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XCOM 2 photo
XCOM 2

XCOM 2 will be compatible with the Steam Controller at launch


I still need to get one of these
Feb 04
// Zack Furniss
While playing a review copy of a game that may or may not rhyme with Frying Dwight, a pop-up appeared to announce that Firaxis and Valve are implementing Steam Controller support for XCOM 2. If you have one of them fancy dooh...
Bayonetta Impressions photo
Bayonetta Impressions

Bayonetta is a showstopper in Super Smash Bros.


Stupid sexy Bayonetta
Feb 04
// Patrick Hancock
Here's the step-by-step experience I have had with Bayonetta's character in Super Smash Bros. First, take her into the training room and understand how her moves work. Then, play some matches against the CPU. Feel confident, then go online. Immediately get hit by an opponent's Bayonetta with a gigantic combo. Welp.
Tribute Games photo
Tribute Games

Ninja Senki DX looks mega good, man


Releasing February 23
Feb 04
// Jordan Devore
Tribute Games is bringing Ninja Senki DX to PC, PS4, and PS Vita on February 23. This is an expanded version of a rather good freeware action game from 2010, which, from our prior coverage, it sounds like a number of us have ...
Yuck photo
Yuck

If this is really the new Doom box art, it sucks


Who cares about the hero?
Feb 04
// Jed Whitaker
Conan O'Brien will be playing the latest iteration of Doom on his show's Clueless Gamer segment tonight with some players of the sports ball who are in the big game. In a tweet promoting the show, the box art below was shown, though it hasn't been confirmed as the final retail version just yet.
Nintendo sleep monitor  photo
Nintendo sleep monitor

Nintendo nixes plans to watch you sleep


Still into 'Quality of Life' field
Feb 04
// Steven Hansen
Nintendo no longer wants to watch you sleep and -- wait, did he write "nixes" in reference to shelved new Nintendo hardware ideas while the new Nintendo console is being referred to as the "NX"? What a clever writer, that fel...
The Witcher photo
The Witcher

Please sign this petition for Destructoid to send me to Witcher School


This needs to happen
Feb 04
// Zack Furniss
There's a real-life LARP Witcher School where you can learn how to fight with swords and bows, make potions, and combat humans dressed in monster suits. It's held at Castle Moszna in Poland, and this March 17-20, they'll be a...
Tsuro iOS photo
Tsuro iOS

Casual dragon board game Tsuro out on iOS now


I'm tsure of it
Feb 04
// Darren Nakamura
Tsuro is the type of game that hits the table during parties at the ol' Casa de Nakamura. It caters to people who aren't especially experienced with modern board games, it doesn't take up a lot of table space, and it seats up...
XCOM 2 photo
XCOM 2

Look at this XCOM 2 release schedule map while you wait for our review


Prepare yourself, commander
Feb 04
// Zack Furniss
XCOM 2 is almost here! This handy 'lil map will help you determine when you'll be able to start sending your soldiers (that you named after your best buddies, you monster) to their inevitable deaths. I think I've made th...
Gray blue PS4 photo
Gray blue PS4

This limited-edition Uncharted 4 PS4 is $400


That controller, though
Feb 04
// Jordan Devore
Sony is preparing a limited-edition 500GB PlayStation 4 bundle in time for the release of Uncharted 4 on April 26, 2016. The console is gray blue, with a touch of gold lettering on the front that says "Sic Parvis Magna" (grea...

