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#SmileGate photo
#SmileGate

Iwata on E3: Unlike other booths, most of our visitors were smiling


Dropping the shade
Jul 02
// Jed Whitaker
President of Nintendo Satoru Iwata didn't attend E3 this year, but that didn't stop him from dropping this -- as the kids call it -- sick burn on competitors: "One thing I should say about Nintendo's E3 booth is that, un...
Yomawari photo
Yomawari

Creepy NIS Vita horror game is actually kind of cute


Yomawari
Jul 02
// Steven Hansen
NIS (Disgaea) recently teased a spooky game with live-action first-person flashlight footage and a requisite creepy child. It ended up being for Yomawari, which is coming to Vita in Japan on October 29. It's about a young gir...
Card Hunter on Steam photo
Card Hunter on Steam

Browser-based tactical card RPG Card Hunter headed to Steam


New expansion coming soon too
Jul 02
// Darren Nakamura
Somehow I have missed out on Card Hunter for the past couple years. It released in 2013 and Destructoid's reviews patriarch Chris Carter loved it. I don't know how it wasn't on my radar; it has a lot going for it I'm into. I...
Audition photo
Audition

Troy Baker got Far Cry 4 gig by threatening to peel a Ubisoft assistant's face off


Like in that movie, Face/Off
Jul 02
// Steven Hansen
Troy Baker (The Last of Us, Metal Gear Solid V, Batman: Arkham Knight) may be the most in-demand video game voice actor, but even he has to audition, as he recounts in this panel footage. He does get to be more free form with...
Red Ash photo
Red Ash

Keiji Inafune probably making Mega Man Legends successor


Red Ash
Jul 02
// Steven Hansen
Keiji Inafune is at Anime Expo, which starts today in LA, to make a "special announcement," that "may interest Mega Man fans." The Mega Man co-creator left Capcom and formed Comcept, which recently has worked on two Meg...
Fallout 3 photo
Fallout 3

Bethesda doesn't know when Xbox will make Fallout 3 backwards compatible


Pre-order bonus is the base game
Jul 02
// Brett Makedonski
Yesterday, Fallout 4 went up for pre-order on Xbox.com. Generally, this just means people can plop down money for a game that will release later. But, this circumstance is somewhat unique because Bethesda's offering...
Nintendo mobile photo
Nintendo mobile

Nintendo opens up about pricing mobile games


'Please understand'
Jul 02
// Jordan Devore
Nintendo is getting into the mobile games space with its partner, DeNA, who will help with the "service side of things." Responding to an investor question about how games will be sold, CEO Satoru Iwata explained that, first ...
Project X Zone 2 photo
Project X Zone 2

Bandai Namco delays Project X Zone 2 until 2016


Have a new trailer to pass the time
Jul 02
// Kyle MacGregor
Project X Zone 2 has been pushed back to early 2016. The upcoming tactical role-playing game, which features a myriad of iconic characters from Bandai Namco, Capcom, and Sega, was previously announced for an autumn release i...
Ultimate Game Sale photo
Ultimate Game Sale

Xbox is gearing up for an imminent Ultimate Game Sale


So maybe you shouldn't buy anything now
Jul 02
// Brett Makedonski
Do you have your eyes set on a particular Xbox game right now, and the digital storefront keeps calling your name and begging you to hit the download button? It might be best to resist temptation a little longer, because the...
Virtual Console photo
Virtual Console

Iwata on slow Virtual Console releases: 'Please understand'


He said it again!
Jul 02
// Jordan Devore
If we're lucky, we get a couple of Virtual Console releases a week. Nintendo sure likes to take its sweet time. What's the holdup? One investor asked exactly that during the company's 75th annual shareholders meeting, now tra...
Piranha Bytes RPG photo
Piranha Bytes RPG

Gothic creator working on a science fantasy RPG


Mutated creatures, you say?
Jul 02
// Jordan Devore
Piranha Bytes is known for Gothic and Risen, but it's stepping away from those series to create a new role-playing game, ELEX. That's "eclectic, lavish, exhilarating, xenial." Got it? Me neither! We can't actually see the gam...

