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Review: Pokemon Super Mystery Dungeon

Nov 27 // Ben Davis
Pokémon Super Mystery Dungeon (3DS)Developer: Spike ChunsoftPublisher: NintendoMSRP: $39.99Released: November 20, 2015 To start things off in Pokémon Super Mystery Dungeon, the player will take a short personality test. The test determines which of the 20 starter Pokémon they will become; it also chooses their partner. However, the results can be overruled if the player is unhappy with their chosen 'mon. The game picked Mudkip for me, with Torchic as my parter, so I just went with it. The story of Pokémon Super Mystery Dungeon revolves around a human who has been turned into a Pokémon and has lost their memory. The Pokéhuman wakes up in confusion to find that they're being attacked by a group of Beheeyem, but they're quickly led to safety by a kind Nuzleaf with a southern accent who shows them the ropes and brings them into town. Once in town, the player will make some new friends, meet up with their destined partner, and begin going on expeditions into mystery dungeons. From here, the main storyline will begin to reveal itself in bits and pieces. There are whispers of Pokémon around the world mysteriously being turned to stone, the Beheeyem are still following the player, and their memory of being a human refuses to return to them. Eventually, everything will start to fall into place and a grand adventure of world-ending proportions will unfold. But before all of that happens, there are dungeons to explore. These make up the core gameplay, of course. Mystery dungeons are made up of randomly generated grid-based floors filled with enemy Pokémon, items, and traps. Enemies only move when the player moves, so sometimes it's best to take things one step at a time so as to avoid suddenly becoming overwhelmed with foes. [embed]322769:61271:0[/embed] To attack, just hold down the left bumper to open up a menu of four possible moves, then select an action. It's also possible to combo moves with other team members by tapping the right bumper, which activates an "Alliance" to hit an enemy with multiple moves at once. Strategy is key to winning battles. Sometimes the best course of action is to waste a turn so that the enemy might move closer, opening up the possibility to land the first strike. Or, maybe it would be safer to switch positions with another teammate so they can take a blow and allow others to heal. Perhaps a liberal use of items will get the player out of a jam. A lot of planning and foresight is necessary in order to survive most confrontations, so simply spamming attacks is not going to cut it for the most part. Moving around dungeons will slowly heal injured Pokémon, but it will also decrease a hunger gauge as well, and if hunger reaches zero then the Pokémon's health will slowly begin to deplete. On top of that, there are status effects to worry about, such as poison or burns, which will stop Pokémon from regenerating health and will hurt them. Other effects, like confusion, can mess with a Pokémon's movement or ability to act. This can prove to be very annoying and potentially dangerous, so it's always a good idea to have the proper items available. Actually, a big part of mystery dungeon navigation involves managing items effectively. Only a certain amount can be held at once, but items will be scattered about all over the place and will quickly fill up the bag. It's a good idea to figure out which are the most important and plan accordingly. Some of the more important ones are oran berries and reviver seeds which are necessary for healing, elixirs which replenish the PP of moves, apples which stave off hunger, and wands and orbs that keep enemies at bay or help with dungeon navigation. There are also "Looplets" which act as the sole source of accessory. These can be upgraded with "Emeras" or gems which provide a wide array of different effects to help with combat and navigation (some may even cause a Mega Evolution!), but the Emeras will disappear upon exiting a dungeon. If the player fails a dungeon, they will lose all the items and money currently being held, unless they opt to wait for a rescue mission. These can be arranged on Pelipper Island, where the player can request help from