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Homefront beta footage photo
Homefront beta footage

Here's what the closed beta for Homefront: The Revolution looks like


It's...okay?
Feb 11
// Chris Carter
After experiencing utter disappointment with the first Homefront I expected nothing less than the same crushing feeling playing the Revolution closed beta (which kicked off today on Xbox One). But to my surpris...
Rocket League photo
Rocket League

You can now play Rocket League in Halo 5


Map is cleverly named 'Rocket League'
Feb 11
// Chris Carter
[Disclaimer/reminder: the Destructoid flag is available to download in Rocket League.] Rocket League is still the rage in some circles, but it isn't coming to Xbox One until next week. That hasn't stopped the community from c...
The Wild Eight photo
The Wild Eight

The Wild Eight looks like Don't Starve with eight players


Puzzles and RPG elements
Feb 11
// Chris Carter
A new survival game is on the way, and this time it will pit eight people against the Alaskan wilderness. It's called The Wild Eight, and will focus on survival first and foremost, purposefully playing down the horror element...
Okhlos photo
Okhlos

Devolver Digital's Okhlos has Katamari vibes with a mob twist


Mob rules
Feb 11
// Chris Carter
Recently Devolver Digital unveiled Okhlos, an upcoming title that's due for an April release, but I hadn't heard of it until today. After watching the outlandish trailer, though, I had to share it with the world. Devolve...
Tower Of Samsara photo
Tower Of Samsara

Tower Of Samsara looks like it has shades of Out of This World's art


On the radar
Feb 11
// Chris Carter
I had never heard of Tower Of Samsara until today, but after a few readers pointed me in its direction, I came away impressed. There's just a bit of alpha footage up now on the developer's YouTube channel, but it looks m...
Nintendo Download photo
Nintendo Download

Nintendo Download: Oddworld: New 'n' Tasty


Also, Kuru Kuru Kururin
Feb 11
// Chris Carter
After almost two years of waiting, Oddworld: New 'n' Tasty is now available on the Wii U platform. Also on Wii U is Big Brain Academy, Kuru Kuru Kurrin, Polarium Advance, Cutie Clash, Cutie Pets Go Fishing, and Outside the Re...
Hideo Kojima photo
Hideo Kojima

Hideo Kojima has a YouTube show now


Here's his top 10 2015 movie list
Feb 11
// Chris Carter
Hideo Kojima, finally free from the clutches of his previous publisher, has started a YouTube show called HideoTube, which I fully expect it to be hidden inside all of his upcoming games. In the first episode he tal...
Transformers photo
Transformers

Transformers: Earth Wars is a new strategy game set in the G1 universe


Coming spring 2016
Feb 11
// Chris Carter
Space Ape Games is creating a new Transformers game for mobile devices called Earth Wars, and it's using the old G1 art style that otherwise would be overused if it weren't for the timeless nature of it, and the fac...
Street Fighter V photo
Street Fighter V

Street Fighter V's Alex is coming in March, here's some concept art


For straight cash or Fight Coins
Feb 11
// Chris Carter
[Update: Here's the new roadmap for Street Fighter V's content drops. Alex in March, characters in April, May, July, August, and September, and the cinematic story in June. Said other fighters include Ibuki, Balrog, Juri, Uri...
Super Smash Bros. photo
Super Smash Bros.

Farewell, newest Super Smash Bros., you were the best


You were supported well
Feb 11
// Chris Carter
This is it for Super Smash Bros., it seems. All of the DLC has been released, the polls are over, and Sakurai has noted that there will be no more balance patches. It's time for the team to move onto Smash 5, or for Saku...
Attack on Titan photo
Attack on Titan

Attack on Titan is getting four player co-op, tons of free DLC


It's the Koei Tecmo way
Feb 11
// Chris Carter
Koei Tecmo might be bad at doing quality PC ports, but it has a good grasp on console development, and generally does a great job of supporting its games over time. That's also the case for Attack on Titan, which is gett...
Minecraft photo
Minecraft

Someone made Dark Souls' Anor Londo in Minecraft


Prepare to mine
Feb 10
// Chris Carter
LNeoX spent ages creating one of his favorite fictional locations -- Anor Londo of Dark Souls fame -- in Minecraft. It's a 1200x1200 map, complete with a dungeon and a minecart system. The screens are definitely awe-insp...

