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Name game photo
Name game

NBA 2K16's main character is named Frequency Vibrations


Doing the right thing
Jun 05
// Steven Hansen
Robert Summa just covered the news that Spike Lee (Do the Right Thing) is directing the campaign mode in the upcoming NBA 2K16. As some commenters pointed out, though, his story lacked a key fact that, really, deserves its ow...
NBA 2K photo
NBA 2K

Latest NBA 2K16 news is everything that is wrong with the NBA 2K series


And nothing will ever change
Jun 04
// Robert Summa
The 2K sports franchises used to have a stellar reputation. NFL 2K and NBA 2K long-served as safe havens from the inconsistency and frustration that EA's counterparts offered. While NFL 2K was put aside due to licensing deals...
NBA 2K16 photo
NBA 2K16

Pre-order NBA 2K16 and play before official release date


You can play a whopping FOUR days early! Woot!
May 27
// Vikki Blake
2K has confirmed that NBA 2K16 will release in both Europe and North America on September 29. Can't wait that long? Well, if you're willing to put your money where your mouth is with a pre-order, you'll be able to play it up ...

NBA2K15 photo
NBA2K15

The woes of NBA2K15


Or why it's hard being a NBA2K addict
Jan 23
// Robert Summa
If you're a non-sports game fan, then your only association with NBA2K is probably the image above of my boy Jeffrey. Poor Jeffrey, he's literally become the face of an entire franchise. It doesn't have to be this way. And it...
NBA 2K15 photo
NBA 2K15

Drop a dime with Busta Rhymes in new NBA 2K15 trailer


Powerful impact BOOM!
Sep 25
// Brett Makedonski
Turn-around jumpers, one-handed dunks, pull up treys -- this new NBA 2K15 trailer has it all for anyone that cares about defense as much as James Harden does. All that silky smooth rock-handling is even easier to digest...
NBA 2K15 photo
NBA 2K15

Funky bass lines and dunks from the baseline dominate this NBA 2K15 trailer


Yakkem!
Aug 25
// Brett Makedonski
Whether you're in it for the aggressive poster-worthy dunks or the smooth groove put down by the Red Hot Chili Peppers' Flea, everything about this NBA 2K15 trailer is in your face. And, that's before Shaq weighs in wit...
NBA 2K15 photo
NBA 2K15

Durantula and giant floating heads take over this NBA 2K15 video


That's what we call a 'high-percentage shot'
Aug 07
// Brett Makedonski
It's pretty neat that Kevin Durant was able to make this dunk look as effortless as he did. But, nobody's talking about poor Andre Iguodala, the Golden State guard that just got posterized. Actually, it's worse because it's ...
NBA 2K15 photo
NBA 2K15

Pharrell and his Arby's hat are picking a soundtrack for NBA 2K15


In other news: Kevin Durant dribbles a basketball
Jul 15
// Brett Makedonski
What's happening in basketball these days? That LeBron fellow went back to that city where everyone hated him for a bit and now they're all going to pretend like that didn't happen. Carmelo decided to stay in New York after o...
WWE2K15 photo
WWE2K15

WWE 2K15's entrance music will play on October 28


And we have this logo
May 22
// Brett Makedonski
Details are scant on WWE 2K15 at the moment, but we know that 2014's iteration sold well enough to warrant a follow-up. 2K Sports announced via the franchise's Twitter today that WWE 2K15 will release on October 28 ...
2k sport quits baseball photo
2k sport quits baseball

2K Sports giving up on major league baseball


There's no crying in baseball
Jan 06
// Steven Hansen
Take-Two Interactive has been erasing the MLB 2K series from existence, Pasta Padre reports. The baseball games have been removed from 2K's website, MLB 2K10 through 2K12 have been removed from Steam, MLB 2K13's website is go...