other players via passwords, QR codes, local wireless, or IR connection. Alternatively, the player can simply return to their old save in order to retain items and money, but of course progress might be lost. Helper Pokémon can also be sent out from Pelipper Island for streetpass purposes, although I haven't encountered any yet. While story dungeons will force the player to use specific teams of Pokémon, normal dungeons will allow the player to choose any three Pokémon they wish to use. More Pokémon can be recruited by completing expeditions or simply chatting with folks around town, so the pool of possible allies will continue to grow larger and larger. All 720 Pokémon are available to be recruited, including legendaries, gender variations, all forms of Unown, and more. Using Pokémon in dungeons will allow them to level up and and learn new moves. I don't believe they can evolve, but since their evolutions can also be recruited, it doesn't really matter too much. Normal expeditions are where Pokémon Super Mystery Dungeon really shines, but unfortunately they are few and far between until the main story has been completed. Free play finally opens up in the epilogue, but players are looking at about 20+ hours of gameplay and cutscenes before that happens. Aside from that, my only real complaints are the lack of skippable cutscenes and the fact that some story missions don't provide much opportunity for preparation. Even though it often allows the player to choose the items they want to take along and check out the shops beforehand, I still occasionally found myself woefully unprepared for story missions and ended up getting stuck with lousy equipment. The game also tends to save before long cutscenes right before boss fights, so I was forced to rewatch the same scenes over and over again whenever I died. The one before the final boss was particularly frustrating; it was so long! I'd have to say my favorite part of Super Mystery Dungeon is the way the Pokémon are portrayed. In most games and in the anime, the Pokémon simply say their own names and their personalities, if they have one at all, can only be implied. The main cast of characters in Super Mystery Dungeon consists of a good mix of Pokémon from each generation, and they're all given their own voice, each with different quirks, opinions, personalities, and sometimes even accents. It's really fun to learn about these guys in a new light. Some that I liked before I ended up hating this time around (like Pancham and Shelmet, those jerks!), while others that I may have ignored in previous games quickly became some of my favorites (like Espurr!). The cutscenes may have been long and the story may have been a little over-the-top, but I'd say it was worth it in the end just to get to know some of the Pokémon a bit better. Having never played any of the previous entries in the Pokémon Mystery Dungeon series, I can't really compare it to the earlier games. However, for my first foray into Pokémon roguelikes, I had a great time! The difficulty seemed to ramp up considerably in some places, but between items, Emeras, and the random elements, I was generally able to figure out a strategy that worked well enough for me to just barely make it through. But if that doesn't work for some players, there are always the rescue missions to fall back on in case of an emergency. If you're like me and you haven't tried a Mystery Dungeon game yet, this one comes highly recommended. I'm fairly confident fans of the series will not be disappointed either. On its own, Pokémon Super Mystery Dungeon is a quirky, light-hearted spin-off with well-developed dungeon crawling gameplay that provides a satisfying level of difficulty and gives the player plenty of room to develop their own strategies, all the while offering tons of customization options with a huge roster of potential allies and moves. It's a solid entry in the Pokémon franchise. [This review is based on a retail build of the game purchased by the reviewer.]
Super Mystery Dungeon photo
Like Magic(karp)
The Pokémon Mystery Dungeon spin-off series transports the colorful cast of pocket monsters from the role-playing games into the challenging world of a roguelike dungeon crawler. Super Mystery Dungeon retains the charm...

