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Final Fantasy VII photo
Final Fantasy VII

Final Fantasy VII composer isn't working on the remake

'Not at all,' says Uematsu
Nov 07
// Kyle MacGregor
Nobuo Uematsu, the beloved composer of Final Fantasy VII (and the most titles in the series), will not be contributing to the soundtrack for Square Enix's upcoming Final Fantasy VII remake. While speaking with French outlet&n...
Overwatch photo

Blizzard: No crossplay, Mac port for Overwatch

Pick your platform
Nov 07
// Kyle MacGregor
Blizzard's new first-person shooter Overwatch may be coming to consoles, but Mac OS users are being left out in the cold. According to game director Jeff Kaplan, unspecified technical hurdles with the Mac ecosystem are l...
Mass Effect: Andromeda photo
Mass Effect: Andromeda

Mass Effect: Andromeda teaser is all filler

A new journey and details about it await
Nov 07
// Kyle MacGregor
Happy "N7 Day," Mass Effect fans! I hope you can muster up some excitement for this teaser trailer, which is mostly a montage of old space footage with Commander Shepard (voiced by Jennifer Hale) putting a bookend on the original trilogy, as we move forward with a new story and different heroes. Mass Effect: Andromeda is expected to launch in late 2016.
Skullgirls Vita photo
Skullgirls Vita

Skullgirls dev 'underestimated' PS Vita port job

It'll be ready when it's ready
Nov 07
// Kyle MacGregor
At one time, Lab Zero Games planned to ship a PlayStation Vita port of its latest fighting game Skullgirls 2nd Encore "a few weeks" after the PlayStation 4 version. However, it's been a few months since the title arrived on P...
Nova Covert Ops photo
Nova Covert Ops

StarCraft II story will continue with DLC missions

Nova Covert Ops launches next spring
Nov 06
// Kyle MacGregor
StarCraft II's story won't be ending with the upcoming Legacy of the Void expansion. Today in Anaheim, California, Blizzard revealed Nova Covert Ops, the first in a three-part series of "Mission Packs," which the studio plans...
Blizzard photo

Blizzard's Overwatch confirmed for PS4, Xbox One

Origins Edition hits retail spring 2016
Nov 05
// Kyle MacGregor
GameStop already ruined the surprise, but now it appears things are officially official: Blizzard's new first-person shooter Overwatch is coming to PlayStation 4 and Xbox One alongside PC. The good word comes from a list...

Podtoid 310: Intergalactic Child Abduction

Nov 05 // Kyle MacGregor
[embed]319173:61003:0[/embed] Things we talked about Professional athletes' male pattern baldness Putting razor blades in Halloween candy Bob Ross, a commenter, and Chris Carter Recent Episodes: Podtoid 309: Code Name Li Po Podtoid 308: Back to the Force Podtoid 307: The Millennials Podcast Podtoid 306: Tales of Tokyo Game Show Podtoid 305: The Voice of God Send any questions and Steven Hansen-Gardevoir fan art to [email protected]
Podtoid 310 photo
Attack of the Flash Clones
Subscribe to the podcast via iTunes or download it here. Did you know Halo 5 is the Star Wars of video games and is secretly about abducting children and making their parents very sad? We learn all this and more on the latest episode of Podtoid.

Overwatch photo

Did GameStop just spoil Blizzard's big surprise?

Overwatch is seemingly coming to console
Nov 05
// Kyle MacGregor
Overwatch is headings to consoles, it seems. Despite only officially being announced for PC, GameStop began taking pre-orders for Blizzard's first-person shooter on PlayStation 4, PC, and Xbox One today, according to various ...
Fallout x Forza photo
Fallout x Forza

Fallout 4-themed cars are racing to Forza 6

Fueled by hype
Nov 04
// Kyle MacGregor
Fallout 4 hype has reached critical mass and everybody wants a piece -- even other developers. Today, Turn 10 Studios announced a pair of Fallout 4-themed cars for its latest racer, Forza 6. Those include a Fallout-branded 19...
PS4 photo

Korean horror game White Day looks fantastic

Coming to PlayStation VR
Nov 04
// Kyle MacGregor
Today at a Sony Computer Entertainment media event in South Korea, a local studio Roi Games showed off an impressive-looking PlayStation VR project by the name of White Day. It appears to be a remake of White Day: A Laby...
King of Fighters XIV photo
King of Fighters XIV

