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Majora's Mask is my favorite game about being a young adult photo
Majora's Mask is my favorite game about being a young adult
by Jonathan Holmes

Ocarina of Time is one of those incredibly well made games that just never clicked with me. Maybe it's because it was too much like A Link to the Past, except everything looks worse and takes longer to do. Maybe it's because the game's theme of being a child and an adult at the same time is something I can't relate with. Either way, I've tried repeatedly to finish the game and I always lose interest well before the end.

I have the exact opposite relationship with Majora's Mask. Like Earthbound, it's a game that I have not been able to stop playing since it first came out over 15 years ago. I think about it pretty regularly, and talk about with people who aren't at all interested in the topic at least once a month because I can't help it.

Majora's Mask is a game about do-overs. It actually feels like a do-over of the game that came before it. Ocarina wanted to be about being an adult, but in the end, it was just about being in an adult's body while living like a child, experiencing the best of both worlds. Majora's Mask does the opposite. It's about having to live like an adult and being treated like a child. It's about learning from your mistakes, being empathetic, and knowing that every second you're on this planet is another second closer to your inevitable death. 

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2:30 PM on 11.09.2014

Sup Holmes goes live with Oddworld creator Lorne Lanning

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] We're going to start airin...

Jonathan Holmes

12:30 PM on 11.09.2014

Old news: The Wii U can play GameCube games

With the GameCube controller adapter for the Wii U coming soon, a lot of people are hoping we'll be getting GameCube games on the Wii U eShop to boot. Getting another crack at some analog trigger-specific games like Super Ma...

Jonathan Holmes

11:00 AM on 11.09.2014

Former Nintendo honcho makes Woah Dave fan game with his kids

There's been a lot of Dad-related excitement on Destructoid this weekend. That hasn't been intentional. When it rains Dads, it pours Dads. This new Dad-centric story is proof of that. Last Sunday on Sup Holmes, we learned th...

Jonathan Holmes

1:00 PM on 11.08.2014

Former Rare devs return to Nintendo consoles on Nov. 13

November 13 is a big day for the Wii U. It's the day that Mario Kart 8 unofficially becomes Super Kart Bros.. As a huge fan of both Excitebike and F-Zero, I'm just as excited for this DLC as I am about Smash Bros. for the Wi...

Jonathan Holmes

12:30 PM on 11.08.2014

Super Secret Service is an unexpected treat

Austin Ivansmith directed Ducktales Remastered, a relatively big budget retail game featuring hand drawn animation the voice cast from the original Disney cartoon. It was a lot of work. You'd think that in his off hours he'd...

Jonathan Holmes





11:00 AM on 11.08.2014

Target Acquired is the new game from famed Mega Man composer

Some games are worth playing just for the music. As much as I love the Mega Man series, I have to admit that they can be a chore to play with no music, especially if you keep dying. An endless array of problems can be a trea...

Jonathan Holmes

9:30 AM on 11.08.2014

An irony-free feel good fan video about Dads

There is a whole genre of comedy dedicated to uncomfortable emotions about Dads. Pierre's Doo Dah Doo Doo rap is one example. That's doesn't mean there isn't plenty of room in the internet's heart for honest, not-weird affec...

Jonathan Holmes

7:15 PM on 11.05.2014

Commander Video will have a trophy in Smash Bros. Wii U

Tonight's Nintendo Direct was packed with exciting moments. Highlights include the reveal of Majora's Mask 3D, a look at Splatoon's single-player, some of the "naked creatures" of Xenoblade Chronicles X, Duck Hunt dog's face,...

Jonathan Holmes



Review: Woah Dave! photo
Review: Woah Dave!
by Jonathan Holmes

[Note: Jonathan Holmes' name appears in the Special Thanks section of Woah Dave!'s credits. No one knows why. One guess is it's because Jonathan and Woah Dave! creator Jason Cirillo had a decent conversation at PAX East 2014, during which time Jonathan was wearing a Woah Dave! t-shirt. Maybe that's it.]

Woah Dave! is a game that you don't want to get excited for. Any hype at all, even the slightest praise, might ruin your chance of getting into it. Ironically, there are plenty of reasons why some people can't help but be excited for Dave. For one, it's the latest game from Choice Provisions (formerly known as Gaijin Games), who have quite a large and dedicated following chomping at the bit for a new game from the studio. Not only that, but Woah Dave! has both an exclamation point and the word "woah" in the title, as though the game itself is excited that it exists. 

If you go into the game expecting to say "woah!" right away, you may be disappointed. Like Super Crate Box, Geometry Wars, or Samurai Gunn, it's not a game that works to impress at first. That makes it all the more surprising when you discover how deep, intense, and unpredictable this game of controlled chaos can get.

