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What we know about Call of Duty: Black Ops III

PC Port Report: Grand Theft Auto V

Nintendo, your work isn't done on Mario Kart 8

Final Fantasy IV & WWE 2K15: 31% off for this weekend

Review: Gurumin: A Monstrous Adventure

The developers of The Crew have an unusual take on their new IP that features fast cars, deep customization, and miles and miles of the United States to traverse across and race within. Ivory Tower and Ubisoft Reflections in...
When Retro Studios' Donkey Kong Country Returns released for the Wii in 2010, I was ecstatic. Since I was 13 years old when I played Rare's original Donkey Kong Country for the first time, I marveled at its solid platforming ...
As much as I love Bioware's style of creating compelling companions and giving the player agency to make choices that ultimately affect the overarching narrative, I have never been able to get into the Dragon Age series, no m...
  During a recent press event with Disney Interactive, I got a chance to look at how Disney Infinity will translate to mobile devices. The publisher is planning to release two separate apps, one for iOS devices and lat...


A common pattern for when a successful single-player IP has turned into a series is to tack on a multiplayer bit of some form. Unfortunately, when this happens, the multiplayer portion is often a half-assed attempt thrown in...
In a recent hands-on with Splinter Cell: Blacklist, I had a chance to see exactly what our other editors have been excited about regarding both the game's single- and multiplayer components. I spent a little time with a coupl...
I don't know about you folks, but I don't think I could possibly be more excited for Pikmin 3 right now. Yesterday I had a chance to get a full hands-on with the game at the Nintendo of America offices for an hour-and-half pl...
Codemasters' original Race Driver: Grid was -- and still is -- a pinnacle of automobile racing games. Back when it was released in 2008, I spent literally hundreds of hours with the game trying to rack up cars, medals, sponso...
During this morning's special E3 Nintendo Direct, Iwata announced that the multiplayer for Platinum Games' The Wonderful 101 will include up to five people playing simultaneously. That's one more than the usual four, for tho...
In step with previous efforts and vocalizations regarding its desire to make its next console open to smaller developers, Sony has announced support for several independent teams and their games on the PS4. A few of the annou...
Go Home Dinosaurs! is a game that will draw immediate comparisons to Plants vs. Zombies. From its cutesy art style, to its carefully constructed tower defense-based gameplay, much of this iPad experience will recall hours pla...
When Frozen Synapse arrived on PC in 2011, the indie game wowed strategy enthusiasts with its incredibly compelling tactical gameplay. Complex strategy arose from a very simple interface and the most rudimentary of graphics, ...
When the OUYA was first revealed on Kickstarter last July, my curiosity was instantly piqued. Being the kind of gamer who values sheer fun and general style and aesthetic over pure graphical processing power, the more I read ...
The Apple App Store seems to be filled with a glut of endless-runner/platforming games and their ilk these days. From excellent ventures such as Canabalt and Rayman Jungle Run to more suspect knock-offs (Here's lookin' at you...
After smashing a few hundred cars and winning a fair share of brutal races in the hours of time spent in Need For Speed: Most Wanted for the Xbox 360, I was more than happy for the opportunity to check out the recently releas...
Five long years have passed since the original Race Driver: GRID offered racing fans an excellent hybrid racer with edge-of-your seat thrills in a great variety of racing styles. While the DiRT series has branched out a bit i...
Before going out to view Prometheus, I felt it necessary to watch the first three Alien movies again to get a more cohesive feel of the universe. After coming away from this marathon viewing, I noted once again how different ...
When Trine 2 was initially released, I was excited to check it out on Xbox Live Arcade as I had heard many good things about the first one and its open-ended, puzzle-platformer gameplay. Unfortunately, as much I was entranced...
When The Last Express was first released in 1997, it was considered an incredibly engaging mystery set on the Orient Express as it traveled from Paris to Constantinople on the eve of World War I. In many ways the game was far...
