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Eyes-on with Gunnar's Intercept Color collection


Deal with it
Jan 09
// Dale North
Hey, who is that cool-looking mothertrucker over there in the blue-framed glasses? Oh, that's me in a mirror, wearing Gunnar's new Intercept Color Collection gaming eyewear.  I went eyes-on at with these at CES this week...
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Seconded: Another thumbs up for SteelSeries' H Wireless


Loooong-range
Jan 09
// Dale North
I know that we brought you a full review of the SteelSeries H Wireless headset a few days back, but after trying them out at CES today I wanted to say a bit more about them. Chris did a fine job, but I liked these so much tha...
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Nyko shows off their first nex-gen accessories


Double your DualShock4 battery life
Jan 08
// Dale North
We met with Nyko today at CES to get a look at their first accessories for next-gen consoles.  The PS4 gets an Intercooler this spring, with the price set at around $25. Just like Nyko's PS3 version, the PS4 Intercooler ...
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HipShotDot puts a red dot right on your screen


Never lose sight of your... sight
Jan 07
// Dale North
I thought something was wrong with a television I came across at CES tonight. There was a big red dot right in the center of a screen, like a really bright bad pixel. At second glance I noticed that a game of Call of Duty Gho...

Steam Controller first hands-on impressions

Jan 06 // Dale North
First off, those pads: Skimming your thumbs across the top of the controller pads has them working kind of like trackpads. That's really neat to experience at first. But the controller pads are so sensitive. Soooo sensitive. I suppose the resolution is great for shooters (one for camera, another for aim), but I had trouble getting a feel for the precision I needed in these games. Walking around in shooters felt pretty good, but when any kind of precision pointing was needed (read: actually shooting), I felt like my pants were down a bit.  The pads are one big disc, and when you press down in any one area, they work as a button. The problem is that you don't have a feel for where you're pressing. Of course, the controller's many buttons will let you remap to your heart's content, but the issue is that none of the alternatives fall directly underneath your thumb like we're used to. There are bindings to play with, which makes middle grid and grip buttons ripe for customization. In the bindings screen we saw that you could also select community-made bindings for your game. There were some creative combos mapped for Portal, I found. The typing wheel is neat, though I wouldn't call it intuitive. The left stick has you moving to pick one of several 4-letter zones, with confirmation for one of the four coming from what you do with the right pad. Click down on the north, south, east, or west directions to pick a letter. The UI was navigated by either the left pad, using it much like you would an analog stick on a console, or with the right pad, using it like a mouse, with one of the right triggers working like a mouse click. I found the latter method best for getting around the library. It's just like surfing the web and clicking links. But the UI is kind of messy, and there are too many buttons. Jumping into navigation cold turkey, I found myself completely lost in trying to figure out which buttons do what. If I had a few hours to get used to this controller, I'd be okay. I got used to Metro: Last Light and Portal enough to play them, but I never felt totally comfortable with them. I fared a bit better with platformers like Trine 2, though pointing took a bit to get used to. The bottom line for me is that it's weird not pressing something. A shape. Something I can feel. I want buttons under my left thumb. But, when that right pad is used as a mouse, it's great. This would be a dream for couch surfing. For the left pad, I think it would take a good long time before I got used to it as a d-pad or analog movement control. If there were some way to attach an optional stick to the left pad, that would be neat. The Steam Controller is a neat thing, and I definitely want one to play with. It does everything you need for PC gaming on your couch (save for fighting games, I'm guessing), so hats off to Valve for that. But I think it will take me a bit of time to get used to.
Steam Controller photo
Getting used to it
Valve had plenty of Steam controllers for press to try following their press conference tonight at CES. I gave it a spin with several games, with varying success. I also played around with the UI a bit. Read on for my first impressions. 

