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Halo 5 story details photo
Halo 5 story details

Nathan Fillion returning for Halo 5: Guardians


Fresh story details
Jun 09
// Jordan Devore
Uncanny. Nathan Fillion, who played Gunnery Sergeant Edward Buck in the well-liked Halo 3: ODST, will be back for Halo 5: Guardians. That's him up there looking like his usual dashing self. Game Informer has new details about...
Halo Collection DLC photo
Halo Collection DLC

Halo 3: ODST and new map available now for Halo: The Master Chief Collection


Mountain Dew achievement unlocked
May 30
// Jed Whitaker
Halo 3: ODST and Remnant, a re-imagined version of the classic Halo 2 map Relic are now available for Halo: The Master Chief Collection, a day after the previously leaked release date. Fans who played the collection online p...
Halo 3: ODST goes 1080p60 photo
Halo 3: ODST goes 1080p60

Halo 3: ODST comes to Halo: The Master Chief Collection this Friday?


Free if you played before Dec. 19, 2014
May 26
// Jed Whitaker
[Update: The release date listing for the ODST campaign was a placeholder, according to the official Halo Twitter account. "We continue final testing and will make an official announcement once our release date is determined...
Halo 5 photo
Halo 5

343: Spartans were stolen kids sent in to 'clean up the ugly'


Lucky it's not real, eh?
May 15
// Vikki Blake
In the latest instalment of its viral promotional campaign HUNT THE TRUTH, Halo 5: Guardians developer 343 Industries has revealed "dark" information about how the Spartan Program came to be.  A (fake) interview by (fict...
Halo 5 photo
Halo 5

Halo 5 branded Xbox One Console incoming


This drop pod contains some highly sought after cargo
Apr 27
// Laura Kate Dale
Rejoice, Halo fans who were smart enough to wait for Halo 5 rather than jumping on the broken hand grenade that was The Master Chief Collection, there's a limited edition Halo 5 themed Xbox One in the works. Announced on Twi...
Halo photo
Halo

Latest Halo: Master Chief Collection patch brings improvements to ranking, stability


But is it too little too late?
Apr 22
// Vikki Blake
The latest patch for Halo: The Master Chief Collection -- which focuses on "ranking, matchmaking penalties, stability, as well as game-specific improvements for each title" -- also confirms that progress on the remastered Hal...
Halo Online photo
Halo Online

Halo Online doesn't look half bad in motion


Relatively speaking
Mar 26
// Jordan Devore
Yeah, this is about what I would expect from a free-to-play, multiplayer-only Halo game for Russia. That fast-forwarded run through the customization menu at 0:33 is telling -- rentable weapons, boosts, and "special offers."...
Halo Online photo
Halo Online

Multiplayer-only Halo Online headed to Russia


You know what's good? Money
Mar 25
// Jordan Devore
Halo Online sounds like something you'd see scribbled on a homemade DVD complete with copyright-infringing cover art but, no, it's a proper PC game in development at Saber Interactive. Granted, it's a free-to-play, multiplaye...
#HUNTtheTRUTH photo
#HUNTtheTRUTH

Mysterious Halo 5 Guardians countdown on tumblr


#HUNTtheTRUTH
Mar 20
// Jed Whitaker
A Halo 5 Guardians tumblr with a countdown clock and the hashtag #HUNTtheTRUTH has been discovered. The countdown ends under three days from now. Oh boy. Who wants to take a guess at what is revealed? A second season of Halo:...
Halo 3: ODST photo
Halo 3: ODST

One screen of ODST in Master Chief Collection sums up the past four months


Take it all in
Mar 13
// Brett Makedonski
Halo 3: ODST is getting added to The Master Chief Collection sometime in the near future. It's going to be free for anyone that owned The Master Chief Collection prior to December 19, and it'll likely be paid D...
Halo photo
Halo

More than three months later, The Master Chief Collection still doesn't work


And it's unacceptable
Feb 23
// Brett Makedonski
This isn't "news" per se, but it warrants a reminder: more than three months after launch, Halo: The Master Chief Collection still doesn't work. It released on November 11, 2014, and on February 23, 2015 the matchmaking ...
Halo: MCC photo
Halo: MCC

There won't be a public beta of the latest Halo: The Master Chief Collection update


