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Activision photo

Activision reveals crowd-sourced music video results for Guitar Hero Live

100,000 videos generated
Dec 01
// Chris Carter
I'm generally not a fan of lip-sync videos, but it looks like Activision managed to round up quite a few people into their newest scheme for Guitar Hero Live. The gist is that people are tasked with creating a video for Ed Sh...
Still DoA photo
Still DoA

Tecmo disavows Dead or Alive Xtreme 3 comment, still not bringing it west

Walk back, but not too far
Dec 01
// Steven Hansen
Comments made last week by a page administrator on the Dead or Alive Xtreme 3 Facebook went beyond confirming the game wouldn't come west. Replying to a different inquiry on the subject, a representative wrote, "Do you know m...
Prescription for Sleep photo
Prescription for Sleep

Prescription for Sleep: Lullabies of Mana is a beautiful Secret of Mana tribute

From composer Norihiko Hibino
Dec 01
// Chris Carter
[Disclosure: Scarlet Moon Productions' Jayson Napolitano used to write for Destructoid.] Secret of Mana is one of those games that really means a lot to me. It wasn't just because I had so much fun with the co-op fu...
King's Quest Chapter Two photo
King's Quest Chapter Two

Second King's Quest chapter out December 15

Rubble Without a Cause
Dec 01
// Darren Nakamura
It's been a long time coming since the first episode of King's Quest, which turned out better than many expected. Five months is a long time between episodes, especially when competitors like Telltale are generally maintain a...
Level-5 photo

Level-5's Snack World is supposed to be the next Yo-Kai Watch craze

We'll see
Dec 01
// Chris Carter
Although we already got a look at the English version of The Snack World earlier this year, it's getting ready to actually come to fruition soon. Snack is the latest "cross-media" project from the publish...
Pokken Tournament photo
Pokken Tournament

A new fighter is coming to Pokken Tournament soon

Revealed on December 10
Dec 01
// Chris Carter
Pokken Tournament currently hosts 11 characters (counting Pikachu Libre and Shadow Mewtwo), and it looks like one more will be revealed on December 10, as per the official Twitter account. I'd wager that the new character wou...
Tomb Raider photo
Tomb Raider

Microsoft and Square are both happy with Rise of the Tomb Raider

Neither seem concerned by low sales
Dec 01
// Laura Kate Dale
While official sales data for Rise of the Tomb Raider on Xbox One is still not publicly available, numbers being unofficially thrown around for the timed exclusive have suggested that it's currently selling incredibly poorly....
Capcom photo

This is not a drill: Capcom trademarks Onimusha in Japan

Please be a new game
Dec 01
// Chris Carter
Capcom has apparently registered the Onimusha trademark in Japan for re-use. While this may seem like nothing, Capcom noted recently it's putting a lot of eggs into the remaster basket, and this seems like an obvious can...
Bandai Namco photo
Bandai Namco

Bandai Namco Europe just opened an official online store

Buy some mugs, shirts, and art
Dec 01
// Laura Kate Dale
Hey you, European Bandai Namco fans, do you want to buy some physical stuff to do with games you like? Well, Bandai Namco Europe just launched an online store where you can buy all sorts of online goodies. To celebrate the si...
Nintendo photo

Nintendo Account launches in Japan, shows your purchase history

Here we go!
Dec 01
// Vikki Blake
Nintendo Account - the snappily-titled new account service for Nintendo - has begun rolling out in Japan. The new membership scheme will act as a single log-in for all your Nintendo stuffs, current and future, including ...
Just Cause 3 photo
Just Cause 3

Are you having trouble running Just Cause 3?