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EyeX lets you interact with games just by using your eyes


New eye-tracking peripheral coming mid-2014
Jan 04
// Hamza CTZ Aziz
SteelSeries has partnered with Tobii Technology to create an eye-tracking peripheral set to come out mid-2014. The device will let gamers use their eyes to control certain aspects of games. The eye-tracking is used in conjun...
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Wikipad to produce Gamevice mobile gaming controller


Detachable accessory designed to fit wide range of tablets
Jan 03
// Conrad Zimmerman
The manufacturers of the Wikipad gaming tablet have announced plans to release a controller accessory compatible with other brands of mobile devices, Gamevice. The controller, which can expand or contract to fit various table...
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See a bunch of games get played with the Steam controller


The future of gaming!
Dec 25
// Hamza CTZ Aziz
Wet with anticipation for Valve's Steam Machine? While you're wishing for Santa Gabe to gift you the machine of the future you can witness YouTube user Trial By Game demonstrate a bunch of games played with the Steam Machine...

Review: Beyerdynamic Custom One Pro headphones

Dec 10 // Dale North
To my ears, most gaming headsets have a similar sound formula. Again, this is not to dump on some of these sets, but more often than not they have a constrained upper end, an over-boosted low end, a painfully bloated mid-low end, and everything between these ranges usually suffers for the resulting frequency curve. I could get more technical and talk about how they're usually dry, honky, and have weird imaging issues, but I'm not here for a rant, and I'm not out to sound like some kind of headphone snob. I think that any gamer who has tried more than a couple of pairs out can identify that there's a particular sound you get from a lot of these headsets. It's not hard to hear. The 'custom tuning' bullet point you see on the boxes of many of these headsets is to blame most times. But you can't blame the headset makers for doing this tuning as the result is geared toward gaming use. For example, their sharp high end lets you hear the footfalls of enemies in first-person shooters, and that exaggerated low end keeps your ears filled with wooly rumbles at all time. That's what we want, right? But sometimes the digital processing used to get them there takes things too far. So while the headset will hit those bullet-point marks for the high and low end, the details suffer, giving you cold, lifeless audio.  So, I have headsets I'll use because they're wireless, have a bendy boom mic, have a nice range and battery life, or have cool glow-y lights. But those are all features that do nothing for sound. I'd much rather have something that sounds better.  Again, the Beyerdynamic Custom One Pro (MSRP $299, ~$200 street) headset sounds better than anything I've tried. And that's probably because it's a legitimate pair of listening headphones first and foremost, with some options that make it a good gaming solution. So know that you're not going to get the flashy lights or surround-sound features. It's all about great sound here. What the Custom One can do is give you your choice of frequency responses, which is rare in what would normally be considered monitor-style headsets. There's a four-position switch on each earcup, letting you customize the sound to your liking. The default setting is a clean and un-hyped frequency plot, giving you a wide, open, and detailed sound. This is sound quality that would make any audio enthusiast smile. These would be right at home in a pro audio setup, and would even work in the studio. But even with everyday listening they sound delightful.  