PC Port Report: Assassin's Creed Syndicate

Nov 27 // Joe Parlock
Rig: AMD FX-8320 3.50GHz Eight-Core processor, 12GB of RAM, AMD HD 7970, Windows 10 64-Bit. Framerate measured with Raptr. Game played at the “High” graphics preset. First things first, as a technical product Assassin’s Creed Syndicate is definitely one of the best of the series on PC. The graphics options are incredibly descriptive, so those who may not quite understand which ambient occlusion or anti-aliasing settings would be best for them aren’t left in the dark. I particularly like the little bar in the top-right corner that shows just how much of your video memory is being used, letting you tweak the game to be as high quality as your card will allow. The game supports 4K resolutions for people with absolutely monster rigs and big enough screens to run them on, as well as widescreen resolutions (up to 2560x1080) and borderless windowed mode for easy swapping between applications. However, there are also some important options missing, such as the ability to change the FOV. This is a third person game though, so it probably isn’t as big of a problem for the majority of people as it would be in a first person ganme. Some people do still suffer from motion sickness when playing third person games though, so the option to change it could have been beneficial. Also worth noting is that Syndicate features full and complete key remapping, adjustable mouse acceleration, and full controller support for Xbox 360, Xbox One and PS4 controllers. Disappointingly, the menus suggest there is a way to remap controller inputs, but this doesn't actually appear to be possible. After spending so long playing Assassin’s Creed on PC, trying to play it with an Xbox 360 controller felt unnatural to me. The ability to tweak which button does what thing would’ve been nice. As I mentioned, Assassin’s Creed has never been known for its stellar PC ports. Assassin’s Creed III and Unity in particular suffered from poor optimisation, and I struggled to hit even a steady 30FPS on them with the rig described above. I’m not a framerate perfectionist who demands 60+ FPS in all things (even though I also understand people wanting to get what they’ve paid for out of their expensive hardware), but even then being able to get solidly 40+ FPS in Syndicate on the high preset felt like a breath of fresh air. Even in the most expansive or detailed areas I noticed very little drop in my framerate and considering how big the game is, that is a massive achievement. [embed]322674:61263:0[/embed] The only times there was a notable drop was on initially loading into the game (which is somewhat expected), and unfortunately during the carriage portions. Syndicate reintroduces drivable vehicles to the series, but whenever I picked up the pace or caused some carnage, the game would drop to around 20-25 FPS. This may be due to moving quicker through the world than it could load, but it was a bit of a disappointment none the less. Overall, I would have to say I’ve had a better time with Assassin’s Creed Syndicate’s port than with Unity or AC3, and it’s even arguably running better than the better games in the series like Rogue or Black Flag. When I played the demo at EGX, I came away feeling incredibly disappointed. At the time, it was just as buggy as Unity, without building on any of the mechanics introduced. It felt like one big rehash, and it left me worried for the future of the series. Now that I’ve been let loose on the final version, I can safely say that I was totally wrong. Syndicate is right up there as being one of my favourites in the entire series. It has its problems, but I can confidently place it alongside Black Flag and Assassin’s Creed 2 as being one of the series high points. Victorian London is recreated beautifully. The detailed streets, the steam trains barging down the tracks, the Thames chock-full of boats…the entire game feels like you’ve stepped into a Charles Dickens novel. One that involves lots of stabbing and the threat of naked hologram aliens, but a Charles Dickens novel none the less. Weirdly, I’d argue Syndicate borrows and improves on a lot from Watch_Dogs too with just how many moving parts the city has. Carriages, trains and boats make London feels a lot more dynamic than previous cities in the series, and at times can allow for some really cool getaways. A big problem I had with combat in Unity was how effective ranged weapons were against you. Almost every enemy carried a gun, and there was no way to counter against them, meaning armed enemies at range had a massive, massive advantage and frequently proved fatal. This problem was elegantly solved in Syndicate, where now you can simply dodge shots at any time. You don’t even need a human shield anymore. To balance it, melee combat is a lot trickier now. Gone are the days of simply countering everything and killing everyone all in one combo. Now you have to be smart, do damage when you can, and often running away to get an advantage later on is the better solution. It really helps encourage stealthier play, while also not being an instant death sentence should you decide to be a bit noisy. Speaking of stealth, Syndicate takes a lot of emphases away from the series’ cornerstone of “social stealth”. Instead, you now have a stealth button that will cause Jacob and Evie to crouch down and pull their hoods up. A lot of the creeping is based more around hiding behind walls and staying out of sight, rather than hiding in plain view as has always been the core of the series up to now.  Blending into crowds just doesn’t feel all that important anymore, and at times I actually found it almost impossible to do. For example, bumping into other people can cause crowds to break up just enough to leave you exposed, but when you want to close the gap on an enemy using the crowd as cover you’ll be bumping into people a whole lot more. I’m still not sure whether this change is good or not, as when you’re placed into environments designed for it the new stealth system feels involving and effective, but it does make the game feel a bit less Assassin’s Creed to me as well. The changes to player movement in Syndicate can be a bit of a mixed bag. I love the new line launcher that lets you quickly scale buildings, across entire streets, and opens up lots of new tactical possibilities in dealing with enemies. Being able to jump in, cause some damage, and then zip away again really made me rethink how to handle enemy encounters, as now the strategies I’d learned from the earlier games simply wasn’t the best way of dealing with things. On the other hand, the parkour system does frequently suffer from weird pathfinding issues.Syndicate adopts Unity’s system of having one button to move up and another to move down, but moving down often resulted in me getting caught up on bits of scenery and winding up heading in a totally different direction than what I was intending. While it’s certainly nowhere near the broken state of Unity, Syndicate does still suffer from some bugs. Aside from the pathfinding issue I’ve already mentioned, I’ve notice plenty of people teleporting around in crowded areas, random deaths when pinned against stationary trains, and enemies running around in tiny circles. It’s by no means a bug-free game, but they’re minor hitches in a massive game, so I personally could look past them. Assassin’s Creed Syndicate does have problems, but that doesn’t stop it from being the most enjoyable, interesting and different entry since Black Flag. The setting is great, and the changes to combat, movement and stealth mean you can’t play it the same way as every other game in the series. It’s a bit buggy, and there are some minor performance issues, but please don’t let that stop you from picking up Syndicate. For both ardent fans and those who are a bit tired of the formula, chances are Syndicate is what you were hoping for. [This PC Port Report is based on a retail build of the game provided by the publisher.]
Assassin's Creed Syndicat photo
Let's 'ave a butcher's at the PC version
Assassin’s Creed has had a rough time on PC. Not only did the very first game control poorly, but later both the third game and the infamous Unity both had a glut of technical issues, bugs, and suffered with very p...