You're not alone :(
Dec 01
// Vikki Blake
According to reports on reddit, some players are experiencing significant issues with newly launched Just Cause 3. As reported by VG247, some framerate and performance issues can be resolved on PC by way of a graphi...
NX photo

Nintendo NX suppliers rumoured to be aiming to ship 12 million units in 2016

With a release of Q2 2016?
Dec 01
// Joe Parlock
We still don’t really know anything about Nintendo’s next console, the NX. It might be a handheld/console hybrid, but until Nintendo formally unveils it, it could be anything. However, if rumours published by Digi...
Monster Hunter X photo
Monster Hunter X

Monster Hunter X has outsold Monster Hunter 4G in less than a week on the Japanese eShop

That's a lot of monsters being hunted
Dec 01
// Joe Parlock
Japan likes Monster Hunter. It likes Monster Hunter a lot. The series sometimes doesn’t get the love it deserves in the West, but in Japan it’s a bona fide gaming phenomenon. Japan likes Monster Hunter so much that Monster Hunter X, which only came out a few days ago, has already outsold last year’s Monster Hunter 4G on the Nintendo eShop.
metroidvania photo

Heart Forth, Alicia is really coming along

Get outta my dreams
Nov 30
// Jordan Devore
The latest Kickstarter update for Heart Forth, Alicia is a lot to get through. There's been a delay -- from Q1 2016 to the second half of the year -- but rather than just give a basic explanation for the change of plans, the ...
Platinum Games photo
Platinum Games

Platinum is doing Teenage Mutant Ninja Turtles next

Mutants in Manhattan
Nov 30
// Jordan Devore
Australia's classification board has a listing for a multiplatform game called Teenage Mutant Ninja Turtles: Mutants in Manhattan and, hot damn, it's developed by Platinum Games. Question is, will its scope fall more in line ...

