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7:00 AM on 03.05.2015

Runbow for the Wii U still looks amazing, is still nine players

After announcing a metric shit-ton of indie games during GDC week, Nintendo put out a new trailer for Runbow, the upcoming nine-player Wii U action platformer. There are seven modes available, including one that allows a pla...

Chris Carter

6:00 AM on 03.05.2015

Beautiful shmup Söldner X-2 is coming to Vita this month

The Söldner X series has had a home on the PlayStation 3 for years, hosting two titles, the newest of which released in 2010. Now, Söldner X-2 is heading for the PlayStation Vita this month on March 17. It'll ...

Chris Carter

5:00 AM on 03.05.2015

Ether One confirmed for PS4, holy crap I still need to play this

Ether One reviewed wonderfully with our own Steven Hansen, and even though I wanted to try it, I put it at the back of my mind at the time. It looks like I'll get the chance to experience it once again on consoles, as d...

Chris Carter

4:00 AM on 03.05.2015

It looks like Tekken 7 got confirmed for PS4 and Xbox One

We knew Tekken 7 would be coming to consoles, we just didn't know the exact platforms yet. Based on this Epic Games sizzle reel for Unreal Engine 4 (that was taken down, but re-uploaded by user GenEnemy), it looks like we ha...

Chris Carter







Review: Mario vs. Donkey Kong: Tipping Stars photo
Review: Mario vs. Donkey Kong: Tipping Stars
by Darren Nakamura

A little more than four years ago, Nintendo released Mario vs. Donkey Kong: Mini-Land Mayhem! on the original DS. It continued the series' focus on the miniature Mario robots, to the chagrin of fans of the platforming in the original. In our review, Jonathan Holmes said "It didn't make me feel much, or think much, or have much of a memorable effect on me at all."

Mario vs. Donkey Kong: Tipping Stars plays the same as Mini-Land Mayhem!, but with a few new features. It remains a puzzle game that acts as filler; it can be picked up and played just as easily as it can be put down and forgotten.

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10:30 PM on 03.04.2015

Daily cat fix: Splatoon's Judd takes a cat nap

Most developers put out lots of trailers, gameplay footage, and screenshots galore to get us excited about their upcoming games. Nintendo uploads this 30 second video of Judd, the feline judge from Splatoon, taking a nap. Ye...

Ben Davis

10:00 PM on 03.04.2015

Halo: The Master Chief Collection patch seeks to bring relief

As is the trend nowadays, big-name titles don't get released polished and complete, that's what those day one suckers are for. Recently, the biggest suckers have been the Halo faithful who have been crushed under the immense ...

Robert Summa

9:00 PM on 03.04.2015

Meme Run pulled from Wii U eShop by Trollface creator

In a continued lack of self-awareness, Carlos Ramirez (a.k.a. Wynne), creator of the popular meme "Trollface" has filed a DMCA takedown against Ninja Pig Studios. The filing claims unlicensed usage of the Trollface likeness in their Nintendo Wii U eShop game Meme Run infringes on his copyright of the image.

Jason Faulkner

8:30 PM on 03.04.2015

Rumor: Phil Harrison taking his talents elsewhere

News from GDC has it that the one-time Sony exec and now Microsoft executive Phil Harrison is planning to leave his position with the company. Sources have confirmed with GamesIndustry.biz that he is stepping away after being...

Robert Summa

8:00 PM on 03.04.2015

How games saved my classroom

[Gwailo shows us how he's used his love of gaming to help engage the youth of Houston's East End. By helping the youth in his school focus, he's given them a chance they normally don't have. Want to see your own stuff on the ...

TheGwailo

7:30 PM on 03.04.2015

That Metal Gear Online trailer is still so dang good

Steven covered this well-edited footage of Metal Gear Online in December, but here it is again with commentary by online community manager Robert Peeler. Yep, that's good enough for me. The balloon-firing trap shown at 1:54 is the stuff of dreams. Same goes for the enchanting plush puppy. (At one point it was going to be a "real" dog, but the designers didn't want us to shoot that.)

Jordan Devore



Looks like Unreal Tournament is in capable hands photo
Looks like Unreal Tournament is in capable hands
by Jordan Devore

The new Unreal Tournament is going to look gorgeous once Epic and the community are finished working on it. Last I saw of the project, it had only just become "a game," and now here it is making real good use of Unreal Engine 4. According to Epic, the map shown in this video, Outpost 23, "sets our visual bar for where we would like to see Unreal Tournament continue moving forward."

You can download a pre-alpha build of the game (or simply follow its continued development) over here. It takes a certain type of person to be interested enough to want to do that, and I imagine said person is fully capable of destroying me in UT, so I'm going to pass for the time being.

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6:30 PM on 03.04.2015

Madden NFL 15 latest EA Vault addition

EA Access continues to prove itself worthy as Madden NFL 2015 has just been added to the current lineup of available games in the The Vault. It's a shame Sony turned down this service. Despite their concerns, it appears to be providing plenty of value -- at least it would for me.

Robert Summa

6:00 PM on 03.04.2015

Seen at GDC: Game development is for whites only

Spotted around the happenings of this year's Game Developers Conference was a sticker that tells us game development is for whites only. Diversity in game development (especially amongst the sexes) continues to be a hot-butto...

Robert Summa

5:30 PM on 03.04.2015

EA closes SimCity maker Maxis Emeryville

Another studio with a storied legacy has fallen under Electronic Arts. The Emeryville offices of Maxis, the force behind simulation games like The Sims, SimCity, and Spore, shut down today. EA says it's "consolidating Maxis I...

Jordan Devore







Why do some developers shy away from surrealism in gaming? photo
Why do some developers shy away from surrealism in gaming?
by Brittany Vincent

When it comes to crafting videogames out of the norm, there’s one question developers should ask themselves: What are we afraid of?

Games are the perfect medium for exploration of bizarre, unnatural worlds, and yet it seems few developers are interested in traveling to those places. What makes us afraid to innovate beyond the comfort of realism? While mainstream games rarely stray from convention, many indie developers are plumbing the darker corners of the human mind, creating strange worlds that both thrill and unsettle us. 

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