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Halo photo

Hail to the Chief: Halo moves past 65 million series sales

That's across ten titles
Jul 13
// Brett Makedonski
Halo is Xbox's flagship franchise and for good reason. Since launching alongside the original Xbox, the Halo series has managed to sell more than 65 million copies. That's some Spartan-like resolve. News of the milestone...
Halo animation photo
Halo animation

First look at Halo: The Fall of Reach - The Animated Series

It's going to show John's arms and legs
Jul 10
// Jordan Devore
Here's a look at Halo: The Fall of Reach – The Animated Series out of San Diego Comic-Con. An adaptation of Eric Nylund's 2001 novel, it will explore the origin of the Master Chief and Blue Team. Considering those same ...
Halo 5 photo
Halo 5

All of Halo 5's pre-order bonuses will be unlockable through gameplay

That's a nice change of pace
Jun 24
// Brett Makedonski
We've gotten used to a certain routine with regard to pre-order bonuses. Typically, they'll be made available weeks or months after release for a nominal fee. For those who are content to wait even longer, it's usually all in...
Halo 5: Guardians photo
Halo 5: Guardians

Here's what you get in the Halo 5 Limited Collector's Edition

Would you pay $250 for it?
Jun 18
// Vikki Blake
Amazon has unveiled the Halo 5: Guardians Limited Collector's Edition. The bundle comes with a Spartan-themed Steelbook, Spartan Locke's Classified Orders, the Halo: The Fall of Reach - Animated Series, Warzone REQ Bundle: 14...
Microsoft at E3 photo
Microsoft at E3

Halo 5 will feature 24-player mode with 'Warzone Multiplayer'

Coming this October
Jun 15
// Chris Carter
[Update: watch some footage of the campaign below.] Today at its E3 conference in LA, Microsoft revealed a brand new mode for Halo 5 called "Warzone." It basically looks like PlanetSide, Halo-style. and features tons of...
Halo photo

All new Halo games will be publicly beta tested first, says 343i head

Beta safe than sorry, right?
Jun 11
// Vikki Blake
From here on in, all new Halo games will be preceded by public beta testing.  "Going forward, you will never see a Halo game coming out without a beta. [Master Chief Collection] was obviously painful for our fans and for...
Halo 5 no co-op photo
Halo 5 no co-op

Halo 5 campaign doesn't have splitscreen co-op

Preserve 60FPS gameplay
Jun 10
// Steven Hansen
I have only ever played Halo campaigns in split-screen, couch-sharing co-op. This streak will end with Halo 5: Guardians, according to this month's Game Informer cover story, because Halo 5 does not support splitscreen co-op,...
Halo 5 story details photo
Halo 5 story details

Nathan Fillion returning for Halo 5: Guardians

Fresh story details
Jun 09
// Jordan Devore
Uncanny. Nathan Fillion, who played Gunnery Sergeant Edward Buck in the well-liked Halo 3: ODST, will be back for Halo 5: Guardians. That's him up there looking like his usual dashing self. Game Informer has new details about...
Halo Collection DLC photo
Halo Collection DLC

Halo 3: ODST and new map available now for Halo: The Master Chief Collection

Mountain Dew achievement unlocked
May 30
// Jed Whitaker
Halo 3: ODST and Remnant, a re-imagined version of the classic Halo 2 map Relic are now available for Halo: The Master Chief Collection, a day after the previously leaked release date. Fans who played the collection online p...
Halo 3: ODST goes 1080p60 photo
Halo 3: ODST goes 1080p60

Halo 3: ODST comes to Halo: The Master Chief Collection this Friday?

Free if you played before Dec. 19, 2014
May 26
// Jed Whitaker
[Update: The release date listing for the ODST campaign was a placeholder, according to the official Halo Twitter account. "We continue final testing and will make an official announcement once our release date is determined...
Halo 5 photo
Halo 5

343: Spartans were stolen kids sent in to 'clean up the ugly'

Lucky it's not real, eh?
May 15
// Vikki Blake
In the latest instalment of its viral promotional campaign HUNT THE TRUTH, Halo 5: Guardians developer 343 Industries has revealed "dark" information about how the Spartan Program came to be.  A (fake) interview by (fict...
Halo 5 photo
Halo 5

Halo 5 branded Xbox One Console incoming

This drop pod contains some highly sought after cargo
Apr 27
// Laura Kate Dale
Rejoice, Halo fans who were smart enough to wait for Halo 5 rather than jumping on the broken hand grenade that was The Master Chief Collection, there's a limited edition Halo 5 themed Xbox One in the works. Announced on Twi...
Halo photo

Latest Halo: Master Chief Collection patch brings improvements to ranking, stability

But is it too little too late?
Apr 22
// Vikki Blake
The latest patch for Halo: The Master Chief Collection -- which focuses on "ranking, matchmaking penalties, stability, as well as game-specific improvements for each title" -- also confirms that progress on the remastered Hal...
Halo Online photo
Halo Online