Review: Digimon Story: Cyber Sleuth

Feb 10 // Chris Carter
Digimon Story: Cyber Sleuth (PS4 [reviewed], PS Vita)Developer: Media VisionPublisher: Bandai Namco EntertainmentReleased: February 2, 2016MSRP: $59.99 Cyber Sleuth stands tall as a cute, vibrant adventure full of interesting setpieces. For those of you who scared of hearing "Arurururu-mon" over and over like previous iterations, the tone is amusing without being too cutesy and annoying, and the option to turn off monster voices in battle helps (I'm sure people would love that for Pokemon). In other words, Media Vision found a good balance between the series' mature and childish elements. The developer has also gone full Internet again. In this edition, your avatar is at the epicenter of a cyber world, complete with Digimon battles and a personified world wide web. The setting is EDEN, a virtual consumer-oriented network run by Kamishiro Enterprises, that prides itself on shopping first and foremost, which the game has mild commentary on to boot. Over the years, viruses and hacking have started to run rampant as a fringe movement, however, and that's where said monsters come in. EDEN is beautiful, to put it bluntly. The blank skies are actually an endearing quality that help differentiate it from many other renditions of the Internet, and the upbeat soundtrack is reminiscent of the Persona series in all the best ways. Avatars also chat about real locations like Roppongi and Shinjuku, and it's generally fun to hang around the world even without a purpose, just like in the .hack games. This is partially because the world is believable. The team put a lot of work into building up its lore and foundation. [embed]340181:62208:0[/embed] Cyber Sleuth doesn't exactly look like a current-generation RPG (mostly because it was originally released on the Vita in Japan), but the brief anime cutscenes help breathe some life into it. As a note, the entire cast is comprised of Japanese voices, and the avatar (male or female, your choice) is mostly a silent partner, only speaking to him or herself. The rest of the characters probably talk half of the time. This halfheartedness spills over to the story somewhat, because while the universe itself is compelling, the "hacker" angle doesn't really go anywhere, and suffers from an overly long intro/tutorial section. The Persona comparisons don't stop at the presentation. The world map is also a menu, with larger hub worlds to explore after making a selection. It's deceptively large, because while it's not truly open world (or even open map like Final Fantasy games), you'll unlock so many areas over the course of your adventure that it will take quite a while to explore them all fully. Since you can save nearly anywhere (Cross-Save is also in), the segmented zones don't become anything more than a minor nuisance. The battle system is basically everything you've seen before from the past few decades of JRPGs. There's an easy-to-read timeline on the side showing turn order, and your 'mon can attack, use a skill, guard, or change out. Yes, random battles are in, which is either deliciously or inexcusably old-school, depending on your tastes. At this point in my life, I'm kind of at a middle-ground mindset. I still love JRPGs dearly, especially those with great world-building and infectious casts, but I can do without the random battles. At the very least, it would be nice to see enemies on-screen -- or, as several games have done lately (such as Bravely Default or the modern Final Fantasy re-releases), allow the option to eliminate them at will, though you can reduce the frequency at some point. As expected, 'mon can level up to gain new skills, and since each one can house up to 20, it can get very deep very quickly, especially when you consider that there's over 240 in all. Party members also follow you, which is a nice touch as you're wading through all of the random battles. Feeding, a DigiFarm meta-game, a lab that levels up non-active 'mons, and evolution are also in, so there's plenty to mess around with if you aren't feeling up to a dungeon crawl at any moment. Said dungeons, however, are mostly linear. Digimon Story: Cyber Sleuth plays it safe in a lot of ways, but for many of you out there, that's going to be perfectly fine. Just don't expect it to convert you if you're sworn off the formula. [This review is based on a retail version of the game purchased by the reviewer.]
Digimon Story review photo
More Persona than Pokemon
For the past week or so, people have been asking me non-stop if we're going to review Digimon Story: Cyber Sleuth. I wasn't actually sure if Bandai Namco was going to send a copy (it sent everything else), so for the gam...

Mega Man photo
Mega Man

Mega Man is coming to Nintendo Badge Arcade


Mega news, man
Feb 10
// Chris Carter
Mega Man, meet badges. Badges, Mega Man. According to Famitsu, Capcom will be partnering up with Nintendo to bring the Blue Bomber and company to Nintendo Badge Arcade, in the form of special in-game rewards and boards. Right...

