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Here's what you thought of Metroid Prime: Federation Force

Jun 19 // Chris Carter
[embed]294352:59156:0[/embed] Crooks kicked things off, explaining why people might hate it: I don't care about Metroid, but that game just looks like some cheap shitty looking robots with the Metroid name slapped on. These could be any kind of robots, only the form of the head looks a bit like metroid. I can understand that people hate it. FlanxLycanth is already done with Federation Force: Why is this even a question. It's shit, we can all see that. Let's talk about something more important like Lemonade or bra sizes. Electric Reaper says it shouldn't be called "Metroid": Speaking for myself, I was looking for another main entry in the Metroid series, like another 2D sidescroller adventure platformer shooter, or a 3D adventure shooter with puzzle elements. Federation Force just doesn't really fit with the Metroid games with Samus Aran as the player character, like Fusion, Zero Mission, or Corruption. I'm honestly thinking the "Metroid" part of Metroid Prime: Federation Force should be removed, since even though it takes place in the Metroid universe, it doesn't seem to involve Samus Aran in any way, or the traditional elements of a Metroid game. The game might still be fun on its own, but it's not a true Metroid game. NinjaBlaze is not happy with any aspect of it: I don't like the notion that being disappointed with the game is associated with being a rabid Metroid fan or a Nintendo fan that doesn't like change. I have no problems with games going in different directions and trying new things, and I'm not the biggest Metroid fan by any stretch I just think the game will be shitty because it, well, looks like shit, in general. Everything down to the aesthetics to the gameplay design choices. It's not that it looks like a bad Metroid game, it just looks like a bad game in general imo. Nathan D says this is indicative of a bigger problem at Nintendo: The problem with the "don't buy it" argument is that if it bombs, knowing Nintendo they'll take it as no one being interested in the series and shelf it for longer. As of now it looks like even if this doesn't bomb that another core game is at least 3 years away regardless. Applying simple business properties to Nintendo is like trying to use calculus to unplug a toilet, not compatible. JohnSmith123 had a lighter view, but was still disappointed: After Other M, I hoped that Nintendo would make a good Metroid game that'd bring fans back to franchise. This was their answer. A co-op dudebro shooter that takes Samus out the game entirely with Metroid tacked on the front. Oh and soccer. I'm kind of bummed out by that. Pedrovay2003 weighs in on this, and Other M, and it doesn't sound hopeful: Honestly, from what I've seen right now, it looks like Generic Space Shooter: The Game. I haven't even seen a hint of what makes Metroid Prime what it is other than the camera angles, and graphically, I think Hunters on the original DS looked better. I'm one of the very few people I know (at least on the Internet) who truly liked Other M. It wasn't without its flaws, sure, but I thought it was a fine entry into the Metroid series. This new game doesn't even remind me of Metroid; if it wasn't in the title, I wouldn't know what series it belonged to, if any. Seeing as how it's more of a spinoff than a main title, though, I really can't complain too much; I just probably won't buy it, because it doesn't look like it offers anything over co-op first-person shooters I can get on consoles or the PC. Fenriff has a pretty middle of the road view on it: Whether or not it will be a fun game is anyone's guess at this point. It might very well turn out to be good. The problem is the slapping of the Metroid name on it seemingly just to help it sell. It's not even the fact that Samus isn't in it. Metroid, at least for me, isn't about Samus, it's about that sense of wonder and exploration. Fighting your way through alien hordes on an alien world alone. This seems like a mission based co-op shooter with Metroid Prime paint. Who knows though. Warruz is more hopeful: I am generally ok with this game, I wish the style was more....Hunters looking and personally I think they should drop Prime from the title (Metroid: Federation Force), but generally the concept I am for. Its a chance to actually expand the Metroid universe outside of just Samus which simply put hasn't happened and if the franchise is to grow then its a must. Nintendo know's its fans in that they don't take to new IP's well(see Code Name Steam, even though its a good game), so if Nintendo wants to provide different games like an FPS game that involves co-op then they need to take an existing universe and do it there. Simply put, Metroid is the universe to build FPS games in, and Metroid Prime is more of an adventure game then it was a shooter(first two games didn't even really have aiming, it was just lock on). So whats the way to get a more traditional FPS game for Nintendo? Expand the Metroid Universe. Just drop prime from the title and reconsider the look. Zen Grenadier will wait until launch to decide: Honestly I don't care much for the title. I only want to know two things. Is it fun? And will it keep me invested in playing it after the first day? Answers I won't know until I get to try it. These are the only things I care about in a video game. And Waifus. I REALLY care if it was Waifus. Evergreen doesn't seem to mind at all: Would I rather have a more traditional Metroid? Of course! At the same time, I'm glad to see Nintendo taking a risk with one of their IPs and doing something new with it. chiptoon is another righteous individual who liked Other M, and weighs in on Federation: I loved Other M. Its such a blast to play. Its like arcade Metroid. I'm also quite keen on Federation Force. I think they could have sidestepped alot of the negativity by not adding Metroid Prime to the name. Just let it be in the universe without headlining that fact. Vectorman12345 says this situation is familiar: Honesty, I'm willing to give it a chance. I remember when the original Metroid Prime came out, people complained about the first person view and how it wasn't true to the nature of the Metroid series. As a group, we gamers have entitlement problems, I admit it. But when it comes to situations like this, I'll choose to judge the game for what it is and not for what it isn't. Doing that sort of thing can deprive you of potential enjoyment. Seriously though, someone should write an article about the vitriol for the original Metroid Prime before it came out. Isay Isay gave us some valuable insight into the decision: Well 4 isn't a prime number, so they had to mix it up. There you have it! See, we can have a discussion about video games.
Metroid Prime photo
Mixed emotions!
So, Metroid Prime: Federation Force, guys! It was announced, and it was quickly banished into the corner of E3 hours later -- the corner that no one wanted to talk about. But there were a lot of people who had strong opinions...