If you need more, push that switch forward to one of the more bass-pronounced settings. One click forward enhances the lower range, and another click past that makes bass frequencies take center stage. The last? BOOM! This last setting is a bit heavy for my ears when listening to music, but it made a PS4 session of Killzone: Shadow Fall pretty exciting, if a bit tiring. The steps take your ears from delightfully punchy to full-on bass head territory -- something for everyone. Here's the kicker, though. All of these sound modes are dynamic and musical, which is more than I can say for a lot of the gaming headsets with sound tuning options. The full-on bass setting is, again, a bit tiring to my ears, but if you like the boom, it's certainly here. Even the default linear setting is still quite lively in the low end, though. I've been enjoying this set with the response tuned to the first notch, which has proved to be perfect for both gaming and music listening. Side-by-side tests with other headsets had my lip curling at how poorly some of my standby sets fared in comparison. I won't throw any of the others under the bus, but I will say that only set that fared reasonably well in the comparison was my SteelSeries Siberia set, and even then the Beyerdynamic set sounded a fair bit better to my ears. In all cases, the semi-closed-backed Custom One were more open and clean, shining with their unmarred midrange and their amazing imaging. Games and music sounded bigger and more exciting, dialogue was much easier to hear, and explosions and sound effects were more dynamic. In just about every respect the Custom Ones has a clear advantage.  The sound isolation is also great, as the world fades out when you put these on.  For gaming, the Custom One Pro has another trick up its sleeve. The port at the bottom of the left earcup that lets you plug in a removable cable can also take Beyerdynamic's Custom Headset Gear extension. This replaces the default audio cable with another that has a split Y-cable that lets you plug in the set into headphone and mic jacks. The bottom of the extension has a port where the included gooseneck microphone can be attached. With a quick unplug/plug the Custom Pro One changes from a listening-only set to a gaming/podcasting solution. This Y-cable configuration was good for my gaming PC, but not my notebooks, where a single 1/8" jack handles both signals. I had the same issue with the PS4, as the audio jack on the DualShock 4 is the same kind of all-in-one mic/headset jack, much like the one on most mobile phones. StarTech's $7 headset splitter adapter made for an easy and cheap solution, though it would have been nice to see this adapter included in the headset extension kit. Or, better yet, Beyerdynamic should have included a 4-pin 1/8" jack with in-line mic for mobile/gaming use. Test calls and party chats with the Custom Headset Gear extension showed that the included mic does the job fine, with clean voice coming through. I did find that rotating the gooseneck mic in its jack created a quiet scratching noise, though. The mic is also missing a marking to show where the mic diaphragm is, so you'll have to remove the foam cover to see where it is to set its position near your mouth.  Of course, this set will need an amp for game systems that do not have an analog jack. The Custom One Pro comes with an allen wrench that lets you remove the four screws on each earcup to replace the default plates with custom ones. The headband and earcups are also removable to make them customizable as well. The Beyerydynamic shop has several part options already available.  These are a very nicely made set of headphones from Germany. The Custom One Pro's metal headband and rugged plastic earcups make them feel solid but keep them light. They're supremely comfortable because of this, perfect for extended wear. Once more, we've never tested a headset for gaming that has sounded this nice. The Custom One Pro is sparkling clean, miles wide, and impressively dynamic, with a soundstage that competes with professional headphones. Gaming on everything from a 3DS to a PS4 showed that these are a treat for the ears, and they performed just a nicely with an iPod and through stereo amps for music listening and movie watching.  If you need something that's wireless, digital, or has a bunch of surround sound modes, this set may not be for you. But if you want something sounds outstanding and has a high level of customizability, I can't think of a better set than the Custom One Pro. Highly recommended!
Custom One Pro photo
Our favorite headset yet
If you read this site regularly you'll know that I've reviewed a lot of headsets. A lot of gaming headsets, I should say. I'm not out to dump on any of them, but I want to start this review by saying that these Beyerdynamic Custom One Pro headphones sound better than any of the phones I've reviewed for this site. Flat out. No question. 