Review: Just Cause 3

Nov 30 // Patrick Hancock
Just Cause 3 (PC [reviewed], PlayStation 4, Xbox One)Developer: Avalanche StudiosPublisher: Square EnixMSRP: $59.99Release Date: December 1, 2015 Reviewed on: Intel i7-4770k 3.50 GHz, 8GB of RAM, Geforce GTX 970, Windows 10.  Just Cause 3 once again follows the exploits of Rico Rodriguez on a quest to liberate a region from a corrupt dictator, settlement by settlement. This time Rico has access to Medici, a nation under the control of Sebastiano Di Ravello. Medici is about the same size of Just Cause 2's Panau, which is to say it is huge. One big reason why Medici is a sought-after nation is due to its resource of Bavarium, a super-resource that allows for all sorts of militaristic applications. While I'm sure most players are not coming for the plot, the writers do a great job to keep the player entertained with the cast of characters involved. Rico has a handful of allies that aid him and the rebels throughout the campaign, and each character is great. Sure, they're essentially B-movie caricatures, but they're lovable caricatures. Despite the urgency and political turmoil constantly woven into each action Rico undertakes, his allies always seemed to put a big grin on my face. A lot of this comes down to two three things: the writing, voice acting, and animations. Again, the overarching narrative isn't going to blow any minds, but the moment-to-moment dialogue between the few important characters is consistently wonderful. Best of all, each voice actor delivers lines in a casual and believable way, something that is helped by realistic accompanying animations. No, there's no Bolo Santosi, but not every game is perfect. [embed]322878:61303:0[/embed] The bulk of the experience involves blowing the shit out of anything and everything. In order to take down Di Ravello, Rico must go from location to location, destroying everything owned by the evil dictator. It just so happens that about 95 percent of those items are highly explosive! When entering an area, whether it be a military base or a settlement, a list of destructible objects appear on the left side of the screen and it is the player's job to take them out. As less and less objects remain, they become more and more visible on the game's map, preventing the player from searching forever for that one last thing. The most useful tools at Rico's disposal are his grappling hooks. Not only is it possible to grapple onto a surface and travel straight to it, but Rico can use it to attach two separate items and pull them together. In Just Cause 3, it is possible to have up to six grappling hooks at a time. Six! This means twelve items can be linked to each other in a number of ways, and they can all converge on each other at once. Anyone who has played the previous game knows just how ridiculous that sounds. Okay, so there's explosives and grappling, but those aren't even the best mechanics, all things told. Movement in Just Cause 3 is easily the most fluid and beautiful system I've ever used. Seriously, I have never enjoyed moving around an open world as much as I have in Just Cause 3. There are three systems that mesh together: the grappling hook, the parachute, and, most importantly, the newly-acquired wing suit.  There's a lot of verticality to Medici, which makes flying around with the wing suit an absolute thrill. Plus, with the grappling hook available, it's possible to glide almost indefinitely at high speeds. I rarely used a vehicle to get around at all, since it was often slower and way less entertaining. The exception is when traveling over a large amount of water, since there is nothing to grapple onto and pull Rico along. Other than the campaign missions and settlements to liberate, Medici has random events, challenges, and collectibles. The random events might be to help tow someone's car to a gas station, or to prevent a group of friendly rebels from suffering the fate of a firing squad. There aren't too many varieties, but the distractions are quick and the rewards can easily be worth it. Some of the challenges are the standard "maneuvering a vehicle through rings," but others perfectly show off the game's mechanics and carefree attitude. Perhaps my favorite is a very Burnout-esque challenge that has players drive a car with a bomb strapped to it to a desired location only to jump out at the last moment to create chaos. The twist here is that, like Keanu Reeves in Speed, if the car goes below a certain speed, the bomb will explode. It's not as strict as the movie, but if a player goes too slow for too long, the challenge is failed. Others, like the wing suit courses, are also great and help hone specific skills. Players are awarded up to five "gears," depending on performance. Think of them like star ratings. Acquiring gears in certain challenge categories go towards unlocking new upgrades in those areas. For example, performing well in the Speed challenges gives Rico more upgrades for his explosives. Many of the upgrades make things simply better or more useful, like adding explosive charges, but some are more play-style driven. Players can turn these upgrades on and off at will once they are unlocked. For those looking to get more gears in challenges, keep this in mind; it is way easier to get a high score at the end of the game than it is at the beginning due to upgrades. Since this is an open world game in 2015, there's a smattering of collectibles strewn throughout Medici. I'm not one to care about them, but for those who do, Just Cause 