F.A.N.G is a poopy pigeon in Street Fighter V

Feb 04 // Steven Hansen
[embed]338701:62136:0[/embed] You see the above image of F.A.N.G seemingly flapping about with his giant sleeves? He does that. Homie will literally go airborne and carpet bomb the entire horizontal plane with poison bombs like an awkward pigeon dropping shits on businessmen. Actually I love everything about F.A.N.G's movement, not just a special that looks like you modded a humanoid character model rigged onto a small bird's animations. Even his walk is a Looney Tunes style creep complete with hunched shoulders and craned arms like a goofy t-rex or Montgomery Burns. What I love less is my inability to use the character to annoy people. You see, F.A.N.G is a charge character, requiring second-long maintained button presses in various directions to properly execute moves and my slow ass just plays Ken in Third Strike so I'm screwed. Look at this hieroglyphic shit.  The only "charge characters" I want to know about are the digits of the credit cards I steal. The good news? I performed admirably with Chun-Li after years of disuse, enjoyed the hell out of Laura (like souped up Yoga Bro Ken and Chun-Li, her kicks are dynamite). Actually, question: is it more or less racist if F.A.N.G isn't Chinese? Because he looks like an XCOM Thin Man, but when I was playing as Chun-Li she noted that his favorite number, 2, was not written out in proper Chinese characters on his shirt and questioned if he's really Chinese at all. We might just have a really big Mickey Rooney Breakfast at Tiffany's fan who really wants to blow Bison for some reason.
First hands-on with FANG photo
Plus move list because I can be helpful
I know what you're thinking with Street Fighter V (PS4, PC) less than two weeks from release: everything is mined. There was the big reveal that Arcade mode will have standard text and art stories to be followed by a post-lau...

Square Enix photo
Square Enix

Square Enix's Adventures of Mana is out now


For mobile worldwide, PS Vita in Japan
Feb 04
// Kyle MacGregor
Adventures of Mana, a remake of the Game Boy classic Final Fantasy Adventure -- the first entry in Square Enix's Mana series, is now available worldwide on iOS and Android for $14 / £10.50 / €14. Of course, there's also a PlayStation Vita version, but for some reason it's exclusive to Japan.