Review: Razer Kraken Forged Edition headphones

Dec 09 // Dale North
Razer says that the Kraken Forged are hand-assembled, made out of matte-finished aircraft-grade aluminum. I believe them. The finish on these babies? Incredible. Damn, these are great-looking headphones.  The headband is soft and flexible, contrasting with back of the the ear cups, which are cool to the touch with their all-metal build. They're almost all matte aluminum, save for black grills and a bit of chrome trim. Even the extension band that comes out when sizing them looks nice.  The cups fold inward, making the Kraken Forged pretty portable. The padded semi-hard case holds the headphones nicely, though its design adds quite a bit of bulk. I'd carry them in a soft bag instead. A port on the bottom of the left cup lets you change out cables, picking from the included audio-only and audio/in-line mic cable sets. As cables wear over time, having the ability to eventually replace them is always nice. The in-line mic worked nicely for a test phone call over the holidays, and it plugs in and works perfectly through the PS4 controller's mic/headphone jack. It's too bad they passed on including a splitter cable for other gaming uses, but these are inexpensive and can be purchased easily.  The Kraken Forged are pretty comfortable. I was a bit worried that their metal build would have them being too weighty in use, but I used them for hours on end during my Gran Turismo 6 review session this week, never feeling like I needed to give my head or ears a rest. You do feel that there's a fair bit of weight on your head, but between the headband and the soft, deep earcups, it's fine. Weak-necked gamers should test out a pair first, though. The Kraken Forged Edition headphones are purely analog, which will be music to the ears of any audiophile. Their tuned 40mm neodymium drivers are putting out pure, high-quality audio, with none of the digital blues to bring them down. I like the sound they offer up, but there's a definite emphasis on the lower frequency range. Razer says that the drivers are custom tuned, and I expect that they're geared to meet the needs of both gamers and music lovers, so a big low end makes sense. Explosions boom and ring out, and kick drums resound cleanly in the ear. The 250-300Hz range -- where everything from bass guitars to car motor sounds resides -- is a bit thick for my tastes, though. While this tuning is perfect for cinematic action, situations where both music and sound effects overlap might have this range sounding a bit muddy.  The very high end of the frequency range (these are rated 20 – 20,000 Hz) is clean, which is nice to hear as a lot of gaming headsets can be fatiguing in this range. I suspect that some of the mid-highs are scooped out a bit, which is why some voices and dialogue sat back in the mix a bit. I personally prefer a flatter response for my headphones, but I think most gamers will dig how explosive the sound can be with this set's pronounced low end. Know that the low end is clean and impressive, thanks to the quality drivers Razer uses. So, are the Kraken Forged Edition headphones worth $299? They could be for the right person. I thought they sounded great with drum-heavy music, and they impressed when the big explosions and car crashes hit in games. But if Razer was aiming at the audiophile audience, its over-emphasis on the low end and its scooping out of the high-mids seems like an odd move. Music that uses the full frequency spectrum, like orchestral music, sounded a bit less impressive to my ears. I think they're a better fit for the gamer that wants a really, really nice, well-made set of headphones. But, even then there's only so far you'll get with the audio and in-line mic cabling. If you're okay with that, the Kraken Forged are beautifully made, and their sound is full and immersive. If you play a lot of action or shooter games, and listen to a lot of hip hop or rap, you might really dig these.
Razer Kraken phones photo
Fancypants
Niiiiice. That's what you'd expect to say trying out a premium set of audiophile-quality headphones, especially when they're priced at $299.00. Razer's Kraken Forged Edition music and gaming headphones are certainly nice in both form and function.  But are they $299 nice? Do they have a look and sound so good that you'd be okay eating ramen for the next month?

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ExtremeCap U3 captures uncompressed 1080p at 60fps


Fancypants
Dec 04
// Dale North
Do you need a badass capture box? AVerMedia's ExtremeCap U3 looks to fit the bill with its uncompressed 1080p 60fps video capture. They sent over info on their new USB 3.0 box that lets you not only capture, but also stream a...
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Xbox One optical output only delivers stereo at launch


Software update will add Dolby surround later
Nov 22
// Dale North
This all started with a good find by the folks at Kotaku in their Xbox One review. They found that the optical digital output port of the Xbox One was only passing stereo signals. This led to a  NeoGAF thread, ...
Taiko Drum Master photo
Taiko Drum Master

This bluetooth Taiko: Drum Master drum is adorable


Huddle around your iPad or iPhone!
Nov 14
// Steven Hansen
I have Taiko: Drum Master on PS2, but no drum, so I only get to play when I head down to Japantown and use the wonderfully giant arcade cabinet. Apparently, Japan even gets the series on its phones and tablets, hence this tin...
Kinect photo
Kinect

Privacy Cover for Xbox One covers Kinect's camera


Proving once more where there's a need, there's a product
Nov 13
// Conrad Zimmerman
Are you among one those who harbor deep reservations about what the Kinect camera will be capturing in your living room? Afraid that Microsoft will gather tons of personal data and sell it to the highest bidder? And would usi...
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Moga releases new controllers for Android phones, tablets


