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Batman: Arkham Knight photo
Batman: Arkham Knight

Did you really think Batman: Arkham Knight wouldn't have pre-order costumes?


Of course it does
May 26
// Chris Carter
Because WB has to monetize every single facet of their games (hello pay-for-fatalities on top of a Season Pass and lots of paid costume DLC), Batman: Arkham Knight will also feature more pre-order bonuses beyond its $40 ...
2K photo
2K

2K Games is teasing some dystopian project called 'Advent'


Let the teases begin
May 26
// Chris Carter
Last night, 2K Games revealed a new teaser site for Advent, an upcoming project of some sort. It was announced by way of a tweet, but there's also a teaser website with a pamphlet involving in-game lore. Your guess is as good...
The Witcher 3 photo
The Witcher 3

Two new DLC updates arrive in The Witcher 3: Wild Hunt this week


One quest and an alternate look
May 26
// Chris Carter
The Witcher 3: Wild Hunt is a pretty lengthy game, and it's about to get even longer this week. In addition to a new "alternate look" for Yennefer, there's also a new quest coming called Missing Miners. Both will be free. It'...
Animal Crossing photo
Animal Crossing

Go rock this unofficial Splatoon outfit in Animal Crossing


You're a kid now
May 25
// Chris Carter
Do you still boot up Animal Crossing: New Leaf every once in a while? I'm a terrible neighbor -- I've probably caused a lot of woodland creatures to skip town because I never leave my house. For those of you who are stil...
Gauntlet photo
Gauntlet

That newish Gauntlet reboot is getting more updates at some point


It launched back in September
May 25
// Chris Carter
Remember that new Gauntlet reboot that launched late last year? It was actually pretty decent, though it's a shame that it's only on PCs currently and not consoles, where it would make a perfect couch co-op game for thos...
Kidrobot photo
Kidrobot

Remember those cute Kidrobot Mega Man figures? They're coming this summer


$11.99 in blind boxes
May 25
// Chris Carter
Some time ago, Kidrobot announced a line of 3-inch Mega Man toys. They were to be sold in blind boxes for $11.99 each, with a 5-pack for $59.99. Then...we didn't really hear anything for over a year. Now, thanks to Vinyl Puls...
Edith Finch photo
Edith Finch

'What Remains of Edith Finch?' has the potential to be quite the horror romp


Spooky
May 25
// Chris Carter
Sony has revealed a new trailer for What Remains of Edith Finch? and I'm digging the atmosphere. Apparently the narrative will focus on a series of short stories, all involving the death of different members of the Finch fam...
Net High photo
Net High

Yep, Marvelous was teasing social-oriented Net High with that time bomb site


On the Vita
May 25
// Chris Carter
Yep, that time bomb related tease last week from Marvelous was indeed related to Net High, an upcoming Vita game. It's set in the year "20XX" and involves a world where the "Neo Communications Act" has been implemented. Smar...
Bloodborne photo
Bloodborne

Bloodborne patch 1.04 arrives with some tweaks that make the game easier


Passworded co-op is now easier to play
May 25
// Chris Carter
Ah, Bloodborne. While I'm not quite sure how it ranks overall in terms of the Souls games (I need a few more years to ponder that), there's no doubt in my mind that I'll be returning to it periodically. A steady str...
SFV photo
SFV

Street Fighter V will be playable for the first time next month


At CEO
May 25
// Chris Carter
CEO (Community Effort Orlando) is an annual fighting game tournament held in Orlando Florida, and this year, they have quite a bit announcement in store for fans -- Street Fighter V will be playable for the first t...
Battlefield 4 photo
Battlefield 4

Battlefield 4 (not Hardline) is getting an update tomorrow


A new mode
May 25
// Chris Carter
Despite the fact that Battlefield 4 launched back in 2013, it's still being updated. Tomorrow, players will get the spring update on all platforms, which includes the Gun Master mode. After an hour of downtime in the mor...
Pokemon Shuffle photo
Pokemon Shuffle