Review: COUGAR 450M Optical Gaming Mouse

Feb 04 // Joe Parlock
Product: COUGAR 450M Optical Gaming Mouse Manufacturer: Cougar Input: One USB 2.0+ Port MSRP: $49.90 First, the numbers. With a maximum of 5000 DPI and a polling rate of up to 1000 Hz, the 450M is fantastically sensitive and responsive. Adequate mouse sensitivity is down to personal taste to an extent, but with that 5000 DPI maximum, I severely doubt anyone is going to find this thing too slow. I played about an hour of Far Cry 4 on it, and noticed absolutely no delay between me and the movement on-screen, which is great.  Using Cougar’s UIX software, the 450M can support up to three different profiles that can contain everything from three DPI settings, which can be swapped between using the on-the-fly DPI switch button, to the more advanced settings like angle snapping, lift distance, and polling rate. The amount of control you’re given over how the mouse works is utterly fantastic, and the UI is easy enough that I was able to get it up and running just how I like it within a couple of minutes. There are four extra macro buttons, two on either side, which can be bound to any function you like in UIX. Personally, I have my top left button bound to my screenshot key, and my bottom left bound to a particularly handy ‘sniper’ function, which lowers your sensitivity and allow you to line up shots more easily while it’s held. I’ve seen this as its own advertised feature with a dedicated button on other mice before, so seeing it simply thrown in as an optional extra for any of those four buttons sure is nice. The thing that surprised me the most, though, is how comfortable the 450M is to hold. I have the dubious luck of having huge ham hands, and so far I’ve very few problems with how the mouse sits. It’s big enough for me to comfortably hold it in a full palm grip without my fingers peeking out over the top of the buttons, which is something I’ve never been able to say about a mouse before. The easy-grip texture on the flanks of the mouse aren’t rough enough to be uncomfortable, but provide just enough grip to make sure your hands don’t slip during gaming. Unfortunately, there are three minor negative points which do take away from the comfort somewhat. Firstly, the glossy finish of the mouse means that people with clammier hands may have trouble getting a decent, comfortable hold on it after a while. It also means if you’re a stickler for clean peripherals, you’ll be forever wiping off finger and handprints from it. Secondly, the mouse is pretty dang thin, meaning the sides of my hand couldn’t get enough lift off of my coarse mouse mat and would wind up rubbing up against it. If you have smaller hands, this might not be a problem, but I would’ve liked the mouse to be a bit wider just to reduce the contact area between my hand and the desk. Lastly, the extra macro buttons on either side of the mouse are placed slightly too far forward for me. I have to stretch to hit the top button on either side, which can be uncomfortable if they’re bound to a function I need to use regularly or kept held during gameplay. None of these are major, deal-breaking problems, but they’re things that also could’ve been easily avoided during the design process. Build quality is a bit of a mixed bag, and is honestly where most of my complaints about the 450M lie. It’s not all bad, of course. The Omicron Micro switches under the buttons are really responsive and 'clicky,' with absolutely no smushing feeling when pressing them. The mouse wheel is also one of the best I’ve ever seen, with it being coated in chunky tire-style rubber. The wheel isn’t set inside the mouse, but occupies a gap in between the two buttons, which makes it easy to clean from all angles. I never thought I’d give so many words to something as nondescript as a mouse wheel, but this one is seriously nice. Unfortunately, the 450M feels more cheaply made than others in this price range that I’ve used, being made out of lightweight and glossy plastics that aren’t as resilient looking as I would’ve liked. For £40-50, I would want something strong and chunky that I know would last many intense gaming sessions, but I just don’t think the 450M would be able to stand the test of time. The Cougar 450M Gaming Mouse is really nice in a lot of ways: it’s comfortable, responsive, and has a vast array of customisable settings. It’s just a shame that there are definite areas for improvement, mostly in the build quality. The mouse is the peripheral which gets the most use, so making sure you have one that both feels good and won’t die on you is important. If you spot this on even a slight discount