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505 Games

Indivisible photo

Skullgirls dev's metroidvania RPG Indivisible is looking pretty dang good

Up on Indiegogo, with a playable demo
Oct 05
// Darren Nakamura
Back in July we got a barebones announcement that Skullgirls developer Lab Zero Games has been working on a role-playing game called Indivisible and that it would begin a crowdfunding campaign for it late in September. It's ...
Payday 2 photo
Payday 2

The utterly broken Xbox One version of Payday 2 is getting fixed

DLC is coming for Xbox One and PS4 too
Sep 24
// Joe Parlock
For a lot of people, Payday 2 is a fantastic game. Pulling of the perfect heist with a bunch of friends, unlocking new tools and guns, and more often than not quoting lines from Heat while you do it, Payday 2 is a hell of a ...

Turns out I'm still in love with Brothers - A Tale of Two Sons

Aug 13 // Brett Makedonski
Yet, the controls -- a scheme that's supposed to represent the bond between the siblings -- is as ineffective as ever. Again, I never got a consistent feel for how to operate the two in tandem. Everything would be fine for a moment until one veered into the wall, meaning I'd have to stop controlling one to focus on another and the whole harmony was ruined. I've felt this way the entire time, but it's such a testament to the rest of Brothers that a central mechanic can be this broken, yet the game is still superb. Brothers' relative ease softens the blow, but the vast majority of titles in this situation would be immediately relegated to a mediocre score and a short-lived legacy. Brothers has far exceeded that fate. With regard to improvements in this version, I'm not sure there are many. If memory serves correctly, I believe this re-release has a deeper palette of hues. Everything seems richer in color which enhances the experience. More notably, the Xbox One and PS4 re-release includes director's commentary, the soundtrack, and a gallery of concept art. Inessentials, but a nice addition for some people. [embed]305002:59971:0[/embed] The rub here is that nothing in the re-release is far and away better than the versions on legacy consoles or PC. That's sort of how it goes with games that launched later in the last-gen life-cycle -- there's a fair parity across those versions. Brothers doesn't feel like a game you need to play on current consoles. This investment is better reserved for those who missed it the first time 'round, or those who have a burning desire to shell out extra money in hopes that it encourages more titles like this to be made. For more in-depth analysis of Brothers - A Tale of Two Sons, read my review from the summer of 2013. If you need help with the game's Achievements or Trophies, check out my guide.
Brothers impressions photo
Impressions of the re-release
I may not have picked it up in two years, but I still remember every second of Brothers - A Tale of Two Sons. It's just that kind of game. It leaves you in a more fragile mindset than when you started. I don't care if that so...

Brothers photo

Did you know the Brothers - A Tale of Two Sons kids have names?

Also, the game re-released today
Aug 12
// Brett Makedonski
It's been two years since I've played through Brothers - A Tale of Two Sons, but that's going to change tonight. The game just re-released on Xbox One and PS4. I bet I find it just as emotionally evocative and generally fanta...

Terraria x Nintendo photo
Terraria x Nintendo

3DS and Wii U won't get Terraria until early 2016

Eyes shouldn't have teeth
Jul 30
// Jordan Devore
Retailer listings suggested Terraria was destined for 3DS and Wii U and that's still the case. It's coming. Eventually. Re-Logic and 505 Games anticipate an "early 2016" release. Both offer touch controls. 3DS has support for...
Payday 2 photo
Payday 2

Payday 2's next heist takes on Vegas

Insert some pun ending in Jailhouse Rock
Jun 12
// Joe Parlock
Don’t blink, or you might just miss Overkill release some new content for Payday 2. Whoops, there goes another... and another... Sod it, let’s just look at this newest one: The Golden Grin Casino. With swanky as ...
Adr1ft photo

Things get real bad real quick in this Adr1ft trailer

The loneliest number
Jun 10
// Brett Makedonski
As Jordan learned recently, space has the potential for all sorts of mishaps. Things can be going perfectly smoothly when, all of a sudden, everything's exploded and everyone else is dead. Also, you're suffocating because th...
Abzu preview photo
Swim with the fishes
Decades of classical conditioning have trained us to abhor water levels. The likes of Super Mario Bros., Sonic the Hedgehog 2, and Ocarina of Time hold strained memories of great games gone awry, if just ever-so-temporar...

Brothers photo

Brothers - A Tale of Two Sons looks set to wander to current consoles

Ratings boards strike again
Jun 01
// Brett Makedonski
Brothers - A Tale of Two Sons was an emotional, memorable journey when it released two years ago. In fact, the twin-stick puzzler took a lot of people by surprise. As it turns out, it looks as if players will get to relive th...
The Walking Dead photo
The Walking Dead

505 Games to publish Overkill's The Walking Dead shooter

505 more characters you love will die.
Apr 29
// Zack Furniss
Way back in August we caught wind that Payday developer Overkill would be creating a co-op shooter based on The Walking Dead called...Overkill's The Walking Dead. We haven't heard much else but we now know...