3 has your back. If anything collectible is nearby, a small radar blip appears on the bottom of the screen that increases in signal strength as the item draws near. In addition, liberating a province (usually made of three to seven settlements) pinpoints the locations of these hidden items on the map. The biggest thing to realize while playing Just Cause 3 is it is mostly up to the player to keep things interesting. Liberating settlement after settlement does get stale, especially because they're essentially identical to one other, just with different layouts. Always using the same weapons to destroy the same objects gets old quickly. If players aren't inspired to get creative with their destruction, it's easy to get bored. The game gives the players all the tools needed to keep things fresh, but provides no tangible incentive to do so, therefore any such incentive must be intrinsically motivated. My recommendation is to keep doing challenges. By completing challenges and unlocking new upgrades, players will naturally want to play around with those upgrades. Well, what better way to test them out then when liberating a settlement? It would have been appreciated if various weapons had their own challenges, which would push players into switching it up more often. The story missions spice things up with some different objectives, but even those tend to repeat and feel "samey" after a while. Occasionally story missions will be locked, forcing the player to liberate more provinces or specific settlements before progressing. There's usually a canonical reason given for this, but it can easily lead to the player feeling burnt out. Liberating two or three provinces means going through about 15 settlements in a row. That's....a lot, especially considering how similar each one is to any other. Again, I'll offer some advice. Liberate settlements as you travel around. See a settlement? Blow the shit out of it and free those people! This will leave random settlements already completed, which means when you are forced to do so, it's much less tedious. Another way to help break the monotony is to call in Rebel Drops. These allow Rico to ask for some presents like vehicles, weapons, and explosives, to be dropped right in front of him. They are limited, but the system is much easier to understand and operate than the previous game's black market. If the feeling of staleness is creeping up, call in a rebel drop containing any assortment of items, and find the best way to use them in tandem! Visually, Just Cause 3 looks great, especially in motion on PC. The visuals are highly customizable with the standard graphical options expected on the platform. I ran everything at "Very High" and got a constant 60 frames-per-second... once I turned the motion blur off. I experimented with many different settings, and the lack of motion blur easily yielded the best performance. I did have some rare instances of artifacting, but was never able to actually reproduce them intentionally. I also ran in to a terrible glitch where Rico was performing the "dammit I got hit" animation every three-seconds, preventing me from doing, well, anything. A quick restart fixed the issue and I never saw it again, fortunately enough. Then, there's the issue with signing in to the Square Enix servers. The first thing the game does upon booting it up is to log in to the servers. The game is not always-online, but wants to connect to show players leaderboards for a variety of categories. These are things like longest time in a wing suit or most consecutive headshots. If a player loses connection, it pauses the game immediately and tries to reconnect. If it can't, the player can elect to go into offline mode. Great! Offline mode sounds wonderful. Except it tries to reconnect all the damn time. After a short while of being in offline mode, whenever the player checks the map, pauses the game, or initiates a challenge, the game will try to reconnect to the servers. The result is a constant view of the connection screen - either disconnecting or attempting to reconnect. This makes the game nigh unplayable with a spotty Internet connection. If that worries you, a solution on PC is to play the game through Steam's "offline mode." I can only hope there's an easier solution down the road. The enjoyment players get from Just Cause 3 will come from exactly how they approach the game. Those looking to fly around and blow up just about everything in sight will be elated with one of the most fluid movement systems in any game and the gorgeous explosion visuals that really pack a punch. As bizarre as it sounds though, blowing everything sky high can start to feel tedious after a while without proper motivation.  I'm sure you'll be seeing a ton of animated GIFs of Just Cause 3 for a while to come, due to all of the wacky things that can happen within the game. It truly is an insane, explosion-filled romp through a beautiful nation chock-full of cheeky humor. It provides some of the best open-world tools ever. This is definitely a case of "it is what you make of it," and for those with intrinsic motivation to make it the best will be greeted with just that. [This review is based on a retail build of the game provided by the publisher.]
Just Cause 3 Review! photo
The best Spider-Man game yet
While driving down the New Jersey parkway for Thanksgiving, I began to notice a lot of water and radio towers perched high above the trees. "Wow, I could easily blow them up or tether them to the ground and bring them down," ...

