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Dragon Quest X photo
Dragon Quest X

Dragon Quest X now coming to Nintendo NX, PS4 (Update)


Wait, what?
Jul 28
// Kyle MacGregor
[Update: Speaking to IGN, Square Enix backpedaled, saying NX is only "under consideration."] In addition to revealing Dragon Quest XI, Square Enix just announced a pair of new platforms for its predecessor. Dragon Quest ...
Dragon Quest XI photo
And it looks fantastic!
[Update:  Speaking to IGN, Square Enix backpedaled, saying NX is only "under consideration."] Square Enix just officially announced Dragon Quest XI, the next mainline title in the publisher's storied role-playing ga...

Dragon Quest Heroes II photo
Dragon Quest Heroes II

Dragon Quest Heroes II debuts spring 2016


Features a new multiplayer mode
Jul 28
// Kyle MacGregor
Dragon Quest Heroes II is launching in Japan next spring, Square Enix just announced. The publisher announced the new action title back in April, not long after the first game's Japanese release topped charts with more than 5...

Review: Lost Dimension

Jul 27 // Kyle MacGregor
Lost Dimension (PS3, PS Vita [reviewed], PS TV compatible)Developer: LancarsePublisher: Atlus USA (NA), NIS America (EU)Released: July 28, 2015 (NA), August 28, 2015 (EU)MSRP: $39.99 The story begins with a man who calls himself "The End" authoring a string of deadly terror attacks and threatening to destroy the planet in 13 days unless someone can stop him. To do just that, the United Nations dispatches S.E.A.L.E.D., an elite team of teenage warriors with psychic powers. But before the final showdown, the kids must climb the villain's mysterious spire, where he awaits their arrival. The task is easier said than done, though, as the group soon discovers. During the ascent the team is locked in a room, where they learn there is a traitor in their midst whom they will need to "erase" before moving on to the next level. The task falls on central protagonist Sho Kasugai to use his visions and deductive skills to root out the traitors. When they're not pointing fingers at one another, the squad of psychics will need to work together to defeat an army of enigmatic robots that stand between them and their main objective. While the ensuing battles have been compared to those of Valkyria Chronicles, the resemblance isn't overly deep. Lost Dimension is indeed a tactical role-playing game with a similar aesthetic, but the combat here is entirely turn-based and has enough distinctive features to make it feel unique.  All of the characters have unique psychic abilities, ranging from offensive powers like telekinesis and pyrokinesis to defensive powers like healing and buffs. Using these abilities is tied to a pair of gauges, one of which is a sanity meter. In addition to managing what is essentially a mana bar, players will need to be mindful of the sanity meter, as depleting it can turn the tide of battle. Should a character run out of sanity, they will go berserk. In this state, players lose control over the character, who no longer differentiate friend from foe. It sounds bad at first, but berserk characters are extremely powerful, and utilizing them effectively is an essential strategy. Another great tactic at players' disposal in Lost Dimension is deferring, which, at the cost of a little sanity, can allow allied units to have multiple turns. This is great for taking advantage of enemy weaknesses with a powerful attacker or moving your forces across the battlefield quickly to close distance or retreat to a more defensible position. Since nearby units will assist their buddies in battle, stacking assists is another important part of the equation, netting you extra attacks for every ally in range. Of course, enemies can pull off this maneuver just as well, which can be pretty devastating. Missions are usually quick affairs, lasting around 10 minutes or so on average, which was ideal for playing the game on Vita. After they're finished, Sho will have a vision where he'll see brief glimpses into what his teammates are thinking -- which might help players identify traitors. There's another ability that should help you do this as well, which allows you to go into someone's subconscious mind and tell for sure if they're the traitor or not. Thing is, you can only use this ability three times per floor, so it's best to narrow down suspects before firing your silver bullets. Since the traitors are randomized, each experience with the game will be somewhat unique, ensuring someone's first run through the game will be different than the second. But it might be a tough sell for most to invest a couple more dozen hours in the game after seeing the credits roll. When a character is erased, they become Materia, which allows other characters to use the abilities they learned before their untimely demise. It's little things like this, and the whole tension surrounding judgement and betrayal that made Lost Dimension an enjoyable experience for me. Knowing I made a blunder early on and would have to watch one of my favorite characters betray me was something I dreaded throughout the journey. It was a huge source of dissonance, enjoying my interactions with someone that I knew was playing me and would ultimately make the final showdown with The End all the more difficult. Lost Dimension isn't particularly exceptional at anything it does, but I still really enjoyed the overall experience. It's a genuinely satisfying and memorable tactical RPG that I won't soon forget. [This review is based on a retail build of the game provided by the publisher.]  
Review: Lost Dimension photo
Keep your friends close, then kill them
It wasn't long before I realized my adventure in Lost Dimension wasn't going to end terribly well. My comrades and I were turning on one another, agreeing to sacrifice a teammate at the behest of our sworn enemy. None of...

