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SAO photo

New Sword Art Online announced for PS4, Vita

Hollow Realization coming next year
Oct 04
// Kyle MacGregor
Today at the Dengeki Bunko Festival in Tokyo, Bandai Namco revealed Sword Art Online: Hollow Realization, the latest role-playing game based on Reki Kawahara's popular light novel series. The story takes place within "Sword Art: Origin," a new MMO modeled after the world of Aincrad.
Zelda photo

Zelda: Tri Force Heroes region locks online play

Nope, none of this
Oct 03
// Kyle MacGregor
Cloaked behind a curtain on the flank of Nintendo's overflowing E3 booth this year, the company set up an intimate corner for press to see the likes of Star Fox Zero and Super Mario Maker without having to deal with the swarm...

The paradox of selling The Beginner's Guide

Oct 03 // Darren Nakamura
When the game begins, writer and narrator Davey Wreden talks about a person he used to know named Coda. He builds a history between them: they met at a game jam, Wreden was fascinated by Coda's games, this one particular game was the first Wreden saw though it isn't the first presented to us, and so on. He inserts little details about the relationship, like how they used to argue about whether games need to be playable to be meaningful. Given the mundane setup, there's no reason not to take Wreden at his word. He speaks directly to us, letting us know our role. We are people playing a collection of art games, and he is our guide through it all. Everything fits as a nonfiction work. As we play further, we see the games get darker in tone. Coda crafts inescapable prisons. He has players destroy the machine that produces his ideas. He creates game worlds with obstacles that are impassable without altering the code. Not only that, but the time between each "release" increases. In the beginning, Coda's games have only a few weeks between them. Toward the end, he is spending months. Wreden takes notice, and he worries about his friend. At this point, I was a little worried myself. So Wreden went on to show Coda's games to others, thinking the validation of hearing how good his stuff is might work him out of his funk. This sets in motion the climactic sequence, a game built specifically for Wreden. After some grueling tasks only surmountable through attrition or reprogramming, we come to a hallway filled with messages. They are the first explicit thoughts we get from Coda, after a whole game of supposing from themes and symbolism. And the message is clear: Davey, stop trying to analyze me and stop showing my games off as if they were yours to share. This sequence hit me hard. "Oh god," I thought, "I've been wading through this guy's personal space this whole time without his permission." I felt like I just took part in something terrible. I felt a chill run down my body. I felt awful. Wreden addresses the irony himself, in his increasingly distraught voice over. By releasing The Beginner's Guide, he's doing the exact opposite of what Coda wanted, and he's a terrible person for it, but he just can't get it out of his mind and he needs help finding Coda, to find out what makes him tick. It was here I went back through other details I hadn't previously given much thought. In the original email chain Davey Wreden sent to Destructoid, he made it clear William Pugh, his collaborator on The Stanley Parable, was not involved in this project. At the time I shrugged it off as an unimportant piece of information for my purposes. Looking back on it, it only gave more credence to the whole narrative; Wreden wanted to leave Pugh out of this, making sure everybody knows he alone had done a very bad thing. But then I thought about one thing: the price. Wreden is selling The Beginner's Guide for 10 dollars. He took a collection of somebody else's games, which include a game about not sharing his games, and is selling it for profit. That's just unthinkable. Suddenly, the illusion popped. I had been taken for a ride. Coda is not real. He never was. Herein lies the paradox. As a complete narrative package, The Beginner's Guide had me fooled. I was so emotionally invested in the history and events because it felt so real. I felt genuine regret over my actions affecting a real person in this world. But the entire history surrounding Coda is a fabrication. It has to be. Wreden crafted a fiction so convincing I was sad and angry. I couldn't stop thinking about it. Isn't that worth 10 bucks? For me, there's no question. Of course it is. But the fact it costs anything pulls back the curtain on it. Would the experience be even more powerful if it were free? I think so. I would probably still think Coda is real if it weren't for this detail. The Beginner's Guide is easily worth the price, but it would be worth even more if it cost nothing.
The Beginner's Guide photo
Or, I'm sorry if you're real, Coda
The Beginner's Guide released a couple days ago, and it made me feel stuff. If you are not averse to having feelings, you might want to play it. More importantly, if you have not yet played it, you probably don't want to cont...

Sports photo

Street Racquetball is a real game coming to PSN

Oct 03
// Kyle MacGregor
Street Racquetball, one of the more obscure titles in D3 Publisher's budget-priced Simple series, is coming to PlayStation Network next Tuesday, October 6, as a PSone Classic. Mmm, yes, classic. In Japan, Street Racquetball&n...

