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Humble photo

Humble Monthly is like Loot Crate for PC games

A digital blind box
Oct 01
// Brett Makedonski
Decisions, man. They suck. Everyone always wants you to be an adult and bathe and make judgment calls on important things. Like, just decide for me and everything will work out, probably. Humble's taking that approach with a ...
Bloodborne photo

PlayStation boss: Bloodborne was too big of a risk for From Software to take alone

It was too early into the PS4 life-cycle
Oct 01
// Brett Makedonski
In recent years, From Software's come into an increasingly fortuitous situation with its games. The cult classic Demon's Souls has grown into a mainstream series after the critical and commercial acclaim of Dark Souls&nb...
Fallout 4 photo
Fallout 4

It's too early to pay for the Fallout 4 Season Pass

We don't know what's in it
Oct 01
// Jordan Devore
Bethesda opened pre-orders for the Fallout 4 Season Pass today, but hold up for a minute. We know it's $29.99, and that the game's first DLC is expected to roll out in 2016. We also know that there won't be platform-exclusive...
NHL 16 photo
NHL 16

NHL 16 pegs Anaheim Ducks as Stanley Cup champs

Not worth winning if you can't win big
Oct 01
// Brett Makedonski
It's not exactly a leap of faith, but NHL 16 has used its magical season simulating video game powers to predict that the Anaheim Ducks will win the 2016 Stanley Cup. By most accounts, Anaheim enters the season as the W...
Xbox One photo
Xbox One

Today's Xbox One holiday bundle is really two bundles

More Gears and some Kinect
Oct 01
// Brett Makedonski
Microsoft's double-dippin' in more ways than one today. For its fourth Xbox One holiday bundle, it has actually announced two different packages. That's more than we expected, but one of them is kind of a retread from earlier...
Cave photo

Cave is considering crowdfunding to bring more shooters to PS4

Would you support them?
Oct 01
// Chris Carter
Cave is working on getting more of its games on Steam, starting with Mushihimesama this winter for $19.99. But apparently it has bigger plans in store, and is brainstorming as to how it can achieve those goals. For ...

Review: The Beginner's Guide

Oct 01 // Darren Nakamura
The Beginner's Guide (Mac, PC [reviewed])Developer: Everything Unlimited LtdPublisher: Everything Unlimited LtdReleased: October 1, 2015MSRP: $9.99Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit The Beginner's Guide opens on a de_dust-like Counter-Strike map with Wreden narrating. It isn't Wreden narrating to save money on a voice actor or Wreden narrating the in-game story. Davey Wreden is narrating as Davey Wreden, telling a story about his personal life. He was once friends with another game designer named Coda. Ever since meeting at a game jam, he had been fascinated with Coda's work. Most of the games are short, five to ten-minute affairs involving walking and philosophical musing. All were built in Source, but the art styles vary. Coda never released his games publicly, but Wreden hounded him to play each one upon completion. What we play through is Coda's entire body of work, presented chronologically. All the while, Wreden offers insight about game design, from the nuts and bolts of the tools used to the deeper symbolism of a particular segment, whether it was intentional or unintentional. [embed]313130:60582:0[/embed] Unlike a lot of these narrative-focused games, which allow the player to passively experience the story, absorbing or ignoring as much as desired, it's the kind of experience that demands intellectual engagement. I mean that literally; Wreden explicitly asks the player to send him critical analysis, providing an email address toward that end. There is exactly one puzzle in The Beginner's Guide, and it is repeated a few times. It involves two doors and solving it requires an irreversible step. When solved, the entrance is sealed and the exit is open, providing only one possible path: forward. Wreden's interpretation of this puzzle involves a symbolic closure of the past, marking something as "complete" and putting it out of mind. While I was playing through, my mind went to thoughts about having to take risks in order to progress and the idea of finding comfort in familiar things.  The structure provides a strange sense of immersion only a few games can manage. I am not the avatar of the character in these environments navigating through them; I am the guy sitting at his computer, playing a game while another guy talks to me about it. The story being told is a history that took place in the real world, and together we are piecing together the deeper meaning behind these weird art games. The roundabout immersion is ironic in a way. Normally making it clear the player is just someone playing a game adds a layer of disconnect. Since the reality matches with the premise in The Beginner's Guide, it actually drew me into the meta-narrative even more closely. I realized about halfway through just how emotionally invested I had become. I found myself marveling at Coda's creations just as Wreden had done before me. I spent time reading every note posted in one section even after being told I didn't have to. I wanted to understand the person who made these just as much as Wreden. I was grateful for his aid when it came to surpassing the intentionally frustrating or impossible barriers. I had to see it through to the end. And then, just as my emotional investment hit its peak, the revelatory climax rolls in. Maybe Coda isn't the enigma Wreden paints him as. Maybe he just wants to be left alone. Wait, maybe he wouldn't want me playing his games. Maybe I'm violating his personal space by participating. Maybe I'm an asshole for doing things against someone else's wishes. Maybe I'm a bigger asshole for writing a whole review about it. My involvement as just the guy sitting at his computer playing a game is non-negligible at this point. I've been thinking about this game a lot for the past 36 hours. It demanded I think about it, at first only superficially, but later more substantively. I mulled over a lot of questions when I should have been sleeping. I continued thinking right when I woke up. I think I dreamed about it in between. I won't spoil with the explicit questions here, but I'm sure we will be talking more frankly soon. On the surface, The Beginner's Guide is a game about game design and critical analysis. Digging deeper, it provides a window into the mind of a man I might not have fully understood otherwise. It does all of this in a way only a video game could. More than anything else, it has caused me a lot of introspection, a feat few games ever achieve. [This review is based on a retail build of the game provided by the publisher.]
Beginner's Guide review photo
Start here
The Stanley Parable is famous for its fourth wall-breaking narrative, taking the maligned "walking simulator" genre and showing how effective it can be in the hands of a capable designer. When writer Davey Wreden surprise-ann...

