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1:00 PM on 12.18.2014

Bloodborne's procedural Chalice Dungeons are full of horrors

Procedurally-generated dungeons in Bloodborne, huh? I didn't catch the PlayStation Experience demo showing them until now. Not something I would have expected for the game given how good From Software's hand-crafted worlds ca...

Jordan Devore

12:30 PM on 12.18.2014

Hey remember that GTA V 'story DLC' that was promised? I guess it still exists

Don't get me wrong. I really enjoyed Grand Theft Auto V. It was one of my favorite franchise entries in years, and I spent plenty of time roaming the streets and enjoying the sandbox. Does anyone else have turns where t...

Chris Carter

12:00 PM on 12.18.2014

Yacht Club updates us on Shovel Knight, state of Plague Knight DLC

Shovel Knight was a great game at launch, but a lot of content is still in development. While the PS3, PS4, and Vita versions will be getting the Kratos boss, every platform still needs a ton of updates, including gender...

Chris Carter

11:45 AM on 12.18.2014

Mojang and Telltale announce Minecraft: Story Mode

Minecraft: Story Mode is a thing that's happening. Mojang has joined forces with Telltale Games, the team behind fine adventure games like The Walking Dead, to forge a narrative-driven episodic experience. Yes, they're w...

Kyle MacGregor



Duck Hunt zaps Wii U eShop on December 25 photo
Duck Hunt zaps Wii U eShop on December 25
by Kyle MacGregor

Three decades after its original release, Duck Hunt is making a return to consoles. The classic shooter is coming to Wii U on December 25, Nintendo of America announced today.

Duck Hunt debuted in Japan in 1984 before launching in North America the next year alongside the NES. The experience centers on shooting ducks and clay pigeons out of the sky, which will now require Wii Remotes in lieu of NES Zappers. Those iconic light guns just don't work with modern televisions. Also, the old light bulb trick is probably a thing of the past as well.

At least now when that damn laughing dog makes fun of your shooting skills, you can always boot up Super Smash Bros. and pummel that chuckling canine into the ground.

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11:00 AM on 12.18.2014

Nintendo Download: Mega Man Zero

If you aren't into old games, this may be a pass week for you. On the Virtual Console for Wii U comes Natsume Championship Wrestling, and the always great Mega Man Zero. Also on the Wii you'll find 99Moves, Blok Drop X T...

Chris Carter

10:30 AM on 12.18.2014

Hearthstone is now available everywhere on Android

After a soft launch in Australia, Canada, and New Zealand, Hearthstone: Heroes of Warcraft is now available worldwide. You'll need to sport a 6" (or larger) Android device to run it though, so don't try and squint on you...

Chris Carter

10:00 AM on 12.18.2014

Deception IV: Another Princess adds on a ton to the core game

Deception IV is a great game that really reminded me of good old-school design. On the surface everything is fairly easy to pick up, but there's a ton of secrets and hidden content with the core package that's -- gasp -- on t...

Chris Carter





9:00 AM on 12.18.2014

Angry Viking simulator Lords of the Fallen is coming to iOS and Android

Well this is an interesting turn of events. Despite not having a version of the game out for the Xbox 360, PS3, or Wii U platforms, developer Deck13 Interactive will release Lords of the Fallen on iOS and Android de...

Chris Carter

8:00 AM on 12.18.2014

Mega Man Zero is up on the eShop right now

Well this is a nice surprise! Mega Man Zero is now available on the Wii U eShop, ahead of the regularly scheduled maintenance today. You can grab it right away, alongside of a Mega Man themed sale. Mega Man II,...

Chris Carter

7:01 AM on 12.18.2014

Evolve launches open beta for Xbox One on January 15

The first quarter of 2015 looks to be an exciting period for games. But one such title is looking to keep players satiated all the way till its release. After a successful closed alpha period, Evolve is gearing up for another...

