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Disney Magical World photo
Disney Magical World

Disney Magical World 2 is coming to the 3DS in Japan


Also known as 'Magical Castle'
Jul 01
// Chris Carter
Disney Magical World was released in the west last year, and it was a decent entry-level Animal Crossing game that resonated with a younger audience. Bandai Namco has just announced a full sequel, which is titled Disney Magical Castle 2: My Happy Life in the east. Evidently the full unveiling will happen on July 6, at which point we'll get more information on some updated features.
Shovel Knight retail photo
Shovel Knight retail

Shovel Knight headed to retail with a proper instruction manual


'No two-page inserts here!'
Jun 30
// Jordan Devore
Shovel Knight is one of those games that's so good, you want as many people as possible to hear about it, play it, and hopefully dig it as much as you do. To that end, some good news: Yacht Club Games is pushing for a retail ...
No girls allowed photo
No girls allowed

Why you can't be female in The Legend of Zelda: Tri Force Heroes


Link isn't very masculine
Jun 30
// Jed Whitaker
In an interview, The Legend of Zelda: Tri Force Heroes director Hiromasa Shikata explained why players can't choose to be a female character. "The story calls for this sort of legend/prophecy where heroes will come toget...

Xeodrifter photo
Xeodrifter

Xeodrifter is officially Cross-Buy on 3DS and Wii U


Submitted to the Wii U eShop
Jun 30
// Chris Carter
Xeodrifter, which initially launched on the 3DS and is now coming to Wii U, will be Cross-Buy when it arrives on the latter platform. It's $9.99 for both, and if you currently own the 3DS iteration right now, you'll get the W...

Review: Samurai Warriors Chronicles 3

Jun 30 // Chris Carter
Samurai Warriors Chronicles 3 (3DS [reviewed], PS Vita)Developer: Omega ForcePublisher: Tecmo KoeiMSRP: $29.99Released: June 30, 2015 In a sense, although Chronicles 3 is a continuation of the existing Chronicles offshoot series, it actually ends up being bite-sized take on Warriors 4, but with a few twists in tow. Players will create their own warrior right off the bat and follow a more personalized story, putting them smack in the middle of famous figures like Takeda Shingen. It's a strategy fitting for a portable, even if it takes some liberties when it comes to gameplay. What this does is it allows Samurai newcomers to instantly acclimate themselves without having to know any background on the franchise whatsoever. Even with the last full iteration, it was tough to glean a lot of ancillary backstory about armies and characters unless you had kept up with the series. With Chronicles you can just jump right in, and it will assist you in filling in the blanks. There's a bit of choice involved in the pre-battle cutscenes, but it's mainly an illusion and more of an excuse to learn more about the cast. This goes double for the story, which doesn't really change, and is more of a predetermined narrative for your character. Having said that, the "bonding" system does allow you to unlock new scenes (and a few levels) the more you battle (or pay to drink tea) with fellow officers. [embed]295006:59270:0[/embed] For the most part, gameplay is roughly the same: there's your standard attacks and combo openers as well as supers. It's fast, and despite claims of being "repetitive," it's still a damn fun approach to beat-'em-ups. Chronicles 3 takes things a bit further though (as it has in the past) and allows you to swap between four characters in the battlefield at will, which is better than Samurai's recent two-character mechanic, and a great way to always keep you in the action. Instead of running back and forth constantly, you can just switch to someone else. The main storyline took me roughly 10 hours to complete, then it's off to individual battles while you grind up your character and earn gold to buy new outfits. Instead of a bunch of different bonus gametypes, you'll have a simple challenge mode at your disposal, which is basically a score attack on a timer. Most of your enjoyment will derive from grinding it out for rare weapons and fighting enemies across the span of the entire campaign all at once. It's fun, but its appeal is definitely limited and your mileage may vary. I would have preferred more modes. Sadly, the 3DS hardware has not been kind to Chronicles. The game looks incredibly generic, especially in comparison to the detail that was put into Samurai Warriors 4's new character models. You can't even make out faces for enemy soldiers a lot of the time, much less the set pieces in the background. As a reminder, this review is based off the 3DS version (the only one that was provided), which does have the added benefit of constantly displaying the map on the bottom screen. The 3D effect enhances the experience a bit, but sadly, also contributes to some slowdown. It's never unplayable, but it does make things worse and I don't recommend using it. Samurai Warriors Chronicles 3 is held back by the switch to the 3DS, and I recommend just picking up the past core entry instead. In the meantime, I'll attempt to locate a Vita version to see how it compares to Warriors 4, which was also released on the Vita earlier this year. With some of the performance issues smoothed out, this personal story would be more worth telling.
Samurai Warriors review photo
Not quite as punchy on a portable
Samurai Warriors 4 was a noticeable advancement for the series, and added a number of interesting mechanics like instant character switching and more varied move sets for each character. It even solved a few common compl...