Chang and Leona return in King of Fighters XIV

It wouldn't be a party without 'em
Nov 03
// Kyle MacGregor
After revealing King of Fighters XIV at Tokyo Game Show in September, SNK Playmore showed off the fighting game again today at a Sony Computer Entertainment press event in South Korea. The morsel of new footage shows off a co...
Skyrim Xbox One photo
Skyrim Xbox One

Bethesda sitting on unreleased Skyrim port for Xbox One

Made to facilitate Fallout 4 development
Nov 03
// Kyle MacGregor
In twilight of 2013, Nintendo put out a remastered The Legend of Zelda: The Wind Waker for Wii U. One of the key reasons cited for the project's existence was it allowed the Zelda team to experiment and familiarize itsel...
Tomba 2 photo
Tomba 2

Tomba 2 is back on PSN this week (Update)

This time in English
Nov 01
// Kyle MacGregor
[Update: MonkeyPaw Games tells us "those who have the Japanese version will be able to upgrade to English.] Tomba 2: The Evil Swine Return is making a comeback this week on PlayStation Network. The sequel wound up being Tomba...

Podtoid 309: Code Name Li Po

Nov 01 // Kyle MacGregor
[embed]318540:60947:0[/embed] Stuff we talked about: Greg Rice, M.D. How free games on PlayStation Plus work Pecs and breast tissue Grim Fandango and Day of the Tentacle Remasters How Double Fine scored the rights to remaster classic LucasArts games Comedy in video games (and why it's so rare) Halo 5: Guardians Rocket League Quality testing Guitar Hero Recent Episodes: Podtoid 308: Back to the Force Podtoid 307: The Millennials Podcast Podtoid 306: Tales of Tokyo Game Show Podtoid 305: The Voice of God Podtoid 304: The Phantom Pain Send any tips, queries, and Jennifer Capriati-autogaphed apparel to [email protected]
Podtoid photo
Guest starring Greg Rice of Double Fine
Subscribe to the podcast via iTunes or download it here. On this week's episode, Double Fine renaissance man Greg Rice joins the program to discuss the studio's Day of the Devs event and other topics both Double Fine and not Double Fine-related.

Dead or Alive Xtreme photo
Dead or Alive Xtreme

Dead or Alive Xtreme 3 scores English subs

So import away!
Oct 30
// Kyle MacGregor
Much like a volleyball mid-flight, it remains up in the air whether Koei Tecmo will bring Dead or Alive Xtreme 3 to western shores. However, we received word today from Play Asia that the Asian-region version of the game will...
The Legend of Legacy photo
The Legend of Legacy

Legend of Legacy travels to Europe February 5

But beware the grind
Oct 30
// Kyle MacGregor
The Legend of Legacy is coming to Europe on February 5, NIS America has announced. The role-playing game from FuRyu draws inspiration from Square Enix's SaGa series, following a collection of seven adventurers on a journey to...
Mushihimesama photo

Cave's Bug Princess is currently free on iOS

Grab it before November 2
Oct 30
// Kyle MacGregor
Degica is releasing one of Cave's classic shooters Mushihimesama on Steam next week, but, in the meantime, the mobile version of the game (Bug Princess) is available for free on the App Store. It's a limited-time offer, thoug...
WayForward photo

One of WiiWare's best games is now on mobile

WayForward's Lit is back on iOS, Android
Oct 29
// Kyle MacGregor
WiiWare may not be fondly remembered by many, but for years Nintendo's old digital platform was one of my favorite places to discover hidden gems. In fact, some of my favorite games from the last generation (Lost Winds, ...
Legend of Heroes photo
Legend of Heroes

It's here! It's finally here!

LoH: TitS SC out now on PSP and PC
Oct 29
// Kyle MacGregor
It's been over four years since XSEED delivered the first half of The Legend of Heroes: Trails in the Sky, and now the (hopefully) epic conclusion has finally arrived on PlayStation Network and Steam. The role-playing game is...
Halo without shooting photo
Halo without shooting

Halo chief would 'love' a Halo without shooting

It can still be exciting without action
Oct 29
// Kyle MacGregor
I think we can all agree Halo 5 is great, even if the gameplay gets in the way of the story, but I still can't help but imagine a game in the series without all that pesky shooting weighing it down.  Luckily, it seems Ha...
Nintendo account system photo
Nintendo account system

Nintendo announces a new account system and rewards program

Good lord, finally
Oct 28
// Kyle MacGregor
Nintendo has announced plans to introduce a new account system in the near future. The company seems to be addressing many (but not all) concerns with its current online infrastructure, starting with an easy-to-use sign-up pr...
Podtoid photo