Pokemon Shuffle reaches 4m downloads, celebrate with Shaymin


Love that Shaymin
May 25
// Chris Carter
I've moved on from Pokemon Shuffle (Pokemon Rumble World is my jam now on 3DS), but it still continues to be supported by Nintendo in the form of the occasional special event. To celebrate four million downloads, they've...
Mortal Kombat X photo
Mortal Kombat X

Tanya will make it to Mortal Kombat X in 'early June'


Or his name ain't 'Boon'
May 25
// Chris Carter
Way before the game released (because that's how WB rolls), we knew the contents of the $30 Mortal Kombat X Kombat Pack. Jason Vorhees has already been released, but Tanya, who made an appearance in the game's story mode...
Project CARS photo
Project CARS

Project CARS boss: 'We're running at about 23FPS on Wii U'


Yikes
May 25
// Chris Carter
I enjoyed what I've played of Project CARS. It's geared towards simulation enthusiasts, but it's clear that the development team put a lot of heart into it. It's currently out for the PC, PS4, and Xbox One, but it's...
Valdis Story photo
Valdis Story

Valdis Story gets two new characters and a lot more in a free update


On Steam now
May 25
// Chris Carter
Valdis Story: Abyssal City is pretty great, and I'm very thankful that multiple community members put it on my radar last year. Now, courtesy of a free update (which should now be live on all platforms), you can enjoy two new...

Destructoid chats with Archie's Ian Flynn about Mega Man and Sonic's second 'Worlds Unite' crossover

May 22 // Chris Carter
Chris Carter: Why did you ultimately decide to create another Mega Man and Sonic crossover? Was there unfinished business with "Worlds Collide?" Ian Flynn: “Worlds Collide” was one of those once-in-a-lifetime opportunities, so we poured all our love into it. When we got the opportunity to revisit the idea in “Worlds Unite,” it was great to revisit the premise, but it begged the question: how do we top the last go-around? The answer, of course, was to go bigger, bolder, and with even more crossovers! C: Speaking of "Worlds Collide," how would you rate the sales of those issues in comparison to the regular Mega Man line? I: They were huge. People really responded well to “Worlds Collide.” Hopefully folks will be just as enthused for “Worlds Unite.” C: Did the decision to split them up between different comic lines work well? I: It did! It brought some extra attention to Sonic Universe and Mega Man. We made sure to make it very clear and easy to tell which issue readers needed to pick up next as they jumped from title to title. C: As you may know, there's been a polarizing reception to Sonic Boom, particularly when it comes to the games. How would you sell the inclusion of that subfranchise into the "Worlds Unite" universe? I: The games established the characters and world in that media, the comics and cartoons expanded upon that and have been very well received. The Boom characters help balance the franchise representation -- two types of Mega Man, two types of Sonic -- while also bringing some much-needed levity to an otherwise very dramatic adventure. C: As a follow-up, what went into choosing the additional Capcom universes to represent in "Worlds Unite?" There's massive amount of rich universes to pick from, so it must have been difficult. I: It was really hard to choose, because I wanted to play with all the toys! But we narrowed it down to those we thought would best mesh with Sonic and Mega Man. Resident Evil wouldn’t exactly fit the tone of brightly colored animal-people and robots, right? Capcom was very receptive and supportive. C: I'm really jazzed that the Red Arremer is making an appearance. What's your favorite non-Mega Man/Sonic character that will be joining the fray? I: It’s no secret that I’m a huge Skies of Arcadia fanboy, so having Vyse and the crew show up makes me happy. And I’ve always wanted to play around in the Street Fighter universe, and I had a lot of fun with those characters. C: Can you talk a bit about when the Mega Man X storyline will take place in regards to the game series? I: Everything kicks off some time after Mega Man X7. Axl is a member of the Maverick Hunters, and the Next-Generation Reploids have yet to appear. C: Finally, I asked this years back, but I'll ask it again! What are the chances of getting a standalone Mega Man X comic series? I: Unfortunately, a Mega Man X series is just not in the cards right now. C: Thanks for your time! The 12-part "Worlds Unite" storyline will begin on May 27 at comic shops across the country (and digitally), and will span roughly three months across issues of Sonic the Hedgehog, Sonic Boom, Sonic Universe, and Mega Man. Feel free to peruse the gallery above for a ton of amazing artwork, preview pages, and cover art, some of which has never been seen before.
Mega Man and Sonic photo
It starts next week
Back in 2013, Archie Comics released a rather groundbreaking crossover -- "Sonic & Mega Man: Worlds Collide." It was a joint effort between Capcom and Sega properties, and brought the two iconic heroes together to battle ...