Fire Emblem maker photo
Fire Emblem maker

I'm hooked on this Fire Emblem character creator


Don't mind if I do!
Jun 29
// Jordan Devore
Since Fire Emblem Fates isn't going to release outside of Japan until next year, let's melt some time away with this web-based character creator put together by LuminescentBlade. I want to see your angsty people. [Via Tiny Cartridge]
Mega64 nails it again photo
Mega64 nails it again

Entitled terrorists at Mega64 demand Nintendo cancel Metroid Prime: Federation Force


Petitions are so OVER!
Jun 29
// Jed Whitaker
Mega64 never ceases to entertain me and its just-released Metroid Prime: Federation Force petition spoof is proof of that. I mentioned the petition during E3 and some people took it that I was attacking all Metroid ...
Pokemon Shuffle photo
Pokemon Shuffle

Pokemon Shuffle is (Rapi)dashing over to mobile devices


Can you Diglett?
Jun 29
// Brett Makedonski
You know the Beedrill by now: Popular games usually come to multiple platforms. It's especially true when those games are laden with microtransactions designed to wring Whiscash out of the player. It'd be Oddish if that ...
Club Nintendo  photo
Onto the next iteration
If you haven't spent all your Coins yet at Club Nintendo US, now would be a good time to do so -- the service is closing forever tomorrow. It will officially close at 11:59 PM PST on June 30, 2015, so get moving! Yo...

Early axis photo
Early axis

Nintendo considering its own early access system


Early axis
Jun 29
// Steven Hansen
Early Access. Everyone's doing it. Microsoft just announced the Xbox Game Preview at E3. Nintendo's Damon Baker told Polygon, "We don't have anything to announce, but I can say that we're certainly exploring options and capab...
Gunman Clive photo
Gunman Clive

Both Gunman Clive games are coming to Wii U


Awesome news
Jun 29
// Chris Carter
The Gunman Clive series is a favorite among eShop enthusiasts. Consisting of just two games on 3DS, they're very simple experiences that can be beaten in less than an hour, but they're both cheaply priced, below the aver...
Fire Emblem Dates XXX photo
Fire Emblem Dates XXX

Strip and get your poke on with Fire Emblem Fates characters


Who needs a stylus anyways?
Jun 26
// Jed Whitaker
The Japanese version of Fire Emblem Fates -- called Fire Emblem If there -- is available to purchase as of yesterday and new information and spoilers are starting to pour out. If you consider minor features of a gam...
Attack on Titan 3DS photo
Attack on Titan 3DS

Attack on Titan 3DS maneuvers to Europe next week


Plus a discount for North America
Jun 26
// Kyle MacGregor
After a short delay, Shingeki no Kyojin: Humanity in Chains is launching across Europe, Australia, and New Zealand next week on July 2, Atlus USA announced today. If you're curious as to why the Nintendo 3DS game is being rel...
Nintendo Download photo
Nintendo Download

Nintendo Download: Art Academy: Home Studio


Also, Star Fox Command
Jun 25
// Chris Carter
Brace yourselves -- Art Academy: Home Studio is hitting the Wii U eShop today. If you own SketchPad, you'll net $4.00 off Home Studio. Also on Wii U is a Never Alone port, Shiftlings, Star Fox Command, and Mario &am...