Review: WWE 2K14

Oct 28 // Johnny Luchador
WWE 2K14 (PlayStation 3, Xbox 360 [reviewed])Developer: Yuke'sPublisher: 2K SportsReleased: October 29, 2013MSRP: $59.99 On March 29th 1987, I sat in front of the brightly lit television with my father and his best friend. For weeks I had been hearing of this man who was the "Lord and the Master of the Ring" and how a Dragon had stolen his Elizabeth. The two giants were going to collide in the squared circle in Pontiac, Michigan -- this was Wrestlemania III. When it started, a man dressed in a flamboyant robe with ski goggles and a man dressed as a master of martial arts stood in the center of the ring. The announcers kept saying, "Everything is on the line!" I had absolutely no clue what was going on, but what I witnessed was one of the greatest fights in the history of wrestling. With 19 two counts, and a small package by Ricky the Dragon Steamboat on Macho Man Randy Savage, the crowd erupted, history was made and a new Intercontinental Champion was crowned. That was the moment that hooked me. In WWE 2K14, you can relive that moment, and 44 other amazing groundbreaking moments in wrestling history. Matches such as WWE Champion Hulk Hogan vs. Intercontinental Champion the Ultimate Warrior, Razor Ramon vs. Shawn Michaels in a Ladder Match, and CM Punk vs. the Undertaker. When I was informed that the Ultimate Warrior was part of the roster, I literally chanted "YES! YES! YES!" jumping around my living room like Daniel Bryan. Then I found out that the main attraction was 30 years of Wrestlemania, I threw my coat jacket on the floor and started "stylin' and profilin'" like Ric Flair. The single-player campaign focus is on five different eras spanning various WrestleMania matches. It starts with "Hulk Hogan Running Wild," "the New Generation," "the Attitude Era," "Ruthless Aggression," and "the WWE Universe Era." An added bonus is "the Streak" where you try to defeat or defend the Undertaker's legendary Wrestlemania streak. The campaign itself is similar to last year's WWE '13. These matches have objectives as bonuses with the primary goal to complete the match. You are rewarded with new Characters, Attires, Arenas, and Titles for finishing everything on the checklist during a bout. Each match includes a back story and videos to build up to the event if you're unfamiliar with what is going on. Within the matches themselves are "Wrestlemania Moments," small quick-time events that play an important role in adding authenticity to each bout. I myself am not a big fan of QTEs, but they are relatively short and do not take away from the action. Matches are commentated by Jim Ross and Jerry "the King" Lawler, using sound clips from the original bouts with very little in the way of noticeable repetition. During my run of 30 Years of Wrestlemania I had no glitches, no noticeable camera problems, and only one instance where my pugilist attempted to defy gravity (putting a ladder in the ring, climbing it, only to jump over another ladder to my opponent lying across the announcer table). Honestly, the whole experience made me feel like a kid again. I haven't been a big fan of Hulk Hogan for years, but as soon as I started playing as him, I was doing the poses and trying to tear my shirt to my wife's disdain. Musical playlists have been added to the series, which allows me to play "Real American" on constant loop -- a major bonus! However, with all the glory I was experiencing, I began to frown that I couldn't put my created wrestler for the past three seasons, the Boglin King, into a solo campaign mode. I can't complain too much because the Universe Mode is back again giving a rich experience of evolving angles between AI and giving you creative direction. You'd be surprised that Italian Spiderman has been feuding with Ted Dibiase for two months without my guidance, and it's impressive how you can let the game control individual storylines, or take full creative direction for yourself. If you're not into the nostalgia, there are plenty of other modes. WWE 2K14 provides every type of match that you would see in the WWE Universe. If you like Tables, Ladders, Chairs (oh my), Triple Threats, Hell in a Cell, Cage, I Quit!, King of the Ring, or just Normal one-on-one bouts, you can plug in superstars or your creations and play to your heart's content. I could sell you on the single-player modes alone, but character creation is always going to be the big draw. Like previous seasons you can create belts, arenas, finishing moves, and entrances, but yet again we're given the ability to create whoever we want as a wrestler. From fat Mega Man to Willem Dafoe, The Man in the Yellow Hat to Captain Crunch, you can create iconic figures and put them in your dream matches. If you're not creative, you may download characters from the online servers and pit them into whatever bouts you can imagine. Last year I had a separate roster of just Destructoid writers and contributors fighting for the coveted Dtoid title. During the time of this review Online was not available. Hopefully it will run smoothly and store our uploaded creations as that was a major problem last season. Now let's go behind the curtain to the gorilla position so I can give you the rundown. The characters in the game look great. There is so much detail that go into each of the superstars' model, and it's a vast improvement from the previous titles. The classic Undertaker actually creeped me out with how accurate he looked. On the other hand, we still have the same knockoff "Lil Naitch" referee. I love Charles Robinson, he's a fantastic official, but seeing how we can change managers, I don't understand why we cannot change the default referee. I'd love to see John Cone or Scott Armstrong keeping the match straight down the middle for a change. The Arenas look wonderful as you're also given the option to create smaller looking venues like the NXT arena, but we still have the same strangely odd crowd. At times I'd almost like to have an empty arena option so I don't have to look at the pudgy man in the Hot Rod! shirt waving his arms around. I wouldn't be too picky about this, but when I see his twin brother four seats down wearing the same shirt, I tend to wish for some improvement on that side. The gameplay is very smooth. I had always had an issue with the Counter System and even the Pin System constantly flustering me, but it is more responsive this go around. The Counter system is still in tact, teaching players that timing is key when going for a reversal listing a "too soon" or "too late" if you button mash. The Pin System is still in play as a slider that you hold the button down and release when you're in the kickout zone. I noticed that this time around you have to actually be in critical before the kickout bar is just a sliver. Of Course, you can always go into the gameplay settings and adjust the sliders to balance things out with the AI if you feel. Some new features are the amazing animations with the "catch" moves. For example, John Cena climbs up to the top turn-buckle while I seem to lay lifeless on the mat as Randy Orton. Cena taunts, only for me to get up as he jumps and catch him with an RKO. Along with this addition are the "lift" moves, where you can throw someone up and catch them with an Attitude Adjustment or other maneuver. While catching can lead to some awkward transition animations, they do little to break the flow of the match and only occur rarely. Sometimes the physics go a bit wild, leading to madly spinning chairs, and the only real effect is that one can't help laughing. If they decided to take out such quirky moments (such as me trying to throw a table on another table and then a chair on top of it only for them to break as I moonsault over them) I would probably be upset. Botched stunts are all part of the fun. WWE 2K14 lets me be creative, it told me a wonderful story of titans colliding, and gave me the gift of being a kid again. 2K Sports really picked the ball up and ran with it. I'm looking forward to the WWE franchise to continue to grow with 2K. With a Roster of 84 Superstars, from Legends to Current, creation modes, and reliving some of the best moments in wrestling history, this game truly is "what's best for business."
WWE 2K14 Review photo
Ooooooooo Yeahhhhhh!
Each and every year since the beginning of the Smackdown series, I return home from a midnight release, lace up the boots, put on my mask, and start my journey to be the greatest superstar to ever step into the ring. Ever...