Halo Online doesn't look half bad in motion

Relatively speaking
Mar 26
// Jordan Devore
Yeah, this is about what I would expect from a free-to-play, multiplayer-only Halo game for Russia. That fast-forwarded run through the customization menu at 0:33 is telling -- rentable weapons, boosts, and "special offers."...
Halo Online photo
Halo Online

Multiplayer-only Halo Online headed to Russia

You know what's good? Money
Mar 25
// Jordan Devore
Halo Online sounds like something you'd see scribbled on a homemade DVD complete with copyright-infringing cover art but, no, it's a proper PC game in development at Saber Interactive. Granted, it's a free-to-play, multiplaye...
#HUNTtheTRUTH photo

Mysterious Halo 5 Guardians countdown on tumblr

Mar 20
// Jed Whitaker
A Halo 5 Guardians tumblr with a countdown clock and the hashtag #HUNTtheTRUTH has been discovered. The countdown ends under three days from now. Oh boy. Who wants to take a guess at what is revealed? A second season of Halo:...
Halo 3: ODST photo
Halo 3: ODST

One screen of ODST in Master Chief Collection sums up the past four months

Take it all in
Mar 13
// Brett Makedonski
Halo 3: ODST is getting added to The Master Chief Collection sometime in the near future. It's going to be free for anyone that owned The Master Chief Collection prior to December 19, and it'll likely be paid D...
Halo photo

More than three months later, The Master Chief Collection still doesn't work

And it's unacceptable
Feb 23
// Brett Makedonski
This isn't "news" per se, but it warrants a reminder: more than three months after launch, Halo: The Master Chief Collection still doesn't work. It released on November 11, 2014, and on February 23, 2015 the matchmaking ...
Halo: MCC photo
Halo: MCC

There won't be a public beta of the latest Halo: The Master Chief Collection update

Maybe the public should be testing, though?
Feb 10
// Jason Faulkner
The Halo: Master Chief Collection saga has been a tumultuous one. It was released back in November, and we're still hearing about fixes and updates. But there's a team hard at work on delivering a smooth experience for player...
Halo 5 photo
Halo 5

The Halo 5 beta had exactly one Killpocalypse, here it is

He's probably better than you
Feb 06
// Brett Makedonski
Any Killpocalypse medal earned in Halo is an impressive one. Perhaps that's why there was only a singular instance of it happening throughout the entirety of the Halo 5: Guardians beta. For those who aren't in the know,...
Halo 5 changes photo
Halo 5 changes

Player feedback led to these changes in Halo 5

For starters, you can disable Spartan Abilities in custom games
Feb 05
// Jordan Devore
Given the adjustments to the long-running Halo formula present in Halo 5: Guardians, players were bound to be vocal about what they did and didn't like in the multiplayer beta. 343 Industries is incorporating that feedback in...
Halo MCC still broken photo
Halo MCC still broken

Halo: The Master Chief Collection players must wait for next major patch

You made me promises, promises, you knew you'd never keep
Feb 02
// Jason Faulkner
There were some shaky launches last year. While Assassin's Creed: Unity had faces disappearing and slowdown, and Dragon Age: Inquisition had weird character freezes and misfiring dialog triggers, these games couldn'...
Master Chief beta photo
Master Chief beta

Halo: The Master Chief Collection's next update requires public beta testing

So it's come to this
Jan 21
// Jordan Devore
343 Industries has had enough issues with Halo: The Master Chief Collection that, two months after release, it's come to this: public beta testing for an impending large-scale content update. Testers will be chosen from a poo...
Halo 5 photo
Halo 5

'Flinch' being removed from Halo 5

Get shot like it's nothin'
Dec 31
// Laura Kate Dale
If you've ever played the Halo series in any sort of competitive setting you're probably aware of 'Flinch', a mechanic where your aiming reticule moves up slightly when you're hit. First introduced as a replacement for de-sco...
Halo 5 photo
Halo 5

Maybe don't spend $250 pre-ordering Halo 5: Guardians, okay?

It's a mystery box
Dec 29
// Brett Makedonski
There's a certain allure behind mystery boxes. What's in them? It could be anything. It could even be a boat; you know how much we've always wanted one of those. Well, Microsoft's offering a mystery box of its own today for p...
ODST photo

343 apologizes for Master Chief Collection issues with free ODST remake

It's becoming a trend
Dec 22
// Brett Makedonski
The troubled launch of 343 Industries' Halo: The Master Chief Collection has been well-documented. Ever since its November 11 release, players routinely experienced difficulties getting the multiplayer component of ...
Halo 5 beta photo
Halo 5 beta

Remember the Halo 5 beta? It will launch with spectator options

Due December 29
Dec 12
// Chris Carter
Halo 5 looks damn good visually, but I'm a bit concerned in terms of the gameplay based on what I've heard so far. Thankfully I'll get a chance to try it out for myself later this month. Yep, the Halo 5 beta is inde...
Master Chief Collection photo
Master Chief Collection

343's released yet another patch to try to fix Halo

Enough patches to make a quilt
Dec 08
// Brett Makedonski
343 Industries is caught in a tough place when it comes to trying to fix Halo: The Master Chief Collection's broken multiplayer component. It obviously wants to roll out updates as quickly as possible. But, it also wants ever...
Halo woes photo
Halo woes

343 'working 24/7' to fix Halo matchmaking issues

The Master Chief Catastrophe
Nov 14
// Jordan Devore
If I owned an Xbox One, I'd be digging into Halo: The Master Chief Collection right about now. Well, attempting to, anyway: the compilation has issues with multiplayer matchmaking taking forever or otherwise not working as i...

