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Etrian Mystery Dungeon photo
Etrian Mystery Dungeon

Etrian Mystery Dungeon out now across Europe

Good lord, finally
Sep 12
// Kyle MacGregor
After an extended wait, Etrian Mystery Dungeon is now available in Europe, NIS has announced. The roguelike RPG launched in North America in April after debuting in Japan the previous month, and earned praise from Destructoid's reviews pope Chris Carter, who called the crossover "a match made in heaven" in his appraisal of the localized release. (Check out the full review here.)
PONIES photo

GOTY contender Horse Life 4 galloping to 3DS

Sep 10
// Kyle MacGregor
Horse Life 4, the most anticipated game of the year, is trotting to Nintendo 3DS on November 13, and not even the cover girl's demonic eyes can bridle my excitement for this game. Sure, her colt blue peepers might be the stuf...
Nintendo Download photo
Nintendo Download

Nintendo Download: Super Mario Maker

Also, Hatsune Miku
Sep 10
// Chris Carter
This is a big week for the Wii U, with Super Mario Maker's release scheduled for tomorrow, both digitally and at retail. Also on Wii U you'll find Tecmo Bowl, Explody Bomb, Funky Physics, Q.U.B.E. Director's Cut, Star Sky, an...
Suge Knight? photo
Suge Knight?

Free Shovel Knight expansion out September 17

To all platforms and regions
Sep 09
// Steven Hansen
Yacht Club Games just announced Shovel Knight: Plague of Shadows is coming to, "all existing platforms and regions on September 17, 2015." The free expansion is a completely remixed story mode starring Plague Knight and featu...
Hyrule Warriors 3DS photo
Hyrule Warriors 3DS

Hyrule Warriors 3DS adds Toon Link and the Helmaroc King

They're pulling me back in
Sep 09
// Jordan Devore
I'm trying not to pay too much attention to Hyrule Warriors Legends knowing full well how much time the original Wii U game ate up. But the expanded 3DS release sounds alluring, what with its on-the-fly character switching an...
Project X Zone 2 photo
Project X Zone 2

Project X Zone 2 will have Segata Sanshiro

Also, Captain Commando!
Sep 09
// Chris Carter
Project X Zone 2 is getting some badass new characters, including Segata Sanshiro, one of Sega's old mascots. I have many fond memories of those wacky commercials. Captain Commando, who is also new, means a lot to me. He was...
Graphics, baby! photo
Graphics, baby!

Side by side Dragon Quest VIII 3DS and PS2 comparison

Graphics, baby!
Sep 08
// Steven Hansen
With Dragon Quest VIII's recent 3DS release in Japan, YouTuber user "ninten2tv" has put together a side-by-side comparison of the intro for both games. The 3DS is brighter. Too bright? It definitely lacks some tertiary detail, but it looks alright. The only thing that bums me out is how much that gorgeous sky gets smudged smooth. The 3DS does get a new ending, though. via [Nintendo Everything]
Monster Hunter Stories photo
Monster Hunter Stories

The new Monster Hunter RPG looks just adorable

As adorable as scaly beasts can be
Sep 05
// Kyle MacGregor
A lot of people love the idea of Monster Hunter, but Capcom's cash cow certainly isn't for everyone. The series, while massively popular, isn't the most accessible game around -- which is unfortunate, since it possesses a ric...
Pokemon Shuffle Mobile photo
Pokemon Shuffle Mobile

Pokemon Shuffle Mobile squeezes more out of players

A mathematical analysis
Sep 04
// Darren Nakamura
When I started playing Pokémon Shuffle Mobile earlier this week, I noticed a weird discrepancy between it and the 3DS version. When the option to use a Great Ball came up, it was asking for 3500 coins, up 40% from 2500...