Deals photo

Cyber Monday deals for Wii U and New 3DS XL

Spartan but servicable
Nov 30
// Dealzon
We stretched our robot eyes as far as the nanolayer allowed, but there just weren't as many Nintendo Cyber Monday deals this year compared to years past. (Or maybe they've always been a slight letdown.) On the Wii U side, the...
Star Wars photo
Star Wars

Star Wars Battlefront's Jakku DLC looks like a good start

Casualties aplenty
Nov 30
// Jordan Devore
The first wave of free Star Wars Battlefront DLC debuts tomorrow for players who pre-ordered the game, while everyone else can get it a week later on December 8. As we've heard a few times now, the Battle of Jakku is made up ...
Splatoon photo

It's burgers vs. pizza in the newest Splatoon Splatfest

Like there's a choice
Nov 30
// Chris Carter
I love the forced extremes of the Splatoon Splatfests -- it's one or the other. In this case, it's a no-brainer choosing pizza over hamburgers. I mean, what culture doesn't love pizza? It utterly surprised me during my first ...

The Goon needs a video game, and so do these comics, too!

Nov 30 // Stephen Turner
The Goon What’s it about? The Goon runs a protection racket out of a Depression-era port town with his partner and only friend, Franky. It’s easy money until the zombies show up, and The Goon has to face the demons of his past in order to protect the sort-of-innocent. Did I mention the giant talking lizard, roller derby girls, and even a man made of wicker? Yeah, that happens along the way, too. How would it work as a game? You could easily set it up as a co-op brawler, where The Goon and Franky fight, shoot, shank, wrench, and quip their way through the zombie hordes, before tackling the more serious issue of werewolves, burlesque house killers, and Lovecraftian parodies. Think Hellboy: The Science of Evil, but more fun. Why isn’t there a game, then? It’s all about timing. Whereas the similar Hellboy broke the glass ceiling with a movie, during a time when obscure comics were worth a risk, The Goon hasn’t had the same chance. Years after its announcement, The Goon movie is still stuck in development hell and creator Eric Powell is currently slowing down his output, opting to do mini-series runs instead of monthly issues. So, in a way, the heat has died down on what is otherwise one of the best comics around. Fell What’s it about? Detective Richard Fell is maverick cop with plenty of book smarts and an ego to bolster it. But after he gets his partner seriously injured, Fell is transferred to Snowtown, a crime ridden burg where madness prevails and the good rely on magic to protect them. The more methodical and cynical Fell figures it's down to him alone to clean up the streets, even if it means being just as violent as the criminals he's chasing. How would it work as a game? I adore detective games, but unfortunately most punish you for not following the developers’ train of thought. Act too clever or arrive at the same solution from a different angle and you’re slapped on the wrist for not sticking to the script. Phoenix Wright and L.A. Noire were notorious for this, while Hotel Dusk and Heavy Rain were far more forgiving, allowing you get back on track with a roundabout line of questioning. The idea of Fell being too smart for his own good (and at times, to his own detriment) perfectly falls in line with the player's own inventiveness. So having a game where you're free in drawing your own conclusions, but having to know when to hold back information or lay it all down for the best sentencing would make for an intense balancing act; one that credits the player for being smart on their own accord. Why isn’t a game, then? Fell was short-lived at 9 issues long, released sporadically over 3 years (2005-2008). It’s probably too much of a risk for such a dead comic, and Warren Ellis is either too busy rocking out with Grinderman (Edit: Not the same Warren Ellis!) or writing another book to check his emails. Stumptown What’s it about? Dex Parios is the sole proprietor of Stumptown Investigations, a P.I. agency based in Portland, OR. She’s perpetually stubborn, witty in the face of danger, and not afraid to get into a fight. She’s also damn good at solving mysteries, which is pretty useful as she’s in deep with the casinos, has to look after a brother with Down syndrome, and owns a Dodge that needs repairing on regular basis. But as much as she needs the money, she never gives up on a client and her cases usually shine light on the darker side of Portland; the one all but forgotten in the midst of a hipster boom. How would it work as a game? I wasn't a fan of Life is Strange, but that’s really down to me wanting a straightforward neo-noir set in the Pacific Northwest than a Donnie Darko homage with bad dialogue. However, its point and click/choice-and-consequence gameplay perfectly suits Stumptown and Dex herself (brilliantly written by Greg Rucka, a man who understands solid female characters). In the comics, she’s constantly strong armed by client compromises and her own addictions, so it would be nice to see a game where a modern day white knight is bent out of shape as loyalties to one person has a knock-on effect to others. Plus, the episodic nature would be ideal for standalone cases. Why isn’t it a game, then? The straightforward detective game is a rare beast. It has to have a gimmick to work, to keep the player engaged and allow a broad audience to win. I’d love to see a no-frills experience happen, though, and the Portland backdrop has currently been refreshing mysteries in the media from Backstrom to Cold Weather and even the police procedural elements of Grimm. Look, I'm just