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Wowzers: NBA 2K14 trailer shows off next-gen footage


Impressive.
Oct 17
// Dale North
This new trailer for NBA 2K14 is all PS4 footage -- actual gameplay. And it's all really impressive. Be sure to watch in HD. You'll see why 2K is calling this their "OMG trailer."
Next gen NBA photo
Next gen NBA

Whose screenshot is more next-gen, NBA 2k14 or NBA Live?


Tit for tat
Oct 14
// Steven Hansen
Today, NBA 2k14 released its first next-gen screenshot, featuring Lebron James. That is screenshot. Singular. I think NBA Live 14 is winning the next gen race, though, because it released its one screenshot almost a month ago. At least show some gamesmanship and one up them, 2K. Release two (k) screenshots.  Anyways, they are both attached. Which one looks more next gen?
WWE 2K14 new mode photo
WWE 2K14 new mode

'30 Years of Wrestlemania' announced for WWE 2K14


This new mode spans 45 matches across WWE history
Aug 12
// Chris Carter
Last week, I took part in a conference call with WWE 2K14 creative director Cory Ledesma and Triple H, which detailed a brand new mode for the game called "30 Years of Wrestlemania." This new solo story will span 45 matches i...
NBA 2K14 photo
NBA 2K14

Globetrottin': NBA 2K14 is adding some European flavor


14 Euroleague teams will be available
Jul 02
// Brett Makedonski
The world's biggest basketball videogame is about to get a bit bigger and expand across the sea. 2K Sports has just announced a multi-year partnership between Euroleague Basketball and the NBA 2K franchise to bring 14 Eu...
NBA 2K14 photo
NBA 2K14

LeBron James crowned as NBA 2K14 cover athlete


Wii U is snubbed yet again
Jun 07
// Chris Carter
2K Sports is still chugging with the successful NBA 2K franchise, and for its next entry, NBA superstar LeBron James will be gracing the cover. The ever polarizing LeBron is pretty much a no-brainer for any cover after legiti...
Clayton Kershaw is sexy photo
Clayton Kershaw is sexy

Kershaw will totally win MLB 2K13 Perfect Game Challenge


Go Dodgers!
Feb 25
// Kyle MacGregor
Clayton Kershaw is just the best. And as a lifelong Dodger fan, I'm thoroughly looking forward to Kid K and Zack Greinke dominating atop Los Angeles' rotation this season. But as much as I would love to ramble on about the D...
Bundle pack photo
Bundle pack

