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5th Cell

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Hybrid removed from Xbox Live Arcade due to server issues


Aug 08
// Conrad Zimmerman
[Update: 5th Cell dropped us a line to let us know that the server problems have now been resolved and Hybrid will be available again on Xbox Live Arcade tonight stating that they, "expect a smooth gameplay experien...
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5th Cell: Wii U definitely more powerful than 360/PS3


Jul 13
// Jim Sterling
5th Cell CEO Jeremiah Slaczka is frustrated with the console war and the way in which systems are ranked according to power. Nevertheless, he has stated that the Wii U is definitely more powerful than either the Xbox 360...
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Scribblenauts Unlimited has a big, fat... dig


Jun 11
// Jonathan Holmes
Here's a quick look a Scribblenauts Unlimited. It feels like the game will truly let you create whatever you want, however you want. There is an object editor, a huge array of recognized adjectives and nouns, and a handy aut...
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[Update: Contest over! Check your PMs in the next hour if you were one of the first 50!] We got to play 5th Cell's new XBLA game Hybrid earlier this week, and what we saw really impressed us! The sci-fi shooter feat...

Preview: A fresh take on cover-based warfare with Hybrid

Apr 26 // Casey Baker
  Hybrid (Xbox Live Arcade)Developer: 5th CellPublisher: 5th CellRelease: Summer 2012 Hybrid tells a story of a massive war happening between an alien-infected populace called the Variants and the remaining humans (the Paladins) after a pathogen has taken over half of the population. The war is a persistent online event that operates in a similar way as the game Risk does, with Paladins and Variants battling over the capture of continental sections of a large world map. When the player first boots up the game, they must make a choice to join up with the Paladins or the Variants, and this choice will stay with them almost permanently as they jump in and out of battle. The game operates on one large server with various skirmishes taking place in different parts of the map. When the war has been officially declared and the victors have been named, anyone who belongs to the team of victors will gain special perks that will carry over to the next war -- which will begin anew with the end of the last one. The battles in the game are always 3-on-3 affairs. This seems like a small number, but 5th Cell has implemented a smart system of populating the map with drones that help each player achieve more kills. These drones are awarded to the player through kill streaks, and they don't necessarily disappear when you die. The first drone every player gets with the first kill is called a Stalker. This small combat drone follows you around and takes shots at enemies, though it is incredibly susceptible to enemy fire and doesn't last long. If you can successfully get three kills in a row, you're awarded the Warbringer, a much heavier combat drone armed with heavy machine guns. Warbringer actually goes after enemies aggressively and is a great boon to defensive strategies as you leap and fly from cover-to-cover. Finally, achieving five kills in a row give you the Preyon. This drone is more like a heat-seeking missile than a combat drone. She is also incredibly awesome and fun to watch. The Preyon is like a ninja robot assassin, and as soon as you send her out into battle towards your target, she goes straight for the kill. If someone has sent a Preyon after you, the first clue to this is the robotic shriek she gives as she makes a beeline for your throat. In our playthrough, we saw nary a single soul escape from the banshee shriek of the Preyon. Unfortunately, (or perhaps fortunately) the Preyon only goes for a single kill and then disappears so as to keep the game a fair and balanced affair. Beyond the drones, players are also awarded with cool active perks such as teleportation for sneaky kills, passive perks such as boosts to armor or weapon damage, and new weapons/weapon categories. Hamza kicked some serious ass in a round with a powerful shotgun, while I got my ass handed to me attempting to use an assault rifle with burst shots. Of course, I haven't even touched upon the gameplay itself and the main caveat of cover-to-cover shooting. This is possibly because the game is so incredibly fluid that I didn't even think much about how it worked. With the press of the A button, your character automatically flies over to the next piece of cover that your reticule has aimed at. However, you're free to strafe and aim in any direction as you fly. This actually gives you a great competitive advantage in some ways, as you're not constantly worrying about where you're headed so much as who you need to take down as you get there. You're not confined to your initial flight path either. At any time as you're flying, you can aim at a different piece of cover and take off in that direction. This also helps give every player a competitive advantage, as you can quickly change your route if someone has left a grenade waiting at the spot you were headed towards. If you can't seem to find another piece of cover to escape to, you can also quickly press B when you've landed to jump off to your last cover spot. Another wrinkle to this is the fact that cover exists everywhere from grounded platforms to the sides of walls and even the ceiling. The experience of flying about and defying gravity is actually pretty exciting, and the game moves at a surprisingly fast pace that likens it to a twitch shooter. The maps that we played through seemed to be designed in a manner that makes them easy to remember and highly replayable. One such map saw my team and the opposing team heading parallel to each other towards the same conflict point, both teams visible but generally obstructed from damage until the choke point. The maps we saw were generally close quarters and sectional, though overall they were large enough to accommodate strategic battles rather than a chaotic killfest. After a couple of online sessions, I was convinced by Hybrid's cover-based twist and I'm excited to see how the game evolves when it hits the general populace. We were told the game will retail for the usual 1200 space bux and will eventually have a total of 10 maps to play. The developers also mentioned that the perk for being on the winning team of the first war will be "something special." From what I've seen so far of Hybrid, I can't wait to see what else 5th Cell has up their sleeves.
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Historically, 5th Cell is a company known for fun and incredibly innovative games that skew towards a younger audience, such as the surprisingly deep Lock's Quest and the award-winning and beloved Super Scribblenauts (both fo...