Don't Starve photo
Don't Starve

If you buy Don't Starve on Wii U soon, you'll get a free gift copy


Not bad
May 22
// Chris Carter
We already knew that Don't Starve was heading to the Wii U on May 28 (June 4 in Europe), but now we can confirm that developer Klei Entertainment has sweetened the deal a bit. If you buy the game for $14.99 before J...

Review: Destiny: House of Wolves

May 22 // Chris Carter
Destiny: House of Wolves (PS3, PS4 [reviewed], Xbox 360, Xbox One)Developer: BungiePublisher: Activision Released: May 19, 2015MSRP: $19.99 (Season Pass $34.99) As I previously discussed, House of Wolves has been a mixed bag so far. Let's start with the good. Bungie has listened to fans when it comes to smaller quality of life changes. There have been incremental improvements overall like the ability to toggle the volume of the sound and music (thank goodness), fixes like the patch for the heavy ammo bug, and communication has been better since the debacle that came up before the launch of the last DLC. The loot system in House of Wolves is arguably the best part. It allows players, by way of items called Etheric Light, to upgrade their guns and armor all the way up to the new maximum statline. This includes all of your favorite vanilla Destiny guns like the Fatebringer, and any kind of Legendary armor, including that raid set you kept from Vault of Glass. It's no glamour system (Etheric Light is hard to get, thus implementing a grind of a sort), but it's far better than the previous loot mechanics, which forced you to re-level Exotics after having a chance to upgrade them once a week.Right now, I'm sitting on three max level 34s three days after launch, which, depending on your point of view, is either a good or bad thing -- and would be nigh impossible to do with vanilla Destiny or The Dark Below in week one. The problem with this new expansion isn't mechanics, it's content, and this "House" is practically vacant. [embed]292545:58616:0[/embed] The story might technically have a few more missions tacked onto it compared to the last add-on, but they're just as short and painfully recreated from previous assets. There's lots of bravado with the narrative, and the tie-in with the Queen is pretty cool, but half the missions are direct retreads disguised as DLC. One mission is literally just a Patrol quest. Like, the same exact Patrols on Venus you've done a million times, you just need to kill some Vandals for a few minutes. Another is almost a direct slap in the face -- as it's the exact same level as the first mission, just in reverse. As for the Strike, you can't just put a new hat on the Archon Priest and charge money for it. Another problem is that all of the old content is more than stale at this point. Most Destiny players have been playing the same old Nightfalls, using the same "cheese spots" for months on end. Where is the variation? Maybe as part of the newest House of Wolves patch we could get remixed bosses for existing Nightfalls to spice things up a bit? I'm not even asking for completely redone levels, just new boss tactics that offer something different instead of bullet sponges. Is it so much to ask that maybe Sepiks Prime glows blue or red instead of purple, and has a new power? The rewards have been remixed, but the actual encounters remain the same. I'm not going to run the same Nightfall for a chance at an Etheric Light. The worst part is that I'm already drained when it comes to the Prison of Elders, the "endgame" activity that Bungie dressed up and provided in lieu of a raid. I'm sorry guys, this just doesn't fly. Crota's End had it's fair share of hate, and some of it for good reason, but I remember very clearly how awesome it felt to drop into the unknown of that abyss on day one. Running through that totem relay with five other friends, racing into the light with Thralls at my heels, figuring out how to beat the bridge encounter -- all of it gave me a sense of wonder, just like the Vault of Glass raid did before it. Prison of Elders has none of that magic. It's soulless. As of today, I've completed the Prison eleven times in total across all three of my characters. It felt the exact same every time. The setup is as follows: you'll start off in an airlock, walk into a room (it's the same four rooms, literally the exact same ones over and over), and either kill enemies, or dismantle mines for three waves -- then move onto the next room. The red room will always feature the Kabal, the green room will always feature the Hive, and the two same-looking outdoor purple environments will host the Fallen and Vex. Sure, you may have to blow up a mine or stand in a circle to destroy it every two to three