Rodea: The Sky Soldier might be a bumpy ride

Jun 25 // Kyle MacGregor
Rodea: The Sky Soldier was initially conceived as a Wii game, but it came too late in the day for a system nearing the end of its life cycle. It needed to be reworked as a Wii U and 3DS title. The thing is, the Wii is a special console, and Rodea was developed with its unique attributes in mind. Motion controls are a tad different than standard inputs, and the transition between the two seems to have left an indelible imprint on Rodea's design. Taking to the skies in this aerial action game doesn't come as second nature. With the press of a button, Rodea lifts into the air and hovers for a moment as you aim where you want him to go. He can't fly indefinitely, though, and will fall to his death unless you find another object for him to bounce off within an allotted time frame. It seems like the type of interface that would work seamlessly with the Wii's IR pointer, but on Wii U GamePad, I found myself flying off at odd angles, often coming frustratingly close to objectives that seemed just out of reach. Perhaps it's the sort of thing that comes with practice, but in a brief demo on the E3 show floor, only got a glimpse at what sort of joys Rodea might have to offer.  Though it never felt intuitive, there were flashes when I managed to soar through the air with some semblance of precision. And in those fleeting moments I could really feel Yuji Naka's (Sonic Adventure, NiGHTS into Dreams) fingerprints all over the game, as I bounded from one floating isle to the next, collecting rings in this ethereal obstacle course. More than anything, my time with Rodea: The Sky Soldier made me oddly happy the Wii U version is coming tethered with a copy of the game on Wii. I'm not sure how much easier it will be to pilot on its original platform, but it feels like that's how it was intended to be experienced. Either that or flight isn't a skill easily mastered in a few mere minutes.
Rodea impressions  photo
Awkward aeronautics
My first flight with Rodea: The Sky Soldier wasn't a smooth one. But perhaps that's to be expected of a title that's seen such a turbulent development history. The project went dark shortly after its initial announcement in 2010, then underwent a change of platforms -- something that seems all too apparent after a few minutes with the final product.

Mega Man photo
The classic series returns with remixes
Mega Man Legacy Collection bundles the first six Mega Man games for PC, PS4, Xbox One, and 3DS. I played a bit at E3. Gut reaction: it's probably going to be worth the $14.99 asking price. You might be wondering what's up wit...

New 3DS in America photo
New 3DS in America

Is the New 3DS coming to America or is Reggie trolling us?


You know, the one with the backplates
Jun 24
// Jed Whitaker
The Nintendo of America boss, Reggie Fils-Aimé, has seemingly teased the release of the standard-size New 3DS for America. "We've certainly taken note of all of the readers and consumers that expressed desire for the b...
Miiverse bans photo
Miiverse bans

Nintendo is making it harder to get around Miiverse account restrictions


Listen up, kids and squids
Jun 24
// Jordan Devore
[Art by megablurdxl] Miiverse is a wacky place full of strange people. I love it. But I don't know that I'll ever fully understand what is and isn't considered inappropriate in the eyes of moderators and users who seem to arb...
Fire Emblem photo
Fire Emblem

Awakening saved the Fire Emblem series from cancellation


'Wasn't making numbers'
Jun 24
// Brett Makedonski
Fire Emblem has a rich history, with 11 titles and 25 years to its name. However, around the turn of the decade, Nintendo planned to kill off the series, as it just wasn't successful enough. Awakening changed those ...
Yo-kai Watch Busters photo
Yo-kai Watch Busters

Get a closer look at Yo-kai Watch Busters


Who you gonna call?
Jun 24
// Chris Carter
As if the prospect of a Yo-Kai Watch Ghostbusters parody wasn't hilarious enough, you can now watch ghost cats suit up and fight giant monsters in the newest trailer for Yo-kai Watch Busters. I want it! It's due out in ...
That's so Raven photo
That's so Raven

Same-sex marriage confirmed for Fire Emblem Fates!