Forza Motorsport 6 certainly plans on making a big splash

Jul 02 // Brett Makedonski
Did you think the rabbit hole ended there? Turn 10's not offering water physics just anywhere -- only in the places that it makes sense. An example Cooper gave us was that it never rains in Dubai so players will never see rainfall there. From our understanding, there isn't even the option to set up a custom race with rain on that track. If Turn 10's obsession with water sounds a bit like overkill, well yeah, maybe it is. It got to the point where another journalist and I just said "Rain" to one another whenever we crossed paths for the rest of E3. I attribute it to what I call the "EA Sports Complex." The racing in Forza has been carefully honed over the course of a decade now. Just like EA Sports and its titles such as Madden and FIFA, Turn 10 can afford to focus on the smaller facets of its game in an effort to inch ever closer to realism. We have no real indication how well all this rain will actually turn out. The hands-off demo we saw looked great, but it was obviously a tightly-controlled environment. Notably,Project CARS attempt at rain was where the game was visually at its best, but it also took a significant toll on the Xbox One and caused gameplay issues. If anyone has the best chance of skirting that problem, it's Turn 10 who's a first-party developer and presumably has the full support of Microsoft's resources. If the game isn't optimized well enough to handle all these effects, you'd have to assume they wouldn't be such a priority -- not yet, at least.  Rain usually means gloom for most people in real life. Turn 10's pinning its hopes on rain making for a fun and realistic experience in its video game. After all, who doesn't love speeding through giant puddles? And, all that water should have those cars at their absolute shiniest.
Forza Motorsport 6 photo
Raindrops keep fallin' on my hood
When I looked at my E3 schedule this year and saw I had a Forza Motorsport 6 meeting at the Microsoft booth, I expected they wanted to talk to me about cars. That's the crux of Forza after all: cars racing real...

Final Fantasy VII photo
Final Fantasy VII

Final Fantasy VII G-Bike is still a thing, Phoenix is in it now


Jul 02
// Chris Carter
Yep, Final Fantasy VII G-Bike, the mobile "runner" based off the popular franchise, is still around. This week, Square Enix is adding a Phoenix event, alongside of a new in-game bike reward. I have to say the boss fight actua...

Nintendo Download: The Legend of Zelda: Ocarina of Time

Jul 02 // Chris Carter
If you missed last week's edition, here it is. As for what I'm getting, I can't resist another playthrough of Ocarina of Time, even if I already have the N64 cart, the 3DS remake, and the GameCube compilation disc. For those who are interested, sales are going on for both the Wii U and 3DS.
Nintendo Download photo
Also, Roving Rogue
It's an odd day for the Wii U eShop, as the only big update is Ocarina of Time, which now can be played natively on the platform without going through Wii emulation. The Wii U is also getting Roving Rogue and Quadco...

Badman photo
Badman

Warner Bros. reportedly well aware PC Batman: Arkham Knight was hot garbage


Duh
Jul 02
// Steven Hansen
"I will say that it’s pretty rich for WB to act like they had no idea the game was in such a horrible state," an anonymous quality assurance tester on Arkham Knight told Kotaku. "It’s been like this for months and...