obsessed with going to Portland at the moment, okay? DMZ What’s it about? The near future: America has been torn apart by a second Civil War. Manhattan is now a demilitarised zone, with its poorest citizens trapped in a Westernised No Man’s Land. Reporter Matty Roth enters the zone to get the scoop of a lifetime, but ends up becoming the news as the DMZ heads towards revolution. How would it work as a game? The Walking Dead and This War of Mine have both shown there’s an audience for moral choices and tough decisions. You could go either direction for DMZ, either as a Telltale adventure or as a survivalist scavenger hunt. Much like The Goon, this one writes itself with a rich lore without you knowing every little detail to buy in. Why isn’t it a game, then? Eh, This War of Mine already exists and does an excellent job of highlighting war from a civilian perspective. Plus, The Division, which is basically all the action parts of DMZ in one condensed package, is on the way. Got to love Ubisoft for taking existing IPs and tweaking them enough to pretend it was their idea all along; see also: Watch_Dogs and Person of Interest. Girls What’s it about? Petty bitterness and primal urges threaten simple common sense when a town is invaded by identical naked alien women who just want to procreate. Trapped in a giant dome, a battle of the sexes erupts between its human cast. Their very survival depends on telling the men to keep it in their pants. Guess how that turns out. How would it work as a game? Girls would be controversial as a video game, but played right, it wouldn't be anything more shocking than what Catherine achieved with its sexual dilemmas. Video games shine when they’re allowed to be reflective of player interaction, even throwing back excuses for our Machiavellian nature. There’s a scene in The Walking Dead: Season One’s finale, where Clem’s kidnapper goes over the choices Lee has made, and at times, breaks the fourth wall. Think about it: Did you really save Carley over Doug because she had the gun, or because she was a potential love interest? Imagine a game like Girls having the same “don’t bullshit me” attitude as you doom a whole town with your virtual dick. Why isn’t it a game, then? It’s a comic about naked alien women and the men who take advantage of them. Stark naked lady bits and all! As much as I’d love a game like Girls, it’s probably not going to be on Steam any time soon. 100 Bullets What’s it about? Several wronged people across America are given an offer by a mysterious old man named Agent Graves: One untraceable gun, 100 spare bullets, and a carte blanche for revenge. Some buy into it easily, others chew over the morality of it all, but those who impress Graves end up being taken under his wing and into a conspiracy that's integral to the country's violent history. How would it work as a game? Despite the snappy title, 100 Bullets is more of a hardboiled thriller than an action series. It's a saga where every pull of the trigger has a far reaching consequence, where loyalties shift, and just about every character struggles to see the bigger picture. When the violence does happen, it's the end result of some messy choices and the gory outbursts are nasty periods at the end of every chapter. As a game, 100 Bullets would work best as a cocktail of third person shooting and tailored choices, much like Blues & Bullets. It would make for some nail-biting decisions and morality plays, where killing someone actually means something, good and bad. Why isn't it a game, then? Well, it's not like someone hasn't tried already. Personally, the cancelled game had it all wrong from the start. Yes, Cole Burns is probably the second famous character of the series, but that doesn't make him a good fit for a shootbang protagonist. He's actually the kind of shit stirrer you'd find on an episode of The Apprentice. Also, making 100 Bullets a generic third person shooter just takes the depth away from, in my mind, one of the best comic books ever made. Criminal Macabre What’s it about? Cal McDonald is a junkie private eye and monster slayer for a bunch of ghouls living in the L.A. sewers. He's a total badass, and this is before he gets wings. How would it make a good game? Despite the umbrella title, The Cal McDonald Mysteries are usually solved with a lot of guns and even more painkillers. I can almost see a Max Payne-meets-Constantine shooter with moments of crime scene investigation and crazy demon boss fights. But mostly crazy demon boss fights. Why isn’t it a game, then? Cal's creator, Steve Niles, worked on F.E.A.R. 3, and I'm guessing that terrible game has scarred him for life. That, and as much as I love the series, it would have to be a stellar third person shooter to be remotely successful; something that's gone the way of the B-tier developer. Crossed What’s it about? Post-apocalyptic, rape and murder nightmare fuel, one that makes The Walking Dead look like a camping trip. Forget making any decisions, you’ve already been buggered and God knows what else. How would it work as a game? I don't know, try asking uber-fan and Community Manager, Occams Electric Toothbrush, because he's a sick son of a bitch. Why isn’t it a game, then? Because as I've already said, our Community Manager, Occams Electric Toothbrush, is a sick son of a bitch. Right, enough about my choices, what comic would you like to see made into a game?
Comics as games photo
Eric Powell, call me, yeah?!
I’m not a fan of “The Capes” when it comes to comic books, but I understand why they’re such an easy fit for video games. Superheroes are proactive investigators and brawlers with adventures based sole...