Dragon's Dogma Dark Arise photo
Dragon's Dogma Dark Arise

Capcom shares some tips for Dragon's Dogma Dark Arisen for PC

Coming in January
Nov 27
// Chris Carter
Dragon's Dogma was an unconventional RPG that in many ways, was stuck in the past, but I really dug what it was trying to do. Every so often I'll jump back into it, and it was even more enticing once the Dark Arisen content ...
DestrUKtoid photo

DestrUKtoid Episode 28 - Billy Mitchell's Exploding Penis

It's totally a parody
Nov 27
// Laura Kate Dale
The UK, it exists and Destructoid now has writers there. Great British Pounds. Eastenders. Steptoe and Son. The Destructoid UK Podcast (DestrUKtoid). This week UK Editor Laura Dale is joined by Joe Parlock to talk about terrible kids jokes, good Ubisoft PC ports and the small penis defense. Have a listen on iTunes or direct download.
Black Friday photo
Black Friday

Black Friday PSN Deals in the UK

PS4! PS3! PS Vita!
Nov 27
// Vikki Blake
Here it is - the definitive list of the very best deals and discounts on the PSN store today. These offers have been taken from the official EU PlayStation Store website and feature digital deals, but other offers are also av...
Black Friday photo
Black Friday

Black Friday Xbox Deals in the UK

Let's save some MONNAY
Nov 27
// Vikki Blake
Here it is - the definitive list of the very best deals and discounts on the UK Xbox store today. These offers have been taken from the official Xbox website and feature deals on the Microsoft Store, GAME, and Argos, but othe...
Dengeki Bunko photo
Dengeki Bunko

The new Dengeki Bunko: Fighting Climax Ignition trailer shows the whole cast

I've only heard of about three of them
Nov 27
// Joe Parlock
When it’s not being an absurdly long name that’s a pain in the arse to type, Dengeki Bunko: Fighting Climax Ignition is the updated version of Sony and Dengeki Bunko’s crossover fighting game. It released i...
PS4 streaming photo
PS4 streaming