CAPCOM photo
But Capcom's working on it
This weekend's Street Fighter V beta could be described as many things. Smooth isn't one of them. Players have struggled to get past the start screen since the beta launched Thursday evening, and those that have actually mana...

Podtoid 300: Randy Pitchford's Little Asshole

Jul 26 // Kyle MacGregor
[embed]296683:59691:0[/embed] What We Discussed Beer and Philly Cheese Steaks Space Jam 2 ft. Lebron James Shenmue 3 successfully funded Capcom's new business strategy for Street Fighter V EVO 2015 was a thing that happened Van Halen is bad and should feel bad Deep Silver dumps Dead Island 2 developer Yager Speaking of huge Koch... Rise of the Tomb Raider timed exclusivity details Itagaki and Devil's Third Darren once tried to punch a little girl Batman Arkham Knight SATPOTPAQ Randy Pitchford is still a dick Recent Episodes Podtoid 299: Blast Ball Podtoid 298: Tales of E3 and Batman: Arkham Knight  Podtoid 297: E3 2015 Predictions, Tips & Tricks  Podtoid 296: On Fleek Podtoid 295: Squidnapped Send any and all questions, tips, and Brett Makedonski fan art to [email protected]
PODTOID photo
Hobby-grade genre-blended meta-growth
Subscribe to the podcast via iTunes or download it here. The newest episode of Podtoid is here and ready to caress your ear holes with the latest, sexiest video game news and whatever inane nonsense Destructoid editors enjoy talking about.

Chinese console ban photo
Approved for manufacture, sale anywhere
China is lifting nationwide restrictions on video game consoles, The Wall Street Journal reports. The nation eased the embargo last year by allowing console manufacturers to operate in Shanghai's free-trade zone, leading to M...

Nintendo TVii photo
Nintendo TVii

Nintendo is cancelling Wii U TVii this August


Tuning out
Jul 25
// Kyle MacGregor
It's with a heavy heart that I must tell you that the Wii U's strange television guide Nintendo TVii is shutting down on August 11, an announcement that is sure to sadden dozens around the globe. The service began on the heel...

Red Ash prototype footage looks pretty rough

Jul 25 // Kyle MacGregor
[embed]296626:59685:0[/embed] The work-in-progress was developed by Hyde Inc. using placeholder assets, some of which were pinched from Mighty No. 9, to give prospective backers a vague idea what Red Ash might be like. Hyde also showed off a character model of protagonist Beck that looks more representative of the concept art. Between that, the prototype, and this mock-up of a screenshot, maybe you can conjure a mental image of how the final product will turn out, you know, should it ever get funded. Red Ash: Prototype Check [Comcept via Kickstarter]
Red Ash gameplay photo
Too little, too late?
Red Ash hasn't become an overnight success for Comcept. Unlike Mighty No. 9, the project is struggling to meet its $800,000 Kickstarter goal, having raised just over half that with 9 days to go. With the clock winding down, Comcept is trying to turn the campaign's fortunes around, announcing a potential PlayStation 4 release and sharing some early footage of a pre-alpha prototype.