rounds or so, but ultimately, it's the same room with the same enemies over and over. All of the bosses so far are even reskins, adding insult to injury. At this point, it's clear that the name of the game is to clone assets and charge money for it. There's content, but it feels like a series of checkboxes rather than something meaty. Take the final boss of the static level 35 Prison of Elders challenge, the highest-level encounter available in the game right now. He's a reskin of the boss from the story (he is the exact same boss from the story), but now he kills you in approximately one hit because of Solar burn. The arena is a reskin of the same Fallen room that you've probably seen 10 times over at this point in the first week. There's around 50 adds in the room all shooting at you at once. Does this sound familiar? That's because it's pretty much every other boss fight in the game. There are a few nuances like mines (reskinned from the Prison challenges), and a poison debuff that needs to be passed around the party (or cheesed with a Warlock res), but it ultimately ends up being nothing more than "shoot the bullet sponge with the Gjallarhorn because that's the gun that works in every circumstance." I've completed the level 35 Prison twice (one with the above method and another normally),  and simply put, the two previous raids had far more depth to them. I've seen hundreds of variations when it comes to strategies for the Gorgon room, the Crota encounter, and the Templar. For 99% of the Prison of Elders, your best tactic is "stand in a corner and shoot." It's like the Nightfalls you've played 50 times over, but in most cases, even easier, and with less interesting locales and enemies. Trials of Osiris isn't much better. Because it's PVP-oriented though and thus inherently less predictable, it's not nearly as tiring as playing the same four rooms ad nauseam. It requires a premade group of three, at which point you'll battle through a gauntlet with no resurrection capabilities (outside of the Warlock) once the entire team is dead. Each "match" is won by the team who wins five rounds first. If you win a specific amount of matches (five is the minimum for anything good, so far I've earned up to six wins) without losing three matches, you can earn gear. If you do lose thrice, you'll have to re-enter the tourney and start all over. It's cool in theory, but the rewards are fairly shallow and the event only runs from Friday until the reset Tuesday morning each week. The loot table is basically a direct counterpart to Prison -- one gun per week, one armor piece per week, some cosmetic items, and a random mystery box. There's no real charm to it, you just grind out wins, and you get the gear that the NPC shows you in the Reef. Again, it's only available to play at certain times, which just feels like an incredibly odd choice. After all, why limit one of your only real pieces of new content to just a few days at a time? Surely Prison of Elders isn't supposed to last us until the weekend. It's also important to note that Trials is only running on one map per week. After the fifth round in the same arena, it started to get boring. It's a very cool idea that heralds in the first real competitive PVP mode to Destiny, but it needs work. I used to play Destiny every week with my large group of friends, who would often hang out in PS4 party chat as we ran through the two six-person raids, cycling people in and out. Not only has Bungie made the once massive scope of the game smaller with the two new three-person maximum events, but they've also lost the interest of many of my once-fervent comrades. Heck, to add insult to injury, Xur came today and only had old items for sale outside of helmet engrams -- I bought 20 of those and didn't get anything new. Destiny feels just as smooth as ever as a shooter, but at this point you should wait until after "Year One," as they are calling it now, to see if Bungie is going to come up with something new. I really hope the rumored "2.0" version of the game has completely new areas and enemies. But at this rate, we may even get a Destiny 2 announcement at E3, which will all but confirm the "beta test" status of the original game. Bungie took a rooster, slicked its hair back, and dressed it up as a human. House of Wolves is the Chicken Boo of video game DLC. [This review is based on a retail build of the game provided by the publisher.]
Destiny DLC review photo
Den of puppies
I am convinced that somewhere, all of the new assets for the Destiny: House of Wolves expansion were lost, forcing Bungie to restart the entire process all over again. Why else would almost the entire $20 premium DLC be a reskin?

