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2:35 PM on 01.18.2015

Sup Holmes learns some tricks from Vagabond Dog's Justin and Jake

[Update: Thanks for watching everybody! Rerun will be up next week. Here is the official launch trailer for the game in the meantime.] Today on Sup Holmes we're welcoming Jake Reardon and Justin Amirkhani of Vagabond Dog to ...

Jonathan Holmes



Samus and Sagat: Smash Bros. can be bad for you photo
Samus and Sagat: Smash Bros. can be bad for you
by Jonathan Holmes

No matter how hard I may try, I can't change. I'll sit down at my desktop and think "Hey, maybe I should write a script for show like 30 Rock?" and before I know it, I have Samus and Sagat at the kitchen table talking about how it's not always good to stay up all night playing Super Smash Bros

People get mad at guys like George Lucas and Thom Yorke for not giving fans what they want, but I've got to imagine that they can't always help it. We're all stuck with our brains, and we can't help but make the things that come out of those brains. If I could just choose to write a sitcom like 30 Rock, I would. Instead, I wrote Samus and Sagat. I hope you like it. 

Thanks to Linzb0t for the fantastic logo, EndShark for the amazing animations, Stemage of Metroid Metal and SoulEye for the theme song, Bob Ross for shooting and editing the thing, and of course Maddy Myers for being Samus. You all have real jobs and you didn't have to take the time out to help me with yet another weird video project. It means the world to me that you were willing to take the risk on our team-up. I owe you big time. 

That goes double for all of you out there who called for Sagat to come back and were willing to give this new series a shot. I'm lucky to have you. If you want more of this show, be sure to spread it around. We'd like to make more of these if we can.

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11:00 AM on 01.18.2015

Here's the latest way to region unlock your 3DS

Last November, Nintendo talked a little about rethinking their policies of region locking. Seems like common sense to me. The gains they'd make in consumer goodwill by allowing a few games to more easily make it overseas wou...

Jonathan Holmes



Suda51, Midnight City and game review reform with Tim Rogers photo
Suda51, Midnight City and game review reform with Tim Rogers
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last week on Sup Holmes we welcomed Tim Rogers of Action Button Entertainment back to the program. We talked about a lot of things, even by Tim Rogers standards. We heard all about Tim's experiences fitting into Suda51's pants while working on Shadows of the Damned, how his relationship with Kenta Cho (Tumiki Fighters, Blast Works) influenced the creation of the deconstructed sports title Videoball, hints about what the heck is happening with Midnight City, how to make game reviews less stupid, and a lot more. 

I was particularly touched by Tim's emotional display of annoyance and love towards the end of the episode. This is Tim's second time on the show, and it was clear that he took the Dtoid comments he received on his first episode very seriously. If you're the kind of person that judges a man by the shape of his glasses, Tim has a word or two for you. The general idea is, reverse-reverse nerd persecution is no better than regular nerd persecution. Like a group of wise rappers once said, we're all in the same gang. We'd all do well to remember that.

Thanks again to Tim for appearing on the show, and be sure to tune in today at 4pm EST when we welcome Justin from Vagabond Dog (Always Sometimes Monsters) to the program. 

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5:00 PM on 01.17.2015

Alt. control exhibition at GDC features Butt Sniffin Pugs

A lot of people assume that "weird indie games" all want to use "interactive poetry" to speak to "the human condition" by using "experimental gameplay techniques" to do things like "evoke the emotional experience of repeated...

Jonathan Holmes

4:00 PM on 01.17.2015

Game-within-a-game hinted at for Splatoon

Splatoon is shaping up to be Nintendo's most bold and explosive new intellectual properties in recent memory. Nintendo is often accused of never publishing new I.P., though these accusations are often coming from folks who on...

Jonathan Holmes





3:00 PM on 01.17.2015

Former OneUps member and Dtoid chief covers Persona 4 tune

Dale North is one of the best singers in the world. The fact that Dtoid was lucky enough to have him as a writer, and later, as an Editor-in-Chief for so long is delightfully puzzling. It's like if you came home one day to f...

Jonathan Holmes



Project Scissors dev: 'Working with a renowned film director could easily become a nightmare'  photo
Project Scissors dev: 'Working with a renowned film director could easily become a nightmare'
by Jonathan Holmes

[Art by Mariel "Kinuko" Cartwright]

We're closing out our Project Scissors: NightCry pre-release interview series with director Hifume Kono by bringing the focus back on the historic pairing between developer Kono-san (Clock Tower) and his new partner in horror Takashi Shimizu (Ju-on, The Grudge). This was the second biggest paring of a horror film director and a game developer that I heard about in 2014. The first was Guillemo del Toro and Hideo Kojima, who are currently working to develop Silent Hills.

I asked Kono-san what he thought of the pairing between Kojima and del Toro, how his collaboration with Shimizu-san might work to combine the best aspects of Ju-on with Clock Tower, and for a final word on what makes Clock Tower/Project Scissors so special.

Thanks again to Kono-san for sharing his one-of-a-kind insights and inspirations with us. He has left and indelible mark on the evolution of the survival horror genre. It will be exciting to see what fascinating, nail-biting tour of doom he takes us on next.

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4:00 PM on 01.13.2015

You play as a woman in Project Scissors because 'who wants to hear the screams of a grown man?'

The original Clock Tower was a cult hit when it was first released, and it's managed to stay fresh in the minds of horror game fans ever since. The Jennifer Connelly look-a-like lead; the shocking juxtaposition between quaint...