Review: Hatsune Miku: Project Mirai DX

Sep 04 // Kyle MacGregor
Hatsune Miku: Project Mirai DX (Nintendo 3DS)Developer: SegaPublisher: SegaRelease Date: September 8, 2015MSRP: $39.99 While Miku's looks will never fade with age, she certainly has received a bit of a makeover in her latest outing. In Project Mirai DX, a spin-off of Sega's successful Project DIVA series for Nintendo 3DS, the digital singer and her band of vocaloid pals sport a super deformed chibi aesthetic.  Inspired by Nendoroid toys, the characters all feature massive, distended heads and petite frames, reminiscent of toddlers. The new art direction is one I can't say I'm terribly fond of, as it gives rise to some awkward moments where the infantile performers unadvisedly attempt to exude sex appeal.  The new look isn't the only notable change to the established formula, though, as the rhythm game portion of the package has seen some revisions. The basic premise is the same, with notes flying in from off-screen, challenging players to keep time with the beat of the music. Players must either press specific buttons or tap the correct portion of the touch screen at certain times, the accuracy of which (in the aggregate) will determine the level of one's success or failure. The touch controls are a new and entirely optional way to play the game. On easy mode, players will tap a single circular area on the portable's lower screen, with each subsequent difficulty level adding another zone to tap on. This initially seems more forgiving than using the buttons, but on normal and hard mode, with multiple areas to worry about, I actually found this was more challenging. Keeping track of the action on the top screen while needing to tap certain sectors below can be quite the feat, particularly in an up-tempo song when the notes are coming in rather quickly. The touch controls can also be rather finicky, though. It's not only easy to tap the wrong portion of the screen, but sometimes the inputs don't seem to register at all. At other times, the game will ask the player to slide the stylus in a particular direction, which can be difficult if you are already pointing at the edge of the surface and are asked to move in a direction where there's no room to go. In contrast with the Project DIVA titles, where notes fly in from every which way to a variety of targets, Project Mirai introduces a single rail system, which I actually found to be a helpful change in most instances. There are times where this can be convoluted, with a crowded rail looping in on itself, or seemingly unfair, where the speed will change at a moments notice and throw off your rhythm, but for the most part it seems to be a better, more straightforward system. Another aspect where Project Mirai is remarkable is the sheer amount of content included in the package. The rhythm game mode vaunts 48 tracks in total, which span all sorts of genres and visual themes with minimal repetition, keeping the experience fresh and varied throughout. There are a lot of secondary aspects of the experience, which didn't necessarily appeal to me, but at the same time don't take anything away from the game. You can play dress-up and house with a selection of characters. There are mini-games and a somewhat limited mode that allows you to design your own compositions. By far my favorite throw-in, though, is PuyoPuyo 39!, a fun little Miku-themed version of Sega's tile-matching puzzle game that even incorporates local competitive play. One thing Project DIVA veterans might not appreciate about Project Mirai is it's a much easier and more lenient experience. On the other hand, some people find those games to be incredibly difficult and have a high barrier for entry. Personally, I was just fine with the challenge on the hard setting, but some rhythm game masters may be left feeling wanting for more in that area. Hatsune Miku: Project Mirai DX retains the essence of the Project DIVA series, but it's definitely its own unique thing. It may not appeal to all fans of the vocaloid songstress' previous work, and it's certainly my least favorite outing of hers in the realm of games. However, that all said, I still generally enjoyed my time with Project Mirai. Despite its missteps, this is a decent game that has a lot to offer for both rhythm game enthusiasts and Miku devotees alike. [This review is based on a retail build of the game provided by the publisher.]
Hatsune Miku 3DS review photo
In many respects, Hatsune Miku symbolizes my interest in Japan. It doesn't matter how much I learn about the virtual pop star or the amazing/bizarre subculture that has taken root around her; it's tough to imagine ever truly ...

Chibi-Robo photo

Chibi-Robo website up, amiibo bundle still not for pre-order

Uh, get on that Nintendo
Sep 04
// Chris Carter
The official site for Chibi-Robo! Zip Lash is up, and it has a few extra details regarding the release, as well as new screens and a video. Other details have come out, like the fact that it's 1GB in size, and featu...
The Legend of Zelda photo
The Legend of Zelda

This Legend of Zelda: Tri Force Heroes' overview is...interesting

Haha so strange
Sep 03
// Chris Carter
This new Legend of Zelda: Tri Force Heroes video starts off with a rather strange (and somewhat hilarious) interlude, but then it actually gets informative. It'll give you a quick rundown of how multiplayer works over t...
Saber Rider photo
Saber Rider