somewhere, I can wholeheartedly recommend you pick one up. At the price range it’s normally at, there are probably better alternatives out there. [This review is based on retail hardware provided by the manufacturer.] Using Cougar’s UIX software, the 450M can support up to three different profiles that can contain everything from three DPI settings, with can be swapped between using the on-the-fly DPI switch button, to the more advanced settings like angle snapping, lift distance and polling rate. The amount of control you’re given over how the mouse works is utterly fantastic, and the UI is easy enough that I was able to get up and running just how it like it within a couple of minutes. There are four extra macro buttons, two on either side, which can be bound to any function you like in UIX. Personally, I have my top left button bound to my screenshot key, and my bottom left bound to a particularly handy ‘sniper’ function, which lowers your sensitivity and allow you to line up shots more easily while it’s held. I’ve seen this as its own advertised feature with a dedicated button on other mice before, so seeing it simply thrown in as an optional extra for any of those four buttons sure is nice. The thing that surprised me the most, though, is how incredibly comfortable the 450M is to hold. I have the dubious luck of having huge ham hands, and so far I’ve very few problems with how the mouse sits.  It’s big enough for me to comfortably hold it in a full palm grip without my fingers peeking out over the top of the buttons, which is something I’ve never been able to say about a mouse before. The easy-grip texture on the flanks of the mouse aren’t rough enough to be uncomfortable, but provide just enough grip to make sure your hands don’t slip during gaming. Unfortunately, there are three minor negative points which do take away from the comfort somewhat. Firstly, the glossy finish of the mouse means that people with clammier hands may have trouble getting a decent, comfortable hold on it after a while. It also means if you’re a stickler for clean peripherals, you’ll be forever whipping off finger and handprints from it. Secondly, the mouse is pretty dang thin, meaning the sides of my hand couldn’t get enough lift off of my coarse mouse mat and would wind up rubbing up against it. If you have smaller hands this might not be a problem, but I would’ve liked the mouse to be a bit wider just to reduce the contact area between my hand and the desk. Lastly, the extra macro buttons on either side of the mouse are placed slightly too far forward for me. I have to stretch to hit the top button on either side, which can be uncomfortable if they’re bound to a function I need to use regularly or kept held during gameplay like. None of these are major, deal-breaking problems, but they’re things that also could’ve been easily avoided during the design process. Build quality is a bit of a mixed bag, and is honestly where most of my complaints about the 450M lie. It’s not all bad, of course. The buttons are responsive and ‘clicky’, with absolutely no ‘smush’ when pressing them. The mouse wheel is also one of the best I’ve ever seen, with it being coated in chunky tire-style rubber. The wheel isn’t set inside the mouse, but occupies a gap in between the two buttons, which makes it easy to clean from all angles. I never thought I’d give so many words to something as nondescript as a mouse wheel, but this one is seriously nice. Unfortunately, the 450M feels more cheaply made than others in this price range that I’ve used, being made out of lightweight and glossy plastics that aren’t as resilient looking as I would’ve liked. For £40-50 I would want something strong and chunky that I know would last many intense gaming sessions, but I just don’t think the 450M would be able to stand the test of time. The Cougar 450M Gaming Mouse is really nice in a lot of ways: it’s comfortable, responsive, and has a vast array of customisable settings. It’s just a shame that there are definite areas for improvement, mostly in the build quality. The mouse is the peripheral which gets the most use, so making sure you have one that both feels good and won’t die on you is incredibly important.  If you spot this on even a slight discount somewhere, I can whole-heartedly recommend you pick one up. At the price range it’s normally at, there are probably better alternatives out there.
Gaming Mice photo
Feels a bit flimsy, but works great
I’ve never had much luck with gaming mice; either there’s too many moving parts and I break it, or the shape doesn’t fit my hands and feels uncomfortable to use. So when I got Cougar’s 450M ambidextrou...