The fates have spoken!
Jun 23
// Jed Whitaker
Nintendo has confirmed in a statement to Polygon that same-sex marriage is an option available to players in the upcoming Fire Emblem Fates for 3DS: We can confirm that Fire Emblem Fates for Nintendo 3DS, whic...
Dragon Ball Z photo
Dragon Ball Z

Was there ever any doubt? Dragon Ball Z: Extreme Butoden confirmed for west


From Arc System Works
Jun 23
// Chris Carter
After we found out that Bandai Namco had rated Dragon Ball Z: Extreme Butoden for Australia, it was only a matter of time until it a localization was announced. Dragon Ball games typically do very well and are a no-brain...

Mario & Luigi: Paper Jam is the mashup fans didn't know they wanted

Jun 22 // Jed Whitaker
Each character's jump is mapped to a different button, meaning to jump up one ledge requires three button presses; multiply that by hundreds of jumps and you'll understand how annoyed I was with the mechanic. Even in the demo, the amount of pressing three separate buttons just to move through the overworld felt excessive. I couldn't imagine doing this through the entire game. Hopefully an option is added that allows all characters to jump at the same time by the time the game releases next year.  Trio attacks and papercraft battles are two additions to the series. Paper Mario allows characters to team up for trio attacks which are timed attacks that play more like a mini-game from WarioWare than the normal timed attacks. One trio attack has your enemies falling from the sky as paper as you whack a ball at them with tennis rackets. Papercraft battles have the heroes standing on top of a giant papercraft Mario and using it to rush down other giant papercrafts to defeat them. Both trio attacks and papercraft are rather minor yet welcome additions to the series.  On-point writing, great dialogue, fun turned-based attacks with a timed button press element -- all staples of both the Mario & Luigi and Paper Mario series are still here and nearly unchanged, which is not at all a bad thing. Fans of either series will more than likely be pleased with this new crossover title, even if it mostly feels like another Mario & Luigi title. The series have always been rather similar other than aesthetic.  Mario & Luigi: Paper Jam is scheduled for release on the Nintendo 3DS in spring of 2016 worldwide.
Mario & Luigi: PJ Preview photo
Too many jumps, too many jumps!
Are you a fan of the Mario & Luigi series? You know, the handheld RPG games that star everyone's favorite brothers in hilarious adventures? Then you'll be quite familiar with how Mario & Luigi: Paper Jam pla...

Nintendo photo
Nintendo

Nintendo talks Humble Bundle performance, indie strategy


Good news
Jun 22
// Chris Carter
Nintendo of America's senior manager of marketing, Damon Baker, had a chance to chat with Gamasutra recently, and talked a bit about how the publisher is doing in the indie department -- in short, it's pretty much all good ne...
Hyrule Warriors photo
More DLC is basically confirmed
It looks like there's going to be more to Hyrule Warriors Legends on 3DS than meets the eye, if this Famitsu interview with producer Yosuke Hayashi is any indication. Apparently the inspiration for a portable version is ...