2K Sports couples NBA 2K13 with MLB 2K13


Enthusiastic sports phrase!
Feb 20
// Brett Makedonski
2K Sports has announced that accompanying the March 5 release of MLB 2K13 will be a combo pack that features NBA 2K13 alongside the baseball game. The bundle will retail for $80, which is a savings of $40 over purchasing...
Perfect Game Challenge photo
Perfect Game Challenge

MLB 2K13 sees return of the Perfect Game Challenge


$1 million pool will be spread around
Feb 11
// Jordan Devore
2K Sports will once again be putting on the MLB 2K Perfect Game Challenge, though the format has changed somewhat for MLB 2K13. Starting on April 1, players can begin competing for a total of $750,000 spread across 30 MLB Te...
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MLB 2K13 to hit Xbox 360 and PS3 this March


Surprise! It's back
Jan 09
// Jordan Devore
While there were no guarantees that we would be getting another Major League Baseball 2K title this year, 2K Sports and Visual Concepts have come through for Xbox 360 owners and will be releasing MLB 2K13 on March 5, 2013 for...
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A look at Wii U exclusive features in NBA 2K13


Sponsored by Gatorade!
Nov 12
// Conrad Zimmerman
2K Sports released this new video showing some of the unique features players of the Wii U version of NBA 2K13 will be able to look forward to when it launches next week. Given special attention is the Gatorade Biometri...
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JAY Z is the Executive Producer of NBA 2K13


Aug 01
// Dale North
Yep, that Jay Z. And he's not only adding to the soundtrack. 2K says that he'll "lend artistic vision" to upcoming b-ball title NBA 2K13 as its Executive Producer. The 14-time Grammy winner and part-owner of the Brooklyn Net...
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NBA 2K13 announced with All-Star Weekend pre-order DLC


May 30
// Samit Sarkar
2K Sports has announced that NBA 2K13 is due out for Xbox 360, PlayStation 3, PC, Wii, and PSP on October 2, 2012, in North America, and October 5 worldwide. A Wii U version is also in development; it will be released during ...
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Live show: Inning 2 of MLB 2K12 on Mash Tactics


Apr 23
// Bill Zoeker
Ready your sports balls! King Foom is taking another shot at flawless pitching today on Mash Tactics. Major League Baseball 2K12 is the game, and $1 Million are the stakes. 2K Sports is once again holding a contest for player...
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Live show: Pitching the perfect game on Mash Tactics


Apr 18
// Bill Zoeker
Sports! King Foom's pitch hand is feeling strong today, so he's going for the gold. Today on Mash Tactics, Foom and his friends are attempting to pitch the perfect game in Major League Baseball 2K12. 2K Sports has made it a t...