Review: Dr. Mario: Miracle Cure

Jun 18 // Chris Carter
Dr. Mario: Miracle Cure (3DS)Developer: NintendoPublisher: NintendoMRSP: $8.99Release Date: June 11, 2015 Yep, this is pretty much the same Dr. Mario you know and love. Miracle Cure sports 10 training levels and 50 core stages for its "campaign," and mixes the classic gameplay of Mario with the newly-minted sub-franchise of Dr. Luigi, allowing both playstyles as a separate option. If you've never played a game in the series before, you're directing little pills on a screen, similar to Tetris, to eliminate viruses and clear the board. Each virus and pill has a respective color (blue, red, or yellow), and matching up four of a kind will clear that link. Dr. Mario features a standard pill shape with up to two colors, and Dr. Luigi makes things a bit more difficult with an "L" shape pill. That's the gist. Here in the newest 3D game there's a new mechanic though called the "Miracle Cure," which basically translates to "powerups." Leave it to Nintendo to barely iterate on a formula and still make a fun game, right? Said powerups include bombs, which blow up anything in their blast radius, and line-based explosions, which are more tactical in nature. For the most part, everything is the same as before, but the Miracle Cures do add a bit more nuance should you opt to turn them on. For instance, the pacing for individual levels is a bit faster since you can score a ton of bombs to blast out some mishaps you may have stacked up in a particular round. It's not mind-blowing, but it doesn't detract from the experience. In addition to the aforementioned preset puzzles, you can also play a custom mode that allows endless play, as well as the option to play directly with a CPU, head-to-head, racing to clear your board first. This versus mode also extends to both online play and local play, the latter of which thankfully supports a download play option, so only one person needs a copy. Honestly, the online experience was one of the smoothest of any recent Nintendo game, as I didn't have any lag of any kind playing a number of different people in Japan. It's all matchmaking based, mind. [embed]294288:59147:0[/embed] It also has this cool display method that shows your game on top and your opponent's on the bottom, both of which have been lag-free based on my testing. For all of these modes you can also opt for Dr. Mario- or Dr. Luigi-based modes, as well as the option to turn off Miracle Cures if you wish. My suggestion? Play with Miracle Cures online. It can be a radically different experience, looking up, then quickly looking down and realizing that your opponent has blasted away half their viruses with powerups. When all is said and done though, there really isn't a whole lot to Miracle Cure if you aren't going to play multiplayer with a friend who shares your passion. I really wish Nintendo showed a bit more effort when it comes to solo play, as the standard "missions" aren't cutting it. I would kill to see a new storyline (like Dr. Mario 64) incorporated into the franchise, one that unites both Mario and Luigi against a common foe. For now, there's only so much pill-dropping that I can take. If you're a Dr. Mario junkie, you can probably pull the trigger on Dr. Mario: Miracle Cure just to see what the fuss is about in regards to the power-ups. For everyone else, just stick with Dr. Luigi until Nintendo decides to overhaul the formula a bit more. [This review is based on a retail build provided by the publisher.]
Dr. Mario review photo
The next game should be Nurse Toad
There's something to be said about preserving old games. As we move into the digital era and publishers start putting less and less emphasis on physical media, many classic games and pieces of hardware will cease to exist. Fo...