Jonathan Holmes

4:00 PM on 01.12.2015

The Grudge director is working on Project Scissors 'for free'

Earlier this month, our first look at Clock Tower spiritual successor Project Scissors: NightCry arrived in the form of a live-action trailer made by Ju-on and The Grudge director Takashi Shimizu. It was p...

Jonathan Holmes

8:45 PM on 01.11.2015

We're streaming Bayonetta 2 again tonight 'for the thrill'

Spatterhouse champ Caitlin Oliver and her trusty sidekick Kenny are coming back tonight at 9pm CMT to stream more of one of your favorite games of 2014, Bayonetta 2. Caitlin's got about half way through the game las...

Jonathan Holmes

8:15 PM on 01.11.2015

Shantae and the Pirate's Curse is fun, on sale on 3DS

Shantae and the Pirate's Curse recently launched on the Wii U eShop, and while I haven't played through the whole thing yet, I can attest to the consistently charming comedy in its first few hours or so. It's clear that the ...

Jonathan Holmes



We just shot the first couple episodes of Samus and Sagat photo
We just shot the first couple episodes of Samus and Sagat
by Jonathan Holmes

[Animation and thumbnail by EndShark]

I've done a lot of video series on YouTube over the years -- Teenage Pokemon, Talking to Women about Videogames, Constructoid, Sup Holmes, Art Hawk, and of course, The Dtoid Show. None of them probably would have happened if it weren't for Sundays with Sagat, an admittedly slapdash "rant" show I put together for Destructoid back in 2010. It was my first attempt at an ongoing YouTube series. For better or worse, making the show taught me a lot.

Some say that the first thing you make is always going to be your worst thing. That could very well be true in this case, though in the years that followed Sundays with Sagat, people never stopped asking for me to return as the character. Regardless whether the show itself was any good, folks seemed to like the idea of me playing the part of an out-of-shape, horribly disfigured former final boss. 

If you're one of those people who's been asking for more Sagat, get ready to either be pleasantly surprised or horribly disappointed. I just got back from shooting two episodes of a new show called Samus and Sagat with Paste.com videogame editorialist/critic Maddy Myers. We'll be doing out best to roll out one episode a month, starting next week.

Maddy and I both have mountains of writing assignments glaring at us at all times, and neither of us are professional actors, so it would be best for you to temper your expectations now. One thing is for sure though, if the show is half as fun to watch as it is to make, you'll have a good time with it.

We shot two episodes plus a bonus unboxing video in a little under three hours. I would guess at least two of those three hours were spent giggling and making fun of ourselves. If we're lucky, that feeling of friendship and self-aware idiocy will be something you can share with us. I guess we'll find out soon enough.

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2:45 PM on 01.11.2015

Sup Holmes masters mathematical masculinity with Tim Rogers

[Update: Thanks for watching everybody! Rerun will be up next week. Enjoy Tim's video expose' on Divekick in the meantime.] Today on Sup Holmes we'll be talking to Tim Rogers, Earthbound anthropologist, football fanatic, gam...

Jonathan Holmes



VVVVVV composer is planning a game that changes the way you communicate photo
VVVVVV composer is planning a game that changes the way you communicate
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last weekend on Sup Holmes we welcomed Magnus "SoulEye" Palsson to the program, composer of VVVVVV and many other scores. This man surprised me many times. I had no idea that Magnus was originally going to compose music for Mega Man 2.5, but was asked to step down from the project so that preexisting Mega Man music could be used instead. When you have the composer of one of the most best  original "exciting, death dealing platformer" soundtracks in recent memory, and he's willing to work with you for free, I figure it would be smart to take advantage of that. It's hard to imagine that the game will be better without Magnus's involvement. 

We talked about that and a lot of other subjects, like Magnus's early fascination with using primitive computers to create music, the recent run of fetish posts in the Destructoid Community Blogs, what it's like to know that millions of people have heard your music, and his plan to develop a game about learning to be more emotionally expressive and present in real life. It sounds amazing, like a cross between Super Better, Skype and Let's Quip. It's an ambitious project, certainly not something that will come together overnight, but knowing that Magnus once made an electric typewriter sing makes me confident he'll pull this off too. 

Thanks again to Magnus for being on the show, and be sure to tune in today at 4pm EST when we welcome Tim Rogers (Shadows of the Damned, ZiGGURAT, Videoball) back to the program. Maybe we'll finally find just what the heck is going on at Midnight City....

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So what's next for Dtoid video, bath, and beyond?  photo
So what's next for Dtoid video, bath, and beyond?
by Jonathan Holmes

Destructoid was hit with a one-two punch in the past week. One of our oldest and most beloved staff members, Hamza "Cybernetic Tiger Z" Aziz, has retired his mantle of sidekick to Dtoid founder Niero Gonzalez and is off on his own path.

We also lost our one and only video warlock, Max Scoville, who has taken up shop at one of the more fun videogame mega-blogs down the street. I wish I was surprised to see him snatched up by a big friendly baby and taken for a wild ride in the woods, but I knighted him for a reason. He's pretty good at that sort of thing.

Max has been the center of Dtoid's video content for a long time now. In fact, some of you may not have know that Dtoid did video before Max came along, back when the likes of Jim Sterling and Anthony Burch called the Dtoid YouTube channel their home.

With Max off on a new adventure, we're going to try dialing the channel back to the kind of thinking that birthed the Jimquisition and Hey Ash Watcha Playin' way back when. The plan is to pool ideas from all of the Dtoid front-page staff, and work to make YouTube more of an extension of the front page, as opposed to a connected-but-different entity. 

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