Powers Season 2 photo
Powers Season 2

Michael Madsen will join the cast of PSN's Powers in Season 2

Yep, Season 2 is coming
Oct 01
// Chris Carter
The reception for Powers, the TV show that debuted on Sony's PlayStation Plus program, was mixed, to say the least. I actually enjoyed it for the most part despite the cheese, mostly thanks to some fun performances from a sma...
Nintendo Download photo
Nintendo Download

Nintendo Download: Freedom Planet

Also, Smash Bros. DLC
Oct 01
// Chris Carter
At last -- Freedom Planet is hitting the Wii U after multiple last-minute delays! If you happened to get the demo during the Nindies@Home promotion you'll get 15% off the full game. Also on Wii U is that last bit of Smas...
Zangief photo

Zangief is confirmed for Street Fighter V with an introduction trailer

That'd be a cute name for a kitten
Oct 01
// Brett Makedonski
Capcom's really picking its spots for Street Fighter V character announcements. Zangief has been officially revealed for the game at IgroMir Expo 2015 in, you guessed it, Russia. The man who may be more cyclone than mus...
FFXV photo

Final Fantasy XV's battle system has been altered

Automatic weapon changing out
Oct 01
// Chris Carter
Square Enix seems to be listening to fans quite a bit these days. The team for Final Fantasy XIV is constantly reaching out to players for advice on how to improve its MMO, and the FFXV team seems to be doing the sa...
Minecraft: Story Mode photo
Minecraft: Story Mode

Meet the cast of Minecraft: Story Mode with this trailer

'I'm a PC'
Oct 01
// Darren Nakamura
Minecraft: Story Mode officially kicks off on October 13 with its first episode The Order of the Stone. Though we previewed it recently at PAX Prime, there haven't been any trailers for it since the teaser back in July. With ...
RPG Maker MV photo
RPG Maker MV

The next generation of RPG Maker arrives this month

You can make the next Corpse Party!
Oct 01
// CJ Andriessen
RPG Maker, that RPG creation tool you say you're going to use to make the greatest role playing game ever but then don't, will see its next iteration launch on October 23 with RPG Maker MV. At $80 you can create the next gre...
Deus Ex photo
Deus Ex

Deus Ex: Mankind Divided's awful pre-order program canceled due to fan demand

Oct 01
// Chris Carter
Recently, Deus Ex: Mankind Divided was dated, and Square Enix proceeded to launch a pretty bad pre-order campaign for it. It was called "Augment Your Pre-order," and basically, it unlocked tons of gated content if enough peop...
Club Nintendo photo
Club Nintendo

Club Nintendo Europe is 'closed' but seems to be in a zombified state

Download rewards now
Oct 01
// Chris Carter
Even though Club Nintendo was supposed to close forever in Europe yesterday, you can still browse the catalog and purchase items with your stars (wow, you guys still have that Luigi's Mansion 2 statue?). If you go directly to...
GameCenter CX photo
GameCenter CX

Japan is getting yet another piece of Super Mario Maker DLC

GameCenter CX's Arino
Oct 01
// Chris Carter
In addition to Famitsu's Necky the Fox, Super Mario Maker is getting another character in Japan. It's none other than GameCenter CX's Arino, who will don his suit and tie to take on Goombas and Koopas alike. To vent a tad, al...
Assassin's Creed photo
Assassin's Creed

Welp, Assassin's Creed Syndicate will have microtransactions

Oct 01
// Chris Carter
Oy bruv, you fancy microtransactions? Ubisoft has announced, that like Unity, the upcoming Assassin's Creed Syndicate will sport microtransactions, which can be used to "save time and accelerate progress." Director Franc...