Podtoid 309 records today with Double Fine's Greg Rice

So ask us things!
Oct 28
// Kyle MacGregor
Today, special guest Broken Age producer Greg Rice will be joining the cast of Podtoid, our weekly video game podcast, to to discuss Double Fine's upcoming Day of the Devs event. Of course, we'll be discussing other topics as well, so if you have any questions go ahead and drop us a line below.
Yoru no Nai Kuni photo
Yoru no Nai Kuni

Koei Tecmo is localizing Gust's dark new RPG

Yoru no Nai Kuni becomes Nights of Azure
Oct 28
// Kyle MacGregor
Yoru No Nai Kuni is coming to western shores as Nights of Azure, Koei Tecmo announced today. Directed by Keisuke Kikuchi (Fatal Frame, Deception IV), the new role-playing game represents something of a departure for dev...

Let's stop pretending Halo 5's gameplay matters

Oct 27 // Kyle MacGregor
WHAT HAPPENS AFTER THE CUTSCENES END There is a way to add new systems to an existing formula without fucking things up. The best example of this comes from Killzone: Shadow Fall, which has these aerial drones called OWLs. These things can create energy shields, hack computers, create zip lines, and even inject your character with drugs. They're great! Kind of like Cortana used to be, actually. You know, before she died. Be warned: The words you just read may be considered spoilers. With Cortana gone, Master Chief has made some new friends IRL. Sadly, despite having corporeal bodies, they're all incompetent, often walking into walls or standing in the open getting shot at instead of following simple orders. They're also very bad drivers -- even worse than my uncle Ted, who once ran over the neighbor's cat backing out the driveway and ruined Christmas for everyone! There are other problems, of course, including some mundane boss fights, no local co-op, and tedious level design. Seriously Bungie, how many arenas are you going to lock us in until we kill all the enemies? There's more than one way to flatten a cat, you know. HALO 5 IS AWESOME Thankfully, the cutscenes do a visceral job showing what the Xbox One is capable of from a graphical point of view, pumping out a story that's every bit as good as big-budget Hollywood blockbusters like Vin Diesel's San Andreas and Jurassic World. After finishing the campaign on normal, I went back and tackled it a second time on easy just to see all the explosions and hear Nathan Fillion talk all over again. And now that the game's out, I plan to watch a replay on YouTube and do a quote-along. I really love Halo 5, even despite the tiresome gameplay. It's not that I'm not upset with the horrific friendly AI, the endless corridor shooting, and cribbed Call of Duty mechanics. I am. It's just between all the fun to be had gazing at cinematics and listening to audio chatter, some garbage gameplay is a trivial detail in a package sold for only full retail price plus tax and microtransactions. You're guaranteed your money's worth with Halo 5. The crap parts shouldn't meaningfully impact your enjoyment at all.
Halolz photo
Halo 5 rocks, except for the shooty bits
Halo 5: Guardians is a video game much like any other; some parts of it are real good, others not so much. Take the story, for example, this part of Halo 5 is pretty nice. There's a reason why we gave the game ...

Gran Turismo Sport photo
Gran Turismo Sport

Sony announces Gran Turismo Sport for PS4

Beta testing kicks off early next year
Oct 27
// Kyle MacGregor
Today at its Paris Games Week press conference, Sony Computer Entertainment revealed the next entry in its long-running simulation racing series, Gran Turismo Sport. It will be compatible with PlayStation VR and aims to be "the most realistic driving simulator of all Gran Turismo games to date." No word on a release window, but a beta is planned for early 2016.
Battleborn photo

PlayStation flaunts first Battleborn open beta

Hot damn
Oct 27
// Kyle MacGregor
Actual console exclusives are a thing of the past, so Microsoft and Sony are forced to tout things like betas at their press conferences to one-up each other and display their superiority. So, today at Sony's Paris Games Week...
Gravity Rush 2 photo
Gravity Rush 2

Gravity Rush 2 introduces new types of gravity

Heavy stuff
Oct 27
// Kyle MacGregor
Gravity Rush 2 made an unexpected appearance today at Sony's Paris Games Week showcase, where director Keiichiro Toyama shared some new footage that features protagonist Kat harnessing the power of gravity in some new a...

