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A Guide To Recognizing Your Gamers

A Guide To Recognizing Your Gamers

Apr 20 // David Houghton
#1 – The Back-Seat Gamer  Behavior “No! Leave that! Go that way! Kill that guy! Circle strafe, circle strafe! Jumpjumpjumpjumpjump! Chainsaw, chainsaw! Rocket launcher on the guy at the back! NOOOOOOOO! Told you you shouldn’t have done that. My go.” Think you’re a good gamer? Forget those aspirations my friend. You are not as good as this guy. He is at one with the games, symbiotically tuned with them in body and mind. He sees all, he knows all, and he will pre-empt any AI script created. Every map of every level of every game is seared into the very matter of his brain, and he can walk any section by simply closing his eyes and recalling his surroundings down to the pixel. There are no surprises. There are no challenges. He laughs at player’s guides and devours opponents by the crunching meaty handful. He is, quite simply, unstoppable. In his mind that is … You see unless he’s actually playing, this guy knows everything. In theory he can destroy any game, rendering it to a small quivering puddle of blackening disc plastic by his sheer presence. In theory he’s the guy you want, no, need on your side. In theory, he skips straight to the most punishing difficulty level on a new game and burns through it in no time with his legendary gaming insight and lightning-fast precision skills. In theory … In practice however, the only recorded noise in human history louder than his militant bestowing of “advice” and proclamations of his gaming qualifications is the sound of the servers emptying whenever he enters a lobby. You see, the simple fact is, he’s not actually that good … Oh of course, he can talk a good game. Some of his aspirations of game knowledge are probably even plausible. He’ll have played enough to learn level layouts, know where the power ups and weapons are hidden, and understand exactly where you’re supposed to hit the boss. That doesn’t however, mean that he can actually do it. Thus, he will make up for his shortcomings (again, in his mind) by making sure that you know he could do it. Oh sweet Ghandi on a hover-board, he’ll make sure you know. Every move you make, you can bet he’ll be watching you like a video gaming overlord Sting, correcting you every time you move a pixel off the exact course he would have used. Change weapons or power up a second after he recommends it and you’re playing the game wrong and will fail. Achieve the miracle of success without following his instructions however, and well, you can do it that way, but you’re supposed to. This is the reason people online know him and fear him. There’s no avoiding it if you have the miserable, Dickensian street-orphan’s luck to end up in a game with him. Whether co-op or versus, he’ll be the same. Whether commanding the team or merely controlling an underling, it doesn’t matter. He’ll let you know where you’re going wrong (and you will be going wrong, don’t doubt that for a second) for every step of the miserable, grinding, teeth-gritting, face-bursting, hernia-inducing, mind-raping, sanity-haemorrhaging way. And that’s nothing compared to the supernova of aural abuse you’ll suffer if his team loses. Which it probably will, as by that point his comrades will have thrown the match just for the spectacularly horrific comedy of seeing him go into meltdown. Games PlayedAnything. It doesn’t matter. He’s better than you at all of them. How To Deal With Them If you’re playing anything, from Solitaire to Gears Of War, it’s best to be out of visual and sonic range of a back-seat gamer. Preferably in another room. Or another house. Country even. Actually screw it, if at all possible, you should endeavour to be in a totally different area of the space-time continuum to any back-seat gamer. It seriously is worth travelling in time to avoid these people. And never play them at co-op anything, least of all FPS, as that way lies only Lovecraftian madness and despair. You’ll make it through three minutes of play at most before you end up shooting them. With an actual gun. You’ll go and buy a really big one specially, trust me. #2 - The Closet Gamer  BehaviorA tragically repressed game lover, the closet gamer has not come to terms with the modern, accepting gaming climate. It’s probably not their fault. Maybe they weren’t lucky enough to grow up with a supportive gaming crew around them. Maybe they were forced to spend their younger developmental years trying to fit in with an unsympathetic crowd, and had to hide their true urges by mocking the school geeks at lunch time. Or perhaps they had over-protective parents who fell victim to the tabloid hysteria of the early ‘90’s, and were beaten senseless with warnings of social ostracising and the deadly gaming-transmitted diseases of psychosis and epilepsy. Whatever the reason, the closet gamer is a troubled self-hater, constantly struggling with his or her inner desires to break out into open gaming, for fear of the recrimination of a cold, cold society that just doesn’t understand. I have a friend like this. His is a sad story, but it needs to be told, if only for the hope that it will help others in his situation. He’s been game-curious for years, having the occasional quiet dabble in casual games when they were presented to him, but never allowing himself to be seen actively seeking them out. He’s always loved a bit of Tetris or a quick blast of Street Fighter II, but he’s never owned a console. However a couple of years ago while he was at university, his guard slipped and his true nature started to show itself for the first time. Living in a house with an N64-owning friend, Mario Kart 64 became his gateway game and things began to change for him. Of course at the time, he passed it off as a mere temporary phase, a bit of harmless experimentation with an accessible party game. He was just trying it out to see what it was like, and of course, it didn’t mean he was a gamer. Over the course of the year however, the inner depths of the game began to take hold, and something inside him began to stir. His hardcore side slowly but steadily awakened, and after a prolonged diet of daily binges he was talking about power slide physics and correct item usage like a pro. Though he still wouldn’t admit to anything.It all came to a head last Summer. His parents were away and he had the familial home to himself, so he invited me round for the evening. However what he proposed shocked me. “Come around, bring the SNES, and we’ll get drunk and stay up all night completing Mario World”This was unprecedented behaviour for him. Maybe it was the opportunity of being safely alone in his own house, away from the prying judgemental eyes of his university friends, and maybe the planned heavy drinking was his way of building up the courage to go through with it. Whatever the reason, it was clear that this could well be the night of his outing, and if it was going to happen, he’d need a sympathetic guide to help him through the process. Obviously, I deigned to be the friend he needed. Everything went brilliantly. After a couple of beers, his inhibitions dropped quickly, and in no time at all we were ploughing through the first island. By 3AM we were well into the Vanilla Dome with all secrets unlocked, and a whole new world was opening up for him. His future life looked to be one of well-adjusted self-acceptance and healthy, peaceful happiness. The next morning however, it was a different story. With sobriety and the cold light of day came his previous guilt and repression, worse tenfold now following our nocturnal activities. I don’t mind telling you it was an awkward morning. He couldn’t even look me in the eye for the first few hours, and even later in the day conversation was stilted at best. Still clearly trying to come to terms with the events of the previous night, he’d fallen back on his safe-zone of denial rather than embracing who he is, and my disappointment for him was crushing. Things are getting better now, and we are talking again, but it just isn’t the same. I still have hope for his future happiness though. I’m currently using the casual fun of the Wii and DS to get him back on the horse, and the news that his new housemate is buying a 360 has warmed my heart. A bit of experimental co-op over Live, taken at whatever pace he’s comfortable with, and hopefully we’ll start seeing some progress. Games PlayedAnything casual and quick, and easy to hide if interrupted. The odd bit of Tetris or Minesweeper at work is okay “just to unwind”, and retro games give them the excuse that they’re “just laughing at the graphics”. The advent of the DS is a major help for these people, given how quickly it can be closed and pocketed in standby mode should prying eyes arrive. How To Deal With ThemDon’t push them. Try to subtly bring them into more overt gaming over time, but do it with games and a pace that they feel okay with. Too much too fast and they’ll retreat into their shell faster than an agoraphobic snail at a rave. And never use leet-speak around them. Simply being in the presence of someone who uses the word “owned” will sent them spiralling down into more counselling sessions than anyone can afford. They’re not going to be ready for that kind of heavy exposure to the hidden world they crave for a good long time, so don’t rush them. -- Next week: Chavs!  (view all chapters)
Recognizing Gamers photo
Told you you shouldn't have done that. My go
[Originally published in 2007, one of my favorites from Destructoid's Golden Archives! -Niero] It used to be a lot easier to stereotype a gamer. It used to be that all that was needed was some greasy hair, thick glasses, and ...