What does the Destructoid UK Team think of Tri Force Heroes?

Oct 01 // Laura Kate Dale
Joe Parlock - Pleasently Surprised Compared to a lot of people, I am an incredibly new Legend of Zelda fan. I didn’t play my first one in the series until earlier this year, starting with A Link Between Worlds. With the simple, responsive gameplay and fantastically designed puzzles, Between Worlds really made me fall in love with the series; I'm currently playing through Ocarina of Time on the 3DS for the very first time and am having a lot of fun with it. When I heard that there was to be a new Zelda with three-player co-op on the 3DS in the same style as A Link Between Worlds, I was immediately excited. Fortunately, I got to try Tri Force Heroes out with Destructoid’s own Laura Dale and an unsuspecting member of the public at EGX 2015 in Birmingham. Because Laura is apparently evil and cares little for the suffering of the less experienced of us, she guided our little team in to what was apparently the hardest level in the demo. There was lots of lava and lots of enemies, and considering the noise in the convention hall made communicating difficult, we died a lot. But god damn was it fun. In a lot of ways it reminded me of Portal 2’s amazing co-op mode: Working with other people to solve puzzles (or, rather, frantically yelling “PICK ME UP DAMN IT” over the blaring noise of the Nintendo stage at EGX), making in-game gestures to help each other understand what was going on on the screen, and having far too much fun killing my own teammates were all incredibly fun. Other than that, it felt just like the dungeons in A Link Between Worlds as their own expanded game. The boss fight saw us have to take the aggro of a big wormy thing, and then quickly pick each other up to do damage. It was just as well designed as anything from Between Worlds, and really made use of the co-op elements well. I do have one minor concern about the game, though. Much like Portal 2’s co-op, I’m not convinced Tri Force Heroes will have the staying power that makes games like Ocarina of Time and A Link Between Worlds so popular. Playing with somebody who already knows the solutions to all of the puzzles could potentially be a frustrating experience that could only be exacerbated as time goes on. I can’t imagine playing this with random people on the Internet would be much fun six months after release as it could be on launch. Overall though, I was blown away by my time with Tri Force Heroes. Not only did it prove to be a competent Zelda game to this newbie, it scratched that puzzle co-op itch I’ve had for four years now. I'm probably going to pick this up on day one, and I just need to convince Laura and Destructoid UK’s Vikki Blake to let me chuck them in lava come launch. I’m very excited. Laura Dale - Cautiously Optimistic As a long time dedicated fan of the Zelda series, I have been pretty excited for Tri Force Heroes since its announcement at E3. It may not be the sprawling single player epic I had initially hoped I would be playing at the end of this year, but the idea of dragging my friends into playing Zelda with me certainly has its own charms.  At E3 a few months back I focused on playing some of the demo's more entry level missions and exploring the grander scope of what the game is trying to do. You can have a read of those overview thoughts here. With my time with the game at EGX, I was more interested in trying the hardest level on show and seeing how far I could push the game in ways it perhaps was not meant to be pushed. I came away pretty pleased with the level of challenge offered to core players, but a little concerned by some of the multiplayer dungeon design. So, let's start with the positives. The volcano dungeon we played through at EGX was tough. A strong mix of puzzles and combat, I was most surprised to see how many of the puzzles risked injury and death if not completed in a timely manner. In place of simply sliding block puzzles, we instead had sliding block puzzles in tight spaces with lava spewing from the floor below. The challenge was not just work out how to complete this puzzle, but execute your solution as a team, with a very minor margin for error, or face punishment.  The added level of risk involved in executing puzzle gameplay really encouraged team discussion, forming solid plans of attack before moving and working together as a team very quickly. Team communication was vital, and that was a very pleasant surprise. I'm glad to see even seasoned Zelda veterans are going to have a hard time successfully navigating these dungeons. The boss of the volcano dungeon we faced was a particular highlight, standing toe-to-toe with many of the series' more memorable bosses in terms of mechanics. The boss would at any one time have eyes that glowed matching the tunic of one player. That player would be chased by the boss, but the other players wouldn't. Those players not being chased would have to get behind the boss, form a tower and attack the bosses raised tail. If you successfully harm the boss or it successfully harms you, the player being chased will switch up, instantly requiring the team to scramble and reformulate their layout. The boss was challenging, hectic, and just fast enough to pose an ever-present threat to the team as a unit. One of the more concerning aspects that popped up during my time with this demo however is that it was possible to get the team into positions where they could not progress, and using up one of the team's three continues was the only was to restart the section we were trapped in. From progressing from the starting platform before every player has picked an item from the pedestals provided to throwing a player onto a platform from which they could not get themselves back, there were a couple of places in the dungeon where careless play could result in an unwinnable situation. While this is currently just a demo, I would like to see a penalty-free way for the team to return to the beginning of the current room in the dungeon. Still, the more of Tri Force Heroes I play the more convinced I am that mechanically, this Zelda game is going to be what I am after. Challenging temples, frantic gameplay necessitating minimal margins of error, and boss designs that feel fresh and unique. Yep, I'm pretty pleased with what I'm seeing of Tri Force Heroes.
Tri Force Heroes photo
A lot of laughing and dying occurred
At the tail end of last week, UK editor Laura Dale and news team member Joe Parlock both whisked themselves away to the EGX games convention in Birmingham to play a bunch of unreleased video games. Looking for multiplayer gam...