Review: Nom Nom Galaxy

May 22 // Chris Carter
Nom Nom Galaxy (PC, PS4 [reviewed])Developer: Q-GamesPublisher: Q-GamesReleased: May 12, 2015MSRP: $9.99 Nom Nom takes on the concept of capitalism head-on, with one major resource sought after across the galaxy: soup. You fill the shoes of an Astroworker on behalf of Soupco, a company hellbent on dominating the universe with market share. So hellbent, in fact, that you'll sabotage enemy competitors, and defend your base from deadly onslaughts. So a lot like real life. Jolly capitalism! It's a silly plot, but it sufficiently motivates you for the events that unfold over the course of the story. As for the gameplay, think Terraria. It's a platformer at its core, but it also features a hefty amount of exploration on uncharted planets, seeking out resources, building new structures, and battling the hostile inhabitants within. To survive you'll have to covet pockets of air and utilize weapons like a buzzsaw to chop up foes. The Astroworker also has a number of tricks up its sleeve, like the power to build ladders, and so on. It's pretty open-ended, even in story missions that have succinct objectives. Your ultimate goal in most cases is to build soup machines, gather ingredients, craft the soup, and then ship it out on soup rockets to the rest of the galaxy. A part of the HUD in the top-right corner is dedicated to tracking to your competitors, who are also working "behind the scenes" to ship out more soup than you. It all meshes with the story, and although it gives the proceedings a sense of urgency, it never evokes feelings of dread. [embed]292558:58618:0[/embed] Building out a base is often times an enjoyable experience, as you can design elevators to get around easier, and turrets to defend your base at specific chokepoints. Think of the latter strategy like defending the WWE Championship Belt -- sure, you're at the top, but now you need to keep it that way. It's definitely fresh and rewarding the first few times you do it, but by the 10th or so invasion, it starts to lose its luster. Exploration is often filled with new experiences, including boss fights, but base defense is usually a static affair. This is especially true in sandbox mode, where mission parameters cannot be met, bringing about an end to the cycle of repetition. In addition to the campaign there's also multiplayer on any given map, though I haven't had much success with getting it to work a week after launch on the PS4. Whether this is a result of poor netcode or a lack of community is up in the air, but suffice to say that you likely won't be enjoying this feature that often. There's also a selection of weekly challenges, from straight-up races to combat challenges. Races can feature gadgets like pogo sticks, and are actually pretty fun to play when you're not wrestling with the jumping physics. It's one thing to have weak jumps in an easy-going open world format -- another in a pinpoint-precision challenge. Since they feature online leaderboards and two-player co-op (four online if you can muster them up), they serve as a nice distraction. Nom Nom Galaxy isn't particularly exciting, but it's a whimsical little journey that does a decent job at world building. Despite the fact that people are probably clamoring for "more PixelJunk Monsters" as we speak, I'm glad that Q-Games continues to try new things. [This review is based on a retail build of the game provided by the publisher.]
Nom Nom Galaxy photo
The great soup war
You really have to give it to Q-Games. With the notable exception of PixelJunk Shooter 2, it has tried something different with pretty much all of its releases, from slot car races, to tower defense, to music visualizers. Not every game is a smash hit, but they all have something unique to offer, including the newly minted Nom Nom Galaxy. 