Another indie developer is interested in creating its own amiibo

The Saber Rider dev
Sep 03
// Chris Carter
As we all know by now, Yacht Club Games is getting a Shovel Knight amiibo for use in the Wii U and 3DS editions of the game. But in an unexpected turn, it is responsible for every bit of its release, including manufacturing. ...
Nintendo Download photo
Nintendo Download

Nintendo Download: Gunman Clive HD Collection

Also, Mario Golf 64
Sep 03
// Chris Carter
The Gunman Clive HD Collection is easily the highlight today for the Wii U eShop, and you can get a full look at what to expect here. Also on Wii U is Vs. Excitebike, and Mario Golf 64. That Excitebike rel...
3DS photo

Japanese voiceovers coming to 3DS version of Azure Striker Gunvolt

Not just the PC port
Sep 02
// Chris Carter
Azure Striker Gunvolt was just released on the PC last week, with numerous extras, most notably the inclusion of Japanese voiceover work. When initially asked whether or not this feature would end up on 3DS eventually, I was ...
Pokemon Shuffle photo
Pokemon Shuffle

Pokemon Shuffle is hitting iOS today in the west (Update: Android too now)

Much better suited for mobile
Sep 01
// Chris Carter
[Update: it's also available on Android too.] If you haven't tried Pokemon Shuffle yet, now's your chance -- it's hitting iOS today in North America and Europe. It was always better suited as a mobile game anyway, one th...
Ace Attorney 6 photo
Ace Attorney 6

Ace Attorney 6 just got announced in Famitsu

Faster gameplay system
Sep 01
// Laura Kate Dale
[Update: Capcom has also confirmed the game is "in development for the west."] The newest issue of Famitsu has revealed the existence of Ace Attorney 6, the newest main line entry in the Ace Attorney series. According to...
New 3DS photo
New 3DS

New 3DS headed to North America in September

Bundled with Animal Crossing stuff
Aug 31
// Jordan Devore
It's been an unnecessarily long wait, but Nintendo is bringing the New 3DS to North America. The handheld with swappable cover plates launches September 25, 2015 in a bundle. For $219.99, the package includes a white New 3DS, Animal Crossing: Happy Home Designer, two cover plates, and a lone amiibo card. You'll have to continue waiting if you don't want those mandatory pack-ins.
Space Dave! photo
Space Dave!

Space Dave! adds eyeball blasting with a Galaga twist

Sorry Dave, I'm afraid I can't do that
Aug 30
// Jonathan Holmes
Woah Dave! was a pretty big success, though it's looking like the next title on the Dave! series won't be content to simply give us more of the same. While Dave's first adventure was heavily influenced by the 1983's Mario Br...
amiibo photo

What other indie amiibo would you like to see now that Shovel Knight is confirmed?

A Binding of Isaac amiibo would be rad
Aug 28
// Chris Carter
Now that the Shovel Knight amiibo is officially official, the floodgates have presumably been opened for other indie collaborations. While we aren't 100% sure that he'll appear in Super Smash Bros. as a guest character, ...
amiibo photo

8-bit Mario, Dr. Mario, Olimar, Ganon, and Zero Suit Samus amiibo up on Target

Grab 'em
Aug 28
// Chris Carter
[Update: looks like most of them are gone. Try accessing them on a mobile browser or through the Target app.] Still collecting amiibo? You'll find the Classic 30th Anniversary Mario, Dr. Mario, Olimar, Ganondorf, and Zero Sui...
Renegade Kid photo
Renegade Kid

Renegade Kid gives us a few updates, Treasurenauts back in development

Mutant Mudds Challenge, Dementium done
Aug 27
// Chris Carter
It's hard to believe that Treasurenauts was announced all the way back in 2013, but here we are over two years later, and still no game. That's because Renegade Kid was sidetracked by a few other projects, but now, they ...
Amiibo photo

UK retailer GAME just announced a Shovel Knight amiibo

Could he be coming to Smash?
Aug 27
// Laura Kate Dale
Holy heck, it looks like Shovel Knight is getting an amiibo. Announced via a tweet made by GAME Brighton, a local branch of the UK's biggest dedicated gaming retailer, the tweet was promptly deleted but appears to be very off...
Nintendo Download photo
Nintendo Download