Official PC and Mac streaming is coming to the PS4

Sorry, third-party programs
Nov 27
// Joe Parlock
Have you ever gazed longingly at the Xbox One's ability to stream games to a PC? Have you ever wished your PS4 could do the same thing, wished to be taken into the sweet embrace of inFamous: Second Son or Metal Gear Solid V s...
Deals photo

Green Man Gaming squeezes into sale madness with Thursday deals

Aka Black Friday / Cyber Monday sale
Nov 26
// Dealzon
PC gamers aren't left out in the cold this Black Friday, what with the Steam Autumn sale and a myriad of other ongoing sales. Green Man Gaming is squeezing into the "me too" pie with a fresh batch of deals during its wee...

Review: Dynasty Warriors 8 Empires

Nov 26 // Laura Kate Dale
Dynasty Warriors 8 Empires (PC, PS3, PS4, Xbox One, Vita [Reviewed])Developer: Omega ForcePublisher: Tecmo KoeiReleased: November 24, 2015 (Vita)MSRP: $39.99  Much like past Empires releases, 8's release throws in a handful of new things for you to mess around with. You can get married and have kids, and make decisions about being a freelancer or a servant, but ultimately everything you do is in service of unifying China, usually by force. Right off the bat, you'll create your own hero to fight as, rather than the main entries' focus on fighting as a variety of different warriors. Pick their design, armor, and moveset from Dynasty Warriors 8 and set them off onto an adventure which will involve sticking with them long term, until they carve their own destiny out for themselves. [embed]322746:61270:0[/embed] A big part of the strategy involved in Empires comes down to deciding how to best spend your time. There is a menu-based system in place which gives you a series of options, with each available action taking one month to complete. After a certain number of months, you'll attend or host a war council meeting where your long-term objectives are set. The challenge here is working out how to balance your time. Initially, I sided with a much larger faction and piggybacked on their success. Every time a new objective was set, I had to decide how much of my time to dedicate to furthering the goals of my faction, and how much of the time to put toward working on my own personal goals. Every month I could avoid working on faction goals allowed me to grow slightly closer to independence. There was also the balancing act of working out how long to spend with that faction before going solo. The longer I stayed with them, the more resources I had at my disposal for personal growth, but the larger my faction grew as a potential threat. Knowing one day I would split off, I didn't want to put too much of my effort into beefing up a future enemy. Once you eventually break out solo, you have a lot more say over how to focus strategically. You can go fully diplomatic, violent, or a mixture of the two, but violence overall feels the most fulfilling route. You have to try and keep a mental handle on how thin it's safe to spread your forces, how fast it's safe to expand, how long you can stay put fortifying yourself, and how fast your enemies are expanding their influence. There were a number of things I constantly had to be aware of, but it never felt overwhelming or unfair. Combat is pretty much unchanged from Dynasty Warriors 8, which in my opinion is a good thing. The dual weapon switching, combos, and special attacks remain unchanged, with the main differences being tactical elements of how you engage in fights on the battlefield. Empires features a far more detailed map, with a higher focus on overall strategy when overtaking bases. You'll find a series of strategic bases, which need to be overtaken one after another to work toward the capture of the main base. The more detailed map allows for more strategy, but it also caused me some stress while trying to make progress across the map. Feeling like I had to always be aware of enemy movements and counters to my advance meant that where I would have powered forward in a main Dynasty Warriors game, here I often stopped and backtracked to keep the odd one or two people from slipping through my net. Ultimately, I came away from Dynasty Warriors 8 Empires extremely satisfied. The tactical elements outside of battle were well balanced as to be challenging while fair, and the combat carries over the best elements from the main game. It's a bit of a specific niche it's catering to -- fans of Dynasty Warriors combat and long-term strategy elements -- but if those two things are your jam, then Empires should have you hooked. [This review is based on a retail build of the game provided by the publisher.]
Dynasty Warriors photo
Plan to have an awesome time
Back in 2013 when Jim Sterling reviewed Dynasty Warriors 8 and called it a "return to form" for the series, I largely agreed with his review. From its large roster to complex combat system, it featured some of the best fighti...