Nintendo Download photo
Nintendo Download

Nintendo Download: EarthBound Beginnings


Also, Fire Emblem: The Sacred Stones
Jun 18
// Chris Carter
The Wii U had a surprise release earlier this week with EarthBound Beginnings, which is the first time the original Mother game has been released in the US. Nintendo also dropped Fire Emblem: The Sacred Stones, in addition to...
Metroid Prime photo
Let's have a discussion
I haven't seen a reaction this strong in quite some time. Just two days ago during their 2015 E3 press conference, Nintendo revealed Metroid Prime: Federation Force. Emotions, to say, the least, were high. Some people ar...

More Metroid Prime: FF photo
More Metroid Prime: FF

Come on guys, Metroid Prime: Federation Force looks fun


Sure, it could use some work
Jun 18
// Jed Whitaker
Since I've been busy at E3 I haven't been able to check out the Nitendo Treehouse live streams (which were excellent last year, are they good this year as well?) but I did look up this replay of Metroid Prime: Federatio...
QQ babies photo
QQ babies

Entitled babies start a petition to cancel Metroid Prime: Federation Force


Have you played it? Didn't think so
Jun 17
// Jed Whitaker
Fans of the Metroid series have taken to Change.org to petition that Nintendo cancel the just-announced Metroid Prime: Federation Force for 3DS stating: Metroid Prime: Federation Force was announced at th...

Corn on the cob crawdaddy and more in Return to PopoloCrois: A Story of Seasons Fairytale

Jun 16 // Jed Whitaker
Return to PopoloCrois: A Story of Seasons Fairytale certainly doesn't reinvent the wheel, but it certainly has a hella fresh wolf and the coolest crawdaddy I've ever seen.
Return to PopoloCrois photo
A wolf wearing a bandana
Listen, I'm going to give it to you straight forward here: I've not played any of the games in the Story of Seasons series, nor do I know the source material. What I do know, however, is that there is a wolf wearing a ba...

Everything that happened from Nintendo's 2015 E3 conference

Jun 16 // Chris Carter
Nintendo kicks off E3 conference with puppets Star Fox Zero jets to Wii U this holiday season Bowser and Donkey Kong amiibo confirmed as Skylanders crossovers Legend of Zelda Hyrule Warriors 3DS has all DLC and new characters The next Zelda 3DS game is Tri Force Heroes Fire Emblem If gets a western name and trailer Metroid Prime: Federation Force and Blast Ball coming to 3DS in 2016 Xenoblade Chronicles X releasing on December 4 Animal Crossing: Happy Home Designer debuts September 25 Yo-Kai Watch bumped up to a 2015 release in the west Mario & Luigi: Paper Jam looks like a good time Nintendo announces a new idol sim or was that SMT X FE? Mario Tennis Ultra Smash coming to Wii U this year Super Mario Maker supports amiibo, releasing September 11 [embed]294158:59087:0[/embed]
Nintendo photo
Not bad, Nintendo
Nintendo's conference today started with a bang with puppets and Star Fox Zero for Wii U, and kind of went more low key from there. There were a lot of cool localization and date announcements, but really, it was mostly ...