Nintendo Download: Sin & Punishment (Wii U)

Also, Runbow
Aug 27
// Chris Carter
The Wii U is getting a lot of awesome stuff this week, including Runbow, Sin & Punishment, Sin & Punishment: Star Successor. You'll also find Brave Tank Hero, FullBlast, and Pixel Slime U. Disney Infinity 3.0 wil...
Gunman Clive HD photo
Gunman Clive HD

Here's what Gunman Clive HD looks like on Wii U

Coming next week
Aug 27
// Chris Carter
I really enjoyed both Gunman Clive games, as they were excellent little platformers that distilled so much of what made the genre great. The fact that they were sold for only a few bucks helped, but if you weren't keen ...
Volgarr photo

Volgarr the Viking is now coming to Wii U and 3DS

Great game
Aug 26
// Chris Carter
Volgarr the Viking, released in 2013 on the PC and Xbox one, is one of my favorite platformers in years -- and it's set to hit the PS4, Vita, Wii U, and 3DS platforms in the near future. Developer Kris Durrschmidt recently sh...
Nintendo photo

Which of these upcoming Nintendo games are you most excited for?

For me, it's Star Fox Zero
Aug 26
// Chris Carter
There's a bunch of cool-looking games in this updated "road map" that Nintendo sent us a few days ago, but all in all, I'm mostly stoked for Star Fox Zero, which is now set for a November 20 release. The Star Fox series ...
Shovel Knight photo
Shovel Knight

Shovel Knight: Plague of Shadows looks wonderful

Free expansion coming soon
Aug 25
// Jordan Devore
Plague of Shadows looks like the perfect excuse to get back into Shovel Knight. It's a free expansion that remixes the game to tell an alternate story about the Plague Knight. Between his customizable bomb-based moveset and s...

Very Quick Tips: Mega Man Legacy Collection's Challenge Mode

Aug 25 // Chris Carter
General Challenge Mode tips: When you're playing Challenge Mode, pause the game with the select button instead of start -- the latter will still run the timer. In Mega Man 1, never forget the Magnet Beam -- it can severely cut down on your times, and instantly skip most platforming pit sections. Try to look at what games are featured in a specific playlist, and remember that any entry from 3 on has the slide ability, and 4 on has the charged shot. If you need help remembering what game you're playing, turn on screen borders -- the artwork will clue you in. Memorize the locations of items within the menu. Selecting a subweapon takes time, and you can shave off seconds on a constant basis if you remember where everything is. Make flash cards if you're serious about going for the top spot! Did you die early on in a challenge? Press select and restart -- the timer doesn't reset on its own. In megamixes featuring multiple areas, memorize the last section after completing it once, so you know when you can rush and not worry about losing health that you may need for the next area. Additionally, remember that subweapon energy replenishes after each zone. Sometimes getting hit is okay, and it may even allow for a quicker clear time. If you're looking to not die, getting hit by a bullet is generally less damaging than a collision -- so get hit by a projectile, then use the subsequent invincibility frames to run through enemies. The best times will be posted by players who don't die once. The Mega Man 1 pause glitch still works, you just need to use a different button (L1, LB) to initiate the in-game pause rather than the Mega Man Legacy-specific menu.
Mega Man tips photo
Mega Bustin' makes me feel good
People often cite the Mega Man series as an example of "difficult" retro games, but there's an astounding amount of rhyme and reason to the level design therein. With a few tips you'll be breaking down time trial record walls like it was nothing.