Odin Sphere photo
Odin Sphere

Odin Sphere Leifthrasir hits Europe in June


Same as North America
Feb 04
// Kyle MacGregor
Vanillaware's Odin Sphere remake is coming to Europe this June, NIS America just announced. The PlayStation 4, PlayStation 3, and PlayStation Vita action RPG will be available both at retail and via the PlayStation Store with...

Review: Fortified

Feb 04 // Jed Whitaker
Fortified (PC, Xbox One [reviewed])Developer: ClapfootPublisher: ClapfootMSRP: $14.99Released: February 3, 2016 Fortified's story is quite familiar; robotic martians come to Earth and start destroying every living thing in their path, and it is up to four heroes to stop them. In this case, the heroes are made up of four different selectable characters ranging from a spaceman, a rocket scientist, a secret agent and, of course, a handsome captain of the team. For my playthrough, I chose to play as mostly the rocket scientist as she was the only female character available. Each character has special abilities that they can do for a brief time upon filling a meter, and the rocket scientist's allows her to fly around the map with endless clips of ammo and invulnerability. Her starting weapon is a grenade launcher that knocks enemies in every direct with each explosion, which is a nice way to delay the advancement of martians. Each level plays out in a varying number of waves of enemies. Before each wave, players have the ability to stage defenses along the path enemies will be following as they attempt to blow up your base, or, in this case, rocket ship. Some stages only have one rocket; others have multiple and if any of them are destroyed, the level is lost. During waves, players can freely attack with their weapons of choice which have unlimited ammo but varying reload times. After completing stages, characters gain experience points and upon leveling up gain points to unlock and upgrade weapons and defenses. Each character levels independently and has their own set of unlockables, though it appears there may be some crossover between characters. XP is only gained when completing levels for the first time on each difficulty, or by grinding the endless waves of Invasion mode, so you can't cheese the system and grind the first level to unlock everything quickly. This keeps the game from being a total cakewalk, but it certainly isn't hard. [embed]338092:62075:0[/embed] I was able to complete the 12 stages on offer without much of a challenge. I believe I had to retry three or four levels, but that was typically caused by loading into the levels without needed defenses. Specifically, early on in the game, I was given the choice between unlocking a couple of options, and I didn't choose the auto-turret that fires at flying enemies, therefore I got quickly bested in the next stage. Luckily, you can redistribute your points between levels as you see fit, and unlock the necessary equipment without any hassle. While there are two other difficulties available -- hard and the unlockable insane difficulty -- they don't feel like what I was hoping for. Hard limits you to 15 seconds between waves with a 15-second respawn timer, but otherwise felt the same as the normal difficulty. Insane only has five seconds between waves, enemies can kill you in one or two hits, and respawns are only at the start of each wave. The time between waves doesn't matter so much as you can place defenses whenever, nor does an extended respawn timer for the most part. Insane mode felt mostly unfair and cheesy. Multiplayer, on the other hand, is a bit more difficult in the sense that enemies take far more damage before keeling over. I would have preferred to see more enemies instead of having them be proverbial bullet sponges, but I guess this is intended to encourage players to work together -- if only players did that. Can't blame the developer for your teammates not communicating or working together, though. Overall the online experience was smooth, with no noticeable issues. Playing Invasion mode with a high-level character felt far too easy, as I was able to build enough defenses to sit back and let them do all the work for me. That said, it is a nice addition, but only has three different maps to play on, so unless you plan on using it to grind XP, I don't think it adds much longevity to the game. While 12 levels may seem like a low amount, it felt just right to me. The game didn't overstay its welcome and the levels were varied enough to remain interesting. Some of these levels have over 700 enemies to kill, with tons of them on the screen at the same time. Impressively, the Xbox One version didn't have any noticeable framerate issues or slowdowns, keeping a pretty nice 60-ish frames per second. While the graphics aren't all that spectacular, the art style stays true to the films of old that it is based on. As far as audio goes, get ready to hear the same song over and over, as apparently there can be only one. Somehow, I still found myself both humming it and hating it by the time the credits rolled. Overall, I enjoyed my time with Fortified, but it is hard to recommend as a single-player-only experience due to it being too easy, and with no split-screen on offer, you're going to have to make friends or play with randoms online. The entire story consists of three short cutscenes, so those wanting a deep narrative need not apply. If you're looking for a campy romp with some friends and a few thousand martians, though, Fortified is easy to recommend. [This review is based on a retail build of the game provided by the publisher.] Fortified (PC, Xbox One)Developer: ClapfootPublisher: ClapfootMSRP: $14.99Release Date: February 3, 2016 If you're familiar with any of the campy 1950's sci-fi flicks, then Fortified's story will be quite familiar; robotic Martians come to planet earth and start destroying every living thing in their path, and it is up to four heroes to stop them. In this case, the heroes are made up of four different selectable characters ranging from a spaceman, a rocket scientist, a secret agent and, of course, a handsome captain of the team. For my playthrough, I chose to play as the rocket scientist as she was the only female character available. Each character has special abilities that they can do for a brief time upon filling a meter, and the rocket scientist's allows her to fly around the map with endless clips of ammo and invulnerability. Her starting weapon is a grenade launcher that knocks enemies in every direct with each explosion, which is a nice way to delay the advancement of Martians. Each level plays out in a varying number of waves of enemies. Before each wave, players have the ability to stage defenses along the path enemies will be following as they attempt to blow up your base, or, in this case, rocket ship. Some stages only have one rocket; others have multiple and if any of them is destroyed the level is lost. During waves, players can freely attack with their weapons of choice which have unlimited ammo but varying reload times. After completing stages, characters gain experience points and upon leveling up gain points to unlock and upgrade weapons and defenses. Each character levels independently and has their own set of unlockables though it appears there may be some crossover between characters. XP is only gained when completing levels for the first time on each difficulty, or by grinding the endless waves of Invasion mode, so you can't cheese the system and grind the first level to unlock everything quickly. This keeps the game from being a total cakewalk, but it certainly isn't hard. [embed]338092:62075:0[/embed] I was able to complete the 12 stages on offer without much of a challenge. I believe I had to retry three or four levels, but that was typically caused by loading into the levels without needed defenses. Specifically, early on in the game, I was given the choice between unlocking a couple of options, and I didn't choose the auto-turret that fires at flying enemies, therefore I got quickly bested in the next stage. Luckily you can redistribute your points between levels as you see fit, and unlocked the needed equipment without any hassle. While there are two harder difficulties available, the hard and unlockable insane modes, they don't feel like the difficulty I was looking for. Hard limits you to 15 seconds between waves with a 15 second respawn timer, but otherwise felt the same as the normal difficulty. Insane only has five seconds between waves; enemies can kill you in one or two hits, and respawns are only at the start of each wave. The time between waves doesn't matter so much as you can place defenses at any time, nor does an extended respawn timer for the most part. Insane mode felt mostly unfair and cheesy, but might be the best way to play if the difficulty doesn't scale with multiplayer; I hope that is the case. Playing Invasion mode with a high-level character felt far too easy, as I was able to build enough defenses to sit back and let them do all the work for me. That said, it is a nice addition, but only has three different maps to play on, so unless you plan on using it to grind XP I don't think it adds much longevity the game.
Review: Fortified photo
Domo arigato Mr. Martian Roboto
The 1950s were considered the golden age of campy sci-fi films, with aliens often invading Earth alongside giant animals, and, of course, robots.  Fortified tries to recreate the feeling of those films in a third-pe...

