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SDCC photo
SDCC

Tomb Raider? I hardly even know her, and it's even harder to pick her out on account of all the Croft cosplayers at this SDCC event


When Steven writes headlines for me
Jun 29
// Brett Makedonski
San Diego Comic-Con is a breeding ground for cosplay. You'll find everything from the most amateur of outfits to the best professional-grade costumes. People really like to dress up like the things they really like. Microsof...
Bukkoro photo
Bukkoro

Nier, Drakengard creator starts new company


Still doing Nier 2!
Jun 29
// Steven Hansen
Taro Yoko (Nier, Drakengard) has started a mysterious new company, Bukkoro. There's a website and not much else to go on. It does have adorable drawings done by Taiko Drum Master artist Yukiko Yokoo. According to Siliconera, ...
Final Fantasy VII remake photo
Final Fantasy VII remake

So people are really into this Final Fantasy VII remake


A casual look at some numbers
Jun 29
// Steven Hansen
I was rooting around YouTubes as one does when a number of (hah) zeros caught my eye: 10,018,000. That was the view count on the PlayStation upload of the Final Fantasy VII remake announcement trailer (there's an additional m...

Review: Super Star Path

Jun 29 // Jed Whitaker
Super Star Path (PC)Developer: DYA Games Publisher: DYA GamesMSRP: $2.99Released: June 22, 2015 Flying through tons of enemies to get to a boss at the end of a level is nothing new, but how Super Star Path makes you get there is unique. Enemies approach from the top of the screen and are mostly static aside from some small animations. Shooting them causes them to blow up, taking any adjacent enemies of the same color with them. The final enemies to explode in a chain will cause nearby enemies of different colors to crystallize which then can't be cleared from the screen.  After navigating through the maze-like wave of enemies on every level, a boss will appear. Boss battles play similarly to what you'd expect see in a bullet hell shooter; tons of bullets covering the screen with a boss that requires a lot of shots. Luckily the difficulty of a bullet hell boss can be curbed by purchasing upgradeable ships. After normal enemies are destroyed, they leave behind crystals that are used as currency to buy one of the 10 ships. Each ship has some kind of added benefit -- like being immune to certain attacks or increasing the value of crystals -- and stats that can be upgraded. During each stage, three special enemies appear that, when killed, drop upgrade points; one for speed, health, and damage. These upgrades can then be applied to each specific ship to power them up. Upgrading health allows ships to take up to five hits before exploding and is really necessary for some of the later boss fights, unless you're a veteran bullet hell player. Each level has its own unique twist. Some levels have added enemies flying at you, while others have mines that explode when you get too close or lasers that shoot in straight lines, clearing anything in their way. Figuring out which ship to use for each level feels almost Mega Man-like, as each stage's hazards have a ship that is immune to them. Every level also has three black bat enemies that drop green emeralds that are required for completing the game; thankfully, you can play levels over until you come across them without much trouble. While blasting through each 16-bit-esque level, an awesome soundtrack plays and the main character makes quips about what is happening around him. Something these quips include swearing, which may be off-putting to some, but they are far and few between. Nothing you wouldn't see on Dtoid every day. If anything, the swears add some flavor and character to the game, something most space shooters are lacking.  Super Star Path nails the mixing of space shooter, roguelike, and puzzle genres in a way I didn't even know I wanted. Sadly, the whole experience is over within an hour. But at a measly three dollars, I find it hard to complain -- though it did leave me wanting more. If that's the only complaint I had with the game, it is easily recommendable. I just hope we get to see more space shooter puzzlers in the future! [This review is based on a retail build of the game provided by the publisher.]
Super Star Path review photo
Space puzzles, the final frontier
Space shooters used to be popular. Back in the 8-bit and 16-bit days, everyone knew Gradius and R-Type, amongst others. These days they are few and far between, at least quality ones. Sure Steam is flooded with them...

Ocarina of Time photo
Ocarina of Time

Europe just got an Ocarina of Time Wii U Virtual Console release


Rad
Jun 29
// Chris Carter
Good news Zelda fans that happen to reside in Europe -- Nintendo has released Ocarina of Time on the Wii U Virtual Console today. You can find it for £8.99, and you should get a discount if you already own the...
Policy change photo
Policy change

Valve no longer restores items lost in Steam trade scams


Policy change
Jun 29
// Steven Hansen
If you get swindled on Steam, Valve doesn't want you to come crying to it anymore. Used to be if you were tricked out of an item in a Steam trade, Valve would restore it, but an update in the Steam Trading Q&A ends that. ...
New Atelier photo
New Atelier

Gust announces JRPG Atelier Sophie for PS4, PS3, Vita


The Alchemist of the Mysterious Book
Jun 29
// Steven Hansen
Gust has turned heads with a new PlayStation (3, 4, and Vita) action RPG Yoru no Nai Kuni (something along the line of Land of No Night). It's much darker (but still pretty) than the Atelier games the company might be best k...
Club Nintendo  photo
Onto the next iteration
If you haven't spent all your Coins yet at Club Nintendo US, now would be a good time to do so -- the service is closing forever tomorrow. It will officially close at 11:59 PM PST on June 30, 2015, so get moving! Yo...

