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Keiji Inafune @ PAX photo
Keiji Inafune @ PAX

Watch all of Keiji Inafune's 'mighty' PAX panel


Sorry, no T-shirt for you
Sep 06
// Tony Ponce
Keiji Inafune won PAX Prime 2013, no contest. If you attended PAX and didn't go to his panel, you missed out on being able to personally witness the biggest middle finger to ever be waved in Capcom's general direction. Of co...
Olimeat and Porkmin photo
Olimeat and Porkmin

PAX highlight: Olimeat and Porkmin


Pikmin are only $2.99 a pound! What a deal!
Sep 04
// Tony Ponce
I'm slowly recovering from a wild and crazy PAX weekend. I've been to PAX East twice in the past, but this was my first time attending Prime. It was beyond a doubt the most emotionally polarizing con I have ever attended, fil...
Level-5 game sales photo
Level-5 game sales

Layton series has sold over 15 million units


Level-5 also reveals sales of Ni no Kuni, Inazuma Eleven, and the Guild games
Aug 28
// Tony Ponce
Level-5 has kicked the fans in the collective nuts with the complete tonal shift that is Layton 7. That must mean the games are on their last legs and can no longer make bank on Nintendo handhelds alone, right? Not likely if ...
Layton 7 photo
Layton 7

Layton 7 for 3DS and mobile is not MY Layton


This is how it starts
Aug 28
// Tony Ponce
I... I brought this upon myself. I said that Layton Brothers: Mystery Room was a great game. I said it was an excellent iOS companion to the traditional Layton series. I never should have had faith that a major gaming compan...
Sonic Lost World photo
Sonic Lost World

Sonic comic writer will play Lost World for charity


The 24-hour livestream will be held on October 26
Aug 28
// Tony Ponce
My homeboy David Oxford, writer at The Mega Man Network and and fellow editor on NF Magazine, has planned a special charity event alongside Ian Flynn, lead writer on Archie's Mega Man and Sonic the Hedgehog comic series. For ...
Rayman Legends photo
Rayman Legends

Legend of live-action Rayman


NIGHTMARES
Aug 28
// Tony Ponce
So this is a thing. Corridor Digital made a new SFX-driven action short based on Rayman Legends. Every role is played by a live actor save for Rayman. And Rayman is... ... uhhhhh... ... my God. It is a monster. The Legend of Rayman [YouTube]
The Weekend Hotness photo
The Weekend Hotness

The Weekend Hotness: Pimp daddy Inafune


Check out everything Destructoid did today
Aug 25
// Tony Ponce
The man, the myth, the legend, Keiji Inafune will be attending PAX. Hopefully when I meet him again, I won't do what I did at E3: back immediately out of the room, grab Max Scoville by the arm, and exclaim, "MOTHER F*CKIN' KE...
The Eevee EP photo
The Eevee EP

Pokemon: The Eevee EP pleases Charles Darwin


New OC ReMix album mocks God
Aug 25
// Tony Ponce
Did you know that Charles Darwin's theory of evolution was first published on August 20, 1858? OverClocked ReMix knew, which is why the music arrangement clan celebrated the monumental scientific event by releasing Pok&eacut...
AVGN Adventures photo
AVGN Adventures

Pre-order AVGN Adventures for a chance to be an NPC


You know what's NOT buuuuuuuullllllsh*t?
Aug 25
// Tony Ponce
Angry Video Game Nerd Adventures is up for pre-order on Steam, so if you're jonesin' for some turd blastin' on the PC rather than on the Wii U or 3DS, that's a thing you should do. In fact, do it before 1:00 PM EST on Septem...
New Super Luigi U photo
New Super Luigi U

Luigi, the parkour legend


Now THIS is an advertisement!
Aug 24
// Tony Ponce
When Nintendo actually puts forth an effort, it can achieve some amazing feats of marketing magic. You remember the live-action commercials for the Wii version of Punch-Out!!, right? Here's the next level: a documentary about the parkour legend Luigi in honor of New Super Luigi U. That goddamn Nabbit, though, I swear... Finding Luigi - Legend of Parkour [YouTube]

EarthBound's English editor talks about his masterpiece

Aug 24 // Tony Ponce
Working from an essentially context-free text file was, as he described, "like free-form jazz." But such freedom allowed him to whip up real magic -- the jokes and Easter eggs are basically all Lindblom. He named a character after his daughter Nico, used his wife's name as one of Paula's default names, and called Pokey's mom "Lardna" just because he felt like it. He also confirmed and disproved popular myths. For example, the "BH" in Onett mayor BH Pirkle's name does indeed stand for "Bald Head." Also, the fact that Giygas sort of looks like a baby fetus is a complete coincidence. There's more at the Kotaku link below, so do give it a read and show some love for the man who helped make one of your favorite games that much better. The Man Who Wrote Earthbound [Kotaku]
EarthBound photo
Marcus Lindblom is happy that his writing is now remembered fondly
With EarthBound tearing up the Wii U eShop and finding its way into some gamers' hearts for the very first time, those responsible for breathing life into that world can look back on their handiwork with pride. Series creator...