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Hybrid looks a little nuts in this developer video


Apr 24
// Jim Sterling
5th Cell has shared a developer walkthrough video detailing its new multiplayer shooter, Hybrid. If you were expecting a generic Gears of War clone from the usually innovative studio, you're in for a surprise. Hybrid has the...
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5th Cell's Hybrid due this summer, looking sharp


Jan 31
// Jim Sterling
5th Cell will be releasing its first 3D console game on Xbox Live Arcade this summer, having pushed back the game to give it extra polishing. A new trailer went out today, which you can view above. Based on feedback from ear...
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Scribblenauts comes to iOS as Scribblenauts Remix


Oct 12
// Jim Sterling
Cult hit DS game Scribblenauts has made its way to the iOS platform as Scribblenauts Remix. Costing $4.99, it features forty of the best levels from both Scribblenauts and Super Scribblenauts, plus ten iOS-exclusive challenge...
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Warner Bros registers 'Scribblenauts Remix' domain


Aug 04
// David Rayfield
The Scribblenauts franchise has been fairly successful for Warner Bros. Interactive and developer 5th Cell so it stands to reason that the series would continue. Warner Bros has registered a site domain for something called "...
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5th Cell's Hybrid delayed back to 2012


May 13
// Jim Sterling
Scribblenauts developer 5th Cell has pushed back the release window for its upcoming shooter Hybrid. The studio says it wants to turn the XBLA game into "something great", so it's taking extra time to really pour the quality ...
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First screenshots for 5th Cell's shooter Hybrid


Jan 26
// Jordan Devore
Scribblenauts maker 5th Cell is departing from the DS to create Hybrid, an Xbox LIVE Arcade-bound third-person shooter. A full reveal for the game will be happening next month at GDC 2011, but for the time being, we have some...
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5th Cell: 3DS is 'cooler' than Kinect, Move


Nov 30
// Jim Sterling
Scribblenauts creative director Jeremiah Slaczka has stuck his oar into the "next-gen-but-not-really" wave of gimmickry, assessing that Nintendo's upcoming 3DS is a cooler prospect than either Microsoft's Kinect or the P...
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Homicidal houses: Super Scribblenauts' ESRB summary


Aug 09
// Jordan Devore
It's been a while since we got a good laugh from those ever-delightful ESRB rating summaries. What better game to get back into it than Super Scribblenauts? Enjoy this edited-for-space version in all of its "corpse-eating bik...
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Super Scribblenauts art depicts a windsurfing werewolf


Jun 07
// Jordan Devore
The promise of better controls and adjectives in Super Scribblenauts has many of us eagerly awaiting any and all news on the sequel, which -- do I even need to remind you? -- shouldn't be much of a wait given E3. As with the ...
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Scribblenauts wishes you a Merry Christmas


Dec 07
// Jim Sterling
It's December, and you know what means -- fun Christmas pictures from videogame companies! It would seem that Scribblenauts is the first to observe this industry tradition, sending us a lovely little picture of Maxwell and Sa...
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5th Cell wishes you a happy Halloween with some art


Oct 30
// Jordan Devore
It's happened. I now know Scribblenauts more for its cute art than the actual DS game itself. In anticipation of tomorrow's festivities, developer 5th Cell sent over an awesome Halloween wallpaper. Unless you have the world's...

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