Only on Destructoid: Aliens vs. Predator is out next week, and while opinions are divided as to whether or not the game will be any good, there is one universal truth that cannot be denied -- Aliens are blatantly bet... 93 comments
browse all originals
Today we take to the sea, with an exclusive look at "The Krakek," an Cybran faction experimental submarine in Supreme Commander 2.
"It has a very intimidating look," says Gas Powered Games Chris... 3 comments
It's a Dante's Inferno mega giveaway of extreme awesomeness this week! Thanks to AttentionUSA and Electronic Arts, we're giving away a bunch of Dante's Inferno-themed prizes this week -- 19 prize... 135 comments
In the first of five exclusive videos, Gas Powered Game's CEO Chris Taylor gives us a look at the "Bomb Bouncer" unit from Supreme Commander 2, the upcoming real-time strategy title for PC and X... 7 comments
When BioShock launched in 2007, it felt like a breath of fresh air to many gamers. A brand-new IP with a fantastic story and an interesting sandbox-style approach to combat within a linear format... 174 comments
We've been chatting with 2K Marin ahead of BioShock 2's imminent release. With some big shoes to fill and a number of fans convinced that BioShock 2 should not have been made, we asked creative d... 43 comments
Strip away marketing and PR controversy, and forget for a moment that Dante's Inferno is a videogame interpretation of a literary classic (albeit loosely).
Sure, Visceral Games -- the talented te... 166 comments
One of my favorite moments from PAX 2007 was Wil Wheaton's keynote speech. It was just memorizing listening to Wil speak the geek gospel. Plus, the first thing out of his mouth pretty much set the mood for that entire week at PAX. That mood being of pure awesomeness. See for yourself above. Wil will be doing the honors once again and kicking of PAX proper by giving the keynote speech at PAX East.
PAX East is just a month out now, folks! There's going to be some great musical acts, plenty of games for you to check out, Mega64 is having their panel on March 26 at 9:30PM and 3-day badges are all sold out. There are some Saturday badges left last I heard, but the show is almost completely sold out!
Remember, if you're going and want to hang out with other Dtoiders, then I strongly encourage you to join the Dtoid PAX Google Group where we're planning all sorts of goodness.
Microsoft's retail training site, Expertzone, has a listing for a Final Fantasy XIII Xbox 360 bundle set to hit American shores later this year. jmoe316 on NeoGAF found the promo ad which states the system will include a 250GB harddrive, two controllers and a copy of Final Fantasy XIII. The system will go for $399 and the listing says the bundle will be for a black console yet the packaging is showing off a white console.
Microsoft and Square Enix haven't officially announced this bundle, but X10 is later this week where we'll probably be hearing more about this along with a ton of new details on Microsoft's first party line-up such as Alan Wake, Halo: Reach, Fable III and more.
This isn't a bad bundle, but I can't help feel jealous as the Japanese only PS3 bundle > this Xbox 360 bundle.
"I think its fake, the box art, it says only on xbox 360
and you know for a fact thats its better on a ps3. Only a dumb nut that has a ps3 and a 360 will take this game for 360. Only a Dumb nut!"...
You like violent videogames?! Do you like religion?! DO YOU LIKE WOMEN GETTING NAKED?! Well if you live in Los Angeles, then you're in for a treat tonight.
Devil's Playground Burlesque will be at the Dragonfly Nightclub on Santa Monica Boulevard as they perform the "Seven Deadly Sins" all while you can play the Dante's Inferno demo in a GameTruck. Tickets are $12 and if you're planning on going, then RSVP to this e-mail. Registering might get you a free ticket to the show or a copy of Dante's Inferno for the Xbox 360. The event starts at 9:00PM tonight.
Check out the promo fliers in the gallery below to see if your $12 will be worth the peepshow and fake LA people.
The first Mega64 GDC ad showed the convention off as a giant party. The second GDC ad was all about the nerds. Both ads failed to get passed but third times the charm, right?
Well, if you're Anthony Burch, then you'll love this ad! If you're not, then you won't understand it at all but will pretend to know the meaning behind it just so you can fit in with the "in crowd" because the girl with the thick framed glasses is really cute and you think you have a chance but unfortunately for you she's going to commit suicide in a week because she saw a pigeon take a crap and it moved her so much she just couldn't handle life anymore.
Rey chatted it up with the developers behind BioShock 2's multiplayer and got to hear about some cool stuff in regard to the blasphemes mode. BLASPHEMES INTERNET RAGE RAWR!