Sony tease photo
Sony tease

This Sony Santa Monica game tease is a head-scratcher

Dancing in the moonlight
Nov 30
// Jordan Devore
SCE Santa Monica Studio has contributed to a varied bunch of games, including multiple God of War titles, Hohokum, Everybody's Gone to the Rapture, PlayStation All-Stars Battle Royale, and Journey. What's next? Whatever the ...
DC Comics photo
DC Comics

The Arkham Origins developer is working on two new DC Comics games

Oh, what could they be?
Nov 30
// Brett Makedonski
WB Montreal, the developer most well-known for 2013's Batman: Arkham Origins, looks like it's again focusing on comics for its second big project. And its third too, actually. A call for a fair number of new employees outed t...
Katamari photo

Bandai Namco is cooking up Tap My Katamari

Trademark and domain found
Nov 30
// Jordan Devore
Katamari Damacy has such a strong hook and delightfully offbeat vibe, it's hard to imagine I'll ever grow tired of the series. It's been a few years, now. We're due for another installment. If a recent trademark and domain ar...

Dtoid Designs: The five best Un-Mario levels

Nov 30 // CJ Andriessen
[embed]323057:61316:0[/embed] Thank you to everybody who entered this month. We will have a new contest starting on December 1. If you'd rather play these fine levels than watch, here are the level IDs you need: #5 Out of Another World (v 1.1) Disqus User: Algator C8B5-0000-00E0-E743 #4 DonkeyKong Country Jungle Hijinx Disqus User: Anikid 443B-0000-00B9-9B52 #3 Mario RAMPAGE *Post Your Score!! Disqus User: Alfonso Navarro B36A-0000-00E1-CFB3 #2 Pitfall II - The Lost Caverns (Atari) Disqus User: GameMakr24 A4B4-0000-00EC-8BCA #1 Super Sniper Bros: Aim & Fire Disqus User: CTMike 16E0-0000-00E0-4AF8   If you would like to try out the level I created for the Un-Mario Challenge, check out Arino Hawkins & the 1001 Flames here: 43AF-0000-00DD-02F8
Dtoid Designs photo
Check out the winners of round two
This month for the second Dtoid Designs contest, I challenged you to use Super Mario Maker to create the Un-Mario level. How exactly does one create a level that doesn't play like it comes from a Super Mario game using only S...

Cyber Monday photo
Cyber Monday

The Konami Code is the key to unlocking Amazon's Cyber Monday deals

Well eight-elevenths of it
Nov 30
// Brett Makedonski
The Konami Code has had a ton of in-game applications, but today it can save you some actual real-life money. Amazon has centered its Cyber Monday video game deals around the legendary cheat, making it instantly good for 15 p...
Deals photo

Cyber Monday Xbox One bundle deals and 50% off games

Going into a store is so 1999
Nov 30
// Dealzon
If you're curious what Microsoft Store is offering up for Cyber Monday, prepare to be un-surprised -- the deals are essentially the same as they were on Black Friday. If you were too busy or overwhelmed at the time, you might...
Eight Days photo
Eight Days

This concept art is making me wish Eight Days was never canceled

Canned in 2008
Nov 30
// Chris Carter
Eight Days was a pretty ambitious project. So ambitious that Sony canceled it in 2008 after debuting it in 2006. The gist was that it was going to be the biggest open world game of that era, set across eight different US...
Lost Reavers photo
Lost Reavers

Lost Reavers is being developed by a younger core staff

At the request of Harada
Nov 30
// Chris Carter
It's still unknown whether or not the Wii U's Lost Reavers will sport a fair free-to-play scheme, but for now, it's looking interesting enough for me to keep following it. Speaking to Famitsu, producer Katsuhiro Harada (...
Naruto photo

The 'last' Naruto game just got a demo in Japan

Also, a new trailer
Nov 30
// Chris Carter
It's hard to believe that Naruto Shippuden: Ultimate Ninja Storm 4 isn't out yet -- I could have sworn it was set to come out months ago. It's actually going to arrive in February worldwide following a delay, and for no...