Rainbow Six Siege photo
Rainbow Six Siege

Rainbow Six Siege beta extended until October 4

Double down this weekend
Oct 01
// Vikki Blake
If you've been having difficulty joining the Rainbow Six Siege beta (*cough* which is everyone *cough*), I bring good news -- the beta is being extended until October 4, 2015. The extension also heralds a Double Renown e...
DriveClub photo

DriveClub disappearing from free games list on PS+ in October

Have you downloaded it yet?
Oct 01
// Vikki Blake
The PS Plus Edition of DriveClub will be removed from the PS+ monthly games list in October. Sony confirmed the news on the PS Blog at the end of the October PlayStation Plus announcement. Though not quite the same ...
Dreams photo

Media Molecule is going to Twitch stream Dreams every week

Starting tomorrow
Oct 01
// Laura Kate Dale
When Media Molecule revealed its "next-gen creation suite" Dreams at E3, I really didn't get it. Okay, I make stuff. How do I make things? What's the creation suite like? How much flexibility do I have? What do I actually do ...
Scalebound photo

Scalebound originally starred a young, female protagonist

Was shelved twice before this version
Oct 01
// Laura Kate Dale
Scalebound is one of those games I've just been excited about since it was shown off at E3 last year. A new game from Platinum, the master of character action, about riding dragons into ancient combat while modern music blare...
Animal Crossing photo
Animal Crossing

New Animal Crossing amiibo are cute as hell

Oct 01
// Kyle MacGregor
Nintendo has revealed four new figures based on the Animal Crossing series for its amiibo toyline. The group, which includes Celeste, Mr. Resetti, Kicks, and Blathers, launches Dec. 17 in Japan. There's currently no word on w...
Level-5 photo

Level-5 forms new company for world domination

Studio sets up subsidiary in California
Sep 30
// Kyle MacGregor
Level-5 and Japan's top advertising firm Dentsu have formed a new company, Level-5 Abby. Located in Santa Monica, California, Level-5 Abby aims to bring Level-5's video games and anime to a global audience, promoting popular ...
Shovel Knight photo
Shovel Knight

Shovel Knight amiibo probably coming to US early next year

Really early
Sep 30
// CJ Andriessen
Shovel Knight, the greatest hero to wield a shovel since The Shoveler, is getting his own amiibo. That we know. We also know this future garage sale item will most likely be hitting stores in Europe this November. What we don...
Unbox photo

I like the look of this 3D platformer about, uh, boxes

Self-delivering cardboard boxes
Sep 30
// Jordan Devore
If we can be bread, we can be anything. Looks like sentient boxes are next. I don't pay much attention to what's happening on Steam Greenlight these days, but the occasional game still rises from the depths and onto my radar....
Back to the Future photo
Back to the Future

Telltale is re-releasing Back to the Future

The animation hasn't aged well
Sep 30
// Jordan Devore
It's the 30th anniversary of national treasure Back to the Future and Telltale is using that as an excuse to bring back its adventure game series on Xbox 360, Xbox One, and PlayStation 4. Notably, Back to the Future: The Game...
Chibi-Robo photo

Zip Lash may be 'the last chance' for Chibi-Robo

That's the latest word from Nintendo
Sep 30
// Jordan Devore
I have a browser tab open for a used copy of Chibi-Robo, and I don't trust myself to walk away. It's one of the few GameCube games I regret missing. But $60, if I'm lucky? I don't know. My mind is on the delightful household ...
Feature-complete photo

Two years later Gran Turismo 6 finally gets track editor

Separate app
Sep 30
// Steven Hansen
Nearly two years after release, Gran Turismo 6 has added its course maker to the game. GTPlanet has details on the course maker, which released as a separate iOS/Android app. After designing on the app -- you can have much mo...
Original Sin 2 photo
Original Sin 2

Divinity: Original Sin 2 cleared all of its Kickstarter goals

$2 million raised
Sep 30
// Jordan Devore
In the final days of its Kickstarter, Divinity: Original Sin 2 only had two stretch goals left -- one for a Shapeshifting Mask, the other for a Game Master mode. Both are happening. The crowdfunding campaign came to a close w...

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