Chibi-Robo! Zip Lash is a shockingly good time

Jun 21 // Jed Whitaker
Most of the time Chibi will be exploring levels looking for a plethora of hidden items, be them collectibles or upgrades that power up or extend his plug whilst solving platforming puzzles. Occasionally you'll be fighting bosses, whipping them to their demise. The Chibi-Robo amiibo included with the game can be used to power up the character and make it a bit easier. There are also other purposes Nintendo isn't letting us know yet, or so its Treehouse stream seems to allude to. While the game runs on both the 3DS and New 3DS hardware, currently amiibo can only be used on the N3DS as the adapter for the original 3DS line is still missing in action -- but it's expected to arrive sometime this year. Fans of both Metroid and platformers will want to pick up Chibi-Robo! Zip Lash. It may be linear, but it is the closest thing to Metroid Nintendo is releasing this year and the platforming is great. Nintendo has promised a great deal of collectibles that will take some time to 100%, so maybe by the time you're finished there will be a new proper Metroid game announced. As if.
Chibi-Robo preview photo
Zip it good
Chibi-Robo! Zip Lash for the 3DS seemingly came out of nowhere and captured our hearts, or at the very least mine. Nintendo describes it as a "whipping platformer," which is a phrase I'm not familiar with. But after playing, ...

Mutant Mudds photo
Mutant Mudds

Mutant Mudds Super Challenge will have 20 secret characters


One of which is from Steamworld Dig
Jun 19
// Chris Carter
While I generally give pretty much every platformer a fair shake these days, there are two standout favorites that really blew me away in the past few years -- Steamworld Dig, and Mutant Mudds. Imagine my surprise when I foun...
Project X Zone 2 photo
Project X Zone 2

Meow! Felicia confirmed for Project X Zone 2


And Ulala
Jun 19
// Chris Carter
Bandai Namco didn't have a massive prescence at E3 in terms of headlines, but it's provided a ton of new trailers for upcoming projects, one of which is for Project X Zone 2. The video confirms new additions to the franchise...
Zelda: Tri Force Heroes photo
Zelda: Tri Force Heroes

Zelda: Tri Force Heroes developers talk about lack of voice chat


Mmmhmm
Jun 19
// Chris Carter
Just a few days ago, Nintendo unveiled The Legend of Zelda: Tri Force Heroes to the world. It's a three-player co-op game that will actually feature online support, but just like Splatoon, Nintendo is forgoing the featur...

