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Walmart Black Friday photo
Walmart Black Friday

Walmart Black Friday deals include amiibo, $250 Wii U, $299 PS4, and more

Get ready to stand on the edge
Nov 11
// Mike Cosimano
Best Black Friday, one of the many sites dedicated to collating deals available during the ebony-black altar of consumerism and bloodlust known as Black Friday, has published an early version of Walmart's ad, detailing its en...

Review: Moco Moco Friends

Nov 11 // Chris Carter
Moco Moco Friends (3DS)Developer: RacjinPublisher: Aksys GamesMSRP: $39.99 (a portion of proceeds go to Make a Wish)Release Date: November 17, 2015 Moco Moco's main conceit lies with "Plushkins," which are described as "cute but violent" creatures who can only be controlled by witches. Moco, the titular witch, has just graduated. She wants to be the very best -- naturally -- and is on a quest to obtain the Stella Medal. That's all you're really getting in the way of a story, so be warned. Despite the shallow setup, the presentation is undeniable charming. Creatures are literally sentient stuffed animals, and the cast consists of characters like a dog who is afraid of going bald to a talking cat-head staff. Every character is so amazingly upbeat, including some of the adversaries, that you can't help but smile while playing. It helps that the in-game character models are well animated, but the artwork is generally faded, and the dialogue font just It's obviously translated for the English release, but all of the vocal work is raw Japanese -- which is fine by me, but may be jarring for others. Additionally, don't get your hopes up over the prospect of exploration. This is mostly a dungeon crawler. Most of the game's chapters consist of an errand or object that's found at the bottom of a dungeon, which can be accessed in list format in the hub world. It's fun, but repetitive, as most of the areas look the same and the mazes aren't all that complex. Rooms are linked in a box-like fashion with very little deviation, and enemies are visible on-screen, initiating a combat sequence if touched. You've seen this all before, I'm sure. [embed]320280:61075:0[/embed] Combat is thankfully a tad more nuanced. Each party member boasts a separate set of skills, which can range from offensive magic, to healing powers, to party buffs. Creatures also belong to a pool of elements, which counter each other in a rock, paper, scissors type fashion. Selecting abilities instantly using the d-pad or touch screen is a cinch, and the fast-forward button makes trash fights much more manageable. As time goes on, bosses start to get tougher, and while it never really reaches the point of becoming overly challenging, this is a pretty competent RPG all told. Once you return to the hub though, Moco's world starts to shrink back to size. There's a crafting station, item shop, and a garden that grows in real time, but that's about it. Players can use yarn to create new monsters, which is kind of cool (there's 120 to capture in all), but tedium will likely start to sink in after 10 hours or so when you delve into dungeon after dungeon. While I did enjoy acquiring new party members and items on a consistent basis, this isn't something I'd recommend playing for hours on end. Beyond the cute veneer, Moco Moco Friends is a slightly above average dungeon crawler with a decent crafting system and serviceable combat mechanic. At this point, there are so many better games to choose from, but if you can't get enough RPGs, Moco is ready and willing to accept your call. [This review is based on a retail build of the game provided by the publisher.]
Moco Moco Friends photo
Gotta sew them all
While the concept of catching cute monsters and battling them is innately linked to the iconic Pokémon series, I'm hesitant to plaster the word "clone" over similar games, as RPGs have had party-based systems for ...

Rodea photo

Sonic creator asks you play Wii version of his new Wii U, 3DS game

Listen to it on vinyl
Nov 11
// Steven Hansen
Rodea: The Sky Soldier went through a heck of a development cycle and somehow came out the other side but not unscathed. Chris gave it a good score, though he noted, "the game's tumultuous development process bleeds through t...
Customize home screen photo
Customize home screen

Nintendo Badge Arcade for 3DS is leaving Japan

Confirmed for UK and the US
Nov 10
// Jed Whitaker
[Update: Nintendo of America just announced that Nintendo Badge Arcade is now available in the US from the 3DS eShop!] Nintendo Badge Arcade for 3DS is a popular application in Japan that allows users to collect ba...
Rodea 3DS photo
Rodea 3DS

