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It's not often we see a major player in the big leagues of yearly releases reinvent itself in a more modest and distinct way. With Assassin's Creed titles expected every year, it's been a bit of a challenge for Ubisoft to kee...


The developers at CCP face a unique challenge with EVE Online that other studios don't necessarily face. Its players expect an incredibly deep and detailed experience, which means that evolving the game is particularly d...


The folks at Splash Damage have been busy over the last two years. Since the release of Brink and a stint on Batman: Arkham Origins' multiplayer, they figured it was time to return to their roots with a heavy focus on PC...


It was almost a year ago (ten months, more accurately) when I sat down with EVE: Valkyrie's developers, and they told me "We're ready to ship when Oculus is ready to ship." At the time, Valkyrie was considered a flagship...




Over the last three years, Kickstarter has totally changed the game for many developers. With the option to crowdfund projects, cut out the middle-man (publishers), and communicate directly with fans to help create the game, ...


Last night Destructoid attended the videogame BAFTAs in order to do some hard-hitting journalism. Speaking to Tim Schafer, who was in attendance to hand Shadow of Mordor the BAFTA for Best Design, we spent ten minutes discuss...


Last night Destructoid attended the videogame BAFTAs in order to do some hard-hitting journalism. Speaking to Ashley Johnson following her BAFTA win for Best Performance for voicing Ellie in The Last of Us and its story DLC L...


One of the great things about Sega's ongoing 3DS Classics series is that it allows retro games from the publisher's past to find a new audience. And given its rich and diverse history of quirky and fan-favorite titles, there'...


Microsoft announced last week at GDC in San Francisco that it was introducing cross-play between Xbox One and Windows 10 devices. That opens a world of possibility in ways for developers to deliver games to their audience. So...


With DmC Devil May Cry: Definitive Edition out now, fans of the series have another title to keep them satiated till the next one is ready. As you've likely read, Chris gave his impressions of the game earlier. He was im...


We got a big shock at the beginning of the week when Valve announced its partnership with HTC to produce a new virtual reality headset. We all knew the company had ambitions to enter the console market with Steam Machines, bu...


Things have been going well for Frontier Developments. With the success of Elite: Dangerous, which features a sizeable and passionate community of space explorers, and having won the prestigious Audience Award from the 2015 G...


Guild Wars 2 is one of the most accessible MMOs ever made. Eschewing the Holy Trinity of class builds, you can basically pick any character you want and still fulfill a role in any group. Everyone can heal, and everyone ...


Two of James Montagna's most well known games are Adventure Time: Hey Ice King Why'd You Steal Our Garbage?!! and Wonder Momo. These games sold because of their characters. Wonder Momo had built up a strong following thr...


Evolve will launch with twelve hunters: eight men, three women, and a robot, though it's referred to as a "he." Of the three female characters, two are medics (Val and Caira) and the other (Maggie) is a trapper. There are cur...


I was surprised to find myself given the opportunity to interview Christopher Sabat; the founder of voice over studio, Okratron500, and the voice actor for Vegeta, and many other Dragon Ball characters. I've been a huge Drag...


Jacob "Humble" Browe is a visionary. He's just shipped a multi-billion dollar game to hundreds of retailers across the United States and Canada, with additional release dates staggered across the world. After running a succ...


The near-field communication (NFC) figure craze was at its height this past holiday season. Skylanders, amiibo, and Disney Infinity figures flew off shelves in droves. I know my local Wal-Mart looked like an adorable Bat...


I'll be the first to say it: it's going to be the year of Souls. With the release of Bloodborne only a month away, which looks to redefine the experience along with its wonderful change of setting, From Software has been...


In my heart of hearts, Nintendo Power will never die. If you were an American Nintendo gamer in the late '80s to early '90s, this monthly rag granted you unfettered access to a world of insider news and gossip that made you t...


Evolve was peddling pre-order bonuses before its publisher had even shown off what the game looked like. A year later, we have a better idea what type of experience Evolve will offer when it releases next month. However, conc...


[Art by Mariel "Kinuko" Cartwright] We're closing out our Project Scissors: NightCry pre-release interview series with director Hifume Kono by bringing the focus back on the historic pairing between developer K...


The original Clock Tower was a cult hit when it was first released, and it's managed to stay fresh in the minds of horror game fans ever since. The Jennifer Connelly look-a-like lead; the shocking juxtaposition between quaint...


Earlier this month, our first look at Clock Tower spiritual successor Project Scissors: NightCry arrived in the form of a live-action trailer made by Ju-on and The Grudge director Takashi Shimizu. It was p...


RuPaul has taken just about every form of media by storm. Film, music, talk shows, reality shows, live performances, comedy, drama: You name it, Ru's tried it. Now she can also scratch game development off the list as well. ...