Halo 5: Guardians has left me oddly cold and worried

Nov 10 // Abel Girmay
Halo 5: GuardiansDeveloper: 343 IndustriesPublisher: Microsoft Game StudiosRelease: November 2015  From the moment I sat down with Halo 5: Guardians, it was clear that the game has a big focus on player movement. If you thought Halo 4's universal sprint was blasphemous (again, you're wrong), enter a Halo game with ledge climbs, running melee's, air stomps, and slides. All of these new abilities are made possible by your thrust pack. Take the running melee for instance. When doing a normal sprint, your thruster will kick in after a few seconds, sending your spartan into a terminal velocity where your melee becomes a running charge that kills in one hit from the back, and your crouch turns into a slide. The ground pounds are similar to the air stomps in Crysis. To initiate a ground pound, you simply jump, aim by holding down the melee button, and a cursor will appear on any surface below, allowing you to smash down with speed. I do wonder how effective a technique the ground pound will be though, as the entire time you're aiming midair, you hover with the thruster pack, making yourself a painfully obvious target.  In exchange for the extra maneuvers, your shields take a hit, never recharging until you come out of your thrust-fueled abilities. It's quite the trade off, and after more than an hour of play, one that I still hadn't quite gotten the hang of. It feels as if 343 was trying to create some sort trade off between mobility and safety, perhaps even trying to find a middle ground between fans that enjoy sprint and those that long of Halo 3's slower pace. In any case, it led to many instances where I would feel like I was being punished for trying to escape a double team. One of the odder additions has to be the clamber system. Essentially a ledge grab and climb, clambering allows you to vault up platforms that are just out of reach of your standard jump. Playing Slayer on the map Truth, a remake of Midship, I must have killed and been killed three times trying to jump to the platform ring where the energy sword rests, as it was oddly just out of standard jump range. Finally, we had all wised up to the fact that the clamber was necessary to make it to the top. A relatively small, inoffensive change to be sure, but more and more I started to feel its implementation was forced. The issue I had with it is that most platforms that seem within jumping range are always just out of reach. Playing on a brand new map, Empire, I found many situations where I would expect to be able to make a jump, only to fall just short without the clamber mechanic. It created this weird chicken or the egg feeling where I'm not sure if clamber is the solution to a problem, or maps were intentionally designed to justify the mechanics existence. My time playing on Truth seemed to suggest the latter, as having this new ability on a well known map never opened up any new or interesting routes, or ways to interact with the map. For those of you who keep up with NeoGAF and its various leaks, you make have heard that Halo 5 has aim down sights (ADS). Well, yes, it does, and yes, ADS doesn't feel good in Halo. While there is no movement penalty, aiming down does narrow your field of view, as it does in all other games. The problem here is that aiming down is a feature that works best, and only in games where weapons by design are inaccurate from the hip, and guns are meant to kill almost as soon as you can land your cursor over an enemy. Halo games do neither of these things. Losing your field of vision with no significant accuracy gain is redundant, and at worst, I felt the narrow view caused me to lose my beat on an enemy. Frustrating in a game where it takes five head shots on average to score a kill.  So that covers the new mechanics, but what about the modes? Apart from Slayer, the only other mode available was the all new Breakout. In Breakout, you and your team of four take on an opposing team, racing to win five rounds. Each player has one life per round, is without shields (not unlike in SWAT), and starts off with an SMG. Their are only two Battle Rifles and two Assault rifles between eight players. It's quite a tense mode, and like Grifball or Zombies, can make for good bouts of quick fun. After I had finished my 90 minutes with Halo 5: Guardians it was clear that 343 wants this game to be more energetic, faster, and physically dynamic. I fear, however, that in their quest the good people of 343 Industries have changed so much that what's left can not be properly identified as a Halo game. That, in summation, is my problem with Halo 5: Guardians. The sinking pit-of-my-stomach feeling that I left with as I thought to myself, "This is not a Halo game." On a more hopeful note, the upcoming December/January beta the is earliest that a beta has launched in franchise history, and 343 made it very clear they want fans to help them make meaningful changes. So if you have an Xbox One and a copy of Halo: The Master Chief Collection (which you should because that game is amazing), participate, be vocal, and keep your fingers crossed for the next year. I know that's what I'll be doing
Halo 5: Guardians photo
Not my granpappy's Halo
I am not opposed to change. While certain circles of Halo fans find it popular to hate Halo 4, I've always appreciated what 343 Industries did with that game. Sprint was a logical next step to character movement, while loadou...

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