Spooky Space Survival photo
Spooky Space Survival

It's you versus the planet in The Solus Project


Early Access in two weeks
Feb 04
// Jed Whitaker
This new trailer for the sci-fi single-player survival game The Solus Project shows off a lot of new content, and confirms some details that will surely make more than just me happy. Specifically, the developers co...

Review: Blitz Breaker

Feb 04 // Chris Carter
Blitz Breaker (PC [reviewed], iOS)Developer: Boncho GamesPublisher: Boncho GamesReleased: February 2, 2016 (PC), TBA (iOS)MSRP: $2.99 Blitz Breaker doesn't waste any time. Within seconds, you're in, learning the game's ins and outs, which are comprised of a sole jump button and directional inputs (with support for a keyboard or gamepad). Your player character can't move traditionally, and therein lies the gimmick. Instead, pressing a button will allow you to dash in any one of the cardinal directions. Jumping is a tertiary function, only used in specific cases, because trying to actually control your leap will only result in a wild dash. Here's the most interesting part of the game, mechanically -- once you commit to a direction, you have to see it through until you hit something. Since you can't just course correct constantly, it becomes part puzzler in that sense, especially when rooms start filling with spikes and conveyor belts. Smashing against a wall is commonplace, with the resulting force often catapulting you into danger. You'll need quick reflexes to get through this one, but paying attention to your surroundings is key too, so there's a balance. Some of my favorite puzzles involve multi-screen sequences, which force players to recall layouts to unlock doors and smash barriers that are required to reach the exit at the end of every stage. There is some trial and error involved though, as dashing into another unknown screen can result in an instant death. It's not too frustrating given the lenient level restart option, with the exception of boss gauntlets, which can get pretty tough and lengthy. [embed]338811:62114:0[/embed] The simplicity and relatively small rooms are clearly made with a mobile audience in mind, which makes sense after I realized that it's coming to iOS at some point in the future. Thankfully, pesky IAP (mobile DLC) is nowhere to be found, and you're getting the whole enchilada with your purchase. There is an "arcade" mode, but it's basically just a different delivery system for the campaign. With no multiplayer component, there isn't a whole lot there after all 101 levels are completed -- and once you get the hang of the game, they go by quickly. Blitz's art style is reminiscent of a bygone era, but the design team puts its own spin on it, and the soundtrack is one of the best indie productions in recent memory. Blitz Breaker will bring a smile to your face if you enjoy games like Super Meat Boy, though the experience isn't nearly as deep. Once you've blazed your way through, there isn't much there to coax you into staying, but you'll have fun with the ride all the same. [This review is based on a retail build of the game provided by the publisher.] 
Blitz Breaker photo
Gotta bump fast
I've said it before, but I really enjoy this era of gaming. Sure, there were a lot of classics in the retro era, but many were few and far between from the same usual suspects. Now we have talented developers ready and willin...

Rocky Horror Far Cry Show photo
Rocky Horror Far Cry Show

Far Cry Primal does the Time Warp


Oh, fantasy free me
Feb 04
// Brett Makedonski
Far Cry Primal has a new trailer and it's really well-produced. It's a reverse look at some of the major eras of combat in human history, all culminating in a showdown with a CGI sabretooth tiger. But, it also reminded me of "Time Warp," and now I've been listening to that all morning long. It's just a jump to the left, then a step to the right...
Hidden Folks photo
Hidden Folks

Modern Where's Waldo-like Hidden Folks is mesmerizing


This could be a screensaver
Feb 04
// Darren Nakamura
Certainly, the drawings shown here are works of art on their own, but Hidden Folks really comes alive in motion. It's a far cry from the last Where's Waldo game I remember playing, which featured a series of low-res pixel art...
Pokken photo
Pokken