Splatoon photo
Splatoon

Remember, the last Splatoon Global Testfire session is tomorrow


Ink out your schedule
May 22
// Chris Carter
Splatoon is almost out, but before then, you can enjoy one last Global Testfire session on Wii U. It'll take place tomorrow at 3PM PST, 11PM UK -- once again it will attempt to cater to players all across the world. As a...
Mega Man 8 photo
Mega Man 8

The underrated Mega Man 8 will arrive on the PSN next week


Ohhh yeah
May 22
// Chris Carter
It truly is a "Mega" May. There's a ton of new releases on the Wii U Virtual Console, Tron Bonne has been re-released, and now, Mega Man 8 is coming to the PSN (PS3, PSP, Vita). Amazing! It has flaws, like terrible ...
Pinball FX2 Portal photo
Pinball FX2 Portal

Zen Studios' Portal pinball table is pretty faithful, and fun


Not going to make a 'you monster' joke
May 22
// Chris Carter
I'm not as crazy about pinball as say, Chad Concelmo, but with the right theme, I'm on board. The South Park Pinball pack hit the spot with numerous references to the show, and more recently, the Portal board h...
FFXIV photo
FFXIV

Nobuo Uematsu unveils his beautiful new Final Fantasy XIV: Heavensward theme


Also, have some expansion footage
May 22
// Chris Carter
One of the best parts of Final Fantasy XIV: A Realm Reborn is the music. Most people don't consider it a "real" Final Fantasy because of the MMO tag, but let me tell you -- it's probably my favorite main entry sinc...
DMC 4 photo
DMC 4

Check out the femme fatales of Devil May Cry 4: Special Edition


So...many...characters
May 22
// Chris Carter
Trish, playable in the new Devil May Cry 4: Special Edition release next month, is shaping up to be one of the coolest DMC characters to date. Thankfully, Lady doesn't seem like a slouch either, as her gun-based gameplay looks pretty amazing. I was always a fan of the Kalina Ann weapon. Despite the fact that it's digital-only in the west, I'm still excited to give this a test run.
Guilty Gear XX Accent photo
Guilty Gear XX Accent

Guilty Gear XX Accent Core Plus R comes to Steam on May 26


Heaven or Hell port?
May 21
// Chris Carter
Guilty Gear fan? You'll get a chance to check out another iteration on Steam come May 26. Arc System Works has confirmed to Destructoid that Guilty Gear XX Accent Core Plus R will make its way to Steam next week. I...
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X just got two hotfixes, another is on the way


Ermac, Kenshi, and Cassie Cage fixed
May 21
// Chris Carter
Netherealms is chugging along at 200 miles an hour, bullet train style, with both DLC and hotfixes for all three current versions of Mortal Kombat X. After scrambling to fix the PC edition of the game, they're also moving on ...
Octodad photo
Octodad

Octodad on Vita will have same-screen co-op


Haha, what a cluster
May 21
// Chris Carter
Young Horses, the developer of Octodad, has noted that the Vita version of the game will be released on May 26. It'll cost you $14.99, but since it features Cross-Buy, a PS4 purchase already netted you the Vita version for fr...
Splatoon amiibo photo
Splatoon amiibo

Here are some closeup shots of the Inkling Boy Splatoon amiibo


Love that detail
May 21
// Chris Carter
A few months ago I shared some closeup shots of the Mario Party amiibo line, and you guys seemed to really enjoy it, so here we are today with the Inkling Boy figure. I've been playing Splatoon for over a week now (revie...
Sword Art Online photo
Sword Art Online

Sword Art Online: Lost Song is getting PvP this month


Out in Japan
May 21
// Chris Carter
Sword Art Online: Lost Song, the PS3 and Vita follow-up to Hollow Fragment, has been out in Japan for a few months now, but it'll get a few updates on May 28. The biggest update is easily the PvP arena, but it'll also gain ne...






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