Rodea: The Sky Soldier on 3DS is basically a far worse Wii U version

It should not have been made
Nov 10
// Chris Carter
As I described in my review for Rodea: The Sky Soldier's Wii U version, the game's tumultuous development process bleeds through the finished product despite its charms. But after booting it up on 3DS, the situation was even ...
Nintendo Direct photo
Nintendo Direct

The next Nintendo Direct is coming a lot sooner than you think, this week

Nov 10
// Chris Carter
Nintendo wasn't kidding when it said it'd have Direct information in the near future. It has announced to Destructoid that the next event will be held on November 12 at 2PM PST. No doubt it'll discuss its holiday lineup, including the heavy-hitting Xenoblade Chronicles X. I really hope it has a tribute of some sort in there for Iwata. Watch it here on Thursday.

Review: Rodea the Sky Soldier

Nov 09 // Chris Carter
Rodea the Sky Soldier (3DS, Wii, Wii U [reviewed])Developer: Kadokawa Games, PropePublisher: Kadokawa Shoten, NISMSRP: $39.99 (3DS) / $59.99 (Wii U with Wii edition for first-print copies)Released: April 2, 2015 (Japan), November 10, 2015 (US) Rodea is a strange, strange game. While the Wii version uses IR movement and is more in line with the creator's original vision, and the 3DS edition has even more differences, this assessment deals directly with the Wii U. This is a traditional single-player action game with RPG elements, most of which remind me of the golden age of JRPGs. You have your shonen hero (Rodea), a robot who has been stricken with amnesia at the start of the game, and must stop the evil Naga empire from taking over. Oh, there's one catch: his princess gave him an actual heart, so he's not a soulless machine. If you end up choosing the Japanese audio option, the narrative, while cheesy, is watchable. Where Rodea really spreads its wings is the open-ended flight gameplay, similar to Nights into Dreams. Within the confines of each semi-open level, Rodea can move around on foot, jump, hover, boost attack enemies, and blast off into the sky. The gist is that he has a limited flight time (it's actually rather generous), and once his meter is expended, he must either pivot off of a solid object, or land on the ground and start a new flight pattern. It's jarring at first, but it's easy to get the hang of after about 30 minutes, and you have a huge degree of freedom. Some of it is even automated (grabbing pickups, grinding wires), but never to the extreme degree of the 3D Sonic titles. Although the GamePad does support off-screen play, there's no need to even look at it, as the controls are entirely traditional on Wii U. The open design works both for and against Rodea. While it's amazing to look into the horizon at times and see areas you can readily explore, the draw distance is often so poor that it's tough to plot out a full course. Additionally, a lot of zones tend to blend together, with entire areas that have nothing more than empty plains seemingly unfinished. Rodea also starts to falter when it adds more elements to the mix beyond its core conceit. While the boost attack is fairly foolproof (it's a lot like the 3D Sonic games' homing attack), gunplay is shoehorned in. It isn't fun at all. The fact that the controls feel dated isn't entirely the player's fault, as the entire game feels like something out of last generation, and possibly even a generation before that. That's not to say Rodea doesn't sport a beautiful art style -- because it does -- just that occurrences like slowdown, pop-in, and occasional glitches are present more than they should be. Individual missions can get boring, but flying is always a joy, and bosses are often the highlight. They'll range from humanoid fights to giant hulking monstrosities, and both varieties are a blast while they last. This is a decently long affair, with over 25 levels, upgrades to purchase, and even a secret shop with extras like an additional mode. You can expect anywhere from 15-30 hours once everything is said and done. You rarely see things like this outside of DLC, so it's refreshing that the game feels so feature complete, even if it technically has three different versions in the end. Rodea the Sky Soldier really hits that sweet spot when it comes to evoking the wonder of flight, but the troubled developmental process is tangible in the final build. For those of you who can stomach older experiences however, you'll likely overlook some of its issues and find a lot to love. [This review is based on a retail build of the game provided by the publisher.]
Rodea review photo
A rusted robot with a heart
The history of Rodea the Sky Soldier is one muddled with platform changes and developmental issues galore. Originally slated as a Wii game in 2010, producer Yuji Naka ran into publishing troubles, and the project was ess...