The Harley Quinn DLC pack for Arkham Knight is painfully brief

Jul 02 // Chris Carter
[embed]295181:59315:0[/embed] Much like Azrael and Batman's other playable companions, Harley's fighting style is nearly identical to the Dark Knight, and other than a few new animations, feels exactly the same -- though, she does have a "party popper" batarang substitute that functions like a Spider-Man web trap. Sadly, the most enemy waves will throw at you is roughly four standard foes and a shield-wielding cop, which doesn't really allow you to dig deep with the Free Flow combat system. A lack of nuanced gameplay permeates in the stealth portions too. In the few Predator sequences that are included, stealth is not really a priority for Harley. She employs laughing gas rather than smoke bombs, tumbles and leaps up walls instead of grappling, and so on, including exploding jack-in-the-boxes rather than explosive gel. Thankfully there are a few differences, most notably the fact that her "detective vision" shows her more demented side with graffiti written on the walls. Harley also cannot employ silent takedowns -- in fact, they're called "loud takedowns," and will always alert guards. She can however use a "Mayhem" ability that lets her knock out enemies in one hit for a limited time, and use Ivy's plants to take out enemies from afar. The entire affair is far too linear, taking place in the Blüdhaven Police Department. It's a prequel, so you know exactly how it plays out if you watch the intro, with a bit of stupid Penguin chatter (I never really liked Arkham's rendition of him) littered between the loose collections of challenge rooms. It all culminates with a final battle with a major hero from the story that uses the tired "throw adds at the player until he wins or loses" mechanic. There are some bright spots, like the idea of Harleen's inner self trying to reason with her insane "Harley" personality, but those concepts aren't really explored in half an hour. If you're a huge fan of Harley you can buy it this fall once its "pre-order exclusivity" (so dumb) is up, or you can just wait for the Game of the Year Edition where it will most likely appear as well. The same goes for the GameStop exclusive Red Hood pack, the PS4 exclusive Scarecrow DLC, and all the costume exclusives.
Harley Quinn photo
Less than 30 minutes
Harley Quinn is at it again this time with a pre-order exclusive DLC (yuck) for Batman: Arkham Knight. I have good news for everyone who didn't bother pre-ordering -- you aren't missing much. The entire add-on basically amounts to less than 30 minutes of the same core gameplay as Knight, minus the Batmobile-fest.

Mega Man X: Corrupted photo
Mega Man X: Corrupted

Mega Man X: Corrupted is still happening, here's proof


Jul 02
// Chris Carter
All the way back in 2009, the fan game Mega Man X: Corrupted was shown off to the world, and it looked great -- yet, here we are six years later still waiting for it. There's some good news on that front, as a new set of vid...
Battle Fantasia photo
Battle Fantasia

Beautiful fighter Battle Fantasia is coming to PC


Next week
Jul 02
// Chris Carter
Back in 2008, Battle Fantasia was released for the PS3 and 360. It was unique little fighting game with an amazing art style, but it was sadly swept under the rug. Thankfully it's getting a new lease on life on PC next week,...