Don't even bother booting up Destiny for the Crimson Days event

Feb 10 // Chris Carter
Readers have asked when I plan on hanging up Destiny, and I think that time is this week. Nearly all of my raiding group wasn't feeling up to playing, and some, after dabbling in Crimson Days, quit in disgust. Yes, I'm being dramatic -- this is a video game about shooting various aliens with little to no in-game backstories (why didn't they take David Cross' material!)-- but that's just the reality. Destiny is a very good game that's just handled poorly. Let's take a look at what Crimson Days entails. The Tower is decorated with cute Valentine imagery, which is fun for a few minutes until you realize that it's not nearly as in-depth as the previous Festival of the Lost event, despite twice the hype and buildup. Then there's two free basic-level emotes, and a handful of limited edition™ premium ones you can net for roughly $5. The cherry on top is a PVP mode called "Crimson Doubles," which pits two Guardians against another team of two, and then powers-up one member if the other dies (which is not actually beneficial if you play Bladedancer because it ruins your invisible effect -- oops!). Okay, great! So how long does the fun last? Around 30 minutes. That's mostly because Crimson Doubles feels like a repackaged mode that's existed since the game's launch. After 15 or so games I have yet to see a Ghost (much less a 320 Ghost), which is the sole draw of the event for hardcore players. If Doubles were more fun, I'd be inclined to play it a bit to get my elusive Ghost, but since I'd likely have to grind it out for days on end to even see a viable drop,I'm just going to Jerry Seinfeld my way out of the situation now. Even casual fans have been noting how much of a letdown Crimson Doubles is, because regular old Crucible gear is interspersed with the rewards. It's kind of like spending your afternoon doing Nightfalls at a Light Level of 315 to get a set of 305 Ghosts. This albeit limited survey suggests that getting a 320 Ghost is subject to a less than 1/500 chance. The kicker? There's no matchmaking. Wait, what? Yep, due to some technical reason beyond Bungie's control, there is no matchmaking for this two-person, opposite of "massive" event (for those of you who insist the game is an MMO for some reason, despite the largest activity only supporting six players). Because the community is so great, and so passionate, they actually did a lot of Bungie's work for them and created their own fun Tinder-like matchmaking system. Like all of the good matchmaking platforms (DestinyLFG, /r/fireteams), they are unofficial. To add insult to injury, the slightly different Ghosts and the reskinned PVP event is only available for one week. After that, it's back to thinking about how you want to break up with the game. Did Bungie not make enough money to fund real DLC yet? AAA development really isn't sustainable if that's true, and the "10-year plan" for the series is looking rather bleak unless big changes happen on top. It's crazy when you remember how much momentum Taken King had just a few months back.
Destiny photo
Broken Valentines
When Bungie announced the Crimson Days event for Destiny, my heart sunk a bit. I mean the notion is nice, but really, we all know that the Tower makeover is basically just an excuse to sell more microtransactions. "But you can pay for the [insert popular meme here] Drake Dance." Should I just...uninstall it now, or?

Project Elea photo
Project Elea

Project Elea, a sci-fi walking simulator, is coming to a PC near you


Maybe it's near you? I'm not your dad
Feb 10
// Chris Carter
Independent Bulgarian developer Kyodia has unveiled Project Elea today, which is an "interactive storytelling adventure inspired by the work of classic 20th century sci-fi authors." It'll wield the Unreal Engine 4 to tel...
Star Wars photo
Star Wars

Star Wars Battlefront is handing out double XP this weekend


Anyone still play this?
Feb 10
// Chris Carter
I only jump onto Star Wars Battlefront every so often with friends as it got stale pretty fast, but for those of you who still play, there's a double XP event this weekend. This is because the community managed to complete ov...
Pokemon photo
Pokemon

The newest Pokemon on the block is 'Magiana'


Insert dirty joke here
Feb 10
// Chris Carter
CoroCoro Magazine has revealed a brand new Pokemon, Magiana. Evidently this 'mon is going to show up in the new movie, where Volcanion will be chasing after it for some unknown reason that will likely be a revelation. Said fi...
Dead: Michonne photo
Dead: Michonne

Telltale's Walking Dead: Michonne launches this month


And monthly after that
Feb 10
// Chris Carter
After months of waiting, Telltale has finally decided to unveil the premier date for The Walking Dead: Michonne. It'll drop on February 23 on PC, PS3, PS4, Xbox 360, and Xbox One -- as usual, the iOS and Android versions are ...
Attack on Titan photo
Attack on Titan

Curious how Attack on Titan looks on PS3 and Vita?