Deals photo

Weekend Deals: Skylake gaming laptops plus $44 Fallout 4 (PC)

Still on a 1st gen here...
Oct 03
// Dealzon
This week Dell and HP both refreshed the majority of their laptop lineups with the latest Intel 6th gen Skylake chips. Good timing for PC gamers who choose to do the deed on a laptop. At HP, upgraded configurations of the Env...

Super Meat Boy composer refuses to license the original soundtrack for PS4, Vita release

Oct 03 // Kyle MacGregor
"You may also know that I did not do the soundtrack for The Binding of Isaac: Rebirth," (another game created by Team Meat's Edmund McMillen) Baranowsky adds. "I made a decision a couple years ago to end my working relationship with them for many reasons that don’t really need to be listed here. I apologize for any disappointment this may cause my fans." Contrary to any rumors, Baranowsky maintains his broken relationship with Team Meat doesn't stem from creative differences, saying only "I didn't feel like the license fee and exposure through PSN they offered was enough to make me seriously consider accepting the deal. I decided to decline their offer. I wish them and the new artists the best of luck with the game." To replace the original soundtrack, Team Meat hired several musicians, including Ridiculon (The Binding of Isaac: Rebirth), David “Scattle” Scatliffe (Hotline Miami), and Laura Shigihara (Plants vs. Zombies). "That’s a pretty slick roster of artists," says Refenes. "We were lucky enough that they were all friends of ours and fans of Super Meat Boy. Their passion and love for the game can be heard in the work they put into making the game sound amazing. We’re honored to have them on the team for this version of Super Meat Boy." You can listen to a sample of the new score (Ridiculon's Hell Boss theme) right here. Super Meat Boy debuts on PSN Tuesday, October 6, free of charge to PS Plus subscribers.
Danny B no longer works with Team Meat
Super Meat Boy is finally coming to Sony platforms next week, but the game PlayStation owners will experience is slightly different than the one that launched on Xbox 360 and PC in 2010. Writing on Team Meat's official b...

Ubisoft walked me through The Division, and I'm still unsure about it

Oct 03 // Joe Parlock
We were told we were “Team Cake”, and how Team Cake was totally the most successful team of that day. Cake had beaten every other team reliably up to that point, and so we absolutely had to live up to our delicious name. Of course, on the other side of the demo area I’m sure another rep was telling another team the exact same thing. The rep explained the controls, our abilities, and goals, and made sure to constantly remind us to work as a team and communicate. That’s when it struck me that the demo was just as orchestrated as any E3 trailer and fake voice chat I’d seen before that. It was by far the most scripted, hand-holding demo I played at EGX, and that was a major problem for me. The game itself is a lot of fun when you have two teammates. Imagine the RPG mechanics of Borderlands meeting the tone and tactical gameplay Ghost Recon in a level structure similar to that of Payday 2. Set in a post-apocalyptic New York, our goal was to find some resources and try and evacuate. We could scavenge for new weapons and equipment to boost our stats, much like any other MMO, but on the whole we were ushered by the PR rep into a large open area in the centre of the zone. At the same time, the other teams scattered around the demo area were all trying to do the same thing. We had the choice of letting bygones be bygones, or we could “go rogue” and try and kill them. Of course, being a video game with a gun in it, every single person who played it decided to go rogue. It turned into a weird mix of Payday 2’s extraction and a normal shooter’s King of the Hill mode. I decided to try and go the sneaky route to get the drop on the other teams. The stealth was very well done, and obviously modeled on the newer Splinter Cell games. I darted from cover to cover, and successfully sneaked past another team of players to deploy my auto-turret. During all of this, Laura and Mr. Stranger tried to deal with them head on. Whether they knew what I was doing and wanted to be a distraction or whether they were just caught in a bad situation I have absolutely no idea, but it worked and for the time being we had the advantage over everyone else. This is the sort of strategy worked well in an environment where we were constantly told to work together, but how that’ll work out at home post-release is a different matter entirely. As the demo ended, I was acutely aware of not knowing anything new about the game compared to before I tried it. I can’t tell you if The Division is going to be good or not. What I played was well made, and I did enjoy it, but it was also so orchestrated, and the pressure of having someone from Ubisoft talking to me through my headset really made it difficult to play the game in a way I would at home. My idea of seeing how it works in normal peoples’ hands couldn’t possibly have happened in this environment. It felt like the Stepford Game Demo: I played a fairly long demo, against other human beings, with people I know weren’t paid by Ubisoft to act enthusiastic, and I still have no idea how it’ll hold up come release day when there are countless lone wolves and simply awful teammates added to the mix. I don't know how the MMO aspects will work, all I know is it was fun to shoot someone in the face... which is only apparently a small part of the game. It felt like being dragged into an ad rather than playing a game, and, unfortunately, I’m just as cynical about The Division now as I was when it was revealed. We’ll just have to wait and see whether my suspicions about it are true when The Division launches on March 8, 2016.
The Division photo
Go Team Cake!
The demo for Ubisoft’s Tom Clancy’s The Division was one of the weirdest experiences I had at EGX. Ever since it was announced, I have been cynical that what we've seen of the game so far has been very controlled ...