MonHun X photo
MonHun X

Monster Hunter X has nods to Wind Waker and Macross Delta

Link with a tail and whiskers!
Nov 09
// Jordan Devore
Capcom has a habit of putting crossover characters, outfits, and weapons in Monster Hunter and that amusing trend continues with Monster Hunter X. The upcoming 3DS game has tie-ins with The Legend of Zelda: The Wind Waker and Macross Delta. Here's a look at them.
Monster Hunter X photo
Monster Hunter X

Here's when you can download the Monster Hunter X demo

Japanese-language only, though. Sorry!
Nov 09
// Vikki Blake
A Monster Hunter X demo will be available from November 19, 2015. In a 90 minute livestream last night, Capcom also shared a new trailer, dropped information about your playable cat companion, new monsters and new upcoming weapons, too.
Mewtwo photo

Mewtwo amiibo up for pre-order now at Best Buy

Last time it went away pretty quickly
Nov 08
// Chris Carter
If you're still into collecting amiibo, Mewtwo is up now at Best Buy's site for the standard price of $12.99 in the US. Although the amiibo shortage seems to have mostly let up, there are still a number of figures that sell o...
Yo-Kai Watch photo
Yo-Kai Watch

Do you care about Yo-Kai Watch's western launch?

It's big in Japan, but will it catch on?
Nov 06
// Chris Carter
I've been noticing a lot of downwards trends when it comes to the western rollout of Yo-Kai Watch, starting with its US release today. People don't seem to be paying as much attention to it when it comes to news in parti...
Hyrule Warriors Legends photo
Hyrule Warriors Legends

Watch Tetra kick ass in Legend of Zelda: Hyrule Warriors 3DS

Hyrule Warriors Legends
Nov 05
// Steven Hansen
Pulling a reverse Smash Bros., Hyrule Warriors launched on the Wii U last year and is getting an updated version on 3DS, Hyrule Warrios Legends, sometime next year. It's January 21 in Japan, first quarter 2016 for America an...
Mega Man Legacy Collectio photo
Mega Man Legacy Collectio

Japan is getting a hella expensive Mega Man Legacy Collection package

For 3DS
Nov 05
// Chris Carter
You win again, Japan. Sort of. Capcom has announced that come February 25, 2016, when the physical package of Mega Man Legacy Collection is released, Japan will be getting a special edition. It's going on sale for 9,709 ...
Nintendo Download: photo
Nintendo Download:

Nintendo Download: Yo-Kai Watch

Also, Electronic Super Joy
Nov 05
// Chris Carter
Finally! After two years, Yo-Kai Watch is arriving outside of Japan. It'll be available tomorrow on the 3DS eShop, and it's pretty great. You can also watch the show on YouTube for free starting this week. The rest of th...
Yo-Kai Watch photo
Yo-Kai Watch

The Yo-Kai Watch anime will be available for free on YouTube starting this week

With a one month delay from Disney XD
Nov 05
// Chris Carter
Level-5 has announced that they will be airing full episodes of the Yo-Kai Watch anime, for free, on their official YouTube channel. The show is currently airing on Disney XD on Monday nights, but if you're keen on ...