Mario RPG photo
Mario RPG

Mario & Luigi: Paper Jam looks like a good time


Papercraft Mario, y'all
Jun 16
// Jordan Devore
The Mario & Luigi and Paper Mario worlds are colliding! Nintendo debuted Mario & Luigi: Paper Jam at E3 2015 and it looks fabulous. The Mario brothers are teaming up with the Mario brothers for this new role-pla...
Nintendo at E3 photo
Nintendo at E3

Yo-Kai Watch bumped up to a 2015 release in the west


Holiday 2015
Jun 16
// Chris Carter
Nintendo revealed to the world a few months back that the first Yo-Kai Watch game from Level-5 would be localized all across the world, but only gave a nebulous "2016" release date for the US. Now we have a slightl...
Fire Emblem Fates photo
Fire Emblem Fates

Fire Emblem If gets a western name and trailer


Yep, still looks cool
Jun 16
// Laura Kate Dale
The new upcoming Fire Emblem on 3DS finally has an official English language name, Fire Emblem Fates. A new trailer was shown during today's Nintendo Direct at E3. Also, in Japan this game is coming in all sorts of crazy different editions. Will the same happen in America and Europe? Let's cross our fingers and hope not.
Dynasty Warriors photo
Dynasty Warriors

Legend of Zelda Hyrule Warriors 3DS has all DLC and new characters


Adding Wind Waker characters and stages
Jun 16
// Steven Hansen
Nintendo officially confirmed Hyrule Warriors 3DS at its event today. The team pegged it as a "re-imagining" of the Wii U game and noted that it includes all of the DLC characters from the original, as well as new characters and stages from the best Zelda game, The Wind Waker.
ATLUS photo
ATLUS

Stella Glow launches on 3DS this holiday season


Complete with that $49.99 'Atlus tax'
Jun 15
// Kyle MacGregor
Stella Glow is coming to North America this holiday season, Atlus USA just announced. The upcoming RPG is likely to be the swansong project for Luminous Arc developer Imageepoch, whose recent bankruptcy filing isn't expected to impact the title's release. Atlus is exhibiting Stella Glow at E3 this week, so expect some impressions out of us soon.
Smash Bros. photo
Smash Bros.

PSA: You can now pay $0.99 to use your 3DS to play Smash Bros. Wii U


Without buying the 3DS version
Jun 15
// Chris Carter
Before this week, Super Smash Bros. players who wanted to use their 3DS to control the Wii U version of the game needed a full portable copy -- but not anymore. As of right now, you can go to the eShop and download the "Smash Controller" app for $0.99, which will let you link your 3DS to the game. It's something that should have been available on day one, but hey, it's here now.

Roy's not quite our same boy in the new Super Smash Bros.

Jun 14 // Chris Carter
First off, it has to be said that Roy is even less similar to his Fire Emblem brethren in this game. He wields his sword backwards, which provides him with a unique set of animations, as well as different hitboxes for his attacks. Roy is a much more close-combat oriented fighter than Marth or Lucina, with nearly all of his attacks, including his neutral-B charge move, sporting a smaller distance. There's no tipping here -- Roy does most of his damage up close with the hilt, and feels completely different right off the bat. In addition to his neutral charge he also has his patented upwards slash, counter, and forward/backward sword combo. Don't dismiss him as a clone though, as all of these moves have different timings and animations to get used to. Take his Up-B -- it's a tad slower, but it hits multiple times, so you don't have to worry about executing it perfectly. Everything else is best used close-up, due to the lack of a tip-damage bonus. As a general rule, Roy is also speedier, so you won't be able to acclimate as a Marth or Lucina main immediately without getting a feel for how he moves. Oh, and his grabs are much better at setting up combos. Out of all of the Fire Emblem characters in the game, he likely has the most depth. While Ryu is a sexier brand new addition and Lucas is a fan favorite, I think Roy will end up being the best part of this DLC drop today as more veterans get their hands on them. Out of all three, he's my personal favorite. In fact, he really puts Lucina in an odd spot, as she feels less relevant when compared to both Marth and Roy's uniqueness. Yep, the crowd still chants "Roy's our boy" -- amazing.
Roy Smash photo
He's changed for the better
When playing Super Smash Bros. Melee, I always tended to side with Marth. I dug his aesthetic, his animations, and his moveset over Roy. But with the release of his DLC incarnation in the new Super Smash Bros., Roy is now my boy.

