Those of you who have remained strong and resisted Borderlands 2 knowing full well that 2K and Gearbox Software would eventually put out a "game of the year" version shouldn't have to wait all that much longer. At least, the ...
2K Games has lifted the lid on XCOM: Enemy Within, an expansion to the wildly popular Enemy Unknown. It'll be available on November 12, and aims to bring a whole host of fresh content to the original game.
New soldier abilities allow you to research Gene Mods to augment your fighters' physical capabilities, and the Mechanized Exoskeletal Cybersuit. MECs can use flamethrowers or grenade launchers, because it is cool when mechs use those things. New weapons and equipment will also bolster your assets.
New enemies will also rear their ugly heads, with the Mechtoid the first to be unveiled. An alien resource known as MELD, fresh tactical challenges and a whole 47 new maps are also on the cards. You'll also get more multiplayer environments, units, and powers, as well as stuff yet to be announced.
It would appear that Enemy Within plans to do the term "expansion" justice! We'll have some hands-on impressions coming soon, and will also be checking the game out at PAX Prime. Yay substantial expansions!
The press materials for The Bureau like to stress that, for 2K Games, this is considered a brand new intellectual property. It says this, even though the game continues to cling to the XCOM name it originally begun development with. It says this with the sore memory of angry fan reaction to the first-person shooter this was originally going to be.
Too afraid to establish itself as a full XCOM game, yet terrified of losing a recognizable brand name, The Bureau seems unwilling to commit itself to anything. This initial impression is justified within moments of playing the game, and it becomes clear just how much this game strives to compromise with half measures, never possessed of enough courage to go all the way with anything it does.
Now a third-person shooter/real-time strategy hybrid, The Bureau is a game that has twisted and writhed in a desperate bid to please everybody. The game we're getting is the third version of a game that just doesn't know what it wants to be -- a sense of indecision and timidness that permeates its stink throughout the whole product.
And yes, in this case, "product" is the best word to use.
Civilization Online is an upcoming MMO being developed by XLGAMES and 2K Games. Unlike other Civilization games where you control entire empires, this one has you playing as an individual unit in one of four different cultur...
Take-Two may have lost money in the first quarter of the 2014 fiscal year, but it has high hopes for the remainder of the year. The publisher, who owns Rockstar Games and 2K Games, reported a first quarter net loss of $61.9 m...
Irrational Games, and Ken Levine in particular, have been known for creating games with innovative narratives and unique gameplay. BioShock Infinite is no different, and we expect the same for the remaining downloadable content we've been promised, including Burial at Sea, announced earlier today.
The team at Irrational started working on the Burial at Sea DLC almost immediately after BioShock Infinite released, but the idea took some time to form. Ken explained, “I was running one day and the idea just started […] You’re Booker, you’re a private detective and this woman walks into your office like this classic sort of film noir [...] and that is Elizabeth dressed like Veronica Lake or something. That image was enough to sort of set everything into motion."
Ken mentioned that he wanted to stay away from telling a story just to tell it -- he knew that people were curious about what it was like before the fall of Rapture, but wanted to do it in a way that wouldn't rehash what they had already built in BioShock.
"We knew it had to start with, like all BioShock games, ‘what’s going on here, why is this happening?’, because otherwise you’re telling people what they already know. Retelling the story of what’s already in the audio logs of BioShock is not very interesting, so this is an opportunity to listen to it from the perspective of these characters and why they are there.”
Irrational Games revealed the intentions for their remaining BioShock Infinite downloadable content plans to follow up the Clash in the Clouds DLC: Burial at Sea, a Booker and Elizabeth tale set on the eve of Rapture's downfall. Yes, you heard me. Booker and Elizabeth in Rapture! Together! ALL FILM NOIR-LIKE!
Burial at Sea will be released in two episodes. In the first, you play as Private Detective Booker who is enlisted by Elizabeth on some unknown task before Rapture falls. Players will be able to see Rapture in its prime including a built-from-scratch world and new characters, along with some old ones. The gameplay merges favorites from BioShock and BioShock Infinite, and includes new Vigors/Plasmids, tears, Sky-Lines, and Big Daddies.
But forget that boring stuff. In the second episode YOU GET TO PLAY AS ELIZABETH. Not much else has been said about this as they're just scratching the surface. From what it sounds like from my interview with Ken Levine (check back later today for that), the second episode will be more focused on survival horror and stealth mechanics.
Burial at Sea: Episode 1 (and presumably 2) will be included in the BioShock Infinite Season Pass, otherwise they'll cost $15 each. No release date has been set for either, but I imagine the first episode will hit before the end of the year.
We're here folks! Breathe that big ol' sigh of relief because by midday you'll seeBioShock Infinite's first piece of downloadable content, Clash in the Clouds, available for download on the PC through Steam.
Clash in the Clouds is an intense combat-oriented DLC where players can climb the leaderboards by beating up various enemies from BioShock Infinite. For some it's been a long time coming, but I had patience and I certainly wasn't disappointed with the time I spent playing Clash.
Today a handful of interesting looking mobile games were released and instead of doing a bunch of posts, I figured I'd just round them all up. Well, at least the most interesting looking ones that were in our tips box today.
Once considered the flagship reboot of the XCOM franchise with a side meal strategy game to go with it in Firaxis' XCOM: Enemy Unknown, The Bureau: XCOM Declassified has found itself playing second fiddle in the eyes of many series fans. Straddling the line between action and strategy, The Bureau is making deliberate strides to blend the core tenets of the series into a modern third-person action game.
When Civilization V launched a few years back, a lot of die-hard fans were disappointed with the lack of depth the game had to offer. The graphics were sharp, the interface was clean and intuitive, and the overall gameplay was very nice -- but it was missing some key mechanics introduced with expansions to Civilization IV. Brave New World, the latest expansion for Civ V, brings in a massive amount of depth to the game with simple mechanics used in brilliant ways.
The major revamp here is to the game's core culture system, with the culture victory being redone to incorporate new tourism points. Along with culture getting some love, there are also new archaeology sites, trade routes, an ideology system, and world congress that really change-up the end game.
Each of these new systems is simple to grasp, but they work with one another and existing mechanics in a way that really opens up fresh ways to play, making this the best version of Civilization.
Yes, that is the premise of Turd Birds, the newest game from 2K Games and developer Cat Daddy Games. This endless runner sees you as a bird that has to fly around levels and poop on people. You can even poop on pictures of y...
Happy Indie Pendants Day! Your ol' pal Jim Sterling is British, which means he has to hide indoors today, lest the Americans find and murder him. Fortunately, it's allowed me time to polish my ultimate guide to BioShock Infinite, the hot new game everybody's talking about.
Learn the best tactics, the most useful skills, and the weapons you'll need to blow Columbia up! What a lovely time.
Jordan Thomas, creative director at 2K Marin, has left his post at the company to establish his own two person indie. During his tenure at 2K, Thomas worked on titles such as BioShock, BioShock 2, and The Bureau: XCOM Declass...
The world's biggest basketball videogame is about to get a bit bigger and expand across the sea. 2K Sports has just announced a multi-year partnership between Euroleague Basketball and the NBA 2K franchise to bring 14 Eu...
With the lack of specifics on Irrational Games' first major DLC for BioShock Infinite, I had almost forgotten it was happening, but then again, I'm not a season pass holder. For some of you, "Columbia's Finest" was an unpleas...