Gimme dat turkey photo
Gimme dat turkey

Thanksgiving's half over, here's all of Amazon's video game deals now

You eat yet?
Nov 26
// Brett Makedonski
Maybe my memory fails to serve year to year, but Black Friday seems trickier this year than usual. In an effort to remain constantly relevant, retailers have stretched out their deals over a long period of time rather than sa...
CronusMAX Plus photo
CronusMAX Plus

The CronusMAX Plus V3 allows interchangeable PS4, Xbox One, and Wii U controllers

I put it to the test
Nov 26
// Chris Carter
For weeks now, readers have been asking about the CronusMAX Plus. With its grand claims of using "almost any controller on any console," a lot of people wanted to know if it worked, especially given the pricey $50 price tag for what essentially amounted to a fancy dongle. After some initial issues, it ended up taking me by surprise at how well it worked.
Dragon Quest X photo
Dragon Quest X

Dragon Quest X is getting a Wii, Wii U, and 3DS bundle in Japan

Nov 26
// Chris Carter
Another year, another lack of Dragon Quest X in the west. Square Enix has added insult to injury recently too, as it just announced a new Japanese bundle that includes the Wii, Wii U, and 3DS versions of the game. So if...
Chrono Trigger photo
Chrono Trigger

Chrono Trigger's Millennial Fair goes Unreal 4

We have to get a remake sometime, right
Nov 26
// Chris Carter
There's been a lot of Chrono Trigger talk recently, much to my delight. Between the recent Did You Know Gaming video and the Chrono-like Ikenie to Yuki no Setsuna, things have been pretty lively lately. YouTuber pr...
Nintendo Download photo
Nintendo Download

Nintendo Download: Cyber Deals

Also, Konami Krazy Racers
Nov 26
// Chris Carter
Well, this is an awkward digital Thanksgiving dinner. Nintendo sent over the main courses for the available 3DS and Wii U eShop downloads today, and they're rather paltry. Wii U will see Konami Krazy Racers and Cutie Pet...
Hyrule Warriors Legends photo
Hyrule Warriors Legends

Watch Skull Kid do his thing in Hyrule Warriors Legends

Nov 26
// Chris Carter
One of my most anticipated new features of Hyrule Warriors Legends, an expansion of sorts for the original Warriors, is Skull Kid. The new attacks shown in the video look amazing, and include moon abilities, as well as a fig...
Pokemon Picross photo
Pokemon Picross

Pokemon Picross will launch on December 3

In the west
Nov 26
// Chris Carter
Pokemon Picross was kind of announced out of nowhere on a recent Nintendo Direct, and it didn't have a set date outside of "December." Thanks to a recent site listing though, we now know that it will hit on December 3 on 3DS ...
Angry Video Game Nerd photo
Angry Video Game Nerd

Two years after its PC launch, Angry Video Game Nerd Adventures Wii U is coming to Europe

December 10
Nov 26
// Chris Carter
Angry Video Game Nerd Adventures was a pleasant surprise for me, but unfortunately, Europe still hasn't gotten the Wii U edition of the game. It looks like it will finally hit on December 10, according to a listing at Ni...
Attack on Titan photo
Attack on Titan

Attack on Titan will be released in February in Japan

On PS3, PS4, and Vita
Nov 26
// Chris Carter
By way of a new trailer from Koei Tecmo, we now know that Attack on Titan will launch in Japan in February of 2016. It'll be released for the PS3, PS4, and Vita platforms, but what's particularly notable is that this is...
Destiny photo