Lucas goes big and goes home in Super Smash Bros. 4

Jun 14 // Jonathan Holmes
First, the cosmetic changes. Lucas now has alt shirts that feature his dog Boney, a baby drago, and even Mother 3 antagonist The Masked Man. Again, if you've played Mother 3, that will all mean a lot more to you. I don't want to spoil anything, but I think it's fair to say that seeing Lucas in that last shirt is a lot like seeing Luke Skywalker lounging around in a Darth Vader bath robe. It cool, but also a little creepy if you think about it for too long.  As for how Lucas plays, he seems to have all the same basic moves that he had in Brawl, but many have seen drastic changes. PK Magnet, his down B, is now much bigger, comes out a lot faster, does more damage, and can heal Lucas a lot more than before. Absorbing a fireball from Mario heals Lucas by about 12% now. It looks like he can only heal a total of 30% damage or so per stock, but more than that might be bordering on over powered, especially in light of how much more deadly this attack is as an offensive maneuver. Lucas's up smash also seems to have a larger hit box than it used to, traveling farther up and out than before. It's hard to say if that's just how it looks though, as Smash 4 is much more flashy than Brawl in general. We're also hearing that his rope snake throw/tether has longer reach than it used to, though he can't seem to use it to grab opponents in the air. It also looks like he can't combo for as many hits with his neutral air.  So that's a little about how Lucas looks in Smash Bros. 4. PK Magnet seems to have gotten the biggest buff in his arsenal so far, and the rest of his moves seem solid enough to keep him competitive. Sadly, he's already been banned from EVO, so we won't see how tournament level players handle him there, but I'm sure it won't be long before some professional Smash 4 player shows us more of what Lucas has to offer. 
Smash Bros. photo
It's hard out there for a PK imp
Lucas is one of those characters that people will play no matter how good or bad he is in a given Smash Bros. game. Mother/Earthbound fans are like that. Just look at the comments in the announcement post for Earthbound Begin...

Blast Ball photo
Blast Ball

Nintendo announces new 3DS robot sports game Blast Ball


Live at the Nintendo World Championships
Jun 14
// Jonathan Holmes
Rumor has it that Nintendo will formally announce the next Star Fox game and show some live competition from the title later tonight at the Nintendo World Championships. It wouldn't be the first announcement of the night for...

Ryu is gunning for top tier in the new Super Smash Bros.