Here's what you thought of Metroid Prime: Federation Force

Jun 19 // Chris Carter
[embed]294352:59156:0[/embed] Crooks kicked things off, explaining why people might hate it: I don't care about Metroid, but that game just looks like some cheap shitty looking robots with the Metroid name slapped on. These could be any kind of robots, only the form of the head looks a bit like metroid. I can understand that people hate it. FlanxLycanth is already done with Federation Force: Why is this even a question. It's shit, we can all see that. Let's talk about something more important like Lemonade or bra sizes. Electric Reaper says it shouldn't be called "Metroid": Speaking for myself, I was looking for another main entry in the Metroid series, like another 2D sidescroller adventure platformer shooter, or a 3D adventure shooter with puzzle elements. Federation Force just doesn't really fit with the Metroid games with Samus Aran as the player character, like Fusion, Zero Mission, or Corruption. I'm honestly thinking the "Metroid" part of Metroid Prime: Federation Force should be removed, since even though it takes place in the Metroid universe, it doesn't seem to involve Samus Aran in any way, or the traditional elements of a Metroid game. The game might still be fun on its own, but it's not a true Metroid game. NinjaBlaze is not happy with any aspect of it: I don't like the notion that being disappointed with the game is associated with being a rabid Metroid fan or a Nintendo fan that doesn't like change. I have no problems with games going in different directions and trying new things, and I'm not the biggest Metroid fan by any stretch I just think the game will be shitty because it, well, looks like shit, in general. Everything down to the aesthetics to the gameplay design choices. It's not that it looks like a bad Metroid game, it just looks like a bad game in general imo. Nathan D says this is indicative of a bigger problem at Nintendo: The problem with the "don't buy it" argument is that if it bombs, knowing Nintendo they'll take it as no one being interested in the series and shelf it for longer. As of now it looks like even if this doesn't bomb that another core game is at least 3 years away regardless. Applying simple business properties to Nintendo is like trying to use calculus to unplug a toilet, not compatible. JohnSmith123 had a lighter view, but was still disappointed: After Other M, I hoped that Nintendo would make a good Metroid game that'd bring fans back to franchise. This was their answer. A co-op dudebro shooter that takes Samus out the game entirely with Metroid tacked on the front. Oh and soccer. I'm kind of bummed out by that. Pedrovay2003 weighs in on this, and Other M, and it doesn't sound hopeful: Honestly, from what I've seen right now, it looks like Generic Space Shooter: The Game. I haven't even seen a hint of what makes Metroid Prime what it is other than the camera angles, and graphically, I think Hunters on the original DS looked better. I'm one of the very few people I know (at least on the Internet) who truly liked Other M. It wasn't without its flaws, sure, but I thought it was a fine entry into the Metroid series. This new game doesn't even remind me of Metroid; if it wasn't in the title, I wouldn't know what series it belonged to, if any. Seeing as how it's more of a spinoff than a main title, though, I really can't complain too much; I just probably won't buy it, because it doesn't look like it offers anything over co-op first-person shooters I can get on consoles or the PC. Fenriff has a pretty middle of the road view on it: Whether or not it will be a fun game is anyone's guess at this point. It might very well turn out to be good. The problem is the slapping of the Metroid name on it seemingly just to help it sell. It's not even the fact that Samus isn't in it. Metroid, at least for me, isn't about Samus, it's about that sense of wonder and exploration. Fighting your way through alien hordes on an alien world alone. This seems like a mission based co-op shooter with Metroid Prime paint. Who knows though. Warruz is more hopeful: I am generally ok with this game, I wish the style was more....Hunters looking and personally I think they should drop Prime from the title (Metroid: Federation Force), but generally the concept I am for. Its a chance to actually expand the Metroid universe outside of just Samus which simply put hasn't happened and if the franchise is to grow then its a must. Nintendo know's its fans in that they don't take to new IP's well(see Code Name Steam, even though its a good game), so if Nintendo wants to provide different games like an FPS game that involves co-op then they need to take an existing universe and do it there. Simply put, Metroid is the universe to build FPS games in, and Metroid Prime is more of an adventure game then it was a shooter(first two games didn't even really have aiming, it was just lock on). So whats the way to get a more traditional FPS game for Nintendo? Expand the Metroid Universe. Just drop prime from the title and reconsider the look. Zen Grenadier will wait until launch to decide: Honestly I don't care much for the title. I only want to know two things. Is it fun? And will it keep me invested in playing it after the first day? Answers I won't know until I get to try it. These are the only things I care about in a video game. And Waifus. I REALLY care if it was Waifus. Evergreen doesn't seem to mind at all: Would I rather have a more traditional Metroid? Of course! At the same time, I'm glad to see Nintendo taking a risk with one of their IPs and doing something new with it. chiptoon is another righteous individual who liked Other M, and weighs in on Federation: I loved Other M. Its such a blast to play. Its like arcade Metroid. I'm also quite keen on Federation Force. I think they could have sidestepped alot of the negativity by not adding Metroid Prime to the name. Just let it be in the universe without headlining that fact. Vectorman12345 says this situation is familiar: Honesty, I'm willing to give it a chance. I remember when the original Metroid Prime came out, people complained about the first person view and how it wasn't true to the nature of the Metroid series. As a group, we gamers have entitlement problems, I admit it. But when it comes to situations like this, I'll choose to judge the game for what it is and not for what it isn't. Doing that sort of thing can deprive you of potential enjoyment. Seriously though, someone should write an article about the vitriol for the original Metroid Prime before it came out. Isay Isay gave us some valuable insight into the decision: Well 4 isn't a prime number, so they had to mix it up. There you have it! See, we can have a discussion about video games.
Metroid Prime photo
Mixed emotions!
So, Metroid Prime: Federation Force, guys! It was announced, and it was quickly banished into the corner of E3 hours later -- the corner that no one wanted to talk about. But there were a lot of people who had strong opinions...


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