Maybe the public should be testing, though?
Feb 10
// Jason Faulkner
The Halo: Master Chief Collection saga has been a tumultuous one. It was released back in November, and we're still hearing about fixes and updates. But there's a team hard at work on delivering a smooth experience for player...
Halo 5 photo
Halo 5

The Halo 5 beta had exactly one Killpocalypse, here it is


He's probably better than you
Feb 06
// Brett Makedonski
Any Killpocalypse medal earned in Halo is an impressive one. Perhaps that's why there was only a singular instance of it happening throughout the entirety of the Halo 5: Guardians beta. For those who aren't in the know,...
Halo 5 changes photo
Halo 5 changes

Player feedback led to these changes in Halo 5


For starters, you can disable Spartan Abilities in custom games
Feb 05
// Jordan Devore
Given the adjustments to the long-running Halo formula present in Halo 5: Guardians, players were bound to be vocal about what they did and didn't like in the multiplayer beta. 343 Industries is incorporating that feedback in...
Halo MCC still broken photo
Halo MCC still broken

Halo: The Master Chief Collection players must wait for next major patch


You made me promises, promises, you knew you'd never keep
Feb 02
// Jason Faulkner
There were some shaky launches last year. While Assassin's Creed: Unity had faces disappearing and slowdown, and Dragon Age: Inquisition had weird character freezes and misfiring dialog triggers, these games couldn'...
Master Chief beta photo
Master Chief beta

Halo: The Master Chief Collection's next update requires public beta testing


So it's come to this
Jan 21
// Jordan Devore
343 Industries has had enough issues with Halo: The Master Chief Collection that, two months after release, it's come to this: public beta testing for an impending large-scale content update. Testers will be chosen from a poo...
Halo 5 photo
Halo 5

'Flinch' being removed from Halo 5


Get shot like it's nothin'
Dec 31
// Laura Kate Dale
If you've ever played the Halo series in any sort of competitive setting you're probably aware of 'Flinch', a mechanic where your aiming reticule moves up slightly when you're hit. First introduced as a replacement for de-sco...
Halo 5 photo
Halo 5

Maybe don't spend $250 pre-ordering Halo 5: Guardians, okay?


It's a mystery box
Dec 29
// Brett Makedonski
There's a certain allure behind mystery boxes. What's in them? It could be anything. It could even be a boat; you know how much we've always wanted one of those. Well, Microsoft's offering a mystery box of its own today for p...
ODST photo
ODST

343 apologizes for Master Chief Collection issues with free ODST remake


It's becoming a trend
Dec 22
// Brett Makedonski
The troubled launch of 343 Industries' Halo: The Master Chief Collection has been well-documented. Ever since its November 11 release, players routinely experienced difficulties getting the multiplayer component of ...
Halo 5 beta photo
Halo 5 beta

Remember the Halo 5 beta? It will launch with spectator options


Due December 29
Dec 12
// Chris Carter
Halo 5 looks damn good visually, but I'm a bit concerned in terms of the gameplay based on what I've heard so far. Thankfully I'll get a chance to try it out for myself later this month. Yep, the Halo 5 beta is inde...
Master Chief Collection photo
Master Chief Collection

343's released yet another patch to try to fix Halo


Enough patches to make a quilt
Dec 08
// Brett Makedonski
343 Industries is caught in a tough place when it comes to trying to fix Halo: The Master Chief Collection's broken multiplayer component. It obviously wants to roll out updates as quickly as possible. But, it also wants ever...
Halo woes photo
Halo woes

343 'working 24/7' to fix Halo matchmaking issues


The Master Chief Catastrophe
Nov 14
// Jordan Devore
If I owned an Xbox One, I'd be digging into Halo: The Master Chief Collection right about now. Well, attempting to, anyway: the compilation has issues with multiplayer matchmaking taking forever or otherwise not working as i...