Into the Stars is an intense Space Opera, hits early access July 9

Jul 02 // Alessandro Fillari
Into the Stars (PC, [previewed], Linux, Mac)Developer: Fugitive GamesPublisher: Iceberg InteractiveRelease date: July 9, 2015 on PC (Early Access)Set in the far future where mankind has populated the outer reaches of the known universe, you take on the role of a captain for the last human ship carrying a most precious cargo. After a war with an alien race destroys the last colony of humans, you must lead the remaining survivors and your crew on an exodus through uncharted territory in order to find a new home in Titus Nova, located in the far end of the galaxy. Along the way, you'll recruit new crew members, trade with neutral alien factions, and wage an on-going struggle with the aliens that destroyed your home planet. With the fate of many lives in your hands, you'll have to make many tough decisions in order to secure the future of humanity, while also keeping your one and only ship in working order. The developers weren't shy about sharing their influences for Into the Stars. From Battlestar Galactica, to Firefly, Star Trek, and even Guardians of the Galaxy -- the folks at Fugitive Games wanted a space adventure that emulated the same wonder and awe from classic Space Operas, while injecting a tense and hectic atmosphere that gave players the sense that one wrong move could lead to disaster. Storytelling was an important area of focus for the devs, and while there aren't really any cutscenes or dramatic set-piece moments, the players will be able to create their own captain, crew, and ship parameters (with adjustable stats and areas of focus) from scratch -- giving them freedom in how they play and choose to forge their way across the galaxy.With an entire galaxy map to explore, you'll have to choose wisely where you want to guide your ship, as many different resources are consumed during travel, and dangerous foes might rear their ugly heads. Taking place on over 90 tiles shown on the galactic map, each space represents a sector of the galaxy that can be explored. Players can freely steer their ship within the tile and explore at their own pace. Each tile possess their own unique points of interests, planets, culture, resources, and other sources of intrigue. While some randomness comes into play, the developers wanted to give the entire universe a hand-crafted look and not rely on procedural generation to fill in the blanks. And the results are quite stunning. The visuals within Into the Stars are a feast to behold, and the work from the Unreal Engine 4 shows great promise. From soaring past gas-giants, derelict spacecrafts, to massive floating artifacts from alien cultures, there's much to explore within the galaxy, and it'll take more than one playthrough to witness all the visuals. Though be warned, spending too much time in a certain section of the galaxy will attract the attention of hostile forces that wish to wipe you out.Taking cues from titles like XCOM and FTL, the developers at Fugitive Games wanted to have a strong focus on crew and resource management while gathering resources and keeping ahead of danger. Your ship will need resources and a strong crew to keep flying, and in order to keep both on the up, you'll have to take risks and even make some sacrifices. When you come across planets and installations throughout your travels, you can send probes or Away Teams (a capable team of explorers) down to the point of interest to search for resources and valuables. Though bare in mind, these places can often be dangerous and result in some deaths or harm to your ship if things go south. During one instance, we sent our away team to a remote planet and found many valuable resources with no incidents. Unfortunately, our luck wasn't so great when we went to a derelict human spaceship. An accident occurred which resulted in the deaths of some crew. [embed]295154:59311:0[/embed]As a whole, Into the Stars is a game about taking risks. While some cases may call for the occasional space heroics, most of the time you'll have to play it safe. During planetary examinations, sometimes its better to send probes, which result in a mini-game where you mine materials. Though keep in mind, the lives of your crew and your cargo of human survivors are a valuable resource as well. While traveling in space, you'll come across merchants that may sell goods at the cost of valuable materials vital to the function of your ship. While giving away minerals may be easy, in some cases merchants may request some humans for the trade. It's a pretty grim prospect, and though it may be easy to turn down a request when its first presented to you, you might be in a tight spot and have to entertain the offer. By any means necessary, your ship has to make to Titus Nova, and you may have to make some decisions that could compromise your own captain's humanity.But what would any space opera be without epic ship battles? When you encounter foes that seek to raid your ship, or just want to wipe out what's left of humanity, you'll have to defend the vessel and command your crew in a battle of wits and instinct. Unlike other space-sims, battles take place in quasi-term based format within the confines of the ship. Within the bridge, you have a clear view of the attackers, and you'll have to simultaneously adjust shields, make repairs, and strike against the enemy when the time comes. Initially, I found the battles to be a bit confusing and somewhat dense. It's all in menus, and you have to keep track of different crew attributes and ship parameters to stay one step ahead of your enemies. When making repairs, your view switches over to the engine room as you monitor hull breaches and causalities, all while the enemies are still attacking. While the smaller foes can be easily defeated, facing groups of enemy ships and some of the more massive cruisers can result in somewhat lengthy battles.I was largely impressed with Into the Stars. While we're definitely seeing an influx of space-sims as of late, this title subscribes more to the technical school of thought, rather than the focus on action and explosions. While I admit I got a bit lost during some moments, and had to consult some tutorials, I found Into the Stars to be an incredibly ambitious game that seeks to install a simultaneous sense of dread and awe from players. Not many games can get me feeling nervous while traveling through a lush and colorful galaxy filled with rich cultures and places to explore. If you're looking for something a bit more introspective and technical for your spacefaring needs, then you'll definitely want to keep an eye on Into the Stars.Into the Stars - Early Access [Steam]
Into The Stars photo
Find a crew, find a job, keep flying
The Space Sim genre has been one of the most ambitious and sought after titles from developers and fans alike. Ever since the early days of gaming, there's been a desire to craft a title that allows for exploration across a s...

Tales of Symphonia photo
Tales of Symphonia

Tales of Symphonia HD coming to PC


Get some Symphonia in you
Jul 02
// Laura Kate Dale
Hey, do you like Tales of Symphonia? Wish it were available on your PC in HD? Are you now holding your breath, reading and hoping I'm not messing with your emotions? Fear not, Tales of Symphonia HD is coming to Steam next yea...
Club Nintendo closure photo
Club Nintendo closure

Goodbye, Club Nintendo


Nintendo's loyalty program discontinued
Jul 02
// Kyle MacGregor
After nearly seven years, Club Nintendo has called it quits, discontinuing service in North America. The loyalty program debuted alongside the GameCube's European launch in 2002 as Nintendo VIP 24:7 before coming to Japan as ...
Sad face here photo
Sad face here