Adr1ft is a stunning VR space exploration, and it came from a 'f*ck it' mentality

Dec 05 // Brett Makedonski
Feeling like you've already lost everything is a powerful enabler. Orth learned this first-hand. "After my experience, I definitely had a 'fuck it' attitude, because how bad can it get at this point? I was no longer afraid of failure. I was just afraid of not doing things," he said. With his attention focused solely on his new project, Orth worked to make something that told his story, but also brings something unique to videogames. Adr1ft is that game. It's a tale of an astronaut floating in space with no idea how she got there. She's lost, confused (adrift, if you will). Her only goal is to get back home safely, a feat that will require plenty of exploration and puzzle-solving as she repairs mainframe computers around the space station in an effort to get the escape pod back online. While it's been designed from the ground-up as a traditional videogame (for PC, PS4, and Xbox One), Orth and his modest-sized team of developers know that Adr1ft lends itself best to a virtual-reality experience. "We knew what we had here is perfectly suited for VR," Orth exclaimed. "It's not fast, it's not twitchy, and it's not too complex, but it has that 'holy shit' element about it. Step out of the interior into the outside, and it affects you." He's right. In a brief, Oculus-driven demo of Adr1ft, we slowly transitioned from a small room inside the station to the vast nothingness. It's striking. Sure, the environment's littered with chaotically torn apart space debris, and the earth below is a terrifyingly large presence. But it's still impossible to not feel like a tiny ant marching onward against sheer hopelessness. If that realization was somehow lost on someone, the floating dead astronaut should have driven the point home. [embed]284619:56546:0[/embed] Our demo was devoid of the many puzzles that Orth promised would make up the majority of the gameplay. Instead, it was about exploration -- another core tenet of Adr1ft. There were oxygen capsules to bat around, but not to collect. That dead astronaut? Nothing to do but study his space-suited corpse from every angle. Even the barrel rolls I could perform needed to be done in considerable moderation, as they were surprisingly disorienting. Like No Man's Sky of last year, when Adr1ft's introduced to a wide-scale audience with a trailer during The Game Awards 2014, it'll likely spark significant interest. Games with such a strong exploration component and limitless potential tend to do that. No mistake about it -- it's a signal that players crave something new from their videogame experiences. Some might find it ironic that Orth's creating one of the more promising titles on the horizon for those that are weary of the triple-A franchises he spent most of his career designing. Still, is something as experimental as Adr1ft a business-savvy project? After all, it's best with the use of hardware that the public can't yet buy, and when it is released, no one knows how quickly it'll be adopted. Orth realizes the concerns, but doesn't care. "Business-wise, it's definitely a risk," he commented. But, Orth added, "If you make something so unique, your parameters for success have to change. Selling one million copies of a game isn’t necessarily successful to me. Successful to me is touching people with the experience and making them think about stuff. If our game fails, what is failure? I’ve already not failed because I’ve gotten the opportunity to make the game."
Adr1ft preview photo
Turning negatives into positives
Adam Orth is a recognizable figure in the videogame industry, but not necessarily for the reasons he should be. He played a creative role in several renowned triple-A titles -- God of War, Medal of Honor, and Twisted Met...

Terraria photo

Had enough yet? Terraria headed to PS4 and Xbox One next week

Just remembered that I own Starbound
Nov 06
// Jordan Devore
There's no stopping Terraria. I played, and I do mean played, the 2D sandbox game years ago on PC, and it was quite the time sink. Back then, I didn't imagine it'd come to any other platforms, but it has -- to consoles, handh...
Defense Grid 2 photo
Defense Grid 2

Get your tower defense on this September with Defense Grid 2

Mah towers are restless
Aug 18
// Brittany Vincent
505 Games and Hidden Path Entertainment have announced that the sequel to the 2008 tower defense hit Defense Grid: The Awakening will launch on September 23. Hidden Path Entertainment hosted demos of Defense Grid 2 during gam...
Sniper Elite 3 photo
Sniper Elite 3

Sniper Elite 3 lets you pay to kill Hitler now

It was only a pre-order incentive before
Jul 16
// Brett Makedonski
Now that Sniper Elite 3's been out for a few weeks, anyone that's developed an adequately itchy trigger finger can set their crosshairs on a significantly more prominent figure. Adolf Hitler's the target this time, and he's k...
Payday photo

Overkill is bringing Payday 2 to PS4 and Xbox One

This year, presumably
Jun 12
// Jordan Devore
Payday 2: Crimewave Edition will appear on Xbox One and PlayStation 4 at some point, Overkill Software and publisher 505 Games announced today. Details for these ports of the co-op heist title were unusually sparse, although ...