Destiny's raid challenges are coming in early December

But will they be fun?
Nov 26
// Chris Carter
After weeks of waiting, there's finally some info on Destiny's raid challenges. Apparently in early December, they will be available for normal and hard mode, and will buff a different boss every week with a new strategy to d...
Modern Mario photo
Modern Mario

Don't go to a Walmart tomorrow: get the Modern Mario amiibo online now

It's up
Nov 26
// Chris Carter
Recently, Walmart tried to tempt folks into walking into a store and picking up one of "at least" 21 Modern Mario amiibo, but don't do that -- instead, just pick one up casually online. Why are these such a big deal? Well, th...
Deals photo

$289 PlayStation 4 Uncharted Black Friday deal now live (Updated)

Seriously it's not Black Friday yet
Nov 26
// Dealzon
Update: All sold out at the $289 price tag. If you don't mind paying $10 more, one retailer with PS4 in stock at this price is GameStop. If you've been eyeing the Black Friday priced $299 PlayStation 4 Uncharted: The Nathan D...
SCE UK photo

Update: Sony Computer Entertainment UK's boss Fergal Gara hired at Amazon

Warwick Light will be replacing him
Nov 26
// Joe Parlock
[Update: Gara has now been appointed as "Director of PC" at Amazon, according to MCV] Sony Computer Entertainment UK’s boss Fergal Gara has stepped down from the position, so he can “pursue a new professional vent...
Amazon photo

Here are Amazon's Black Friday game deals

Looking for a bargain?
Nov 26
// Vikki Blake
Amazon has detailed what games will be discounted during its upcoming Black Friday promotion. While prices have yet to be disclosed, what we do have is a list of the games that will be on offer over the course of today, tomor...
Rocket League photo
Rocket League

Play ice hockey in Rocket League

Here comes a Snow Day!
Nov 26
// Vikki Blake
Psyonix has confirmed that from December 14, you'll be able to jump into the Winter Games event, Snow Day, in Rocket League. The ice hockey-inspired playlist (well, it's a puck instead of a ball) replaces the Mutator Mashup a...
Killing Floor 2 photo
Killing Floor 2

The Patriarch returns in the newest update for Killing Floor 2

Guess who's back, back again...
Nov 26
// Joe Parlock
The final boss of Killing Floor was an utter nightmare. Called The Patriarch, he was a giant mutant armed with a minigun and a rocket launcher, and if that weren't enough, he could also turn invisible, run away and heal himse...
Fallout photo

Fallout: The Story is recreating Fallout 1 in New Vegas

"You're a hero... and you have to leave"
Nov 26
// Joe Parlock
There are plenty of people who’ve been introduced to the Fallout series thanks to the recently released Fallout 4. That means there are also plenty of people who might like to go back and play the older games to see ho...
Deals photo

Xbox One Black Friday deal is $299 + $60 gift code + free game at Microsoft Store

Probably the best Xbox One deal?
Nov 25
// Dealzon
Update: More bundles selling out! The ones striked-out below are no longer in stock. No word if they'll return for Cyber Monday next week. If you want an Xbox One, you better be ready at the stroke of midnight Thursday (yep, ...
Deals photo

$249 Black Friday Wii U with Smash & Splatoon available at midnight

Walmart strikes first blood
Nov 25
// Dealzon
Update: Deal is now live but Walmart servers are being hammered. FYI, Target's similar deal is available in store only. For those unaware, Walmart will be selling the popular Black Friday Wii U Deluxe bundles with Super Smash...
Fez photo

Oh my gosh, this Fez vinyl!

The game has a new limited edition, too
Nov 25
// Jordan Devore
I was checked out for the day when I saw this vinyl set for Fez, or so I thought. It's so dang good! Disasterpeace is one of my favorite musicians working in games right now, and the Fez soundtrack is among his best work, eas...

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