Jim is crazy thinking that Aliens are better than Predators, the latest episode of Podtoid features Samit talking about #sports, Ubisoft announced Ghost Recon: Future Soldier, Dead Space Extraction might be hitting XBLA/PSN and more happened on 02/09/10.
"Lots of great news came out this week. Dont know how you guys keep track of it all. Also, off topic but here you go...xbl release schedule for the month, via IGN
Xbox Live Arcade Games
Februa..."...
Within Monday's financial earnings report from Electronic Arts was a list of games that the publisher is planning to ship in the remainder of its 2011 fiscal year, which runs through March 31, 2011. Buried in that list was a "Fighting Title TBA," set for release on consoles in the fourth quarter of said fiscal year. We're not sure what that game could be, but here's a clue: it's listed under the EA Sports label.
By then, EA Sports MMA will have released in the prior quarter (fall 2010), so this probably doesn't have anything to do with that. Brad Nicholson wonders if it's going to be a revival of 2008's FaceBreaker (we both hope that that's not what it is). If I had to put money on it, I'd guess that the game in question is Fight Night Round 5, or some kind of Fight Night spin-off -- a Q1 2011 launch would be roughly a year and a half after the release of last summer's Fight Night Round 4.
Let's brainstorm, gang. What do you guys think this fighting game is?
In case you're unfamiliar with Backbreaker, a bunch of folks from the game's developer, NaturalMotion, are here to tell you all about it. The video above is a three-and-a-half-minute developer diary in which they explain why Backbreaker is unique -- not just among football videogames, but all sports games. The studio's Euphoria engine (which you saw in games like Grand Theft Auto IV and Star Wars: The Force Unleashed) is responsible for Backbreaker's realistic football action.
Another key idea in the game's design was to create a pick-up-and-play experience. Having played the game myself, I can tell you that the controls are, indeed, intuitive. If this looks like your idea of a good time, you've only got to wait until May, when Backbreaker hits stores on the PS3 and 360.
"i think this is going to be a game that non sport game players can pick up.
hell, i never play any sports games and im excited for this. now if only i had a console to play it on..."...
2K Sports' Major League Baseball 2K franchise hasn't been good in a few years, so developer Visual Concepts knew it had to up the ante if the game was going to compete with Sony's stellar MLB The Show series. We haven't had many details on the gameplay of MLB 2K10 -- until now, that is.
The three-minute video above explains how Total Control Pitching and Total Control Hitting will work. Both pitching and hitting use the right analog stick. The pitching is almost identical to the system that MLB 2K8 employed -- different sequences of gestures on the right stick correspond to different pitches. I hope it's more forgiving than the pitching in 2K8 was. At least this time, you'll choose the pitch first with a button press; that should let the game know what kind of gestures to expect.
The hitting also looks largely similar to analog stick hitting of MLB 2K games past, but this time, you have the option of a defensive swing to fight off a pitch, in addition to the standard contact and power swings. The video closes with a quick look at the new Batter's Eye feature, which flashes the strike zone and tells you what kind of pitch is coming if your hitter's Eye rating is high enough. It looks rather obtrusive; if you ask me, the Hitter's Eye in EA Sports' MVP Baseball 2005 was better because it was more subtle.
In any case, there's also plenty of gameplay footage to gawk at here, and it looks much better than it has before. Major League Baseball 2K10 will be out on March 2nd for PS3, 360, Wii, PC, PSP, and PS2.
"Saw the video and the it looks like the pitching got a little complicated. I wonder how sensitive the thumbsticks will be and how accurate you need to be to play it. Sometimes extra control and..."...
As bold as day, Electronic Arts has stated that Dead Space 2 will not be coming to PC. A version for computers was conspicuous in its absence when EA listed its releases for 2011, and when asked about the situation, EA was forthcoming in its declaration that Dead Space 2 would be a console-only affair.
The publisher has been less clear as to why it is denying the PC crowd. No reasons have been given for Dead Space 2's console-only status. All that's been said is that "As of right now, a PC SKU is not in the plan." Until that changes, fans of computer gaming are being left out in the cold.
With the original Dead Space not selling as well as EA wanted, you'd think the publisher would be doing all it could to push the sequel on as many formats as possible. Apparently not. I guess either the sales figures were so bad on the PC that the sequel just isn't worth it, or EA simply doesn't rate the PC market anymore. Either way, it looks like you guys are boned if you were hoping to play Dead Space 2 on anything other than a PS3 or 360.