Review: The Legend of Legacy

Oct 26 // Kyle MacGregor
The Legend of Legacy (3DS)Developer: FuRyuPublisher: Atlus USARelease:  January 22, 2015 (JP) October 13, 2015 (NA) February 5, 2016 (EU)MSRP: $39.99 The expedition rings hollow from the outset, presenting players with a diversity of characters, all of whom have a unique opening sequence. It's a seductive come-on, one that hints at a multi-sided story that never manifests. The narrative threads converge almost immediately and then vanish, leaving players to explore Avalon with little impetus for hours at a time. The script is sapped by an absurd lack of dialogue, which prevents the cast from distinguishing themselves and essentially renders them stock characters. The Legend of Legacy, hamstrung by its sparse narrative and superficial characters, is forced to lean squarely on a repetitive formula. From the time it begins to the moment the credits roll, players will travel to a location, explore every nook and cranny there to create a maps, then sell that to a merchant. You can then pay the merchant for new destinations to explore, map, profit on, and repeat. Much like the story, The Legend of Legacy's exploration and combat components manage to leave a strong first impression, but they lose their effectiveness over time. It's almost as though FuRyu stumbled across an ingredient list for an excellent dish, but got the proportions all wrong. Individually, elements have the potential to be wonderful; they just don't come across that way in the melting pot. The turn-based battle system has some promise, allowing players to switch between various combat formations. Depending on the formations, individual characters will receive bonuses pursuant to their roles in battle. A defender will use a buckler to shield allies from damage, while a support character heals, and someone else attacks. While there are only two formations at the outset, players are given the ability to create their own -- an option that would be enticing if the battle system were deeper and it felt necessary. What might have been a strategic highlight soon curdles and becomes rote. The experience suffers from diminishing returns, with systems encouraging players to settle on a finite number of battle strategies and seldom deviate from them. Rather than have characters level-up, individual skills do. So, repeated use of, say, a sword will make a character more proficient with that type of weapon. But should one give that character an axe, bow, spear, or even a larger sword, they'll be back at square one, meaning it's beneficial to to decide which characters and weapons to use early on and stick with those choices, rather than experiment at all. In addition to impelling players to perform the same actions again and again, The Legend of Legacy doubles down on the repetition with a shortfall of enemy variety. The species of monster from a forest environment might reappear in the desert or alongside one another as palette swaps, a small irritation that just serves to compound a feeling of monotony that's pervasive throughout the game. Even endearing qualities, like the pop-up book-style visuals, which sees terrain and scenery sprout out from the ground, can cut both ways. Aesthetically, environments look very nice, but have a way of concealing enemies. And in a game with far too many fights for its own good, stumbling into a battle on accident due to a bit of poor camera positioning can be so exasperating. It also feels too focused and even reserved to a fault. At a time when many of its peers seem so enamored with heavy-handed tutorials and overabundance of side content, FuRyu is running in the opposite direction. This is an experience that could desperately use something to do other than plod along the critical path, or do a better job explaining some its more mystifying gameplay systems. If this appraisal sounds overly critical, it's because it comes from a place of love. The Legend of Legacy comes so close to being a compelling role-playing game, but it just doesn't do enough to earn the amount of patience it requires of players, let alone reward it. This may be a story about a treasure hunt, but it certainly is no treasure. [This review is based on a retail build of the game provided by the publisher.]
Review: Legend of Legacy photo
Lost in the woods
Juan Ponce de León's hunt for the Fountain of Youth is a legend far more emblematic of many adventures than most depicted in media. The conquistador committed the lion's share of his days to exploring the New Worl...

KONAMI photo

Konami's new Bomberman is for smartphones

Because of course it is
Oct 25
// Kyle MacGregor
My morning ritual involves waking up, wiping the sleep out of my eyes, coming to the realization that I have survived another night, and busting open the laptop to read all the hot Japanese video game news that happened while...

Podtoid 308: Back to the Force

Oct 25 // Kyle MacGregor
[embed]317378:60841:0[/embed] Stuff we talked about: Back to the Future Star Wars Darren's naughty pics James Bond Jurassic World Destiny drama Nintendo shit Life is Strange Downwell Kingdom Fatal Frame V Recent Episodes: Podtoid 307: The Millennials Podcast Podtoid 306: Tales of Tokyo Game Show Podtoid 305: The Voice of God Podtoid 304: The Phantom Pain Podtoid 303: A Good Amount of Cocaine Send any tips, queries, and #forcefriday horror stories to [email protected]
Podtoid photo
The Future Awakens
Subscribe to the podcast via iTunes or download it here. Steven, Kyle, and Darren are joined by PCWorld's Hayden Dingman to discuss the latest news in the world of video games: Back to the Future and the new Star Wars: The Force Awakens trailer.

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