Review: Yo-Kai Watch

Nov 04 // Chris Carter
Yo-Kai Watch (3DS)Developer: Level-5Publisher: NintendoMSRP: $39.99Released: July 11, 2013 (Japan), November 6, 2015 (US), TBA 2016 (EU) For those of you who have never heard of Yo-Kai Watch, its premise is actually quite easy to explain. The gist is that a boy named Nate (or a girl named Katie, if you opt for the female lead), unleashes a mysterious Yo-Kai butler out into the world (Whisper) after an innocent stroll in the woods. As a result, Nate gains access to a special watch that allows him to interact with other Yo-Kai, which are part of actual Japanese folklore, and are a mix of sorts between a spirit and a gremlin. From there, you'll embark upon a "catch 'em all" style journey with a loose storyline woven in for good measure. Everything, from the tone down to the gameplay, is a lot more lighthearted than your average RPG. Instead of catching characters and forcing them into tiny living spaces, you'll obtain "friendship tokens," which allow you to summon them at a moment's notice. They still lead their own lives, and you'll often find them roaming around town at their leisure. The fact that the voice cast consists of the same talent from the TV show really adds to the game's charm, and I adore the dynamic between the protagonist and Whisper -- it makes for some surprisingly funny dialogue. Yo-Kai Watch doesn't technically take place in Japan (it's even called Springdale in the international version), but said country's personality is most definitely a core element of the adventure. Even little things like shoes being left at the door of every house you enter, temples and shrines with stray cats, and vending machines on every street corner constantly remind you of Japanese culture. Having visited Tokyo recently for the first time, I really resonated with it, and I was surprised at how alive Level-5's rendition felt. It's done in such a way where anyone can pick up the game and not get confused, and the localization did a great job of not neutering the content for a western audience. It's one of the best balancing acts I've seen as of late, actually -- when a team keeps in dancing toweled men in a bathhouse boss fight, you know they did the right thing. [embed]317946:60945:0[/embed] Do note that this is a game from 2013 however, so while the art still holds up, the engine is very dated, and despite the spot-on 3D, it looks like a DS game. You'll quickly get over that fact as the presentation as a whole is delightful, with bright, vivid colors galore and a catchy soundtrack. I also started to get attached to a lot of the characters in a way that I haven't before in similar games, mostly due to their infectious personalities and engaging personal storylines -- like Jibanyan, a cat that was ran over by a car and is constantly trying to prove his worth to his former master in death. As for combat itself, it's a very odd mix of classic JRPG tendencies and touchscreen-based minigames. The operative word here is "odd," because while combat is real-time, your party members will attack automatically. Players can control item management, choose targets, and queue up occasional special abilities (by tapping balls on the screen or tracing specific patterns), but your party members will still attack at their own leisure. It sounds overly simplistic, but there's a lot of nuance to it particularly when it comes to party management. For starters, you can have six Yo-Kai in your active team, but only three can fight at a time. As a result, you'll have access to a wheel of sorts where players can cycle new combatants in, and spin old ones out. Since each character has a type (similar to Pokémon's fire and grass elements, for example), and similar types power each other up when they're in combat together, this mechanic can get really tricky both in and out of fights. Also, a lot of character's specials (which again, you can engage manually) have unique status effects, like poison, so choosing when to act is key. Where I got most of my enjoyment out of Yo-Kai Watch however is exploration. It really reminds me of the best parts of Mega Man Battle Network when it comes to roaming around town, and it's so easy to just walk around and hunt Yo-Kai at any time. To find them, you don't need to walk around in grass patches, as they're openly located around the world. There's a perpetual "hot and cold" radar up on the screen at all times, leading you to locations like trees and underneath cars where you can search for companions or battles. Additionally, dungeons display enemies front and center on the screen -- yep, there's no random battles to sift through. There's no barriers to entry for recruiting party members either, as you don't need a specific capture item, though there is still a random chance of befriending them after the battle is concluded, so success isn't always guaranteed. There's also tons of fun, rewarding sidequests to participate in (that often bestow good rewards like new characters or shops), secret areas, fishing and bug catching minigames, special Yo-Kai to catch, post-game quests, and hidden items. There is a multiplayer battle component but it's very limited, and doesn't feature online play (that ability is reserved for the sequel and beyond). Yo-Kai Watch isn't the second coming of Pokémon, and that's perfectly okay. If you love to sit by the fire and train your Pokémon for hours, perfecting their EV and IV levels so you can be the very best, you likely won't find the same depth in Yo-Kai. Its world and philosophy is much simpler than that. But as a result, none of it feels frustrating or like work, and I'm constantly tempted to jump back into my adventures with Nate and Whisper. [This review is based on a retail build of the game provided by the publisher.]
Yo-Kai Watch review photo
Gera Gera Po
Over the course of the last month, I've gone from knowing next to nothing about Yo-Kai Watch to falling in love with it. My wife and I watch the localized version of the show, I have the theme song stuck in my head perpe...

