Brothers - A Tale of Two Sons just came out for Xbox Live Arcade to little marketing and fanfare this past week. We're here to remind you that's it pretty great though, and something worth adding to your XBLA collection.
Brothers - A Tale of Two Sons is an anomaly when it comes to Achievements. Not a single one will be unlocked through normal gameplay. However, every last one takes only seconds to get and isn't dependent on anything other than traveling a bit off the beaten path.
No, there's nothing strenuous about this list, but most of the Achievements are pretty cryptic in their description. If you're stuck on some or simply want to take all of the mystery out of it, I've put together a guide to unlocking all of them in the order that they appear. I've tried to keep it as spoiler-free as possible, but you probably shouldn't check it out if you want the purest experience possible.
That being said, 400/400 Gamerscore is right around the corner!
It's time to pull off the ultimate heist as PayDay 2 arrives next week. It'll be out first on August 13 for Steam on PC, then August 16 for Xbox 360 and PlayStation 3.
To go along with that announcement is the latest trailer and batch of screens. Spoilers: In it we see people committing crimes. Whoa!
It all starts innocently enough with a pair of brothers making their way through town. Sure, there's a task at hand, but urgency isn't an issue. It should be, but it isn't. Soaking in the warm glow of the sun and playing with some bunnies feel like more pertinent matters.
Before long, it's not apparent where the siblings are, but it's obvious that they took an unexpected turn toward Crazyville. Thinking back to just a few hours prior, it's remarkable that this is even the same adventure -- how far things have come.
That's when it hits you. Brothers - A Tale of Two Sons isn't about the destination; it's about the journey, cliché be damned. And, oh, what a journey it is.
There's a special homage to Hotline Miami in Payday 2! You can purchase a pig mask called "The Hog" and it has some familiar sounding text associated with it too. Yeah that's about it. Just a neat little thing.
The North American collector's edition for Payday 2 is notable in that it's priced at a reasonable $59.99. That, and it includes a wearable mask, which is a pretty good bonus as far as these things tend to go. There's also a...
Takedown: Red Sabre should make tactical first-person shooter players happy. I'm not one, I've come to realize, but I gave it my best during a demonstration of this squad-based PC, PlayStation 3, and Xbox 360 game from S...
In EKO Studios' How to Survive, you'll travel from island to island, monitoring hunger and sleep meters, crafting items from junk you find lying around and, oh yeah, taking down zombies with a bow or machete. The whole undead survival thing is over and done with for a lot of you, and I'm not far behind myself, but this was a lovely surprise for me at E3.
What sold me on the premise more than anything, I think, was that the zombies didn't merely exist to be killed -- to make you feel like a badass. While a well-placed shot will still do the trick, a swarm could come out of nowhere, and they were serious trouble if they got anywhere near your face. Good luck shaking even a couple of zombies off once they're within range.
The other standout feature for me was that the extensive crafting system allows you to uncombine items at any point free of penalty. That kind of freedom is always appreciated, especially as someone who would never experiment with weapons otherwise. As familiar as How to Survive initially looks, in practice, there's nothing quite like it. Perhaps it's the pacing. Do keep an eye on this PC, Xbox Live Arcade, and PlayStation Network release.
Payday 2 feels like one of the most ambitious sequels in recent memory. I was a fan of Payday: The Heist, which in and of itself is high praise. Normally I can't be bothered to play online multiplayer and I've had first-person shooter fatigue for years, but Payday clicked with me. The focus on carefully orchestrated cooperation combined with the game's sometimes vicious level of challenge against near overwhelming odds is exhilarating.
We knew Payday 2 was going to be much improved, given that it's receiving a retail release in addition to digital, and we knew that new elements were going to be added, like stealth possibilities. Still, I wasn't prepared for how much has improved. Talking to director David Goldfarb and then playing for myself left me pleasantly surprised and wanting to play more.
Indie, exploration-based Terraria has developed quite a following since its release and now it's making its way to iOS courtesy of 505 games, which handled its recent console release. Ideally, 505 would have liked all three (PSN, XBLA, iOS) to have released simultaneously, but it turned out they would need more time to make sure to get it right; or, "to make sure it doesn't suck."
Taking a game designed with keyboard (and controller) in mind and making the iOS jump isn't the easiest of things. In fact, developments are still changing on a weekly basis. When I asked when the release date was, I was answered with a swift "when it's ready," which is a good answer to have (and to get). Still, what I played handled pretty well, and I particularly enjoyed that the time to do things like mine or chop down trees has been reduced.
505 Games has announced How to Survive, a brand new IP developed by EKO Studios. The game strands players on a remote archipelago off the coast of Columbia in the aftermath of an unexplained accident, and forces players to su...
I never got around to playing PAYDAY: The Heist, as it ended up being one of the victims of my every growing backlog. I might just have to make up for that with the sequel though. The latest trailer for Payday 2 is now up, s...
Behold, a teaser trailer for the upcoming Payday live-action web series. The teaser stars Dallas, Hoxton, Wolf, and Chains as they get ready to pull off some heists in Washington D.C. Episode one should be launching in a week or so.
Obviously this is all aimed at hyping up Payday 2, which will be out this August in North America for Steam, Xbox 360, and PlayStation 3.
I caught wind of Brothers - A Tale of Two Sons by way of a short teaser trailer a while back (you can find it after the jump) and was digging the art style, but put it out of mind. As its spring release approaches, however, it seems to be picking up steam. After GDC, Mikael Nermark, CEO and President of Starbreeze Studios, and Josef Fares, the Swedish film director helming Brothers, paid us a visit to show off the pleasant-looking game .
The story is minimal and noninvasive. The two brothers, each of whom is controlled by one of the analog sticks, are on a quest. There’s no co-op. Navigating both brothers at the same time is part of the gameplay -- there is a learning curve to it, but it works surprisingly smoothly. What really stands out about Brothers is its tranquilly unfolding atmosphere, abetted by warm art direction and great sound work.
The PlayStation Network and Xbox Live Arcade versions of Terraria are coming out a bit sooner than you might have expected. How's next week sound? 505 Games has announced March 26 and March 27 release dates, respectively. The...
Coming up later this spring is an intriguing game from Starbreeze and film director Josef Fares called Brothers - A Tale of Two Sons. We got a brief look at this Steam, Xbox Live Arcade, and PlayStation Network title last ye...