The Wonderful 101 photo
The Wonderful 101

The Wonderful 101 was almost a Nintendo crossover


Also, there are two super special secret hero characters
Aug 24
// Tony Ponce
Nintendo big boss Satoru Iwata recently brought PlatinumGames director Hideki Kamiya onto Iwata Asks to discuss The Wonderful 101. In a followup roundtable, a healthy chunk of the W101 development crew went into even greater ...
Pixel Art Controller photo
Pixel Art Controller

Impressions: Digging into Hyperkin's Pixel Art Controller


Did my palms survive!?
Aug 24
// Tony Ponce
Game accessory manufacturer Hyperkin recently announced the Pixel Art Controller line of PC / Mac gamepads. I took a look at the blocky SNES-inspired design and concluded that handling this hunk of plastic would have the same...
Keiji Inafune photo
There are no such things as stupid questions...
PAX attendees are in for a super special treat next week. The infamous Keiji Inafune will be delivering an hour-long panel in the Kraken Theater on Saturday from 4:30 PM to 5:30 PM. He'll run through his 25-year industry care...

Game Center CX 3 photo
Game Center CX 3

Damn you, Japan! It's Game Center CX 3 on 3DS!


Where's our Retro Game Challenge 2!?
Aug 24
// Tony Ponce
I'm still extremely sore that Retro Game Challenge 2 was never localized. The original game, based off the brilliant Japanese "Let's Play before Let's Plays were a thing" TV program Game Center CX, was a retronaut's dream -- ...
Super Piano Brothers photo
Super Piano Brothers

Super Piano Brothers mash up Zelda and Final Fantasy


"To Zanarkudo Valley" melds Ocarina of Time with FFX
Aug 24
// Tony Ponce
["Tidus vs. Link" by lordrogersmith6485] The Asian sensation, the Super Piano Brothers, have been delivering stirring piano renditions and medleys of our favorite classic game tunes for around half a year now. Their latest ta...
The Daily Hotness photo
The Daily Hotness

The Daily Hotness: Freaky Constantina!


Check out everything Destructoid did today
Aug 23
// Tony Ponce
Thomas Truong wins the 1st Annual Podtoid Classic. In lesser news, we list our top 10 games of gamescom, Jordan and Conrad spelunk into madness, reviews for Madden 25 and Divekick! make our lives complete, Alessandro Fillari...
Super Mario Bros. 3 photo
Super Mario Bros. 3

Next-level art magic: The Super Mario Bros. 3 fresco


VERY YES
Aug 23
// Tony Ponce
Last month, digital artist Mikaël "Orioto" Aguirre made this happen. Now this is happening. Orioto is a classy fellow, and a classy game deserves to be treated like a classy lady. His Super Mario Bros. 3 fresco gives you...
Wind Waker HD photo
Wind Waker HD

Wind Waker HD's Hero Mode, fixed Triforce hunt, and more


What enhancements are in store for Link's return to the Great Sea?
Aug 22
// Tony Ponce
The Legend of Zelda: The Wind Waker HD won't arrive in the States and Europe until October -- along with a new Wii U bundle to boot -- but we have yet to learn all of what has been updated since its former life on the GameCub...
WOO-OO! photo
WOO-OO!

ScrewAttack's Craig and I sing DuckTales...


... along with a bunch of other people
Aug 22
// Tony Ponce
There was a special booth at E3 where you could sing the DuckTales theme. Capcom edited the footage into an entertaining montage proving that E3 attendees are all children in adult bodies. ScrewAttack's Stuttering Craig and ...
Chrono Trigger Symphony photo
Chrono Trigger Symphony

Gotta get back in time! Chrono Trigger Symphony is out


Grab the new fan album for eight bones
Aug 22
// Tony Ponce
I hope you enjoyed our little snippet of Blake Robinson's Chrono Trigger Symphony, because now it's time for the real thing! The first volume of the three-part fan symphony is live on Loudr and iTunes for $7.99, less than wha...
Sonic Lost World photo
Sonic Lost World

Sonic Lost World special edition features NiGHTS bosses


Pre-order nets you the NiGHTMARE DLC for free
Aug 22
// Tony Ponce
A new trailer for Sonic Lost World has surfaced, running through a list of features previously not seen. Sonic skates on icy surfaces, and Sonic 3 elemental shields like bubble and lightning can be shared via Miiverse, as ca...
Smash Bros. 3DS photo
Smash Bros. 3DS

You can remove the outlines in Smash Bros. 3DS


Also, first image of Wii Fit Trainer and Villager on 3DS
Aug 22
// Tony Ponce
Two major things distinguish the 3DS and Wii U versions of Smash 4: the levels, of which there will be a different set for each platform, and the bold outlines on the 3DS character models. The logic behind the latter design c...
Aksys 3DS and Vita sale photo
Aksys 3DS and Vita sale