Perfect for your emulators!
Nov 05
// Hamza CTZ Aziz
Just in time for the holiday is the perfect new controller for all of you Android users that just play Super Nintendo games on your emulators. What? Don't look at me like that. You know it's true. The full-sized Moga Pro Powe...
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Japan gets new translucent PS3 controllers


Yep, PS3
Nov 01
// Dale North
Hey, the PS4 is almost out, so how about some new PS3 controllers? Yay? Yes? No? When you consider backwards compatibility and the upcoming PS Vita TV, PS3 controllers are still relevant. Sony says that a new "Crystal" translucent DualShock 3 controller will come to Japan on December 19th, priced at 5,500 yen. This is a limited release product, they say.  
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I hope you like these new Xbox One racing wheels...


Because your Xbox 360 ones won't work with Xbox One
Oct 16
// Dale North
There's big talk of "equation language" for new kinds of force feedback in this Xbox One racing accessories video, and that sounds neat and all, but I think Microsoft is going to find that racing fans are going to push back o...
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Mad Catz' Killer Instinct TE 2 fightstick is $200


Pre-orders now open
Oct 11
// Hamza CTZ Aziz
The Mad Catz Killer Instinct TE 2 fightstick pre-orders are now open. It's going to run you $199.99, and will be available on the Xbox One's launch day, November 22, 2013.  The fight stick features Japanese-style Sanwa j...
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Goron Tablet Cushion brings lazy to a whole new level


Most useful/useless TGS find so far
Sep 21
// Dale North
A small booth tucked against the wall on the Tokyo Game Show floor has regular demonstrations for their only product here, named Goron. This "tablet cushion" is essentially a head pillow with an arm mount for tablets or smart...

Review: Razer Ouroboros wired/wireless gaming mouse

Sep 12 // Dale North
Razer Ouroboros Wired/Wireless Ambidextrous Gaming Mouse (PC/MAC)Manufacturer: RazerMSRP: $149.99 The Ouroboros is a USB mouse equipped with a 8200dpi 4G laser sensor. Razer says it gives a 1ms response time with its 32-bit ARM processor innards. Everything about it seems responsive in use, from its tracking to its hair-trigger buttons. Right out of the box it's an impressive device, from its spaceship-like looks to its fit and finish. Hell, even the packaging is nice. But when you start pulling it apart to customize it, the Ouroboros becomes even more impressive. Two different sets of side panels can be switched out easily, as they're attached by strong mini magnets. You can also pull the base of the mouse out to have it fit any length of hand. My favorite is the palm rest, which has a dial that lets you fine tune its height for maximum comfort.  Through Razer's Synapse 2.0 software, the Ouroboros is also customizable on the software size. You can dial in everything from tracking to surface calibration for maximum accuracy. Being able to customize the use of any of the buttons is also nice. Get it exactly as you want it with the mouse's 11 buttons and save it to a profile for easy recall.  What's neat about this mouse is that it's both wired and wireless. Simply plug in the included braided USB cable and you're good to go, with the USB port charging the internal battery. Take that cable and plug it into the included base dual-purpose charge base and hit the sync button and you're wireless.  Despite all its fancy innards and functions, the Ouroboros is very light. It glides wonderfully on a good mousing surface. Both aspects make this mouse perfect for extended play. I put a few hours into leveling my character in Final Fantasy XIV: A Realm Reborn without any hand fatigue.  Wired or wireless, it performed beautifully in just about everything I tried, from shooters to MMOs to rounds of online golf. I was perfectly happy with my SteelSeries Sensei mouse, but trying the Ouroboros out showed me that there is better out there.  But better will cost you a hefty $149.99. That hit to the wallet may sting a bit less in knowing that the Ouroboros is probably the most high tech, customizable gaming mouse out there.
Ouroboros review photo
Ambidextrous!
I've been playing PC games with Razer's Ouroboros wired/wireless ambidextrous gaming mouse for a bit now, trying out everything from MMOs to FPS to casual games. This is one really nice mouse, but it had better be for its asking price of $149.99. 