Check out Sniper Elite 3's multiplayer and co-op modes

Plus survival mode too
Jun 05
// Hamza CTZ Aziz
Sniper Elite 3's new trailer sure is full of the gore porn. Headshot, after headshot, after headshot. We've seen a lot of the single-player, but now we're able to see all the multiplayer options. First there's 12-player comp...
Payday 2 photo
Payday 2

Breaking Bad's Gus plays The Dentist in new Payday 2 DLC

Watch you gold fillings
Jun 03
// Brett Makedonski
When Payday 2's Big Bank Heist is available for download on June 17, there will be a new mission contact in the mix. While he may be fresh to Payday players, he's a well-known and calculated voice in the crime worl...
Terraria photo

PS4 and Xbox One are next for Terraria

Releasing sometime this year
Jun 03
// Jordan Devore
After making it to Xbox 360, PS3, and PS Vita, Terraria has set its sights on PS4 and Xbox One. Publisher 505 Games says these ports will be out later this year with all of the 1.2 content "alongside some brand new functional...
Sniper Elite 3 photo
Sniper Elite 3

Go ahead and pre-order Sniper Elite 3 so you can kill Hitler

That's a sentence I just typed
May 20
// Brett Makedonski
Rebellion wants to retcon history and change the way that De Führer fell. Specifically, it wants you to be the one that takes the shot that ends Hitler's life. Well, Rebellion wants all of that if you pre-order Sni...
Sniper Elite 3 photo
Sniper Elite 3

Learn the skills you'll need in Sniper Elite 3

Shooting people in the head is the big one
May 07
// Brett Makedonski
Being a sniper isn't easy work. The bad ones aren't long for this world. That's why you'll want to know everything you possibly can before trying your hand at this dangerous profession. As demonstrated in this video, there a...
Sniper Elite 3 photo
Sniper Elite 3

Try to kill Hitler again in Sniper Elite 3's pre-order mission

Release date and pre-order offers revealed
Mar 05
// Conrad Zimmerman
505 Games has released new details regarding Sniper Elite 3, including a release date. You'll be able to take down targets this coming June 27 on PC, with releases for PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 a fe...

Review: Rekoil: Liberator

Feb 04 // Ian Bonds
Rekoil: Liberator (PC, Xbox Live Arcade [reviewed])Developer: Plastic PiranhaPublisher: 505 GamesRelease Date: January 28, 2014 (PC), January 29, 2014 (XBLA)MSRP: $14.99 Rekoil: Liberator's (or just Rekoil as it's known on PC) marketing touted the title as being a straight-forward shooter, where things like perks for kill streaks didn't exist. It offered the "pure shooter experience" where the genre went "back to it's roots" and eschewed earning weapons through rankings and held only scoring as key. While that certainly can level the playing field, it can also be a rather shallow gaming experience if you have nothing to work for beyond the leaderboard. Still, maybe there was something to this idea. When it came to actually viewing and playing the game, however, all of those hopes fell away in a poorly-executed, trite mess. There is no single player story, no campaign to speak of, and no real explanation as to why you're shooting at whomever wanders into your crosshairs. The Dark Water corporation and the Minutemen militia serve merely as skins and teams with no rhyme or reason as to why they're trying to give each other lead poisoning, and I suppose that's to allow players to cut to the chase and get to shootin'. [embed]269862:52452:0[/embed] The problem is, it's just too generic. While being able to choose whatever loadout you want from the start is nice, all the weapons behave in pretty much the same way -- which is to say, they all have shit accuracy. Save for the RPG or the shotgun, aiming with any of the weapons and hitting your target with any amount of precision is pure luck. Don't even bother with iron sights, either, as the targeting reticule or red dot may end up blocking your view rather than assisting your aim. The whole game is downright ugly too, as character models are barely a step above PS2 blockiness, and every map is a wash of greys and browns. The character models are as basic as they get, with only mild differences between skins ("oh, this guy has a hat!", "look, it's the same guy, only with a mask!" or even "finally, some diversity...he has dreadlocks!"). As for the game modes, you get your typical deathmatch, team deathmatch, free for all, king of the hill, capture the flag -- er, briefcase -- and so on. There's at least one mode worth playing, called Rekondite, where one player is apparently the Predator from the movies, only with a knife. You can run faster as you invisibly stalk your foes, and if they kill you, they become the invisible hunter, with the winner being the who racks up the most kills as the Rekondite. Not that the knife is a one-hit-kill weapon in this game. No, that would be too much like other shooters, where the melee is actually useful. In fact, most of the control schemes in Rekoil will have you throwing your controller in anger. Switching between primary and secondary weapons, grenades, and your melee -- which, yes, are all a separate selection; you can't melee or throw grenades without selecting them -- is done on the d-pad, but I could never get it to be consistent in which direction I pushed to pull up an item. Sprinting is also a hit or miss exercise, as I could never keep running for longer than a few seconds and could see no meter on screen telling me I had no more sprint stamina, or anything of the sort. Apparently, you run faster depending on which weapon you're holding in your foot-shaped hand, but that still never lasted longer than a few feet from when you started sprinting. The thing that drove me the most out of my mind in the game is that, in any team match, friendly fire was always turned on. Always. In my first match, I killed 3 people on my own team (because everyone looks like they're all on the same team) and did not get penalized for it. While it subtracted from my match-end tally, the announcer in the game at the time lauded me for my skillful headshots. And since the number of kills you rack up or however long you keep the briefcase doesn't unlock new weapons, all team-killing does is bring down your possible leaderboard rank. Even when I wasn't slaughtering my own generic looking squad on purpose, they were often cut down as I tried to hit enemy forces, as they just ran directly into the path of my bullets. Causalities of war, I suppose. If there's one good thing to say about the game, it's that I didn't really have any issues with getting a match to connect or really experienced any lag (which, from what I hear, is more than can be said for the PC counterpart). Matches were running smoothly (or as smooth as the engine would allow with the floaty aiming) and no latency issues were detected in the few matches I played. Rekoil: Liberator is as generic as they come. Basic maps, uninspired character models, the "same-old, same-old" game modes we're all used to. What it tries to do to make itself stand out it fails at, and what does make it stand out is nothing to be proud of. And the one aspect every shooter should have -- competent shooting -- just isn't there. There is literally nothing to justify the $15 price-point, and woe to those that drop the coin into this steaming mess.
Rekoil: Liberator photo horror
It's difficult to have a unique idea in a genre that's as over-saturated as 'first-person shooter' is. With Call of Duty, Halo, and Battlefield already out there year after year, making a multiplayer game enticing while offering something fresh and unseen is becoming harder and harder for developers to accomplish. The makers of Rekoil: Liberator are proof of that.