Odin Sphere Leifthrasir photo
Odin Sphere Leifthrasir

Atlus localizing Odin Sphere HD remake in 2016


Vague, but I'll take it
Jul 24
// Kyle MacGregor
Odin Sphere: Leifthrasir is coming to the Americas sometime next year, Atlus confirmed today. The high-definition remake of Vanillaware's gorgeous PlayStation 2 role-playing game was unveiled earlier this week. On top of...
Resident Evil Vita photo
Resident Evil Vita

Resident Evil Revelations 2 hits PS Vita Aug. 18


Digital-only package deal runs $39.99
Jul 24
// Kyle MacGregor
Months after bringing Resident Evil Revelations 2 to Windows PC and consoles, Capcom is finally delivering the PlayStation Vita version on August 18, Sony announced via the PlayStation Blog. The portable edition will be a dig...
ATLUS photo
ATLUS

Persona 4: Dancing All Night gets a release date


Taking the stage September 29
Jul 24
// Kyle MacGregor
Persona 4: Dancing All Night launches in North America on September 29, Atlus has confirmed. The rhythm game has been out in Japan since late June and is planned for an autumn release in Europe, where NIS America is handling ...
Spike Chunsoft x Tri-Ace photo
Spike Chunsoft x Tri-Ace

Spike Chunsoft, Tri-Ace team up to make an RPG


New project to be unveiled next week
Jul 24
// Kyle MacGregor
Zero Escape and Danganronpa studio Spike Chunsoft is teasing a collaboration with Tri-Ace, the company behind Square Enix's much loved Star Ocean and Valkyrie Profile franchises. The countdown site doesn't give a lot to go on...
Rise of the Tomb Raider photo
Xbox console exclusivity lasts one year
Rise of the Tomb Raider will be shedding its Xbox exclusivity next year, coming to PC sometime in early 2016 and PlayStation 4 later on during the holidays, Square Enix just announced. The title is currently planned for a November 10, 2015 launch on Xbox One and Xbox 360, which gives Microsoft a full year before Lara Croft's latest adventure winds up on a competing console.

P4D x Hatsune Miku photo
P4D x Hatsune Miku

Hatsune Miku joins Persona 4: Dancing All Night


A match made in Heaven
Jul 23
// Kyle MacGregor
In case you were wondering just how long it would take for Sega and Atlus to finally cross streams, Hatsune Miku is making a guest appearance in Persona 4: Dancing All Night. The digital diva will perform a remix of "Hea...

Review: Onechanbara Z2: Chaos

Jul 22 // Kyle MacGregor
Onechanbara Z2: Chaos (PlayStation 4)Developer: Tamsoft CorporationPublisher: XSEED GamesMSRP: $39.99 (digital), $49.99 (retail)Released: July 22, 2015  Onechanbara Z2: Chaos, being the direct sequel to a game that never released on western shores, has a story that isn't easy to follow. Jumping into the adventure essentially in media res, you have to play a bit of catch-up, piecing together morsels of dialogue with information from loading screens and the accompanying art book to really get a good feel for what's going on here. In short, familiar faces Aya and Saki aren't exactly the best of friends with newcomers Kagura and Saaya. Coming from rival clans, Banefuls and Vampirics, the duos crossed swords in the prequel, but now find themselves forging an unlikely alliance to stem a worldwide zombie outbreak. The ensuing adventure isn't exactly riveting, but the localization team at XSEED did its best to ham up an otherwise banal scenario. Combat is clearly the main attraction here, which is an area where the series has made some progress since its last appearance in the West. The combat system is straightforward, but has a few wrinkles to it. In the beginning, the game essentially instructs the player to button mash, suggesting you hammer on the square and triangle buttons and see what works. A full list of attacks and combos can be found in the menus, more of which can be unlocked between missions and mastered in practice mode. Of course, the series' trademark blood meter returns. As you dispatch zombies, weapons will get progressively more crimson, necessitating periodic cleaning to remain effective. On the other side of the coin, enough carnage will send characters into a frenzy, causing a spike in offensive power at the cost of gradually diminishing health. You need to pay attention, lest suffer the consequences. The four protagonists can be tagged in and out of battle anytime, which players can use to their advantage in a number of ways. One character can set up a combo for another, and since all of them have vastly different movesets, this freedom opens up a lot of possibilities. For example, one of my favorite things to do was lock a group of enemies in one of Saaya's lengthy chainsaw attacks, then bring in another character to perform a devastating double team maneuver. Sadly, the solid mechanics are wasted on an ecosystem that isn't treated with anywhere near the same level of care. Onechanbara Z2: Chaos has a linear and repetitive mission structure that funnels players through corridors and locks them into arenas at regular intervals. In these arenas you'll need to kill every last zombie, as they respawn ad nauseam, until you're allowed to pass. Most of the enemies don't pose a threat on their own, but instead rely on sheer numbers to impose any sort of challenge. A lone zombie often won't attack for seconds at a time. They can also get hung up on terrain or spawn outside the combat zone, which leads to a frustrating mini-game of sorts where you're forced to play hide and seek with stragglers in order to proceed. This is exacerbated by the fact that basic grunts can blend in with their environments. The visuals are all over the place, ranging from pretty decent to downright abysmal, with the zombie hordes and background graphics obviously falling on the low end of the totem pole. The character designs and accompanying sexual fan service are on the other end of the spectrum. There are a variety of lewd outfits players can unlock, or purchase in the case of the shameless "Strawberries & Banana DLC costume," in which the heroines might as well be nude. It's pretty disheartening this is where Tamsoft decided to focus its efforts, rather than to improve the core game. This game feels like it has tunnel vision; it's a product where some aspects of the experience are given incredible attention to detail, while others feel like they were lifted from something found in a PS2-era bargain bin. Just as often as I found myself enjoying Z2:Chaos for its pulsing soundtrack or slick combat, there were times where it embarrassed, aggravated, or bored me to tears. Onechanbara Z2: Chaos could have been decent, but it seems content to revel in mediocrity. [This review is based on a retail build of the game provided by the publisher.]
Review: Onechanbara Z2 photo
Flirting with progress
Onechanbara Z2: Chaos is a game that wraps its identity around sex and violence like few others. This is, of course, nothing new for the series. Styling itself after exploitation films, Onechanbara has survived for over a dec...