Halo 5: Guardians has left me oddly cold and worried

Nov 10 // Abel Girmay
Halo 5: GuardiansDeveloper: 343 IndustriesPublisher: Microsoft Game StudiosRelease: November 2015  From the moment I sat down with Halo 5: Guardians, it was clear that the game has a big focus on player movement. If you thought Halo 4's universal sprint was blasphemous (again, you're wrong), enter a Halo game with ledge climbs, running melee's, air stomps, and slides. All of these new abilities are made possible by your thrust pack. Take the running melee for instance. When doing a normal sprint, your thruster will kick in after a few seconds, sending your spartan into a terminal velocity where your melee becomes a running charge that kills in one hit from the back, and your crouch turns into a slide. The ground pounds are similar to the air stomps in Crysis. To initiate a ground pound, you simply jump, aim by holding down the melee button, and a cursor will appear on any surface below, allowing you to smash down with speed. I do wonder how effective a technique the ground pound will be though, as the entire time you're aiming midair, you hover with the thruster pack, making yourself a painfully obvious target.  In exchange for the extra maneuvers, your shields take a hit, never recharging until you come out of your thrust-fueled abilities. It's quite the trade off, and after more than an hour of play, one that I still hadn't quite gotten the hang of. It feels as if 343 was trying to create some sort trade off between mobility and safety, perhaps even trying to find a middle ground between fans that enjoy sprint and those that long of Halo 3's slower pace. In any case, it led to many instances where I would feel like I was being punished for trying to escape a double team. One of the odder additions has to be the clamber system. Essentially a ledge grab and climb, clambering allows you to vault up platforms that are just out of reach of your standard jump. Playing Slayer on the map Truth, a remake of Midship, I must have killed and been killed three times trying to jump to the platform ring where the energy sword rests, as it was oddly just out of standard jump range. Finally, we had all wised up to the fact that the clamber was necessary to make it to the top. A relatively small, inoffensive change to be sure, but more and more I started to feel its implementation was forced. The issue I had with it is that most platforms that seem within jumping range are always just out of reach. Playing on a brand new map, Empire, I found many situations where I would expect to be able to make a jump, only to fall just short without the clamber mechanic. It created this weird chicken or the egg feeling where I'm not sure if clamber is the solution to a problem, or maps were intentionally designed to justify the mechanics existence. My time playing on Truth seemed to suggest the latter, as having this new ability on a well known map never opened up any new or interesting routes, or ways to interact with the map. For those of you who keep up with NeoGAF and its various leaks, you make have heard that Halo 5 has aim down sights (ADS). Well, yes, it does, and yes, ADS doesn't feel good in Halo. While there is no movement penalty, aiming down does narrow your field of view, as it does in all other games. The problem here is that aiming down is a feature that works best, and only in games where weapons by design are inaccurate from the hip, and guns are meant to kill almost as soon as you can land your cursor over an enemy. Halo games do neither of these things. Losing your field of vision with no significant accuracy gain is redundant, and at worst, I felt the narrow view caused me to lose my beat on an enemy. Frustrating in a game where it takes five head shots on average to score a kill.  So that covers the new mechanics, but what about the modes? Apart from Slayer, the only other mode available was the all new Breakout. In Breakout, you and your team of four take on an opposing team, racing to win five rounds. Each player has one life per round, is without shields (not unlike in SWAT), and starts off with an SMG. Their are only two Battle Rifles and two Assault rifles between eight players. It's quite a tense mode, and like Grifball or Zombies, can make for good bouts of quick fun. After I had finished my 90 minutes with Halo 5: Guardians it was clear that 343 wants this game to be more energetic, faster, and physically dynamic. I fear, however, that in their quest the good people of 343 Industries have changed so much that what's left can not be properly identified as a Halo game. That, in summation, is my problem with Halo 5: Guardians. The sinking pit-of-my-stomach feeling that I left with as I thought to myself, "This is not a Halo game." On a more hopeful note, the upcoming December/January beta the is earliest that a beta has launched in franchise history, and 343 made it very clear they want fans to help them make meaningful changes. So if you have an Xbox One and a copy of Halo: The Master Chief Collection (which you should because that game is amazing), participate, be vocal, and keep your fingers crossed for the next year. I know that's what I'll be doing
Halo 5: Guardians photo
Not my granpappy's Halo
I am not opposed to change. While certain circles of Halo fans find it popular to hate Halo 4, I've always appreciated what 343 Industries did with that game. Sprint was a logical next step to character movement, while loadou...

Here's how Halo: Combat Evolved's PC multiplayer looks on Xbox One

Nov 08 // Bill Zoeker
As a little bonus, here's a dumb joke video I made with some of the other footage I captured. [embed]283620:56263:0[/embed]  
 photo
I swear to God, if anyone is confused by that headline...
At a recent Xbox event, I got to play a bunch of multiplayer stuff in Halo: The Master Chief Collection. I was caught off guard when we were suddenly dropped into the online multiplayer for Halo: Combat Evolved's PC version,...