Take a look
Feb 09
// Chris Carter
Attack on Titan is officially Koei Tecmo's first PS4-centric development project, but the game is also coming to PS3 and Vita by way of a downscaled port. While we've seen the PS4 build quite a bit since the studio went ...
Puzzle photo
Puzzle

Someone made a robot that automatically beats Puzzle & Dragons


Fear the future
Feb 09
// Chris Carter
A reader this morning pointed me towards a pretty cool video by Japan's "Junya Sakamoto" over on YouTube, where a robot automatically deduces, and then solves puzzles in Puzzle & Dragons. If you watch the clip you'll...
Division photo
Division

Get your skills in order before The Division launches


Or the next beta happens
Feb 09
// Chris Carter
I'm surprised at how many people rallied around The Division beta, as the community-based buzz around the RPG elements really took shape. A lot of my Destiny friends are planning on quitting for it, in fact. A player nam...
Amazon photo
Amazon

Amazon unveils new CryEngine-like Lumberyard


It looks interesting
Feb 09
// Chris Carter
Amazon hasn't really taken off in the game space yet, even after acquiring the recently-on-fire Double Helix, but it's still trying. Its latest project actually looks pretty damn cool -- a new in-house engine called Lumberyar...
F.A.N.G photo
F.A.N.G

Get to know Street Fighter V's F.A.N.G better


Or not, he's creepy
Feb 09
// Chris Carter
We already know F.A.N.G is a poopy pigeon, but what else is there to learn about him? A lot actually! As one of the most interesting new characters in the series, I love his poison-based attacks, and his combos look pretty in...
Downwell photo
Downwell

Downwell is definitely coming to Vita and PS4


Also a bunch of other indies
Feb 09
// Chris Carter
Indie champion Downwell is preparing to make a move beyond the PC and mobile realms. In addition to its Android release earlier this year, Devolver Digital is preparing to publish the game on PS4 and Vita. This has been ...
Metal Gear Online photo
Metal Gear Online

Konami unveils details for new Metal Gear Online expansion


'Cloaked in Silence'
Feb 09
// Chris Carter
Konami is prepared to unleash the next wave of Metal Gear Online, in the form of a paid DLC campaign. It's called "Cloaked in Silence," and will add three new maps to the game (Coral Complex, Rust Palace, and Azure Mountain) ...

Review: Arslan: The Warriors of Legend

Feb 09 // Chris Carter
Arslan: The Warriors of Legend (PC, PS3, PS4 [reviewed], Xbox One)Developer: Omega ForcePublisher: Koei TecmoReleased: February 9, 2016MSRP: $59.99 One of the chief problems with Arslan is that it assumes, to some extent, that you're familiar with the source material. This will likely be a problem for a lot of you out there as it's a relatively obscure anime. I'm pretty surprised to see that it's been localized, truth be told. It isn't that hard to follow though, as the gist is mostly set up for you in the first few chapters. The titular Arslan is the 14-year-old crown prince of a kingdom who is forced to step up after one of the worst wars his country has ever seen, and he'll have a little help from his friends. That's all a given. But the ins and outs of each character, their idiosyncrasies, and backstories -- much of those are lost in translation, literally. With a history spanning three decades across multiple manga volumes and anime adaptations, there's lots parse. The encyclopedia menu option helps but it's merely a band-aid. That's not to say a certain type of person can't get get drawn into the world -- far from it -- as that's exactly what happened to me. Arslan is more flashy than previous games from Koei Tecmo (with the obvious exception of Pirate Warriors), but it also touches on a few heavy-hitting subjects, albeit on a tertiary level, like slavery and freedom. The anime cutscenes are wonderfully integrated, and there's often a seamless transition to gameplay. Note that it's fully voiced in Japanese and subtitled, with no dub track. [embed]334572:62104:0[/embed] As expected, the same two-button combo system holds up. Combos flow effortlessly once you pick them up, and the efficacy of multiple abilities ensures that you're not just flailing about wildly mashing buttons. There's also the added bonus of blocking and evading, as well as the classic "musou" super attack and a special that's unique to each character. Once I started to unlock more of the cast, I was surprised at how little Omega Force resorted to cloning, accentuated by said special abilities. For instance, Narsus (an outspoken critic of the status quo) wields a paintbrush. Well, a magical paintbrush that can set traps, queue up earthquakes, and cause rainbow explosions. Daryun, Arslan's right hand, is a pole-arm-wielding fiend reminiscent of Warriors characters like Guan Yu, but he sports some of the most interesting animations yet in the series, specifically his prowess on horseback. Elam, an unassuming young kid, ended up being one of my favorite characters. His bow skills surpass most ranged characters in action games today. One dude uses a lute! And the list goes on.  Switching weapons by way of the d-pad also serves to mix up your tactics on the fly. The "Mardan Rush" mechanic is also a standout feature, rallying an entire battalion as a single unit, causing all sorts of mayhem and kill-counts in the thousands in just seconds. There are also several fun RPG elements to Arslan. You can equip up to three skills by way of "cards," which can be earned by completing specific objectives or just playing the game, or by synthesizing your collection. This is fun to do on higher difficulty levels, but it's not something you'll have to micro on normal or below, so don't get too worked up.  But all of that flash and panache comes with a tradeoff: the boss battles are more tedious than you're probably used to. A "shield" system is in place here, which requires players to whittle down a meter until they can do proper damage. The tactic is usually the same, in that hammering on them as much as possible is paramount, saving your musou to deliver the blow after cracking it, and repeating. It would be more of a crushing feeling if nearly every level weren't such a joy to play through. If you can stomach a few minor issues that add up over time, Arslan: The Warriors of Legend will be your huckleberry. True to Warriors form there's plenty of collectibles to find, new weapons to discover, online and offline co-op, and a free-play mode. Like nearly every Omega Force game before it, I'll be playing this one for quite some time. [This review is based on a retail build of the game provided by the publisher.]
Warriors review photo
Dynasty anime
Koei Tecmo is killing it in the beat-'em-up action space. While a lot of detractors erroneously claim that all Warriors games are "mindless button mashers," the studio has managed to keep the series interesting for nearl...