Capcom reveals first new Street Fighter V character

Jul 19 // Kyle MacGregor
[embed]296312:59602:0[/embed] Here's the full rundown on Capcom's latest creation, straight from the horse's mouth: "Possessing a wide variety of savage and close range attacks, all of Necalli’s moves have been forged through the heat of battle to ensure he’s inflicting maximum pain upon his opponents.  "Making full use of the Battle System mechanics, Necalli’s V-Skill allows him to pound the ground with both fists, creating an explosion that damages the enemy whereas the powerful V-Trigger allows him to channel a mysterious energy that changes his hair colour and alters his personality for a short period of time." Capcom says to expect more information on Necalli's origin and storyline in the coming months. Street Fighter V is coming to PlayStation 4 and PC next spring. The first beta is taking place later this week exclusively on PlayStation Network. You can find more details regarding that right here.
Street Fighter V photo
Meet Necalli
Today at EVO 2015, just before kicking off the final round of Ultra Street Fighter IV competitions, Capcom unveiled the first of four new fighters joining the roster of Street Fighter V. His name is Necalli, a wild-looking grappler who -- Aw hell, just watch the damn trailer.

Guilty Gear Xrd player stands up too early, loses

Jul 19 // Kyle MacGregor
[embed]296294:59596:0[/embed] Ogawa eventually went on to win the tournament, while Woshige advanced to the losers bracket and ultimately wound up in placing third overall. He's still number one in my heart, though. [Video via RoBoT SheKeiB -- Thanks, Southsing]
Woshige photo
Best moment of EVO so far?
Today's top story from EVO came from a Guilty Gear Xrd match between Woshige and Ogawa. After pulling off a comeback victory in the second round, Woshige mistakenly thought he'd won the match in its entirety. He stood up and ...

Cosplay photo
Cosplay

Jamie Lee Curtis cosplayed as Vega at EVO


Mom of the Year
Jul 19
// Kyle MacGregor
Cool mom (and actor) Jamie Lee Curtis attended EVO this weekend in Las Vegas, taking her Street Fighter fanatic son to the tournament to celebrate his recent high school graduation. Not only did they go, but the whole family ...
Yo-Kai Watch photo
Yo-Kai Watch