Review: Halo: The Master Chief Collection

Nov 07 // Chris Carter
Halo: The Master Chief Collection (Xbox One)Developer: 343 IndustriesPublisher: Microsoft StudiosRelease:  November 11, 2014MSRP: $59.99 After booting it up, Halo: The Master Chief Collection gives you the keys to the kingdom right off the bat. Instantly accessible are all four campaigns (with local or online co-op), multiplayer, and the extras menu. The latter includes all of the Halo TV content, a spot to change online profile settings, and the Forge and Theater modes. That's, well, that's a lot of stuff to sift through, so let's start with the campaign, shall we? From the start, every single mission is unlocked. While this sounds like a small caveat, it's actually a very welcome mechanic that will allow long-time fans to skip their least favorite levels and get right into the good stuff. Also, the game's larger cutscenes can be viewed in the mission select menu to easily rewatch later. That's something most will probably want to do that over and over for particularly special clips such as the brand new remastered Halo 2 FMVs. While the original Halo doesn't look as good as its successors even with the resolution upgrade on the Xbox One, there's no denying that it's a timeless classic. From its memorable campaign to some of the best multiplayer maps of all time, Halo: Combat Evolved is a game that people won't stop talking about for decades. It was a joy to replay the campaign again, marveling at the toggle between "old" and "new" visuals, which is instantaneous in Master Chief Collection. For those that have never played a Halo game before, the campaign still holds up, and the silky smooth framerate will no doubt alleviate any concerns that this has become too dated. [embed]282966:56231:0[/embed] Halo 2 is the golden boy of the package though, and it is fully remastered beyond the capabilities of what 343 Industries did in 2011 on the Xbox 360. The most dramatic effect is the completely redone cutscenes -- a night and day difference when directly compared to the original game's in-house visuals. When I first replayed the campaign, I was utterly confused as to what I was watching until I pressed the Back button and realized just how incredible the upgrade was. That jaw-dropping effect carries over into the regular campaign, which is even more fun than the original in some respects. This is thanks to the addition of the memorable Arbiter character, and a greater look at the overall lore and races of the Halo universe. Halo 2 took the concept of the Ringworld device from Combat Evolved and expanded the galaxy tenfold, and it was a pleasure to relive the experience yet again. On the other hand, Halo 3 is my least favorite of the core games. It basically took what Halo 2 did in terms of raising the stakes off of one location, but it lacks a lot of the surprise and charm from the second go-around. This is definitely one story that I skipped around a lot, foregoing specific missions that were either too tedious or not inspiring enough to replay. Where Halo 3 really shines is in multiplayer, as it features some of the best maps in the series. The brilliance of Master Chief Collection is that it allows players to simply watch the story scenes and skip right to Halo 4 if they want. Although it was polarizing at release, I can definitively say that Halo 4 still holds up for me. The stark shift to the Forerunner conflict was a huge breath of fresh air, especially after Halo 3. This switch is particularly evident after playing the first three titles back-to-back, and I think people will appreciate the unique aesthetic and playstyle of Halo 4 more after experiencing them together. While I'm okay with the omission of the disappointing Halo: Reach, ODST would have made this package even more amazing. But, the sheer quality of these four games, whether it's by way of their campaigns or multiplayer maps, stands on its own. Master Chief Collection is presented in such a way that everything is linked through one menu that can be accessed from within any game. This is where universal options can be tweaked, but it also allows for specific customization to any given title. Love inverted controls for Halo 1 but hate them for Halo 2, 3, and 4 for some reason? That can be altered permanently. Fancy using the Call of Duty style right-analog click for melee in every game? That can be switched to apply for every game. There's also the ability to auto-mute everyone in multiplayer as a default, and to set online avatars for each game. This amount of customization is not only welcome on a console, but mostly unprecedented. The individual campaigns are each impressive in their own right, but multiplayer's where most will find themselves spending most of their time. After all, that's the thing that's going to keep everyone playing for more than a few weeks. With all of the claims and promises, I'm pleased to say that 343 Industries didn't take a half-measure with this collection in terms of preserving the original Halo experience; this is definitive. Hell, even the levels from the PC version of the original Halo are included in all their glory. For anyone that had a classic moment with any core Halo game, it can be relived here. There are playlists upon playlists: Capture the Flag, King of the Kill, Oddball, Races, Infection, Flood -- it's all there. Not every gametype is playable in every title, but if it was in the original, it's in that respective list. In the sessions I had, online play was very smooth, and each game had their own authentic signature style without feeling too jarring jumping from one game to the next. The matchmaking system is set to go live next week and will feature the Trueskill ranking system from Halo 2. We will update with a report of how things are going during launch week. Since Halo 2 is getting the royal treatment, it also has a small selection of completely remastered maps which employ a vastly upgraded visual style that is accessible from a different playlist. While the maps are a visual treat, this is essentially my only major problem with Master Chief Collection. Not only did 343 not take the time to remaster every map in the game, but it's also confined to a different section. It's an odd decision, as the isolation goes against the concept of cohesiveness that the Master Chief Collection sets out to accomplish. Making matters worse, the actual list is less exciting with such a small pool of maps. Another relatively underwhelming extra feature is the "Playlists" section from the main menu. This boils down to a hand-picked selection of campaign missions that fit certain themes, like "daring escapes" and "vehicle heavy" levels. The only bright spot with playlists is the cross-game capability, which lets players experience similar stories across multiple titles. It would have been more impactful if all of these levels were heavily modified in some way to make them worth playing again, but fortunately, it doesn't detract from the overwhelming amount of content in the core game. Digging through the menus, the features go on and on. Forge is back for every game outside of Halo: Combat Evolved. With the new visual updates it's easier than ever to craft new modified versions of favorite levels. Theater is equally great, as it allows rewatching of past matches and the option to find new ones online. Lastly, Halo TV is integrated, as is the Halo Nightfall series, the Halo 5: Guardians beta, and Halo 4's Spartan Ops mode -- all of which aren't live at the time of writing. The prospect of completing the whopping 4,000 Gamerscore will also terrify and excite hardcore fans. While I think I would have given up playing a Halo 2 remaster on its own after a few months, The Master Chief Collection will keep me busy for quite a while. The sheer number of maps, variants, playlists, and rulesets will keep me interested for months on end. I can already envision myself joining groups of friends who only like particular games, forming separate communities within the collection. Not only that, but this is also the perfect way to replay each campaign if I ever get the itch instead of finding multiple discs. This is the new gold standard for remakes. Well done, 343 Industries.
Halo Collection review photo
The master of remasters
Although Halo: Combat Evolved Anniversary was a noble effort to remaster the original game that brought first-person shooters on consoles into a post-Goldeneye era, I couldn't help but feel a bit underwhelmed by the over...