Alessandro Fillari



Evolve offers a refreshingly robust and devious co-op experience photo
Evolve offers a refreshingly robust and devious co-op experience
by Alessandro Fillari

There's been a lot of buzz surrounding Evolve, the new co-op shooter from Turtle Rock Studios. Helmed by the same developers of the original Left 4 Dead, fans have certainly been chomping at the bit for more information. After a successful closed alpha, the developers took a lot of notes on how players experienced the game to make a better title.

Set on the colonized planet Shear, players take on the roles of hunters seeking to eliminate powerful alien creatures that are attacking the human colonists. If that sounds a little boring, then players can inversely control the malevolent beasts to wipe out the human invaders to reclaim the planet. Though it's often seen as a mash-up between Monster Hunter and Left 4 Dead, which is a totally fair and accurate description, Evolve certainly has unique traits of its own.

At a special press event, we got the chance to get some hands on time the game, while learning more about some of its additions.

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Contest: Win an Xbox One Assassin's Creed Unity bundle! photo
Contest: Win an Xbox One Assassin's Creed Unity bundle!
by Mr Andy Dixon

[Update: Contest over! Winner is Sam Butler1!]

Our friends at Microsoft have bestowed upon us an Xbox One Assassin's Creed Unity bundle to give away to one lucky Dtoider!

Included in the bundle is a standard Xbox One console and Kinect sensor, a standard Xbox One wireless controller, a standard Xbox One chat headset, a one month Xbox Live Gold membership, a digital download code for Assassin's Creed Unity, and a digital download code for Assassins Creed IV: Black Flag. (Click here for full details.) Sweet!

To enter to win, just leave a comment in this thread! Limit one entry per person, and the contest is open to anyone in the world. The winner will be chosen at random on Thursday, December 18 at noon Pacific time; just in time for a Christmas delivery!

Good luck! And remember, our Huge members get automatic entry into all contests (and double entries if you enter one manually), exclusive beta code giveaways for upcoming games, ad-free browsing, and more! And most of all, your $3 a month helps directly support the site you love. Try us out!

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6:00 PM on 12.17.2014

Sportsfriends hits Steam on Friday, but Johann Sebastian Joust isn't playable in Windows

I was under the assumption that Sportsfriends was on Steam already and had been for a long time, but it's not -- hardware issues have slowed the Windows/Mac/Linux release until now. The four-in-one local multiplayer game hits...

Jordan Devore

5:00 PM on 12.17.2014

It's almost 2015, and I just beat my first Metal Gear Solid

As much as wish it weren't true, it is: I've never completed a Metal Gear Solid until now. This is a series plenty of you adore playing, thinking, and talking about and that affection has rubbed off on me over the years. It's...

Jordan Devore



GOTY 2014: Best musical photo
GOTY 2014: Best musical
by Steven Hansen

What a dismal showing this year. Last year had Frozen, which tailed into this year, world without end, amen, with a long icy tail like Halley's comet. When are we going to have the "Let it Go" of videogames? We'll never have made it as an artform until games can produce a number with such virality and ubiquity that I start to wonder, "Wouldn't my life be better without a son," and "Remember the end of Ichi the Killer, with the sewing needles? That movie had some good ideas." 

Here are some of the so-called "big musicals" of 2014 that failed to register a single musical number: Alien: Isolation. Dragon Age: Inquisition. The trailer for the new Star Wars film. Bayonetta 2. Dark Souls II. Embarrassing. 

While no one put their bach into it to interrupt all sense of tone and pacing with a barrage of gaudy sung intermissions, I hereby award Kentucky Route Zero Steven Hansen's Destructoid's GOTY 2014 for Best musical, namely for its one stirring musical number in Act 3. This is quality over quantity folks. Kentucky Route Zero's first two parts are enough to make it one of the best games of last year, and the lone Act 3 enough to make it one of this year's best--and the best musical. 

First, the number pop ups organically, at a place you might expect song singing to happen, rather than in a prison or a dementia care home or the post office or just generally a place where you might not expect synchronized singing of thoughts and emotions by patrons. Oh, also a hair enhancement clinic. That's another one where a musical number feels out of place. Anyways, the sensibility of the time and place clashes beautifully with the levels of mediation inherent to the genre and toyed with in the mechanics. Just play the damn thing, the whole of it. 

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