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8:00 PM on 03.03.2014

Dust: An Elysian Tail passes one million sales

A bunch of us liked Dust: An Elysian Tail and it puts a smile on my face to hear that the game wasn't merely a critical success. Creator Dean Dodrill tweeted over the weekend that the game had passed one million units sold ac...

Jordan Devore



Review: Redux: Dark Matters photo
Review: Redux: Dark Matters
by Wesley Ruscher

If you told me I’d be playing a brand new Dreamcast game in 2014, back when the system saw its demise in 2002, I’d probably have said you were crazy.

It was at that point that Sega moved on to become a software-only developer in most of the world. But as it turns out, they actually continued to support the system in their home country for an additional five years, primarily with quick and easy ports from arcade games built on the NAOMI board (the Dreamcast’s arcade counterpart). Titles such as Puyo Puyo Fever and Trigger Heart Exelica kept the system relevant, for the arcade aficionado at least. But even Sega eventually left their fabled console past behind.

In Sega’s absence, an indie scene has embraced the all but forgotten console and churned out more than a dozen titles since 2007. The latest, Redux: Dark Matters, is a blast from the past that harkens back to the console’s glory days.

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1:30 PM on 02.27.2014

Ronimo announces Wii U-only Swords & Soldiers II

While I'm a huge Awesomenauts fan first and foremost, I also got a kick out of Ronimo Games' prior release, Swords & Soldiers. It is one of those sidescrolling real-time strategy titles where you send your troops to the ...

Jordan Devore



Awesomenauts Assemble! to arrive on PS4 March 4 photo
Awesomenauts Assemble! to arrive on PS4 March 4
by Conrad Zimmerman

My favorite online multiplayer game is finally going to land on PlayStation 4 next week, as Awesomenauts Assemble! releases on PlayStation Network. The title releases in North America on March 4 for $9.99, with a European release on the following day.

As an avid Awesomenauts player, the arrival of the PS4 version brings with it mixed feelings. The original console releases were great fun, until the Steam version rendered them obsolete with a steady stream of new content and balance tweaks. Now comes Assemble!, already behind the curve, with portions of the Kickstarted Starstorm DLC content already in the wild on Steam and numerous balance and gameplay shifts having been made in adjustment to that.

It still calls to me. Maybe it's a desire for a simpler time before Ted McPain and his goddamn shotgun completely countered my melee strategy with Gnaw. Or when aggressive Voltars were as rare as they were dangerous (they're all just dangerous now). And maybe it's a little bit that I want to play more stuff I love on the PS4. Doesn't matter if it's a time capsule, I want to play it all the same.

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12:30 PM on 02.24.2014

Starbound's progression will see a complete overhaul

After over 100 hours of play in the beta, it has become clear to me that I play Starbound a bit differently than my peers. We have had a server going for a while, and as I watched my nomadic friends strike out to new sectors ...

Darren Nakamura

9:00 PM on 02.21.2014

It took seven hours, but Spelunky has a new world record

A Plasma Cannon in 1-1. A jetpack in 1-2. This is the start of a remarkably fortunate Spelunky run. It's a run that will, at least for the foreseeable future, remain at the top of the leaderboards. Bananasaurus Rex, known as...

Jordan Devore

11:00 PM on 02.20.2014

Paradise Lost: First Contact now 100% more squiggly

Paradise Lost: First Contact successfully raised over double their Kickstarter goal. Double the money means double the squiggles! The animation was great when they initially revealed the game, but one of the funding goals wa...

Hamza CTZ Aziz



Review: Strider photo
Review: Strider
by Chris Carter

I was very skeptical when the Strider franchise was handed over to Double Helix. This was before we found out that Killer Instinct was actually a decent game, when the studio was allowed to spread its wings with something other than a movie license title.

Two playthroughs later, and I'm a believer. If Strider is any indication, I really think Double Helix has a bright future ahead of it.

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4:30 PM on 02.14.2014

SteamWorld Dig hits PS4, PS Vita in March

I can't say enough good things about SteamWorld Dig, a platformer centered around mining that first launched on the 3DS eShop. It's since come to Steam in high definition, and that expanded version was excellent. Now, Image &...

Jordan Devore







Preview: South Park: The Stick of Truth is ambitious photo
Preview: South Park: The Stick of Truth is ambitious
by Alessandro Fillari

So, where were you when South Park: The Stick of Truth was announced? This was all the way back in 2011, around the time another certain RPG title was on the minds of players. It was certainly a surprising reveal, don't you think? A brand new full-fledged RPG developed by Obsidian Entertainment and written and produced by the talent from the show? Sounded pretty cool to me. With an initial 2012 release date, I was looking forward to the day I could try it out.

But then things happened; it got delayed, and delayed again, and then the original publisher THQ filed for bankruptcy. Things seemed to have looked up when Ubisoft acquired publishing rights and announced a new date. But then it got delayed again, and again. This game has been delayed so much, the TV show it's based on has actually poked fun at the situation. Seriously, go check out the episode "Titties & Dragons" -- it was almost like a tease.

But now, we can  see the light at the end of the tunnel as the game has finally gone gold. With less than a month away from release, Ubisoft invited the press to get some much-appreciated hands-on time with the long-delayed title. Though read ahead with warning: if you hate South Park and you're otherwise easily offended, I can tell you now this game will probably piss you off.

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11:00 PM on 02.13.2014

Yep, I'm still pumped to play Chasm

Has it really been this long since Chasm first made the rounds? Discord Games left quite the impression on me with its action-RPG platformer back in March and then went on to run a successful Kickstarter. The fall 2014 relea...

Jordan Devore

2:00 PM on 02.12.2014

Joylancer is more than just a Game Boy aesthetic

When you look at Joylancer, what do you see? A monochromatic Game Boy visual style, no doubt. But when you start to peel back the layers and actually play the game for yourself, it becomes so much more than that. Even though ...

Chris Carter

2:15 PM on 02.10.2014

Crystal Catacombs excavated on Steam Greenlight

Crystal Catacombs enjoyed a successful Kickstarter campaign in 2012, funded at more than twice its initial goal. Now, after almost four years of development, the pixel art metroidvania with roguelike elements is nearly compl...

Darren Nakamura

10:30 AM on 02.05.2014

Watch The Dungeoning get built from the ground up

Game development can be a long process, and those on the outside of it rarely get to see what goes on at the very beginning other than concept art. The reason is typically that the early iterations of any game are generally ...

Darren Nakamura



Review: The Sun at Night photo
Review: The Sun at Night
by Patrick Hancock

Laika was a female Soviet dog, and the first mutt in space and to orbit the Earth. Laika was never intended to return. She died during her orbit, and her remains burnt up as the Sputnik 2 re-entered the Earth’s atmosphere and disintegrated.

Or did she… 

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10:30 AM on 01.29.2014

ReVeN is the next 2D Metroid-inspired game to watch

Since Nintendo seems dead set on never giving us another proper 2D Metroid game, it is up to the indie community to pull up the slack. Ghost Song, a game heavily inspired by old school Metroid titles, and Paradise Lost, a go...

Darren Nakamura