Rekoil comes out this month on PC and Xbox Live Arcade

Oh look, another first-person shooter
Jan 05
// Hamza CTZ Aziz
Plastic Piranha's Rekoil is coming out at the end of this month. Expect the Windows PC version on January 28 through Steam. The Xbox Live Arcade version is titled Rekoil: Liberator, and that's out January 29. Each version wi...

Here's a little Sniper Elite 3 in your eye

Dec 21
// Conrad Zimmerman
A new trailer has released for Sniper Elite 3 and, along with the typical one-man-army machismo, you can enjoy a high resolution bullet to the eye, rendered in painstaking detail. Man, do I not want to see that. I'm not...
Terraria Vita impressions photo
Terraria Vita impressions

Terraria feels so right on the Vita

And it looks better than it ever has on the hardware
Dec 18
// Brett Zeidler
You might not think it, but Terraria is definitely one of the more hotly anticipated games to come to the PS Vita. I myself have been looking forward to playing it on the go for the better part of this year after putting ple...

Terraria on PS Vita: Launch dates confirmed

It's almost here
Dec 08
// Harry Monogenis
505 Games has announced that the PS Vita version of Terraria has been officially approved for release by Sony. It's been a long time coming, but it's finally happening. Those located in North America will be able to...
Cancellation photo

Publisher cancels Ashes Cricket 2013 after release

Customers who purchased on Steam will receive refund
Nov 29
// Alessandro Fillari
  It's very rare to see titles on Steam pulled and customers offered a refund, but now we've seen it happen once again. Last week, Ashes Cricket 2013 was released for PC and many fans of the sport jumped at the chance to...
PS Vita photo
PS Vita

Terraria coming to PS Vita this December

PS Vita version to be published by 505 Games
Nov 23
// Harry Monogenis
Sony has revealed via a magazine advertisement that Terraria will be making its way onto the PlayStation Vita this December. The advert, which was spotted by VideoGamer in this week's edition of MCV, shows a screenshot of Re-...

Become President Obama in the new Payday 2 DLC

Plus President Bush, Clinton, and Nixon masks too
Nov 13
// Hamza CTZ Aziz
The Armored Transport downloadable content for Payday 2 comes to PC tomorrow for $6.99. In it you'll get new armored car and train heist jobs playable across the game's six maps. Plus expect three new weapons, four new mask ...
Payday photo

Payday 2 has sold 1.58 million copies

80 percent of which happened through digital distribution
Sep 13
// Jordan Devore
Payday 2 is doing very well for itself. At retail, it broke into the NPD's top 10 for August 2013 but, here's the thing about that: the game's 1.58 million copies sold, according to Starbreeze, were 80 percent digital. Intere...

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