Mixed accounts photo
Mixed accounts

Sony: 'We failed,' technical issues on PS3 'compromised' The Last Guardian


Mark Cerny rumor 'totally bogus'
Jun 29
// Steven Hansen
Ah, so here's a thing. Director Fumito Ueda just gave an interview with Game Informer where he put the delay on "a corporate decision by Sony" and not just technical issues. "There are always delays in production, as you know...

Review: Subject 13

Jun 29 // Caitlin Cooke
Subject 13 (PC) Developer: Paul Cuisset , Microids Publisher: Gravity Europe SAS Release: May 28, 2015 Subject 13 begins dramatically with your character, Franklin Fargo (yes, that’s his actual name), attempting suicide via driving into a river. As he descends into the water, a mysterious event occurs which transports him into an abandoned research facility inhabited by a strange disembodied robotic voice. Franklin (otherwise known as Subject 13) is encouraged by this entity to use his intellect to solve puzzles and make it out of the compound -- and thus begins the challenge. The gameplay has a nice balance to it, starting off with fairly simple concepts as an introduction but not taking too long to get your mind ticking. Most of the challenges are spin-offs of popular games and brain teasers like Reversi, Minesweeper, sliding puzzles, etc. If you aren’t a fan of these kinds of puzzles -- especially sliders since they make up approximately half of the puzzles -- then this game may not be for you. There’s also a bit of traditional point-and-click detective work along with finding items as you search for ways to make it past obstacles. The game’s inventory allows you to inspect, rotate, and zoom in on any item -- which adds additional complexity to the puzzles, as many of them require you to modify, combine, or inspect items to find solutions. If you get stuck, a hint is available at any time, however I found them to be simple and would often give me information I had already figured out on my own. Contextualized pointers are extremely helpful and help you determine if an object is movable, or requires an item to move forward. When solving more complex puzzles, the game transitions to a clear first-person viewpoint which makes the puzzles easy to work with and simple to back out of with the scroll of a mouse wheel. Luckily, there were only a few moments when I felt puzzle logic or solutions were obtuse and I needed to search for help online. While Subject 13 isn’t extremely long, the pacing is just right in terms of the story. Small plot elements are sprinkled throughout in “testimonies”, recordings from researchers who had lived in the complex. The mysterious voice that guides you throughout the game also occasionally asks questions to which you can respond and in turn receive background info on Franklin. Strange occurrences become more and more frequent as you progress, revealing more of the interesting details of the story. Eerie background music is perfectly stationed throughout, amplifying the mysterious setting. The plot and story elements seemed to borrow heavily from other games (ie Portal and Mass Effect come to mind), however Subject 13 is interesting in its own right. The only real downside to the story was the quality of the dialogue and voice acting -- unfortunately the latter wasn’t very good, and some of the dialogue came off as cheesy. The writing could have also used some proofing, as there were times when the dialogue didn’t match up with the subtitles, or just didn’t quite flow well. However it was a valiant effort for an indie game with only two voice actors. Being a puzzle fanatic, I really enjoyed Subject 13, but I was disappointed with a few elements. For example, sometimes the action wheel where you could view or take an item wouldn’t connect, depending on which angle you were viewing the object from. More than a few times I found that I missed clues because of this. I also felt it was a bit of a let down to make the last puzzle of the game an extremely large, glorified Minesweeper. I was hoping that with the ingenuity of some of the previous puzzles that the game would go out with a bang. That being said, Subject 13 as a whole is thoughtfully challenging. I can see it working really well for casual and hardcore puzzle fans alike as it intermingles timeless puzzles with original concepts. Despite the storyline having some slightly cheesy and generic moments, it was intriguing enough to keep me interested and engaged. Although it doesn’t hold a candle to its predecessors in the genre, it’s definitely worth a play if you’re a fan of exploration puzzlers. [This review is based on a retail build of the game provided by the developer.]
Subject 13 review photo
Logic always wins
Point-and-click puzzle adventures set in an abandoned world were always my favorite games to play growing up. There’s something exciting about uncovering the story of a desolate world via solving puzzles -- games like T...