The original Far Cry was an incredibly fun experience, with a varied deadly tropical landscape and relatively intelligent A.I. opponents for the time. The gameplay was both challenging and continuously engaging, and made me a...
The trailer above details two of your main allies in Far Cry 3. Dennis Richards is a Liberian National who has found a home among the Rakyat tribe that lives on Rook Island. During my own playthrough that will go up tomorrow...
Born Ready Games has a vision to revive large-scale space combat as a viable genre in the vein of games like Wing Commander and Freelancer. With their new PC venture Strike Suit Zero, the company is poised to do exactly that....
At the Sega Booth during PAX Prime 2012, I was able to get a quick demo preview of The Cave, an upcoming puzzle platformer coming to both consoles and PC by Ron Gilbert and Double Fine. From first impressions, I immediately a...
As PAX wound down to its final hour, I happened to walk by the Microsoft booth once more on my way out and noticed the Xbox Live Arcade game State of Decay finally had some space for me to get a quick runthrough as the conven...
The Xbox 360 indie scene is filled with a ton of throwaway games and "experiences" that incorporate your Xbox Avatar into the gameplay. It's not surprising that Microsoft's own Avatar Motocross Madness for Xbox Live Arcade si...
At a closed-door screening, Gearbox's Mike Neumann officially unveiled the previously described fifth character class, Gaige the Mechromancer. Unsurprisingly, Gaige more or less looks like her concept art as realized in the c...
I've always had a complicated relationship with stealth games. On the one hand, I love sneaking around and plotting out how I'm going to take out every enemy in a given room. On the other, I get frustrated easily when a game ...
Tactical role-playing games gained a more mainstream momentum with titles such as Final Fantasy Tactics and Fire Emblem on the Nintendo DS due to their bright, friendly graphics and user friendliness. After more notable hardc...
The history of the Worms franchise is a long and storied one, spanning all the way back to the very early days of gaming. In an interview with Andy Davidson, the main creator of the original Worms game, I was given insight in...
The road Sleeping Dogs has taken since first inception has been a rather rocky one. After starting development as its own beast, Activision took up the game in the interest of creating a third iteration in the (admittedly med...
Historically, 5th Cell is a company known for fun and incredibly innovative games that skew towards a younger audience, such as the surprisingly deep Lock's Quest and the award-winning and beloved Super Scribblenauts (both fo...
While Nintendo's 3DS system has seen the release of an abundance of great games recently on the eShop, there has also been a dearth of applications that really utilize the 3DS' functionality. At launch, the system saw some gr...
When I first bought my Xbox 360, one of the games I purchased with it was the original Ghost Recon: Advanced Warfighter. After beating the main campaign and really enjoying my time with it, I jumped online and discovered a co...
At the Paradox Interactive preview event I attended during GDC, ZEAL Game Studio showed me an interesting active real-time strategy hybrid game called RED Frontier. It fuses the strategy of RTS games with much more action-ori...
While at Paradox Interactive's loft apartments for a preview event during GDC, I had a chance to look at a pre-alpha build of A Game of Dwarves, a game that features relatively simplified resource management and a whole lot o...
While at GDC, I had a very early first-look at a game called The Showdown Effect which revolved around playing as an action movie stereotype. What I was shown was more of a very early prototype (almost still even an...
During GDC I had a chance to spend some time over at Paradox Interactive's loft apartment, hanging out with various developers of upcoming downloadable PC/Mac games. One of the games that impressed me quite a bit despite its ...
Yesterday at a Quantic Dream's GDC session about motion capture called, "Virtual Actors and Emotion in Games," David Cage revealed a new prototype video in the vein of 2000's "Casting Call" for the future of motion capturing....
I didn't have the highest of hopes going into the preview for Max Payne 3. I love the series, and though I know the latest has been getting preened and primped by Rockstar to match the caliber of their games, initial impressi...
Codemaster's DiRT series has always been known for offering gamers a rally racing series with a great physics engine and smart A.I. opponents that push back as aggressively as the player pushes them. Perhaps the greatest si...