Halo 2 documentary photo
Halo 2 documentary

I didn't make it all the way through the Halo 2 documentary


'Remaking the Legend - Halo 2: Anniversary'
Nov 04
// Jordan Devore
343 and Run Studios' hour-long Halo 2: Anniversary documentary is now up on YouTube. I enjoyed the first 20 minutes, a nostalgic look at the original game and its sequel with fun behind-the-scenes tidbits sprinkled throughou...
Halo multiplayer photo
Halo multiplayer

Master Chief Collection's multiplayer ranking system is just like Halo 2's


No 'master' ranking
Oct 31
// Brett Makedonski
Halo: The Master Chief Collection is going to include a whole lot of multiplayer action. That's what happens when you cram four separate games into one bundle -- all of them renowned for their competitive play. As such, ...
Halo 2 photo
Halo 2

Halo 2 Anniversary's new cutscenes look so damn good


Well done, Blur
Oct 29
// Jordan Devore
Blur Studio has been killing it lately. You might not know the company by name, but as someone who plays modern videogames you'll surely recognize the company's visual effects. When Halo 2 Anniversary debuts in The Master Ch...
Halo photo
Halo

The Master Chief Collection's remastered Halo 2 maps look beautiful


Check out Coagulation
Oct 28
// Chris Carter
Microsoft is calling Blood Gulch, and its successor Coagulation, the quintessential multiplayer Halo map, and I have to agree. After spending hundreds of hours playing LAN games in the original Halo on it, it was easily ...
Halo 2 Anniversary photo
Halo 2 Anniversary

I'm down for this Halo 2 Anniversary making-of documentary


'Remaking the Legend'
Oct 20
// Jordan Devore
You may have heard that Halo: The Master Chief Collection will require a 20GB day-one update, but did you also know that there's a documentary for Halo 2 Anniversary, one of the games in this compilation, on the way? (I hope...

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