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3:46 PM on 03.04.2015

Creative Assembly reveals inital pitch video for Alien: Isolation

Alien: Isolation was one of my biggest surprises of last year. As huge fan of the film series, I always wanted to play a title that emulated the original movie's tone and style. Though the action of the James Cameron-he...

Alessandro Fillari

3:45 PM on 03.04.2015

Never seen Alien: Isolation third-person footage shown at GDC

One of the great joys of attending GDC is going to panels conducted by developers talking about your favorite games. Not only will you learn new and exciting details about the development, but you might even see somethi...

Alessandro Fillari





3:30 PM on 03.04.2015

GDC 15 DLC #1: Chicken shawarma wrap

We're at the Game Developers Conference all week. GDC is pretty cool, but also a convention, which means gross convention center lunches. We want to have nice lunches all week. Not too nice. Downtown food is overpriced, even...

Steven Hansen



Tomm Hulett's unified Mario Timeline Theory photo
Tomm Hulett's unified Mario Timeline Theory
by Jonathan Holmes

Game director Tomm Hulett has been working in the industry since he was a kid, starting with a job testing NES games. Since then he's worked on everything from PersonaContraSilent Hill, and Adventure Time, but no matter what he does or where he goes, Mario will be in his heart.

Tomm asked me over a month ago if Destructoid would be interested in hosting one of his pet projects, a split-timeline that poses a theory on how every Mario game is connected that he'd been working on with artist Howard Milligan. I was excited about the idea, but was crestfallen a few weeks later when I saw that someone had apparently beaten Tomm to the punch. I shouldn't have worried. When I told Tomm that someone else has tried their hat at a Mario timeline, he said something like "Oh that? That's nothing. Wait until you see the size of the thing I've got for you."

He wasn't kidding. The image he was working on ended up being too large for Dtoid to host (you can grab it for yourself here), though we were able to shrink it down to a still-massive size for our gallery's servers. I'm not the Mario expert that I should be, but I'm pretty sure each and every game Mario has ever appeared in has found a place on the map, including Hotel Mario and Mario's Time Machine. He even got the the Super Mario Bros. movie in there somehow. The only thing I see missing is Mario Paint, but I suppose that could be construed as part of the "Mario Sports Series." I did have a guy try to convince me that Football was an art once, so I guess it's only fair to call Painting a sport. 

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2:30 PM on 03.04.2015

Wasteland 2 on Xbox One and PS4 is a pleasant surprise

[Update: On top of the Xbox One release, Wasteland 2 is also coming to PlayStation 4 this summer, inXile confirmed today. CEO Brian Fargo noted that "if you are backer of Wasteland 2 or have already purchased it on PC, fear ...

Jordan Devore

2:00 PM on 03.04.2015

Xbox One controller adapts, goes wireless on PC this year

At GDC 2015, Microsoft announced plans to release a wireless adapter for Xbox One controllers on Windows later this year. Great news, but we need dates, Phil Spencer. Specific dates! I had terrible luck with my wireless adapter for the Xbox 360 gamepad -- damn thing was spotty at best, non-functional at worst -- so here's hoping these new ones are an improvement.

Jordan Devore

1:45 PM on 03.04.2015

Microsoft announces cross-buy program for Xbox One and Windows 10 devices

Speaking at a GDC presentation today, Xbox boss Phil Spencer just announced plans to support cross-buy and other cross-platform functionality between Xbox One and Windows 10 devices. Sony popularized cross-buy support on Play...

Kyle MacGregor

1:30 PM on 03.04.2015

Elite: Dangerous lands on Xbox One this summer

During a talk at the Game Developers Conference, head of Xbox Phil Spencer announced that PC space sim Elite: Dangerous will make its console debut this summer on Xbox One. Frontier Developments says that "all content added ...

Jordan Devore

1:15 PM on 03.04.2015

Oh hey, this looks like the final Steam Controller

Weird as it might still look, you have to admit that Valve's Steam Controller has come far. Remember this photo? Or this more recent one? It's like leafing through your worst yearbooks. Given that I play PC-centric games with...