Mafia III photo
Mafia III

Take-Two registers domains that imply a third take at Mafia


Maybe we'll hear more soon
Jun 29
// Brett Makedonski
Mafia II was a game with an interesting premise that was largely weighed down by the low-level chores the player was routinely asked to perform. Controlling the seedy underbelly of a city as a mobster is an exciting idea...
Star Fox x amiibo photo
Star Fox x amiibo

Star Fox Zero won't lock content behind amiibo


Well, not gameplay content, anyways
Jun 29
// Steven Hansen
Unlike some of the addled fringe elements of Destructoid, I do not partake in amiibo. Recent Nintendo releases like Splatoon and Yoshi's Wooly World have locked certain gameplay bits behind Nintendo's line of collectable doll...
Uncharted photo
Uncharted

The Uncharted movie project loses yet another director


Pictured in the background -- the movie
Jun 29
// Chris Carter
Let's start from the beginning. Back in 2009, it was announced that an Uncharted film was already in development. Famed hot-headed director David O. Russell was tapped to direct, and everything seemed to going swimmingly -- u...
Canceled Mario photo
Canceled Mario

Spikers: Canceled Mario was a volleyball/wrestling hybrid for Wii


Super Mario Spikers
Jun 29
// Steven Hansen
Next Level Games developed two fun soccer games, Super Mario Strikers, then a bunch of other junk before the excellent Luigi's Mansion: Dark Moon. Somewhere after the Wii version of Strikers, though, it was working on some u...

Which is your favorite Batman: Arkham game?

Jun 29 // Chris Carter
[embed]294941:59268:0[/embed]
Batman photo
Don't say 'Origins!'
Let's start at the beginning, shall we? Batman: Arkham Asylum, through and through, is just a good video game. It took a simple concept ("Be the Bat"), introduced the free-flow combat system and the Predator stealth...

Mana o' mana photo
Mana o' mana

Square working on new Final Fantasy Adventure


Mana o' mana
Jun 29
// Steven Hansen
Final Fantasy Adventure (Mystic Quest in Europe,Seiken Densetsu: Final Fantasy Gaiden in Japan) turned into the Mana series with Secret of Mana. Unfortunately, its entries have been relegated to Japan-exclusive cell phone ga...
Early axis photo
Early axis

Nintendo considering its own early access system


Early axis
Jun 29
// Steven Hansen
Early Access. Everyone's doing it. Microsoft just announced the Xbox Game Preview at E3. Nintendo's Damon Baker told Polygon, "We don't have anything to announce, but I can say that we're certainly exploring options and capab...
Tekken 7 photo
Tekken 7

Tekken teasing major announcement next week, console tease imminent?


7/7/77
Jun 29
// Chris Carter
Tekken 7 still hasn't been announced for consoles. It's assumed to be coming to the PS4 and Xbox One, and hell, it even listed those platforms in a console sizzle reel trailer a while back, but Namco Bandai hasn't confirmed a...
Gunman Clive photo
Gunman Clive

Both Gunman Clive games are coming to Wii U


Awesome news
Jun 29
// Chris Carter
The Gunman Clive series is a favorite among eShop enthusiasts. Consisting of just two games on 3DS, they're very simple experiences that can be beaten in less than an hour, but they're both cheaply priced, below the aver...
Kojima loves Mad Max photo
Kojima loves Mad Max

Kojima has seen Mad Max four times because he is right and good


Also a nerd
Jun 29
// Steven Hansen
Metal Gear Solid V: The Phantom Pain felt pretty complete to me when they let me play 14 hours of it, though I'm sure there's still work to be done. Regardless, whether Hideo Kojima is tirelessly crunching to finish realizing...
UK sales photo
UK sales

Batman: Arkham Knight has best 2015 week one UK sales


Beat out Witcher 3 and Arkham City
Jun 29
// Steven Hansen
A reminder that Arkham Knight has "Batman" in the name and no volley of excoriating 7/10 reviews (or broken PC ports) can do it harm: Rocksteady's new Batman is the top-selling game of 2015 in the UK by its first week sales, ...