Oh no! It's the end of our three part interview with Ron Gilbert and Gary Winnick, creators of Maniac Mansion and the masterminds behind Thimbleweed Park, a game that has currently raised over $500K on Kickstarter. We di...


The long awaited Shantae and the Pirate's Curse is finally about to hit the Wii U. The game has been out on the 3DS for a little while now, but I've been holding out for the home console version. Wii U-specific features like...


The Thimbleweed Park Kickstarter is almost over! We're celebrating this historic event with an explosive interview series starring not one, but two amazing middle aged men -- Mr. Ron Gilbert (Monkey Island) and Mr. Gary ...


Last Sunday on Sup Holmes (also on Libsyn and iTunes) we talked with Oddworld series creator Lorne Lanning... a lot. It's the longest episode we've done, chalking in at almost 2 1/2 hours. I know that sounds like a long...


War, what is it good for? For starters, it makes for easy entertainment in fiction. With the rise of war games over the last two decades, it's common to see these experiences as nothing but an over-the-top spectacle to show o...


With the rise of high-definition re-releases, many fans have likely made a wish list of titles they hope will eventually get the HD treatment. Whether they be classics from the '90s or 2000s, we're seeing a variety of games f...


It's been four years since Assassin's Creed became an annual fixture. Every year, like clockwork, Ubisoft releases a brand new, fully developed title in the AC series. But things have changed slightly this year. In a surprisi...


Smash Bros. for the 3DS has been out for a week now, and while reception has been generally positive, there are naturally going to be some gripes after the hype dies down -- fighting Little Mac on a totally flat course, 3DS n...


Say what you will about Ubisoft, but they've got a knack for trying something a little different for their DLC offerings. After the incredibly successful launch of Watch Dogs back in May, it seemed like they've been biding th...


When I entered BioWare's offices and had a chance to speak to the game's Executive Producer and Studio GM, I had one goal in mind -- to find out how Dragon Age: Inquisition was going to be more like Origins, and les...


It's no secret that gaming conventions are fertile ground for developers to try out their new creations. Back in April, Jonathan Holmes got the chance to check out SoundSelf with Robin Arnott, the creator of the unorthodox ho...


Final Fantasy Type-0 HD wasn't on the show floor at PAX last weekend, but Square Enix did show off the action RPG behind closed doors. During our meeting with the publisher, Destructoid touched base with director Hajime ...


Final Fantasy Type-0 HD is taking Square Enix's beloved RPG series in a bold new direction. According to director Hajime Tabata, it's "much more mature in comparison with previous titles" and provides "a completely new take o...


The Super Smash Bros series is one of the few ongoing competitive fighting game series that was designed from the ground up for two-on-two simultaneous play, but you might not know that if you only went by the biggest moments...


Though it was initially seen as "Jaws-in-space," the legacy for Alien is certainly much more pristine than the one with the giant shark. Originally released in 1979, the first Alien would eventually become a much-loved horror...


Take a moment and think about your dream game. You've probably been thinking about this for awhile. It's always in the back of your mind. Whenever you see new a title promising to do what your dream game does, you wonder if i...


It doesn't feel like it has been that long since former Destructoid reviews editor Aaron Linde moved on to work in the game industry, but it has been almost six years now. In that time, he has contributed to a number of deve...


Slender: The Arrival is coming to Xbox 360 and PlayStation 3 this year, and it's arriving with some added content (which owners of the game on PC will receive for free). Casey Lynch from Midnight City came by to play through...


Yesterday I wrote an article about why I'd like to have the option to turn on tripping in Smash Bros for the Wii U and 3DS. It upset a lot of people. Sorry, guys. One part that some people found particularly insulting was ins...


Max hung out with Dave and Daniel of Spry Fox Games to check out their upcoming title, The Road Not Taken. From the makers of Triple Town, this puzzle roguelike puts the player in an adorable world, with dark undercurrents. ...


Natural Selection began life in 2002 as a mod that successfully married the first-person shooter and real-time strategy genres. It's since gone on to eat up the last 12 years of developer Unknown Worlds' time as they created ...


Daisuke "Pixel" Amaya (Cave Story, Kero Blaster, Ikachan, Guxt) has a unique style that would be hard for anyone to convincingly counterfeit. His music, visuals, stories, and designs complement each other in ways that allow t...


[Kero Blaster art by Paul Veer] Cave Story is one of the most influential games to see release in the past ten years. It showed the world that one person can make a videogame that is as good if not better than works from...


As much as Jen Zee's mood paintings and art catalyzed what would become Transistor early on, so too did Darren Korb's music. The soundtrack is an important part of Transistor and while I'd like to be able to yell at you to go...


Parts I and II of this series have touched on various elements of Transistor's design, but not one of its most striking facets, the artistry that immediately arrested many of us when Transistor was announced. We also sat down...






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