Jun 14 // Patrick Hancock
First, let's discuss Ryu's stage, Suzaku Castle. In short: it's wonderful and weird. The music is great and speeds up when things are getting down to the wire. The default mode will definitely not be tournament-legal, since it has a walk-off on the right side. For general entertaining play, however, it's superb. Strategies will change depending on the side the fight is happening on, and since there's a lot of open space on the left side, you can expect some serious ledge play at times. There are two platforms on the left, one on top and one on the bottom. The top one has no grabbable ledges, but the bottom one does. The ledges on the bottom platform are a bit wonky, as characters who come up towards the center of the platform will snap to a ledge that seems way too far to snap to. Players will also only snap in the way they are facing, it seems. Here's a GIF to demonstrate what I mean: As for the character, the first thing I did was take Ryu into the Training mode. He's got at least twice as many attacks as a standard character, and I need to know what they are and how they act before I go into a match. From here on out, I will refer to his light attacks as the attacks executing by tapping the button, and heavy attacks as the ones where the player has to hold the attack button. There's apparently a medium somewhere in the middle, but I'll be damned if I can pull it off intentionally. Holding the attack button doesn't even feel like truly "holding" it. I was worried that having to hold down a button for an attack would feel weird, but it is still very quickly executed. Now I'm worried that I'll "hold" the attack button for too long when I want to do a light attack! You really have to consciously tap the button to execute a light attack. In general, heavy attacks are the ones that come out for me when I'm not thinking. Ryu is definitely a thinking-man's character. Throwing out attacks isn't going to cut it. In each scenario, players must think "okay, light or heavy?" and then execute properly.  Let's start with the special moves. Hadoukens are a great way to cover an approach or force the opponent to make a move. You can not spam Hadoukens, as there can only be one out at a time. The Shakunetsu Hadouken can be activated by performing a half-circle forward motion and an attack button. This Hadouken is slightly stronger than holding the special button down (8% compared to 7%) and will carry the opponent with them over 5 hits. It's great for edge guarding since it takes the enemy for a ride. Shoryuken is a great recovery move and can be a kill move at high percents. It kills Mario at around 105% with no Rage, for example. Personally, this is my go-to kill move in combos, but I'll speak more on that later. Also, it's possible to input down-forward twice to execute this move, instead of doing the normal Dragon Punch motion of forward, down, down-forward. [embed]293924:58985:0[/embed] The Hurricane Kick, despite being called "hugely destructive" by Sakurai, is rather lackluster as an attack. It does less damage (9% if inputting the command) if the opponent is very close to Ryu, and more damage if they are hit during the spinning phase (13%). It pushes the enemy vertically, and doesn't kill Mario until around 130%, and that's with no Directional Influence. As a recovery move, however, the move is wonderful. Ryu can act after it, allowing him to Tatsumaki to gain horizontal ground, and then Shoryuken to go vertically. Finally, his Focus Attack. This is easily the most interesting special move Ryu has. While charging it Ryu has one hit of super armor. While charging, Ryu will flash twice, once for each increasing level. If the player hits the opponent before it flashes once, the opponent will be knocked back. If he hits them after it,  they go into a crumple state, just like Street Fighter IV. The second flash happens a split second before it is fully charged, which means it's a level 3 Focus Attack, which leads to a longer crumple. Also, if released in level 1 or 2, the Focus Attack will be absorbed by shields. Releasing a fully charged Focus Attack will still crumple a shielding opponent. Most importantly, Ryu can dash-cancel the focus attack while charging or after a hit. If an uncharged Focus Attack hits a shield, Ryu can also dash-cancel the lag. In Street Fighter IV, this was known as an "FADC," or Focus Attack Dash Cancel. This allows a guaranteed hit on crumpled opponents. It's super satisfying to pull off a FADC into a kill move like Shoryuken. It's also a good psych-out move to dash-cancel a charging Focus Attack, similar to how Sonic can cancel his Spin Dash. It's important to note that when inputting a Street Fighter command to perform a special move, it must be done in the direction Ryu is facing. If you wanted to do a Shakunetsu Hadouken backwards, for example, it would instead register as a Tatsumaki (quarter-circle back). It is not pleasant when you're expecting one move to come out and get another, so keep this in mind! Ryu's normals are incredibly varied thanks to his unique ability to have TWO OF EVERY TILT. Some of the more useful ones I've been using are his strong forward-tilt, Collarbone Breaker. It does not completely destroy a fresh shield, but it comes very close to doing so. His heavy up-tilt is also very useful and does 12%. Other than that, I've been using both version of his down-tilt a whole lot. The reason I use his down-tilt is because it can be cancelled into any of his special moves on hit. This is my go-to setup after a successful crumple, as well. Basically, I look for opportunities to FADC into a heavy down-tilt which I cancel into a Shoryuken. In case you forgot, I'm still talking about Super Smash Bros. here. As for some other notable moves: His forward smash is incredibly powerful (22% fully charged) and moves him forward, making it have a deceptively long range. His down air spikes, but only if Ryu is close to the opponent when it connects. His up smash and up air are good at keeping opponents airborne, but have short ranges. Literally all of his special moves help with his recovery. Both his Focus Attack and Hadouken give him a little vertical boost, so use them to surprise an opponent while recovering! So, what's Ryu's weakness? Well, other than the fact that players may flub inputs from time to time, I would say Ryu's biggest downside is his throw game. None of his throws are kill throws, and they don't seem to lead into any combo opportunities. Regardless, I think Ryu is going to be a very viable fighter at a higher level of play, and is a blast to experiment with no matter how good you are at the game. Also, always play as the pink Ryu to pretend like you're Dan Hibiki.
Ryu Smash Impressions photo
Watch as I Tastumaki to my death
Remember the first time you went online with Street Fighter IV with your favorite character, Hakan, and fought about 100 Ryus in a week? And they all spammed Hadoukens and always woke up with a Shoryuken? Wouldn't you like to...

More amiibo amigo photo
More amiibo amigo

8-bit Mario, Animal Crossing, and possibly other amiibo incoming


New Animal Crossing / Pikmin TBA?
Jun 14
// Jed Whitaker
Nintendo of Europe have uploaded an image to its server a bit early revealing new series of amiibo, pictured above. 8-bit Mario would most likely be used for Mario Maker, and the Isabelle amiibo card is for Animal Crossing: H...
Super Smash Bros. photo
Super Smash Bros.