Destiny photo
Destiny

Based on math, without challenges, it would take 'a year of raiding' to nearly get 320 in Destiny


LOL
Feb 09
// Chris Carter
A redditor decided to crunch some numbers related to gear in Destiny, and the results are pretty hilarious. For those who aren't aware, the max "level" (Light level) in Destiny right now is 320. According to hi...

Review: Assassin's Creed Chronicles: Russia

Feb 08 // Chris Carter
Assassin's Creed Chronicles: Russia (PC, PS4, Xbox One [reviewed]) Developer: Climax StudiosPublisher: UbisoftReleased: February 9, 2016MSRP: $9.99 I was never really a fan of the modern settings in Assassin's Creed -- at least, the action sequences, because the walking simulator IT department bits from Black Flag on were cool -- but that doesn't mean they can't be done. As such, I was keen on seeing what Climax Studios could do with a tale set in 1918, this time shadowing assassin Nikolai Oreov and the quest for a Bolshevik artifact. The pulp animation cinematics are stunning, but the showstopping elements end there. The cast is simply not memorable, including Nikolai, who is doing "one last job" before he abandons the Assassins and finds a new life for his family elsewhere. It's a good hook but Russia never fully sells it, particularly given the underplayed performances. I don't need a charismatic, wisecracking Nolan North per se, just something to connect with. Russia also desperately wants you to know that "he's old," which should be meaningful, but we got a better angle on that storyline with Ezio in later core games anyway. That feeling of familiarity permeates throughout some of the other elements of the game. The Schlinder's List-esque monochrome and red aesthetics looked dope at first, but started to wear after a few levels. Outside of the blazing red and orange sky, a lot of the areas look too similar, even if it serves to differentiate all of the interaction zones (all those hidden little hovels). Though it does have the added benefit of cordoning off secret areas by purposefully not brightening them, which is rad. [embed]339981:62172:0[/embed] Beyond that, you can expect more of the same compared to the past entries in the trilogy, which is to say great things. The 2D switch-off works wonderfully. The controls are so responsive, and the tools available are not only effective, but succeed in not overwhelming the player. I love that you can approach levels with either a gung-ho or pacifist style, or anything in between, and the running slide assassination ability is still just as satisfying. Unique to Russia, yanking off grates Arkham style with a winch and using phones to distract guards is silly, but it works when juxtaposed to the serious art style. I'm a bit torn on the gunplay however, because while the art of sniping does technically fit the quiet nature of the universe, it wasn't done in such a way that elevates it beyond an arcadey shooting gallery. There are a few sequences where distraction is key, like a mini-puzzle of sorts, but in most cases you're just blasting away at folks until no one is left standing. With six challenges to do (just like India) and a New Game+ option, Assassin's Creed Chronicles: Russia has plenty to offer for a bite-sized package, but it fails to live up to the bar set by its predecessors. The loud and powerful styles of China and India simply trump the final piece of the pie, which goes out with a muted rebel yell. [This review is based on a retail build of the game provided by the publisher.]
Assassin's Creed review photo
Once more, with guns
Assassin's Creed Chronicles had a nice thing going on with China and India, delivering some of the classic stealth action the series is known for with a striking new art style and a shift to 2D action. Now Ubisoft i...

Mega Man photo
Mega Man

Mega Man EXE's 15th anniversary celebration looks fun


In Japan, of course
Feb 08
// Chris Carter
Over in Japan, lots of little events are held for almost every major gaming franchise. They're pretty much all awesome despite how intimate they are, and that's definitely the case with the Mega Man EXE 15th anniversary....

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