DestrUKtoid photo

DestrUKtoid Episode 21 - Clean Now

Time for some tax laws
Oct 03
// Laura Kate Dale
The UK, it exists and Destructoid now has writers there. Great British Pounds. Eastenders. Steptoe and Son. The Destructoid UK Podcast (DestrUKtoid). This week UK Editor Laura Dale is joined by Joe Parlock and Vikki Blake to talk about Call of Duty terrorist attacks, UK tax law, and Laura and Joe's new Game of the Year front runner. Have a listen on iTunes or direct download.
TERA photo

TERA now has weaponised undies to kill with your crotch

Super-duper underwear is now a thing
Oct 03
// Joe Parlock
I don’t know what the developer of TERA is doing… but I like its style. Here’s a trailer featuring hot men (and a raccoon thing) in tiny Speedos dancing to kill enemies. Watch as their bulges ripple and wa...
Deals photo

Fallout 4 Xbox One bundle and Steam pre-order deals round-up

Waitin' on PS4 deals...
Oct 02
// Dealzon
You probably spotted the news earlier today that Microsoft's last holiday bundle for the Xbox One will be Fallout 4 - and thus far it appears to be the most exciting bundle of them all (sorry Lara). At our count, we're seeing...
Zelda: CRY Force Heroes photo
Zelda: CRY Force Heroes

Tri Force Heroes' new tell-all trailer brings the puns and tears

Crying princesses, typical Nintendo
Oct 02
// Jed Whitaker
I really wish I hadn't seen this new tell-all trailer for The Legend of Zelda: Tri Force Heroes because now I'm both incredibly pumped and disappointed. I'm pumped because I didn't realize the game has online matchmakin...
Faster Than Light OST photo
Faster Than Light OST

The fantastic FTL soundtrack is on vinyl

Shipping next year
Oct 02
// Jordan Devore
My favorite modern game soundtrack belongs to Dustforce, but Ben Prunty's celebrated music for FTL: Faster Than Light isn't far behind. Time and time again, these albums have helped calm me down when there were just too many ...
Splatoon photo

It's cars vs. planes in the upcoming Splatfest

For some reason
Oct 02
// Jordan Devore
Splatoon has covered some thoughtful topics with its Splatfest events: cats vs. dogs, sleeping vs. eating, art vs. science. Next Friday, October 9 at 9:00pm Pacific in North America, players will compete against each other to...
Kingkiller Chronicles photo
Kingkiller Chronicles

There's a Kingkiller Chronicle game in the works

The Game of the Wind
Oct 02
// Darren Nakamura
Behind George R. R. Martin's A Song of Ice and Fire, Patrick Rothfuss's The Kingkiller Chronicle is probably the most well-regarded current fantasy book series. The former has had plenty of games based on it at this point, in...
Noon VR photo
Noon VR

Noon VR is a neat home experience, but the tech is very limited

Far from true VR
Oct 02
// Chris Carter
As most of you know, I'm not completely sold on VR yet. I mean, I actually really like the tech, it's very cool, but I'm literally not sold on it. I've had a full-time job basically since I was 15, so I could genera...
Rock Band 4 photo
Rock Band 4

Re-downloading your Rock Band DLC is a giant pain in the ass on Xbox One

Hope you like spreadsheets
Oct 02
// Brett Makedonski
In preparation for Rock Band 4's release next week, I figured it's about time to start downloading the songs I bought on Xbox 360 for use on my Xbox One. There's no doubt in my mind that if I have friends over to play and all...
Rocket League science photo
Rocket League science

The cars in Rocket League handle differently

See how they compare
Oct 02
// Jordan Devore
I've seen ridiculous feats in Rocket League that I'll never be able to compete against, but every little tip helps. YouTube user Reelly Plays has begun testing some aspects of the game that you might not have picked up on -- ...
Rock Band 4 photo
Rock Band 4