Yo-Kai Watch Busters is selling like gangbusters


Sorry.
Jul 19
// Kyle MacGregor
Yo-Kai Watch Busters, unsurprisingly, was the top-selling game in Japan the other week, notching over 693,000 physical sales in its debut, according to the latest data from Media Create. The Nintendo 3DS exclusive is the late...
EVO 2015 finals photo
EVO 2015 finals

Watch the EVO 2015 finals right here


The competition is heating up
Jul 19
// Kyle MacGregor
It's the last day of EVO 2015, the largest fighting game tournament of the year, and if you haven't yet tuned in to catch any of this weekend's action, now would be the perfect time to do so. Starting with Guilty Gear Xr...
Devil's Third photo
Devil's Third

Itagaki blames negative Devil's Third previews on player skill


Because skill affects the frame rate?
Jul 19
// Kyle MacGregor
The situation surrounding a North American release for Devil's Third remains precarious, but it's launching next month in Europe, where critics recently got some hands-on time with the game. The reaction thus far has been ove...
Street Fighter V photo
Or pay to get it faster
During a Street Fighter V panel at EVO today, Capcom announced a shift in strategy for the series. The publisher is moving away from its long-standing pattern of releasing a major disc-based update to the latest version of th...

Shenmue 3 Kickstarter photo
Most funded video game in site's history
The crowdfunding campaign for Shenmue 3 has drawn to a close, raising a total of $6,333,295. That sum makes the project the most funded video game campaign in the history of Kickstarter, beating out the previous record holder...

PSN flash sale photo
PSN flash sale

PSN weekend flash sale discounts sci-fi games


These deals are out of this world!
Jul 18
// Kyle MacGregor
Sony is hosting a science fiction-themed flash sale on PlayStation Network this weekend. Here are some of the deals that caught my eye: Jamestown+ ($4.80) Resonance of Fate ($5) Metal Gear Rising - Ultimate Edition ($7....
Onechanbara photo
Onechanbara

Onechanbara Z2: Chaos hits Europe next month


Bikini zombie slayers return August 28
Jul 18
// Kyle MacGregor
Onechanbara Z2: Chaos is coming to Europe sooner than anticipated. After NIS initially announced the sexed up zombie slaying game for an autumn release, the publisher has revised those plans, saying the PlayStation 4 exclusive is now targeting an August 28 launch. In the meantime, XSEED is bringing the title to North America this Tuesday, July 21.
EVO 2015 photo
EVO 2015

Watch day two of EVO 2015 right here


Smash semifinals kick off the morning
Jul 18
// Kyle MacGregor
EVO 2015, the largest fighting game tournament in the world, is back for round two today. The day's competitions begin with the Super Smash Bros. for Wii U semifinals along with Ultimate Marvel vs. Capcom, Mortal Kombat X, Tekken 7, Killer Instinct, and Guilty Gear Xrd -SIGN- pools. For the full rundown of what happened yesterday, check out our recap.

EVO 2015 is underway, catch all the action here

Jul 17 // Kyle MacGregor
[embed]296198:59574:0[/embed] [embed]296198:59572:0[/embed] [embed]296198:59573:0[/embed] [embed]296198:59576:0[/embed] [embed]296198:59577:0[/embed] [embed]296198:59578:0[/embed] [embed]296198:59580:0[/embed] [embed]296198:59575:0[/embed]
EVO 2015 photo
Day one is a go!
EVO 2015, the largest fighting game tournament of the year, has begun. Get hype! Kicking off today's competitions are pools for Ultra Street Fighter IV, Super Smash Bros. (both Melee and Wii U), Persona 4 Arena Ultimax, and T...

thiEVO photo
thiEVO

EVO attendee steals PS Vita dev kit from Atlus


Down, down-right, right, theft
Jul 17
// Kyle MacGregor
Word on the ground at EVO is a PlayStation Vita has gone missing from Atlus USA's booth. Thing is, the hijacked machine happens to be a traceable dev kit, which can be deactivated remotely. The exhibitors say "all will be for...
XSEED photo
XSEED

Story of Seasons is XSEED's fastest-seller ever


More than 100,000 sales since March 31
Jul 16
// Kyle MacGregor
Story of Seasons has sold more than 100,000 units in North America since its March 31 release, XSEED Games revealed today, trumpeting the farming sim as its fasting-selling game thus far. The announcement follows one made in ...

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