Consent and gay conversion issues in Fire Emblem Fates


This just feels creepy
Jul 02
// Jed Whitaker
Fire Emblem Fates dialogue spoilers ahead, you've been warned. [Update 3: Soleil does indeed fall for both male and female characters but due to the complexity of the Japanese language it isn't conveyed very clearly...
Shenmue 3 photo
Shenmue 3

Give $1,000 to Shenmue 3 Kickstarter, get personal message from Ryo


'Let's get sweaty'
Jul 02
// Vikki Blake
The voice actor who played Ryo in the English versions of Shenmue 1 and 2, Corey Marshall, has been confirmed for Shenmue 3. "We would all like to thank Corey-san for coming back," says an announcement on the Shenmue 3 K...
Microsoft photo
Microsoft

Xbox: 'Sony does a really good job in mainland Europe'


'It's good competition which is good for everybody'
Jul 02
// Vikki Blake
Xbox boss Phil Spencer has acknowledged that the company must "do better in Europe." In an interview in the latest Edge Magazine, Spencer said, "when I look globally, mainland Europe is definitely an area we want to focus on....
Neverwinter photo
Neverwinter

The Xbox One version of Neverwinter is now only one expansion behind


Rise of Tiamat has just launched
Jul 02
// Joe Parlock
While the PC version of the pretty dang good MMO Neverwinter is waiting for news about its newest expansion, the Xbox One port unfortunately is playing catchup. Perfect World have announced that Rise of Tiamat, the fifth modu...
Sir, You Are Being Hunted photo
Sir, You Are Being Hunted

Sir, You Are Being Hunted has released an early multiplayer build


Robots aren't the only threat now
Jul 02
// Joe Parlock
Sir, You Are Being Hunted was my personal Game of the Year™ for 2014. With its fantastic British tweedpunk art style, some really neat AI and tense-as-hell stealth, it very quickly became a very special game to me. Now,...

Podtoid 298: Tales of E3 and Batman: Arkham Knight

Jul 01 // Kyle MacGregor
[embed]295129:59300:0[/embed] What We Discussed E3 press conferences Pele and the Hoop Gawd The Last Guardian OMG Bethesda! How Ubisoft sucks Star Fox Zero For Honor Brett's BBQ adventures AMD's shitty PC gaming press conference Batman: Arkham Knight Creepin' on people with StreetPass The ethics of previews Metroid Prime: Federation Force Zack's haircut SATPOTPAQ Recent Episodes Podtoid 297: E3 2015 Predictions, Tips & Tricks  Podtoid 296: On Fleek Podtoid 295: Squidnapped Podtoid 294: Croatian Vacation Send any and all questions, tips, and Gardevoir drawings to [email protected]  
New Podcast photo
Mmmmm delicious HOT POCKETS
Subscribe to the podcast via iTunes or download it here. Welcome back to Podtoid! On this week's podcast, Steven, Brett and Kyle return from sunny, beautiful, wonderful Los Angeles to discuss our E3 adventures ...

Huge TF2 update photo
Huge TF2 update

Team Fortress 2 becomes Counter-Strike tomorrow


New map, mechanics, and balance changes
Jul 01
// Patrick Hancock
Team Fortress 2 gets a new update tomorrow called the Gun Mettle Update. To summarize, the game is taking on many ideas from its much more popular cohort, Counter-Strike: Global Offensive. First of all, weapon skins...
Virtual Console photo
Virtual Console

Lucky! Europe gets Advance Wars 2 on Wii U


Fire Emblem: Shadow Dragon, too
Jul 01
// Jordan Devore
One of my most-played Wii U games is, I kid you not, Advance Wars. That's not a judgment on the quality of the console's (lovely) exclusives, it's just that the game is really damn good. I'm dying for the sequel, my favorite ...
Promoted blog photo
Promoted blog

What's the deal with Compile Heart?


Promoted from our community blogs
Jul 01
// OverlordZetta
[It's ok not to like things. I can't get into King of Fighters, for example. But Overlordzetta's interest in Compile Heart's games has led him to believe that a perfectly normal game development company seems to get an inordi...

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