Review: MLB 2K12

Mar 29 // Ian Bonds
MLB 2K12 (Xbox 360, PlayStation 3 [reviewed], PC)Developer: Visual ConceptsPublisher: 2K GamesReleased: March 6, 2012MSRP: $59.99 Let me get this out of the way right now: if you've played last year's iteration of the game (or even 2K10), this year's MLB 2K remains virtually unchanged from previous versions. With the exceptions of a few coats of polish, updated rosters, and some other minor tweaks here and there, it's the same ballgame from before. That said, while the majority of the framework remains the same, graphically there have been better touches throughout making character models more realistic (though somehow more dead-eyed than usual), and everything seems brighter and more vibrant. Animations still have some stagger and hiccup, but nothing I hadn't seen in previous years. The menu presentation, however, will make you wonder if you'd accidentally purchased last year's game. However, when it gets down to gameplay we finally see some improvements, but to be fair, they are minor. Pitching now comes with a caveat: throw the same pitch over and over, despite your catcher's suggestions, and the hitters get wise and start anticipating what you'll throw. Switching up your pitches is now more important than ever, as batters will hone in on what you've thrown and make you pay for it with a base hit. It's with these hits that suddenly, gameplay falls apart again. Fielding here now seems unnecessarily tough, with meters appearing to determine whether or not your throw will reach the base with enough power, or even at all. Sadly, even without these meters, your fielder may not be sure where to throw or how, as they stutter through animations and allow runners to score before finally deciding to throw to where the runner used to be. Evidently, it's all determined by whether or not the fielder's feet are both planted before he throws, but when charging a ball and trying to stop a runner from scoring, who has the time to wait for a fielder to stop moving? If you've never played an MLB 2K game, this can be very frustrating, as the game itself gives no coaching to newbies. There are a few training drills, but they're slipshod and don't detail enough of the controls. The same can be said for pitching and hitting: while throws and hits were usually done with flicks of the right analog stick, I had to eventually switch to the "classic" mode of "press button to throw/swing" as the drills provided no marked improvement to my game. The analog stick movements may have awarded a bit more precision and immersion into the simulation, but overall I found them to be more of a nuisance than anything. The other gameplay modes also end up being carbon copies of previous years. My Franchise and My Player are back, and while My Player tricks you into thinking you're setting up a unique player with specified skills (a heavy hitter or a strong-arm pitcher, for example) with the point distribution suggesting how to improve your stats, the layout and feel are still the same as before. And while it may be deep, unless you want to live out your Moneyball fantasies, My Franchise is the RPG of baseball simulations and is perhaps best avoided for fear of yawning yourself to death. There is at least one new feature to the game called MLB Today Season, where players can select a team and compare their stats as they play alongside the real-life version of that team in a day-to-day, game-to-game season. Despite the overall sameness, at least the color commentary has changed. The announcers all seem to actually be watching the game you're playing, and their comments all seem fresh and real. I never once heard the same remark twice, and they followed along with stats and plays so well, I thought it was a live feed coming from the Internet. Speaking of online, there's the matter of playing MLB 2K12 with people other than those on your couch with you. There are a few instances of lag, but nothing game-breaking. However, animation frames still seem to jump and hiccup, and during the opposing team's pitch is when you don't want to have that. Searching for games online is confusing, and trying to focus your search by number of innings, skill, or difficulty level seems futile due to the same confusing menu system from last year's game (controlled by the right analog stick). When it comes down to it, MLB 2K12 isn't a terrible game. But if you've played it before...well, you've played it before. If you haven't played it before, it's not a very good jumping-on point due to little to no in-game tutorials, and the animations won't win any new fans either. For baseball to be the "national sport," it takes a nation to love said sport. I just can't see how they can love what MLB 2K12 delivers.
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George Carlin said baseball was known as America's national pastime because "it takes so damn long to play a game." He was right. Never is this more clear than in playing simulated baseball in a videogame. While it does often retain the fun and excitement of being at the ballpark, it can also unintentionally include the tedium as well. Guess what MLB 2K12 includes?

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MLB 2K12 supports new playoff format, MLB 12 doesn't yet


Mar 05
// Samit Sarkar
Last Friday, Major League Baseball announced that it will be expanding its playoff format to a ten-team field starting this season: each league's three division champions will get a first-round bye while the four- and five-se...
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Kate Upton demonstrates MLB 2K12 pitching to MLB stars


Feb 20
// Samit Sarkar
David Price, you are a lucky man.Last week, 2K Sports released a second digital short promoting next month's release of MLB 2K12. Called "Finger Mechanics," it features Sports Illustrated Swimsuit Issue cover model Kate Upton...