Review: Her Story

Jun 29 // Laura Kate Dale
Her Story (PC [reviewed], iOS) Developer: Sam BarlowPublisher: Sam BarlowMSRP: $5.99Released: June 24, 2015 From the first set of clips tagged murder, I had several options of which narrative thread to pull at first. Did I want to look for clips related to the victim's name first? Maybe I should try to track down the name of the person accused of the crime? Perhaps I wanted to go in a completely different direction and try to find references to the murder weapon on the database. Right from the start, several different avenues opened up and the number of narrative options to explore only expanded as I went deeper into the case. You can't organize clips you find chronologically or watch them in order without re-searching for them, meaning that a lot of the work of piecing the narrative together is down to you as the player. There's an in game application that will show you which pieces of the case you've watched and which you have not, but it's up to you to keep track of where each statement falls in the timeline of police interviews and how their placement fits together. Much of the mechanical challenge in the game comes from piecing the story together in a way that draws conclusions you're personally satisfied with. At around two hours in, I had seen enough that the game offered to let me see the credits roll, but I personally wanted to know much more of what was happening and ended up playing for around six hours on and off before I was truly satisfied with my understanding of the events. Others I know felt they knew everything they needed within half an hour. In terms of pacing, Her Story lasts however long you want it to in regards to narrative. Any time you feel the game is ready to end, you can draw your conclusions and walk away. Ultimately, Her Story is a really inventive way of exploring a narrative with an impressive number of twists and turns. Every time I thought I understood what was happening, a clip would become unearthed that turned my understanding of the case on its head. The story was personal, uplifting, dark, twisted, insightful, and unnerving all at once. I know we get a lot of talk of narrative-focused adventures as "not games," but this is a narrative that undoubtedly benefits from its open-ended interactive nature. If this isn't a perfect example of how video game interactivity can enhance a narrative, I don't know what is. Being able to unearth these twists out of order, rushing to understand what you've found, and bouncing tonally back and forth across a series of interviews truly is the perfect way to experience this skillfully crafted narrative. It's not a typical structure for a game, but the mechanics really do work in the context of the narrative. If you like the idea of an open-ended '90s murder mystery with no guarantee you'll find a solid answer to its mysteries, then I can't recommend this highly enough. Her Story is a spectacular video game, and one of the most gripping personal narratives I've experienced in some time. [This review is based on a retail build of the game provided by the developer.]
Her Story review photo
Let's solve a mid-'90s murder
Her Story is certainly not what you would call a traditional video game. Set entirely on a police computer database in the English town of Portsmouth, it breaks a lot of new ground in terms of blending its narrative and gamep...

Baldur's Gate photo
Baldur's Gate

Beamdog counting down to new Baldur's Gate


Oh gee I wonder what it could be
Jun 29
// Joe Parlock
Seems slightly strange to have a teaser countdown for a game we already know is coming, but that’s exactly what Beamdog seems to be doing with its already announced new Baldur’s Gate game. The website is showing a...
EVE Online photo
EVE Online

EVE Online at its lowest playercount since 2008


Space is getting a little bit smaller
Jun 29
// Joe Parlock
Everyone’s favourite spreadsheet simulator EVE Online might not be everyone’s favourite anymore, according to graphs made by EVE player Jestertrek. The graphs show that the amount of people concurrently playing t...
FFXIV photo
FFXIV

Final Fantasy XIV's Mac port isn't great


Moogles prefer the Surface over the iPad
Jun 29
// Joe Parlock
Players of Final Fantasy XIV are reporting major performance issues in the recently released Mac client. Low framerates, hanging launchers, and graphical errors are all being seen. On the official forums, and reddit, many pla...
World of Warcraft photo
World of Warcraft

Running of the Trolls raises $500 for The Trevor Project


These are the Trolls I like to see!
Jun 29
// Joe Parlock
This weekend Pride marches have been taking place all over the place, from London to Seattle... to Kalimdor. On Saturday, hundreds of World of Warcraft trolls marched across the game to help raise money for The Trevor Project...
Iwata on digital pricing photo
Iwata on digital pricing

Nintendo keeping digital prices up, hints at mild compensation


Tied to new membership program
Jun 29
// Steven Hansen
Nintendo's Satoru Iwata addressed the fact that eShop games are priced the same as their retail counterparts despite the cost savings of digital distribution. This comes from an investor briefing reported live by Nstyles and ...
Batmod photo
Batmod

Batman: Arkham Knight mod lets you play as 10 extra characters


Forget DLC
Jun 29
// Steven Hansen
While the PC version of Arkham Knight was busted enough Warner Bros. stopped selling it on Steam (probably wouldn't have happened if Steam didn't just start allowing refunds), some users are making the best of a bad situatio...
Sup Holmes photo
Sup Holmes

Sup Holmes gets high on life with Ben Shostak


Sup Holmes every Sunday at 4pm EST!
Jun 28
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Shows over folks!...
IA/VT Colorful photo
IA/VT Colorful

Senran Kagura dev's new game isn't coming west


Music licensing to blame
Jun 28
// Kyle MacGregor
Marvelous' upcoming rhythm game IA/VT Colorful isn't likely to receive a localization.  Speaking with Siliconera in a recent interview, producer Kenichiro Takaki, best known for his work on the Senran Kagura se...

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