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5:15 PM on 11.01.2014

Electronic Super Joy: Groove City coming to Wii U and Xbox One

Eletronic Super Joy and its Groove City expansion have done pretty well so far, but I can't help but shake the feeling they could go farther. "Quirky and challenging platformer fatigue" is a problem for a lot of good ga...

Jonathan Holmes

3:15 PM on 11.01.2014

Gollum's Andy Serkis joins the cast of Mike Bithell's Volume

Volume is the upcoming retelling of the Robin Hood myth from Thomas Was Alone creator Mike Bithell. One of the first voice actors cast for the game was former Dtoid reviews editor Jim Sterling in the role of (Friar) Tuck. I'm...

Jonathan Holmes

11:15 AM on 11.01.2014

Nintendo neither confirms nor denies plans to sell Mewtwo Smash Bros. DLC

Last weekend we posted a little historical review of  times that Nintendo created digital or physical limited edition products that they could have also sold through conventional retail channels, but instead chose to rel...

Jonathan Holmes



Did Pirates of the Caribbean rip off Monkey Island? photo
Did Pirates of the Caribbean rip off Monkey Island?
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last week on Sup Holmes we met Ron Gilbert, creator of Maniac Mansion, Monkey Island, The Cave and so many other amazing games. I have wanted to talk to this person for over 20 years. When I finally got my chance, I found myself desperate to tell him everything I've ever thought ever, which left me at a loss. It's hard to pick just a few words when you want to say all of them at the same time. 

C'mon guys, this is the man who helped coin the term "cut scene". This is the person who who co-created the modern point and click adventure genre. This is the guy who made some of the only games that have made me laugh out loud for the entirety of my adult life. I still laugh when I say "How appropriate, you fight like a cow," in game or out.  It literally never gets old.

Even typing this is stressing me out because I know the Ron Gilbert might read it later. His games have given me so much joy and inspiration over the years. I can't help but want to return the gesture.

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Nintendo doesn't always let you buy the things that you want photo
Nintendo doesn't always let you buy the things that you want
by Jonathan Holmes

Nintendo recently announced that classic Pokémon character and fan favorite Mewtwo will be in Super Smash Bros. for the Wii U and 3DS, but only for those who buy both games. Immediately, fans wondered if this meant that one or both games would get additional DLC characters. Maybe the 3DS would get exclusive DLC characters like Chorus Kids, Roy, Chibi Robo, or Lucas, and the Wii U would get Ice Climbers, Snake, the Advance Wars trio, or someone from Fatal Frame

Of course, that discussion led to people upset at the idea that they'd be "forced" to buy the 3DS version if they wanted to play as Lucas, or the Wii U version if they wanted the Ice Climbers. This was just an extension of the anger that swelled when people were told that they'll have to get both versions of the game to have Mewtwo. Others rationalized that Nintendo would have to sell Mewtwo separately at one point or another. I mean, they'd have to, right? If the fans want it, and are willing to pay for it, then surely they'd give them that opportunity. 

Maybe not. Nintendo has a long history of distributing both physical and digital products in extremely limited quantities. They know the only reason anyone cares about event Pokémon is that not everyone can get them. This is just one example of their long history of creating fictional economies, driven by the allure of "Super Exclusives" that are unobtainable for most, but exciting for all. At least in theory. 

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Not-review: Devil's Dare photo
Not-review: Devil's Dare
by Jonathan Holmes

[Note: Destructoid's robot mascot, former news manager Conrad Zimmerman, and I appear briefly in the opening cinematic for Devil's Dare. We'll be giving out Steam codes for the game tomorrow on Sup Holmes if you want one.]

Secret Base it probably most well known for its incredible mock-ups for theoretical Ghostbusters and The Avengers games for the NES. It's clear that the developer has a passion for adapting live-action fantasy/sci-fi icons for classic games, even when they don't legally have the right to.

This passion is strewn all over Devil's Dare, its latest release on Steam. Horror is the theme here, and no expense was spared to pay tribute to all the modern horror icons, both familiar and obscure. Of course there's a boss based on Jason Voorhees, but you might be more surprised to see a tribute to both Baxter Stockman's and Jeff Goldblum's disgusting fly-man monsters. At least, I think that's what's going on here. It's hard to be 100% sure, which is part of the fun. 

Devil's Dare is like classic, Glenn Danzig era-Misfits in game form, except it seems to be intentionally ridiculous, where Glenn might not have been as self aware. The references to horror classics, the low-fi aesthetic, the tension, and the levity all come together to form something larger than the sum of its parts. Even better, it plays a lot like a traditional four-player arcade beat-'em-up but with Smash Bros.-style flash and simplicity. This isn't the kind of crossover that Nintendo is likely to publish, but it will likely appeal to many of its fans.

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