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10:35 AM on 10.23.2014

Where are they now? Ex-Destructoid editors in the biz

As some of you may have heard by now, Dale North (our editor in chief from 2010-2014) will be moving on to sunnier, though less 'toidy skies. You can read that announcement here. It's no secret that Dale and I have definitel...

Niero Gonzalez

10:30 AM on 10.23.2014

Nintendo Download: Bayonetta 1 and 2!

It's a rare day when a Nintendo Download week has me equally excited for the Wii U and 3DS, but here we are. The big-hitter on the Wii U is definitely Bayonetta 2, which, as a reminder, comes with the original Bayonetta ...

Chris Carter







Review: Shantae and the Pirate's Curse photo
Review: Shantae and the Pirate's Curse
by Chris Carter

I've always thought that Shantae is a bit of an underrated series. While WayForward can be hit or miss these days, I can always rely on their ability to craft a good platformer. Shantae: Risky's Revenge for the DSi is one of my favorite games in the genre, so naturally I gravitated towards the follow-up, Pirate's Curse.

While Curse takes a few steps back from the formula developed by its predecessor, it's still a great action-romp that any 2D fan can get behind.

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9:30 AM on 10.23.2014

The Unfinished Swan arrives on PS4, Vita next week

The Unfinished Swan is coming to PlayStation 4 and Vita next week, Sony revealed today. The first-person puzzler will retail for $15/€13/£10 and supports cross-buy, meaning if you purchased the game before on PS3 y...

Kyle MacGregor



Very Quick Tips: Civilization: Beyond Earth photo
Very Quick Tips: Civilization: Beyond Earth
by Darren Nakamura

Civilization: Beyond Earth is fantastic, but even though it does a lot through tutorial popups, missions, and the Civilopedia to help new players, it can still be daunting. With several new systems in place, even series veterans could benefit from a bit of a head start. Learn from my mistakes.

Some of these tips apply to the Civilization series in general, but most of them are specific to the new stuff found in Beyond Earth.

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8:00 AM on 10.23.2014

Xbox One screenshot feature isn't coming until 2015

Xbox One owners are still waiting on a screenshot feature, something the PlayStation 4 has been able to do since the console launched last November. Speaking with IGN, Xbox boss Phil Spencer said Microsoft is working on it, b...

Kyle MacGregor



Review: Sid Meier's Civilization: Beyond Earth photo
Review: Sid Meier's Civilization: Beyond Earth
by Darren Nakamura

"Civilization, but set in the future on an alien planet." That is really all Firaxis and 2K needed to say to get people excited for the next entry in the long-running turn-based strategy series. There is a fair amount of new ideas to be found here: new systems to explore, new technology to research, and new obstacles to overcome.

But even with everything new, Civilization: Beyond Earth is still Civilization, but set in the future on an alien planet. And it is exactly as good as that sounds.

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6:00 AM on 10.23.2014

Court rules for EA in lawsuit over Battlefield 4 launch

The lawsuit over Battlefield 4's disastrous launch was dealt a serious blow this week. On Monday, a federal judge ruled against shareholders who claim Electronic Arts mislead investors with regards to the readiness of the fir...

Kyle MacGregor

5:00 PM on 10.22.2014

What is a Panopticon?

Ahead of Freedom Wars' October 28 release in North America, PlayStation Blog has listed which Panopticons will appear in the Western version of the PS Vita game. A what now? Think of a building designed in such a way that a p...

Jordan Devore

4:30 PM on 10.22.2014

First else Heart.Break() trailer reminds me it exists

Everyone remembers else Heart.Break(), right? Of course you do, because it was on my "Top 30 indies to look out for in 2013" list! There was very little information on the game at that point, and apparently I thought it woul...

Patrick Hancock

4:00 PM on 10.22.2014

Risk of Rain's new engine should mean less slowdown

Risk of Rain is a great little action platformer that'll make you feel like garbage before building you up into an unstoppable force of destruction. Try it, sometime! You can even bring friends along. Developer Hopoo Games ha...

Jordan Devore

3:30 PM on 10.22.2014

Slowpoke: A short story

It was morning. Slowpoke's eyes casually fluttered open, as bit by bit the creature came to the realization it had survived another night. Costively, Slowpoke began mulling over what to do with its day. This went on for some ...

Kyle MacGregor



We wanted to play 'Ninja Mystery,' the game inside 50 Cent: Blood on the Sand photo
We wanted to play 'Ninja Mystery,' the game inside 50 Cent: Blood on the Sand
by Bill Zoeker

Max and I are really getting goofy on Bacardi and Vitamin Water in this portion of our live playthrough of 50 Cent: Blood on the Sand. We discover an awesome arcade cabinet called Ninja Mystery in the game. We also talk about how we like to laugh, and eat pizza, and hug, and how our favorite kind of animal is a dog named Henry; but you wouldn't know him because he lives two towns over and goes to a different school.

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2:45 PM on 10.22.2014

Slugcat gifs? Slugcat gifs

It's been a while since I've espoused my love for Rain World. It looks even smoother in this interesting Kickstarter update, as the game has transitioned to Unity. The update is a good read, but if you're just here for the gifs, well, I feel you. Ain't nothing wrong with that.

Steven Hansen

2:30 PM on 10.22.2014

Five Nights at Freddy's 2 jump scares onto Greenlight

Just getting over the PTSD of your last visit to Freddy Fazbear's Pizza? Well too damn bad, because it's time to get spooked again. Normally I'd roll my eyes at the idea of a sequel being announced barely three months since t...

Nic Rowen



Hatred proves that we need violence to mean something again photo
Hatred proves that we need violence to mean something again
by Brett Makedonski

Last week, we saw the announcement and reveal trailer for Hatred -- a game that puts the player in control of a suicidal person who sets off on a rampage to kill as many citizens and cops as possible before being killed in action. The reaction was polarizing to say the least. Some found it intriguing and explorative; others found it deplorable and tasteless.

The near-universal constant, however, was that almost everyone agreed Hatred has the right to exist. But, as such, everyone has the right to critique it. Nothing's immune in that sense. Given some time to let that critiquing sink in, the ultimate question that arises from Hatred is "How did videogames as a whole get here?"

The most divisive and obvious conversation piece surrounding Hatred is its wanton violence. The trailer depicts, among other things, execution-style murders of police and civilians alike, many of who are pleading for their lives. There are two camps of thought concerning this. One thinks it falls in line with what is commonplace in Call of Duty and Grand Theft Auto; the other feels it's over the line and that the context, tone, and glorification of the killings make all the difference.

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