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A Guide To Recognizing Your Gamers: Chapter 10


Aug 16
// David Houghton
This my friends, will be the last chapter of the Guide for now. I've loved writing it, and I've loved even more the feedback you guys have given me and the discussions we've had as a result of this series. It's been the most ...
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A Guide To Recognizing Your Gamers: Chapter 9


Aug 02
// David Houghton
One of the best things about this generation of videogames is the sheer diversity of what's around. Tried and tested genres are evolving and mutating under the influence of next gen technology. Indie developers are making a c...

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A Guide To Recognizing Your Gamers: Chapter 8


Jul 26
// David Houghton
Videogames are great, right? We all know that. To the average player they bring fun, stimulation and cameraderie, demanding only the occasional sleepless night and mild case of carpal tunnel syndrome in payment for the big fa...
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A Guide To Recognizing Your Gamers: Chapter 7


Jul 05
// David Houghton
Roll up, roll up one and all, and come bear witness to the greatest cavalcade of videogaming curiosities known to modern man. We've got freaks, we've got geeks, we've got things the mere sight of which will make your eyes ble...
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A Guide To Recognizing Your Gamers: Chapter 6


Jun 28
// David Houghton
Once again, it's Thursday, meaning the time has come to roll out this week's chapter of the Guide. Follow me through the jump, where you'll find another gamer archetype analyzed, scrutinized, dissected*, and moderately lampoo...
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A Guide To Recognizing Your Gamers: Chapter 5


Jun 21
// David Houghton
Welcome friends, to the fifth chapter of A Guide To Reconizing Your Gamers, your invaluable helper in spotting the many varied gamer sub-genera prevalent in today's videogaming experience. As gaming has spread as an activity ...
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A Guide To Recognizing Your Gamers - Chapter 4


Jun 14
// David Houghton
So here we are again, at the beginning of the newest chapter of our gaming field guide. I'm sure you all know the drill by now. Each week we take two archetypes of the 21st century gaming world and analyse their traits, play ...
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A Guide To Recognizing Your Gamers - Chapter 3


Jun 07
// David Houghton
Welcome once again to our continuing anthropological guide to the ways of the modern gamer. You may recall that last week, a full dissection of the common or garden British gaming chav took over the whole chapter. Things retu...
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When did I turn into a Halo person?


Jun 06
// NO LONGER WORKS AT DESTRUCTOID
Look I drink ... and so does our friend Kevin Kelly over at Joystiq. It seems that he has also been in search of the Halo's just as your (not "you're) loveable and cuddly Greybush has. This video and its greatnes...
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A Guide To Recognizing Your Gamers - Chapter 2


May 31
// David Houghton
Welcome, my friends, to the second part of Destructoid's ongoing field guide to the anthropology of the various modern gamer sub-species.  Before we go on with this week's study, I must confess that only one of the two b...

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