First look at Ryu in Super Smash Bros for the 3DS


Not as pretty, but still powerful
Jun 14
// Jonathan Holmes
After struggling with the servers for over an hour, I finally managed to download Ryu on the 3DS version of Super Smash Bros.. The Wii U eShop is still kicking me out, so if you're current among the millions trying to downlo...
Super Smash Bros. photo
Super Smash Bros.

Super Smash Bros. getting instant YouTube uploads


Patrick Hancock will like this
Jun 14
// Darren Nakamura
Every now and then in the Destructoid editors' chat room, Patrick Hancock will post an animated GIF he made of some impressive thing he did in Super Smash Bros. From now on, it'll be even easier for him to show off; he'll onl...
New Smash Stages photo
New Smash Stages

Hyrule Castle and Peach's Castle stages coming to Smash Bros.


Poke Floats still suspiciously MIA
Jun 14
// Patrick Hancock
Two new stages are coming to the newest addition of Super Smash Bros., both of which were originally in the Nintendo 64 version. Both Hyrule Castle and Peach's Castle will be coming at a future point in time. Sakurai introduc...
Amiibo News! photo
Amiibo News!

Game and Watch amiibo can change poses, Mii Fighters are coming


September is going to be amiibo hell
Jun 14
// Patrick Hancock
Mii amiibo on their way! Should they be called Miimibo? That sounds a bit like a name for a Gremlin from the movie Gremlins. Anyway, these amiibo work the same as traditional amiibo, and as you would expect, the Mii that is t...
SSB DLC photo
Dreamland 64, Splatoon Inkling and more!
[Update: Even more information has been extracted and leaked from the update file such as Ryu's alternate colors, Roy's alternate colors, Dreamland 64 stage for Wii U, pictures of each new character's special moves inclu...

Rebirth alone photo
Rebirth alone

The Binding of Isaac: Rebirth 3DS lacks local multiplayer, cross-platform saves


Will be $15
Jun 12
// Jed Whitaker
Local co-op will not be available on the New 3DS version of The Binding of Isaac: Rebirth, confirms Tyrone Rodriguez, the founder of Nicalis. Tyrone also notes that patching it in after release is unlikely. Cross save is also...
Lego Jurassic World photo
Lego Jurassic World

Lego Jurassic World has some classic scenes and music for you


Playing with bricks
Jun 12
// Brett Makedonski
The Cleveland Cavaliers jumped the gun a bit last night when they unleashed an avalanche of bricks, because Lego Jurassic Park didn't actually release until today. Bad basketball aside, Traveller's Tales' latest game lo...
ATLUS photo
ATLUS

Atlus USA officially announces Legend of Legacy


FuRyu RPG heads west this fall
Jun 11
// Kyle MacGregor
The Legend of Legacy is coming to North and South America, Atlus USA proclaimed today. This isn't exactly a revelation, considering the studio's PR manager John Hardin inadvertently spilled this particular can of beans while ...
Nintendo Download photo
Nintendo Download

Nintendo Download: Dr. Mario: Miracle Cure


Also, LEGO Jurassic World
Jun 11
// Chris Carter
It's not a terribly interesting week for Nintendo Download. On the Wii U we have Harvest Moon: Friends of Mineral Town hitting the eShop, as well as LEGO Jurassic World.... and that's literally it. The 3DS is gettin...
Sega photo
Sega

Sega: 'We weren't too happy' about the Wii U version of Sonic Boom


3DS is the flagship now
Jun 11
// Chris Carter
Collectively, the Sonic Boom series was the worst selling Sonic subfranchise in history. It only managed to scrape together under 500,000 copies for both the Wii U and 3DS platforms. Big Red Button, who handled the ...
Mighty No. 9 photo
Mighty No. 9

Mighty No. 9 will feature Cross-Buy on PSN, 3D on 3DS


Here's some details
Jun 11
// Chris Carter
Curious about what Mighty No. 9's release on every platform under the sun actually entails? Me too! Thankfully, Comcept has shed some light on the situation, giving us PC requirements and other platform-specific details....

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