Jordan Devore

1:00 PM on 03.04.2015

NIS confirms Wii release for Rodea: The Sky Soldier

It looks like Rodea: The Sky Soldier will be the Wii's swan song. Today, NIS America confirmed first edition copies of the Wii U version will come equipped with the original Wii prototype. The aerial action game was...

Kyle MacGregor

12:45 PM on 03.04.2015

Nintendo's big release schedule for Never Alone, Don't Starve, and lots of other indies

Klei's wilderness survival game Don't Starve: Giant Edition is headed to the Wii U eShop this spring with a convenient map viewable on the GamePad screen (or Off-TV play, if you'd rather). Great! Also cool: E-Line's charming ...

Jordan Devore

12:30 PM on 03.04.2015

Let's guess how much the Nvidia Titan X will cost

During an Unreal Engine panel at the Game Developers Conference, Nvidia CEO Jen-Hsun Huang showed up to announce the Titan X before handing the video card over to Epic's Tim Sweeney. Presumably, yesterday's Nvidia presentation was just too packed full of Nvidia Shield talk. The Titan X has a 12GB frame buffer and 8 billion transistors. How much is this thing gonna cost?

Jordan Devore

12:00 PM on 03.04.2015

Upsilon Circuit's creators lived in a tree fort to help save money

PAX East is almost here, and from what I've seen, there's going to be more interesting and exciting games at the show than ever before. A lot of these games are exciting because they are fun to play. Upsilon Circuit can't ge...

Jonathan Holmes







Smash Bros. dev bringing blocky puzzler BOXBOY! to 3DS photo
Smash Bros. dev bringing blocky puzzler BOXBOY! to 3DS
by Steven Hansen

HAL Laboratories (Super Smash Bros., Mother) has been busying itself with a couple Kirby games recently, but it looks like someone over there had an idea for a lil puzzle game and rolled with it.

BOXBOY! (already released on the 3DS eShop in Japan) is minimal outside of its charming animations. It is black, white, and mostly made of squares. You can walk Qbby left and right in an overworld with a Ms. Pac-Man-esque bowtied Qbby trailing behind. Enter doors to start a world, most of which seem to be designed around a particular technique. Five worlds (with around seven levels each) were playable during my GDC demo. There are 17 in total.

Aside from running and jumping, Qbby can bud blocks from his body. Each level gives you a limit to how many blocks you can produce at any given time, while there is also an overall number of blocks you can use on a stage. Getting to the end while collecting one or two black crowns will net you a "perfect" rating (and give you currency to unlock fun extras).

When you start, you can produce one block from your body and usually throw it to use as a step to reach a higher platform. As the levels go on and the block limit gets higher, you use new techniques. One section is themed around using blocks as a hook. That is, you produce three stacked blocks straight up, followed one to the right, forming a hook atop your head. You can then latch that last block onto a high ledge and have Qbby contract up to that latched block like folding in one side of the accordion.

I'm fine with the absentee art style (and Qbby's dumb lil feet as you move the box back and forth), but I never felt stumped throughout the first five worlds. It was more relaxing than puzzling. Maybe that's the point. Or maybe the later worlds will combine the various techniques a bit more, or make it so the limit of blocks you can produce per stage actually feels like a restriction; I never ran out.

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10:30 AM on 03.04.2015

Azure Striker Gunvolt gets a New 3DS update, adds more buttons

I still go back to Azure Striker Gunvolt from time to time. It's an excellent little platformer and a wonderful ode to the Mega Man ZX series. Developer Inti Creates has just shared update 1.2 is on the way, set to debut...

Chris Carter

10:00 AM on 03.04.2015

Theatrhythm Dragon Quest is getting a demo

Theatrhythm Dragon Quest is coming to Japan, and I couldn't be more excited as a Theatrhythm fan. While there is no announcement of a localization yet for the west, Japan is getting it on March 26, in addition to a newly...

Chris Carter