Pixel Art Controller photo
Pixel Art Controller

Impressions: Digging into Hyperkin's Pixel Art Controller


Did my palms survive!?
Aug 24
// Tony Ponce
Game accessory manufacturer Hyperkin recently announced the Pixel Art Controller line of PC / Mac gamepads. I took a look at the blocky SNES-inspired design and concluded that handling this hunk of plastic would have the same...
Pixel Art Controller photo
Pixel Art Controller

Hyperkin's Pixel Art Controller looks so uncomfortable


Shredding hands this September
Aug 10
// Tony Ponce
Videogame accessory maker Hyperkin must not like its customers very much. Why else would it design a controller that looks like it could shred the skin on your palms like grated Parmesan? This September, Hyperkin is releasin...
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Turtle Beach acquires Parametric Sound Corporation


Sound tech to benefit gaming products
Aug 06
// Dale North
Turtle Beach, makers of fine gaming headsets, has just announced plans to acquire Parametric Sound Corporation in a reverse merger. The transaction is scheduled to close before the end of the year. This small San Diego-bawed ...
Xbox 360 controller photo
Xbox 360 controller

Special edition Xbox 360 gold controller coming in August


Sure, why not?
Jul 01
// Abel Girmay
Coming exclusively to GameStop and Microsoft stores, Microsoft will be releasing a gold-colored chrome controller not unlike the ones seen in the Star Wars Xbox 360 S bundle. Also, like all special edition controllers, this o...
Xbox One photo
Xbox One

Xbox One to ship without headsets


But there's always Kinect!
Jun 25
// Tim Sheehy
It's been nearly a week since Microsoft announced its decision to scrap their DRM policy -- a decision met with some mixed, albeit mostly-positive reactions. In light of this, many gamers are now prepared to give the Xbox One a second chance, while others may find the $499 price tag a bit too steep. For that price, you'd feel it safe to assume Microsoft would toss in a headset. You'd be wrong.
GameCube on Wii U photo
GameCube on Wii U

Neat adapter allows GameCube controller use on the Wii U


Bust out your WaveBirds!
Jun 05
// Chris Carter
If you're a fan of the GameCube controller and lament the lack of love on the Wii U, it appears as if this adapter is your answer. It appears as if this unofficial piece of hardware will allow you to utilize compatibility opt...
Poor Rush photo
Poor Rush

Mega Man's robo-dog Rush, now in tissue box form


Little buddy, what have they done to you?
Jun 05
// Tony Ponce
Amidst Capcom's schemes to appease us with Mega Man-themed paraphernalia in the absence of an actual game announcement, I've more or less remained as reserved as could be. When Mega Man Xbox Avatars appeared, I kept my mouth ...
Wii U photo
Wii U

Japan is getting a new Wii U GamePad battery pack


White Wii U Premium bundle is coming soon as well
May 30
// Alasdair Duncan
If you're a Wii U owner that's frustrated with the battery life on your GamePad, then there might be some relief on the horizon. A new Wii U enhanced battery pack will be released in Japan in July, promising between "5-8 hour...
Club Nintendo photo
Club Nintendo

Green Mario accessory box up on Club Nintendo


700-coin reward is only available for a limited time
May 29
// Tony Ponce
I received my Club Nintendo Hanafuda card set in the mail this week. With that acquisition, I've finally obtained all the 800-coin-and-up rewards on Club Nintendo -- the Hanafuda cards, Game & Watch Collection 1 and 2, th...
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Turtle Beach headsets in the works for Xbox One


Full reveal and details at E3
May 23
// Abel Girmay
With this generation's meteoric rise of Call of Duty came a similar interest in gaming headsets. It's not surprising to hear then that Turtle Beach is at work on a line of Xbox One headsets. There's not a whole lot of details...

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