Review: Mega Man Legacy Collection

Aug 25 // Chris Carter
Mega Man Legacy Collection (3DS, PC, PS4, Xbox One [reviewed])Developer: Digital Eclipse, CapcomPublisher: CapcomRelease Date: August 25, 2015 (Digital - PC, PS4, Xbox One) / TBA 2016 (3DS, physical sets)MSRP: $14.99 (Digital) / $29.99 (Physical) So what exactly is the Legacy Collection? Well, it's a package that includes the six original NES games, as well as a few other extras, and a challenge mode -- it's that simple. Every game has the option of three aspect ratios (original, wide, and full), as well as two additional visual filters meant to replicate old TVs and monitors. That's basically all you get in terms of mixing up the games from the way they were originally presented. The key mantra from Digital Eclipse is "if it ain't broke don't fix it," which is going to be a polarizing choice for many gamers out there. Personally, having grown up with the NES, I'm completely okay with things like slowdown effects and choppy, warped visuals. Yep, that's right -- the developers have opted to retain the original look and feel of the games, for better or for worse. You also won't find any quality of life improvements, such as the ability to switch between subweapons with the triggers -- a feature from the PSOne Classic re-releases a few generations ago. In case you're wondering, yes, the Elec-Man subweapon pause glitch still works. There are some nice extras though, like a music player that features every original track from all six games, and a hefty database mode, which showcases artwork and concept art for every enemy in the game. It's all old archive material that exists in some artbook somewhere, but it's still nice to be able to flip through it all in one centralized location. One really cool feature of the archive is the ability to instantly fight any Robot Master at will from the menu screen, with every weapon from that game at your disposal. [embed]304980:60114:0[/embed] Ok, so onto Mega Man 1-6 -- how do they hold up? Quite well, actually, from this gamer's point of view. You can peruse through some quick thoughts here on all six games, but I really think that each title deserves a spot in the collection. The original Mega Man is a bit rough at times with some haphazard level designs, the Blue Bomber seal of quality is immediately apparently upon progressing to the second game -- and of course, the third, which is my personal favorite of the original lineup. While I did feel the burn with Mega Man 5 due to a lack of innovation (as I always do), I enjoyed it all the same, and Mega Man 6 wowed me, again, with just how clean and interesting it is. My view on the stalwart commitment to the "originals" is mixed, but ultimately positive. While it would have been nice to possibly play a remixed edition separately with more modern options, every game is a classic in its on way, even when you're looking at it years later, free of the tint of nostalgia goggles. If you're feeling finicky and want to switch between games however, it takes seconds to do so with the highly responsive menus, and save states are available for each game (as well as old school password support, of course). So onto the big daddy feature -- 50 challenges, accessible by way of a standalone mode. This is likely the deciding factor for many of you out there, since they are technically the only thing new in Legacy Collection. While I was initially worried that they wouldn't do enough, I was pleasantly surprised after working my way through them, especially with the approach that they took. In recent years, we've seen a "remix" mentality for challenge modes, spearheaded by NES Remix. It's a trend that sees developers taking locations from multiple games and mashing them up, and it's a trend that I can get on board with. While Legacy Collection features standard challenges like timed boss rush modes, they also have remixes, which function like obstacle courses of sorts. The game will task you with getting through 15-30 second bite-sized pieces of existing levels, complete with a portal at the end, which brings you to another mini-section. It's addicting, as the game forces you to constantly rethink your strategy, and sometimes hilariously drops you into a sticky situation, like the beam section in Quick Man's stage. Even better, multi-game remixes are unlocked later on, which require you to deal with taking on successive areas from multiple games. It's crazy jumping from title to title, as I would often forget that certain experiences didn't have sliding or charged shot capabilities. Getting a respectable clear time will definitely test the mettle of even the most seasoned Mega Man vets out there. Thankfully, all of this comes complete with leaderboard support, so you can see how you rank up against your friends and the world. I've already started a friendly little competition with a few members of the press, and I think I'm going to get addicted to this feature all over again, just like I did with Mega Man 9. I'm interested to see the top times from players all around the world, and this is a truly great way to unite Mega Man fans old and new. After booting the game up I was inspired to beat all six games again and work on the challenges, so the Mega Man Legacy Collection did its job. I'd really like to see more Legacy packs down the line from Capcom -- perhaps with a bit more bravado in terms of extras and alternate modes of play. [This review is based on a retail build of the game provided by the publisher.]
Mega Man Legacy review photo
Legacy secure
If you've kept a close watch on the site for the last three years or so, you'd see that it's no secret that I love Mega Man. Despite the fact that Capcom hasn't given him any love in the past few years, it's still my favorite series, and one day, I'd like to see it return to glory. While the Mega Man Legacy Collection wasn't everything I was looking for, it'll do just fine for now.

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