Sludge Bomb Zoroark photo
Sludge Bomb Zoroark

'Sludge Bomb Zoroark' is a thing, available now for free for Pokemon owners

An old Zoroark with a new move
Nov 04
// Chris Carter
If you love free Pokémon events and are located in the US, you'll want to whip our your 3DS now and get to downloading. For owners of the Ruby and Sapphire remakes (dammit, why can't they all be for X & Y...
Peanuts photo

There's a new Snoopy game and it kind of looks like Yoshi's Woolly World

It costs more than peanuts, though
Nov 03
// Brett Makedonski
Comic strips are three-panel bundles of joy. Well, sometimes. The likes of Calvin and Hobbes, The Far Side, and Dilbert fit the bill. Marmaduke does not. Marmaduke has only brought pain and suffering to those ...

Southern Nuzleaf and other odd Pokemon Super Mystery Dungeon characterizations

Nov 02 // Steven Hansen
[embed]318625:60961:0[/embed] The Pokémon Mystery Dungeon series has always been weird. It takes an existing series (Mystery Dungeon) and slaps Pokémon over it, much like Pokémon Conquest, which is just Nobunaga's Ambition. Except this spin-off necessitates a story, one wherein you're a human turned Pokémon who talks a lot with other Pokémon. Super Mystery Dungeon starts with an Internet-style personality quiz to pick what kind of Pokémon are you (from the series' long range of starters) and remind you that you're playing a game aimed at children ("Your friends are playing tag, you want to jump rope. What do you do?"). It also asks if you prefer EDM or rap music. What a time to be alive. After being misidentified as that goofy fire monkey, I overruled the quiz and picked Smugleaf ("Snivy") as my spirit Pokémon and had Squirtle as my suggested best friend (I named him Squad, after the goals). And then here's this weird gosh darn Pokémon village with a clutzy Squirtle everyone's mad at and a Goomy lost in a cave he was goaded into by a group of teen Pokémon and look there's a pocket monster making a, "Don't have a cow" joke in reference to a Miltank and what whacked out world did I wander into. While the Pokémon brand was enough to sell me on Red Rescue Team a decade ago, Pokémon Super Mystery Dungeon doesn't feel like 10 years of progress separated by four more iterations. Heck, I even prefer the 2D sprites to these 3D models, though the presence of all 720 current Pokemon seems like a huge selling point for a lot of folks. Still, while I suspended disbelief for the human-turned-Pokémon jaunt 10 years back, this crossover still feels so out of place to me, from the out of place items to a dweeby Deoxys floating around in space real startled by Rayquaza. But these kind of grindy dungeon crawlers aren't my bag, so I'll just continue to stand on the outskirts and be fascinated by the left field characterizations of familiar creatures. The rest of you can enjoy Pokémon Super Mystery Dungeon on November 20.
Pokemon preview photo
More of the same
What would Pikachu sound like if it could talk? I don't mean its "pika pika" parlor trick, but what if you asked it which Steve Zahn movie it liked best, or if it knows how to change a car's air filter? Pokémon offers ...