Preview: Mixing it up with MLB 2K12

Feb 17 // Samit Sarkar
MLB 2K12 (PlayStation 3, Xbox 360 [previewed], PC, Wii, PSP, DS, PlayStation 2)Developer: Visual ConceptsPublisher: 2K SportsRelease: March 6, 2012MSRP: $59.99 (PS3, 360) / $69.99 (360 Combo Pack with NBA 2K12)It's unclear at this point whether Take-Two will renew its exclusive licensing agreement with Major League Baseball. But even if this is the last MLB 2K game, the developers at Visual Concepts aren't phoning it in: they're focusing on fixing gameplay instead of buzzword-filled new features, and I give them credit for that. It's not a flashy approach, but if they pull it off, I expect fans to give the game a better reception.Visual Concepts has fixated on the pitcher-batter confrontation, the heart of baseball. Unlike McGilberry in his perfect game, real MLB pitchers constantly mix up their strategies for attacking hitters. That's what separates them from minor-league hurlers: they rarely abuse a pitch or return to a particular location in a certain situation. They have to adapt because they're facing MLB hitters, who got to the big-league level by punishing pitchers who became predictable. If you tend to go with, say, a splitter in the dirt on 0-2, and a shoulder-high fastball on a 1-2 count, hitters in MLB 2K12 will quickly pick up on that habit and learn to lay off. In addition, if the pitcher you're playing with has four or five pitches in his repertoire, and you consistently stick to one or two, batters will come to expect them -- and when a hitter knows what to look for, he's much more dangerous. (The game determines the baseline frequencies for each pitcher -- whether he tends to throw a certain pitch 8% of the time or 28% of the time -- from his Inside Edge scouting data.)MLB 2K12 gives you a good deal of feedback to tip you off to your tendencies. Analyst Steve Phillips might point one out with a comment. The visual feedback is more immediate and noticeable. All of your pitches are lined up on the left side of the screen as circular icons with numerical effectiveness ratings. If you're beginning to overuse a pitch (that is, throwing it too often compared to the Inside Edge data), the icon's background will turn from a neutral teal to yellow. That's a warning that you're becoming too predictable. If you continue to throw that pitch, the background will eventually become red, which lets you know that hitters are starting to look for it above your other options.It's also important to mix up your location and keep hitters on their toes. Going to the down-and-away well too often will cause that corner of the strike zone to turn black, which is a sign that you should go elsewhere. It'll be tougher to hit your spots, though, since Visual Concepts has tweaked breaking balls to be more realistic. You won't get the same sharp break on a 12-6 curveball if you start it above the strike zone as if you start it chest-high. At any time, you can pull up a screen showing exactly how many pitches you've thrown in each area, as well as Inside Edge data that illustrates a pitcher's real-life pitch frequencies. In practice, the adaptive hitting AI indeed made my life miserable when I began to overuse my fastball. A pitch's effectiveness rating also drops when you give up hits with it, and it varies from hitter to hitter. I only spent an hour or so with the game, but I had a couple of long innings because batters began to hammer my outside-corner heater after they learned to expect that pitch in that spot. That was doubly true for Albert Pujols. He smacked my fastball in his first at-bat for a single, and when I faced him again two innings later, I noticed that the fastball's rating had decreased. It appears that MLB 2K12 will really force you to adapt just as real pitchers do.Visual Concepts hasn't neglected hitting, either. Criticisms of past MLB 2K games always mentioned that they lacked hit variety -- it seemed as if you'd keep seeing the same soft liners to infielders. New ball physics this year have greatly improved hit variety and distribution, and it's all tied to the pitch that was thrown and the way the hitter made contact, just as it should be.Throwing in the field has also seen a significant upgrade. The new throw meter dynamically responds to your fielder's position. If you're charging a slow roller and you cue up a throw that your fielder has to make on the run, the green section of the throw meter will be much smaller than it would have been had you allowed him to set his feet before throwing to first. Of course, the meter also depends on the skill of the fielder in question, so someone with a more accurate arm will have a larger "sweet spot" even if someone's upending him with a slide as he's releasing the ball. The one new mode in MLB 2K12 is called MLB Today Season, and it's a spin on the traditional season setups in sports games. It allows you to play along with a real-life team, one game at a time. Let's say you're a Dodgers fan, and they lost the first two games of the 2012 season to the Padres. The MLB Today engine will import the exact scores and statistics from those games into your MLB Today Season, and you can pick up from there with the next game on April 7th and try to alter the course of the Dodgers' season.MLB Today Season forces you to play game-by-game, so you can't play at any pace other than that of your team's real-life counterpart. But by the end of September, the real Dodgers might be languishing in fourth place while your in-game Dodgers are celebrating an NL West crown!My Player has also seen a tweak in the direction of NBA 2K12: you'll select a role for your player that will affect the way your attributes develop. Speedsters won't hit a lot of home runs, but they'll be able to run down balls in the gap and steal a lot of bases. Sluggers, on the other hand, won't be fleet of foot. I'm still not sure that MLB 2K12 will be a legitimate competitor to Sony's MLB 12 The Show. But I liked what I saw, and it appears that the competition will be as close as it's ever been between these two franchises. Here's hoping Visual Concepts finally gets it right.
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This is the third year in a row that 2K Sports is holding its Perfect Game Challenge for its MLB 2K series. They're changing the format this time, but previously, the first person to throw a verified perfect game would win $1...

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MLB/NBA 2K12 Combo Pack due out for $69.99 on Xbox 360


Feb 17
// Samit Sarkar
2K Sports' next baseball game, MLB 2K12, launches on March 6, 2012, for 360, PS3, Wii, PC, PS2, PSP, and DS. It will be the only simulation baseball title available on the Xbox 360, where MLB 2K12 alone will retail for $59.99...

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