Rock Band 4 releases next week, last chance to stock up on cheap DLC

It doubles in price on October 6
Oct 02
// Brett Makedonski
It may seem counter-intuitive, but this is a rare example of a time when you might want to purchase downloadable content before a game comes out. I know, I know -- we usually rally against that hard, but bear with us just thi...
Conker photo

Before Conker's Bad Fur Day, there was Twelve Tales

Rare reminisces about the N64 days
Oct 02
// Jordan Devore
Rare has shared another behind-the-scenes video about Conker and this one sure brings me back. Conker's Quest, as it was originally called before undergoing a name change to Twelve Tales: Conker 64, debuted at E3 in 1997. It ...
Friday Night Fights photo
Friday Night Fights

Friday Night Fights - Quick and dirty threesomes

Game with the Dtoid Community!
Oct 02
// Mike Martin
Just like Angela likes it. In a rush, busy day, no time for words. I know it's disappointing to all three of you who care about the crap that comes out of my mouth. Instead of my silly rants, just stare at that header and thi...
Odin Sphere photo
Odin Sphere

Can I just...have Odin Sphere: Leifthrasir now?

Check out the Gwendolyn character vid
Oct 02
// Chris Carter
I had the chance to check out Odin Sphere: Leifthrasir at TGS recently, and man was it fantastic. The art style absolutely holds up, and the framerate issues of the original (one of the only real problems) were complete...
Havok photo

Intel is selling Havok to Microsoft

Floppy bodies
Oct 02
// Jordan Devore
Microsoft is purchasing physics engine maker Havok from Intel for an undisclosed sum. The company confirmed with IGN that the technology will continue to be licensed to "the broad AAA games industry," including companies maki...
Divas photo

Four of the best Divas won't be in WWE 2K16, and the reason why isn't very good

Without the Four Horsewomen
Oct 02
// Brett Makedonski
WWE is in the middle of something of a #DivasRevolution right now. The movement's aim is to give women wrestlers more of the spotlight to showcase their abilities. It's working to varying degrees -- usually fluctuating based ...
Monster Hunter 4 photo
Monster Hunter 4

Holy hell, Monster Hunter 4 is still getting free DLC

It ends next month though
Oct 02
// Chris Carter
Monster Hunter 4 launched all the way back in February in the US, and it's steadily been getting a ton of free DLC every month, ranging from missions to weapons, to sets of gear. It's pretty damn awesome, and not a typi...
Burnout photo

Ex-Criterion folks have plans for a Burnout spiritual successor

'Speed. Traffic. And crashing.'
Oct 02
// Jordan Devore
Our beloved Burnout was in the news earlier this week and here it is again. Criterion stated that it's not working on an HD collection for the series because it's too busy with "newer, even better things." Now, Three Fields E...
Heroes of the Storm photo
Heroes of the Storm

Blizzard is bringing a few big changes to Heroes of the Storm soon

Death timers and snowball prevention
Oct 02
// Chris Carter
Heroes of the Storm is about to get the Medic and Artanis heroes, but there's a few big changes on the way for the core game. The first adjustment is death timers. Blizzard feels like they were way too low early on in a ...
The Witcher 3 photo
The Witcher 3

Check out the main theme for The Witcher 3's Hearts of Stone DLC

Oct 02
// Chris Carter
The Witcher 3's Heart of Stone DLC is coming on October 13, and will have 10 hours of content in tow. But before it drops, you can listen to the main theme above from composer Marcin Przybyłowicz. Wild Hu...
Xbox One photo
Xbox One

Microsoft ends its week o' Xbox One holiday bundles with a bombshell

Fallout 4
Oct 02
// Brett Makedonski
Microsoft's wrapping up its week of Xbox One holiday bundle announcements with a bang, not a whimper. Fallout 4 is the last package, and it's probably the one that most fans clamored for. Well played, Microsoft. The Fall...
Pokemon Rumble World photo
Pokemon Rumble World

Pokemon Rumble World is ditching its F2P scheme with retail release

In Japan
Oct 02
// Chris Carter
Well this is kind of cool. While I thought Pokémon Rumble World was rather fair with its free-to-play scheme, it will be getting a full retail release in Japan on November 19. It'll run you 3,700 yen (roughly $30 ...
Yomawari photo

Man, I really hope Yomawari gets localized

Creepy cute PS Vita game
Oct 02
// Chris Carter
Every time I see Yomawari (Night Watch), it's looking better and better. The game is an isometric horror title, and is backed by a wonderful soundtrack and an adorable story involving a young girl who is looking for her dog and sister in Japan. The atmosphere looks incredible, and the Vita could use more original games like this. Hopefully NIS will bring it over eventually.

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