Gunman Clive photo
Gunman Clive

Gunman Clive creator releases ROM of his game on Game Boy Color

Wow, cool
Nov 02
// Chris Carter
Bertil Hörberg has accomplished quite a bit in such a short amount of time. As a one-man show he released his creations on multiple platforms, and even collected them in HD on the Wii U. Gunman Clive might not be th...
EA photo

EA 'will evaluate any and all opportunities' with Nintendo going forward

Hope for the NX?
Oct 31
// Chris Carter
Remember when EA came out on stage with a massive amount of support for Nintendo's Wii U at its first E3, and then basically ran off into the night in 2013 without so much as port support? A lot of third-parties have flocked ...
Zero Escape photo
Zero Escape

Zero Escape 3 gets new name and release shenanigans

Escape once more in summer 2016
Oct 30
// CJ Andriessen
The third entry in the Zero Escape franchise was announced earlier this year at the Anime Expo. Today, we learned a little more about the 3DS and Vita game. In North America, it will be known as Zero Time Dilemma, and feature...
The Legend of Legacy photo
The Legend of Legacy

Legend of Legacy travels to Europe February 5

But beware the grind
Oct 30
// Kyle MacGregor
The Legend of Legacy is coming to Europe on February 5, NIS America has announced. The role-playing game from FuRyu draws inspiration from Square Enix's SaGa series, following a collection of seven adventurers on a journey to...
Level 50 Mythical Hoopa photo
Level 50 Mythical Hoopa

You've got to go to McDonald's to catch the latest Pokemon

Distribution for unique legendary
Oct 29
// Steven Hansen
The Pokémon Company announced early this month it'd be handing out Level 50 Mythical Hoopa, though the North American distributor (it's GAME in the UK) hadn't been decided yet. The legendary pocket monster is coming to...
Nintendo Download photo
Nintendo Download

Nintendo Download: Human Resource Machine

Also, a Tri Force Heroes demo
Oct 29
// Chris Carter
It's a relatively low tide for the eShop platform this time around. On the Wii U you'll find Human Resource Machine, Octodad: Dadliest Catch, PictoParty, and Harvest Moon: More Friends of Mineral Town. I haven't tried th...
Nintendo account system photo
Nintendo account system

Nintendo announces a new account system and rewards program

Good lord, finally
Oct 28
// Kyle MacGregor
Nintendo has announced plans to introduce a new account system in the near future. The company seems to be addressing many (but not all) concerns with its current online infrastructure, starting with an easy-to-use sign-up pr...
Xenoblade Chronicles 3D photo
Xenoblade Chronicles 3D

Watch Xenoblade Chronicles 3D run at the clock speed of an original 3DS

The game is exclusive to 'New' hardware
Oct 28
// Chris Carter
When Xenoblade Chronicles 3D arrived earlier this year, exclusively for the New 3DS, fans were skeptical as to whether or not it would have just ran on older hardware. YouTube user Osha has given the experiment a go...
AeternoBlade 2 photo
AeternoBlade 2

A sequel to AeternoBlade is in the works for the 3DS and Vita

Still an eShop-only game
Oct 28
// Chris Carter
AeternoBlade may have had issues, but I found it to be a fun little action game for the 3DS eShop when it was released last year. Thankfully, developer Corecell Technology has announced that a sequel is in the works, which wi...
Nintendo Direct photo
Nintendo Direct

Don't worry, Nintendo Directs are still a thing, one coming this year

'At least one'
Oct 28
// Chris Carter
Last we heard, Nintendo Directs were going to continue despite the loss of Satoru Iwata, and now we have a bit more info to go on. Nintendo president Tatsumi Kimishima has once again re-iterated that they are going to continu...
Animal Crossing photo
Animal Crossing

A lot of people are playing Animal Crossing Happy Home Designer

2.02 million, in fact
Oct 28
// Vikki Blake
Animal Crossing Happy Home Designer has sold over two million copies since its release in Japan on July 30, 2015. Yes, really. 2.02M, to be precise -- even though North America and Europe didn't get the spin-off title until l...

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