"Lets imagine there are 2 grocery stores. In one of the stores people can just wander in and take things without paying and so 5% of the people do just that. Suddenly that store closes down and th..."...
You've probably never heard of Jesse Attard, but he's a man with a pedigree. After all, he was the project lead on BioShock 2's multiplayer. With that game now wrapped up, Attard has founded Tactic Studios, a new developer that has just launched its first ever title, Immortal Empire.
Immortal Empire is a completely free strategy game, playable in one's browser, similar to games like Evony. However, unlike Evony, Immortal Empire is actually rather good. It's similar to Dawn of War in that it's about a few powerful units as opposed to grand armies, but it's a turn-based affair. It reminds me of Astonishia Story in its gameplay, an RPG that a lot of people disliked but I actually loved.
It costs absolutely nothing, and it's worth checking out. There's a premium charge of $10 to access all the classes, but the main game can be played through for free. Pick one of nine unique and bizarre character classes, recruit up to four other characters, and complete quests to earn loot and acquire more power. Simple stuff, but pretty damn fun so far.
There's your free game recommendation of the day. Give it a look and see what you think. If it sounds tasty, register right here and support a brand new studio.
"It's ok, but the click control is a bit wonky (if you slightly miss your target, you end up wandering around missing your chance to attack; no way to cancel movement that I know of)"...
Fans. They're never happy with anything, are they? Sega announces Sonic the Hedghog 4, a 2D retro experience that people have been clamoring for since the move to 3D, and people still manage to find things to complain about. Some of the complaints I already addressed, but by far the most controversial issue seems to be the fact that Sonic himself doesn't look old school enough.
Internet justice to the rescue! Fans have set up a petition (470 sigs and counting) in a bid to make Sega change the current Sonic design to something more reminiscent of the Genesis era. Apparently, people aren't fans of the sleeker modern Hedgehog, and want the old pot-bellied guy back on their screens. Sega's bound to ignore the outcry, but it never hurts to try I suppose.
As possibly the biggest (or only) Sonic fan on Destructoid's staff, I personally have never had an issue with Sonic's current look. I might be in the minority, but I've always kind of liked the way he looks these days, and I don't think character design has ever been the guy's biggest problem. Still, if people are determined to find things to whine about before we've seen more than a teaser trailer, I guess this is as good a subject as any.
Annoying Internet memes have a new flavor of fear. A2M's conceptually brilliant Naughty Bear has a brand new trailer, and this week our fine furry friend has shown exactly what happens when Peanut Butter Jelly Time meets a baseball bat. It's short, it's to the point, and it does very little to stop us being pumped for this game.
Even if this game sucks, it'll deserve a play for the idea alone. We need more sociopathic teddy bears in games, and I'm glad A2M is representing. I really hope this game turns out as brilliantly as I imagine it to be.
What's the downloadable content situation for Battlefield: Bad Company 2? Speaking to Worthplaying, senior producer Patrick Bach gave some solid information on the matter.
"We see the game as the first step to a longer experience. We have an in-game store where you get free content or you can buy new content to the game, so it's a very integral part of the game that we will have a long post-launch campaign."
"I think people will be thrilled to see what's in that already," says Bach. "On day one, you will get some really cool stuff." Interesting. Not that I'm against free content at launch, but if this is going to be a hot new trend to prevent used game sales, we need to up the ante in terms of hard drive accessibility.
Why yes, I am still rocking a 20 GB hard drive for my Xbox 360. I can't let them win. I don't exactly know who "they" are, but letting them beat me is the worst thing I could possibly do.
"Destuctiod is way better than Joystiq - because I'm banned from Joystiq after making a couple of Jew jokes.
Seriously, people wonder why I'm a bit of a troll and a Fanboy, I'm a PS3Fanboy dot co..."...
Can't get Mass Effect 2 out of your head? I can't either. I have questions, all of which tickle me, compel me to prod. But they aren't about what happened in the game. Instead, I wonder about its characters, its genre and possible DLC.
With tons and tons of swirling thoughts, I approached EA about doing an interview. I didn't ask many connected questions. That wasn't the point -- I wanted to learn more about what was in my head at that second, those hungry beasties filling my skull.
Wish granted, the game's project director Casey Hudson unwittingly satisfied my desire to just know more in the moment -- to know more about those curious flashes when Shepard talks to Thane, how BioWare defines Mass Effect 2, and the exclusion of a same sex relationship. Spoilers abound.
Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press living the dream since March 16, 2006