Review: Superbeat: Xonic

Nov 30 // Jed Whitaker
Superbeat: Xonic (PS Vita [reviewed], PS TV)Developer: NurijoyPublisher: PM Studios, Atlus & ActtilMSRP: $39.99Released: November 10, 2015 This spiritual successor to the DJMax series has you tapping on the edges of the screen as visualized music from various genres fly at you, or optionally using the D-pad and buttons if that is you'd prefer. Personally I found that Superbeat was far more suited to touchscreen gameplay than traditional controls. By using touch you never have to think about what buttons to press, instead just matching the notes as they connect with the screen, which in turn makes things a tiny bit easier. The only downside to touch is getting used to the scratch notes, which are yellow notes that require tapping then quickly swiping either up or down based on the arrow inside of them. Scratch notes really gave me trouble till I'd spent days with the game and finally found the perfect technique to trigger them. Aside from that, the gameplay is spot on. Hitting notes just feel great on the smooth OLED of my launch edition Vita, even if I didn't recognize any of the music upon first playing it. By the time I was finished with the game I found myself humming along to songs and going back to play my favorites to level up.  [embed]323291:61307:0[/embed] Superbeat has an XP leveling system that is used to unlock songs and World Tour stages. XP is gained by completing songs, and bonus XP are awarded for difficulty and perks related to unlockable DJ Icons. DJ Icons can grant perks or protections such as double health, more recovery, more XP and even break shields. Shields are used to prevent damage being taken and combos being broken and are necessary for many of the World Tour stages unless you're a natural born finger dancer.  World Tour is really where you'll spend most of your time with the game, completing various challenges that require various goals such as massive combos that last across songs, perfectly played songs, and achieving high scores. My biggest gripe with the game is that the difficulty of World Tour stages doesn't really match up with their listed difficulty; I often found myself failing the easy stages while breezing through medium and hard difficulties.  The Tour stages that are brutally difficult require you to get 90%+ JUD, with JUD being related to score. While DJ Icons can help you pass many stages, they do little to help pass JUD stages, as the shields only grant you "good" rated presses instead of "superbeats" that give you a higher score. Some of the challenges are so hard that I found it damned near impossible to complete them in my time with the game, meaning I missed out on one last set of challenges and another "fart" sound effect that can be used in place of the default rimshot sound effect played when hitting notes.  After close to 40 hours with the game, I'm nowhere near acquiring all the unlockables, though I've managed to unlock every track -- all of which I really enjoy aside from one metal song that gives Crazytown's "Butterfly" a run for its title of 'shittiest song ever.' I rarely play my Vita, but now I'm going to have to pack it and Xonic along with me for any flights as my new go to "don't panic because you could die at any moment" game.  Superbeat: Xonic is an original enough take on the rhythm genre to make it feel fresh again and is easily the best touch screen based music game I've played with Cytus coming a close second. Filled to the brim with catchy tunes, I'll be revisiting Superbeat in the coming months anytime I travel. Apart from some brutally difficult challenges, the only other thing holding me back from giving this game a perfect score is that it is on the Vita, a system that I'd still regret buying even if this was the second best rhythm game I've ever played -- long live the king, PaRappa the Rapper. [This review is based on a retail build of the game provided by the publisher.] Pokémon Super Mystery Dungeon (3DS)Developer: Spike ChunsoftPublisher: NintendoMSRP: $39.99Released: November 20, 2015 [embed]323291:61307:0[/embed]
Superbeat review photo
Fingering has never been so fun
I've been playing rhythm games since they exploded onto the scene with PaRappa the Rapper in 1997, and having nearly played at least one title of every rhythm game series released I can easily say Superbeat: Xonic is top tier. But be forewarned, this is the Dark Souls...nay...the 127 Hours of music games, only you get to keep your arms attached. SUPERBEAT: XONiC

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