Learn how to play Pokken Tournament with this instructional video


Helpful even if you don't know Japanese
Feb 04
// Chris Carter
I think Pokken Tournament is pretty easy to pick up, and within a few sessions of playing it in arcades I had the hang of it. But if you haven't been able to take the trip out to Japan to experience it, this video is the...
Minecraft photo
Minecraft

Minecraft is overhauling its website with some new features


Haha, the current site is classic
Feb 04
// Chris Carter
I still remember buying Minecraft in 2009, and the original site really hasn't changed all that much. But Mojang (and thus, Microsoft) has really been making strides since the acquisition, finally releasing the game on W...
Metal Gear Fallout photo
Metal Gear Fallout

Oh my god this Metal Gear mod for Fallout 4 is great


Skull Face
Feb 04
// Chris Carter
The best part of Fallout games are often the mods. And with the settlement system and the texture packs involved, there have been some really great ones for Fallout 4. This one made me laugh repeatedly though, as the "Al...
Nintendo Download photo
Nintendo Download

Nintendo Download: Resident Evil 4 Wii Edition


Also, Bayonetta and Corrin in Smash
Feb 04
// Chris Carter
The Wii U is getting a few gems today, one of which takes the form of DLC. As far as full releases go, Shutshimi and Resident Evil Wii Edition are in, as are FreezeMe and Peg Solitaire. Super Smash Bros. i...
Mirror's Edge photo
Mirror's Edge

Mirror's Edge Catalyst is getting a closed beta, and you can register now


Then buying won't be a leap of Faith
Feb 04
// Brett Makedonski
Before Mirror's Edge Catalyst releases on May 24, you have an opportunity to take it for a test drive and kick the wheels a little bit. Well, "test run" might be a more appropriate term considering this game is all about...
Street Fighter V photo
Street Fighter V

Capcom will host a livestream event for Street Fighter V on the heels of its launch


Presentation on February 10
Feb 04
// Chris Carter
Street Fighter V is nearly here after months of hype and beta testing, but Capcom isn't done promoting it just yet. The publisher has announced that they will hold a special presentation event on February 10, which basically ...
PS VITA photo
PS VITA

See Nippon Ichi Software's new game in action


Rose and the Old Caste of Twilight
Feb 04
// Kyle MacGregor
Curious what Rose and the Old Castle of Twilight looks like in motion? Well, you're in luck. NIS has released the first footage of its upcoming puzzle game, and, yep, it sure does look a lot like its predecessor,&nb...
Mother 3 photo
Mother 3

Is Nintendo preparing a Mother 3 localization?


Multiple sources say 'yes'
Feb 04
// Chris Carter
Mother 3 has been a long-awaited localization -- perhaps one of the most requested in the history of gaming. Gamers have been assuaged by fan translation efforts, but a real, actual release would get this classic into the han...
Toukiden photo
Toukiden

Toukiden 2 looks, well, like this


Devilishly good-looking
Feb 04
// Kyle MacGregor
Toukiden 2 was announced at Tokyo Game Show last fall, but little else has been revealed about Omega Force's upcoming demon-hunting game in the months since then.  That is, until now. Koei Tecmo has opened the open-world...
Doom trailer photo
Doom trailer

Doom is coming May 13 with a skeletal collector's edition


New demon-filled trailer and $120 deals
Feb 04
// Steven Hansen
Hello everybody, I am the harbinger of Doom, id Software's Bethesda-published reboot of the brutal first-person shooter shown off last year. Turns out Doom'll turnout worldwide on May 13. That's for PC, PS4, and Xbox One. Th...
Zelda photo
Zelda

Nintendo confirms new Zelda: Twilight Princess HD details


Nice
Feb 04
// Chris Carter
In addition to the officially confirmed amiibo dungeon for The Legend of Zelda: Twilight Princess HD, Nintendo has shared a few new features for the game this morning. As well as inventory management, the GamePad can also be ...
Undertale Port photo
Undertale Port

Toby Fox is looking into a Wii U Undertale port


Would need help remaking the game
Feb 04
// Laura Kate Dale
Undertale, that bullet hell RPG meme fuel that the Internet loves or loves to hate, has so far only been available for PC gamers, but that has not stopped gamers from clamouring for information about possible ports. Talking o...

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