Aksys throwing a sale on 3DS and Vita digital shops


Save big bucks on Virtue's Last Reward, Muramasa, BIT.TRIP, and BlazBlue
Aug 22
// Tony Ponce
Atlus isn't the only company ringing in the start of a new school year. Aksys Games is also so pleased that all the little brats are sweating in a classroom where they belong that it decided to place a number of games on the ...
Chrono Trigger Symphony photo
Chrono Trigger Symphony

Sneak peek at Chrono Trigger Symphony fan album


First volume of three-part set releases tomorrow
Aug 21
// Tony Ponce
On August 22, 1995, Chrono Trigger released in the US and changed the RPG paradigm forever. Exactly 18 years later, Blake Robinson is paying tribute with Chrono Trigger Symphony: Volume 1, the first in a three-part set celebr...

Review: SteamWorld Dig

Aug 21 // Tony Ponce
SteamWorld Dig (3DS)Developer: Image & FormPublisher: Image & FormRelease: August 7, 2013 (EU / AU) / August 8, 2013 (US)MSRP: $8.99 In a steampunk Wild West populated by robots, young Rusty has inherited his Uncle Joe's mine. Ol' Joe apparently lost his life plunging the depths of the mine for its secrets, thus its up to his nephew to take up the pickaxe and continue the journey. SteamWorld Dig is sort of like an open-world Dig Dug. You must chisel away at the soil to create paths that descend ever deeper, all while avoiding underground obstacles such giant insects, falling stones, and pools of acid. Your field of vision is regulated by how much light you have remaining, so you must use your wall-climbing ability to regularly return to the surface and refill your lantern to avoid fumbling around in the dark. Topside is a mining town where you can exchange any ore you find for cash and in turn use the cash to purchase new items and upgrades. Sturdier pickaxes will allow you to break through tougher soil in fewer hits, pouch expansions will allow you collect more ore, and so on. [embed]260352:50089:0[/embed] Along the way, you'll enter special caves which offer more straightforward platforming challenges. Here you'll earn upgrades, like as a super jump, a drill arm to break through rocks that your pickaxe can't crack, or dynamite to blow away obstacles from a safe distance. Many of the upgrades are steam-powered, thus you must also mind your water reserves, which can only be refilled in underground pools or by picking up refills from fallen enemies. That's the gist of it, really. What keeps the journey so thrilling is how customizable it is. Rusty can dig in either of the four cardinal directions but only when he's standing on solid ground. Therefore, you have to chart a path that not only allows access to ore deposits but also provides a clear route back to the town. Do you wish to dig straight down, thereby missing out on money that could be spent towards simplifying your journey, or do you perform a more thorough job and waste precious lantern light? What results is a root-like labyrinthine of tunnels, chutes, and open expanses entirely of your creation; no two players' excavation work will be identical. How each person digs speaks volumes about their individual traits -- efficiency, curiosity, patience. It almost makes me wish that the game allowed for online progress sharing so that we could compare maps and play methods. It is actually possible to trap yourself should you dig without concern for your equipment or surroundings. Certain items such as ladders and teleporters can be your saving grace, but should your supply be exhausted, your only option is to self-destruct. You will respawn on the surface, but you'll incur a 50% cash penalty and any ores you were carrying will have to be retrieved at the site of your death. The total amount of ore in the game is limited, so though there's more than enough to purchase every upgrade, repeated carelessness could end your shopping spree. There's a lot to track and observe in SteamWorld Dig, but you can only understand its brilliance if you push forward through the grind, which may be easier for some than others. The first hour is definitely the hardest -- several swings are required to break through the soil using your weak starter pickaxe, and without the support of Rusty's later upgrades and techniques, progress is as slow and laborious as a real-life mining dig. Then there's the need to return to the surface. The further down you dig, the longer it takes to climb back out to refill your light or go shopping. Aside from the teleporters you purchase from the shop, you'll find a scant few pre-installed at specific depths. Though they make returning to town a lot easier, you'll still be forced to backtrack a significant stretch as you create distance between yourself and the most recent teleporter. The best you can do is make sure that the return path is as streamlined as possible. I admit that I felt pretty fed up with the game on a number of occasions precisely because of these shortcomings. Even so, the allure of what lay hidden beneath the surface compelled me onward. Soil gives way to a long-lost subterranean civilization, which then gives way to evidence of a world much more advanced then the one on the surface. Every hundred meters is some new surprise, some new revelation. There is a genuine allure to SteamWorld Dig, you just have to clear out the rubble to find it.
SteamWorld Dig review photo
Dig, dig, dig, dig, dig, dig, dig in your mine the whole day through
On paper, SteamWorld Dig sounds like the most mind-numbing slog that you could possibly imagine. The object of the game is to dig, exchange the minerals you unearth for better equipment, then dig some more. And when you think...

Atlus 3DS sale photo
Atlus 3DS sale

Three Atlus 3DS games are each $10 off on eShop


Code of Princess, Etrian Odyssey IV, and Soul Hackers are discounted until August 31
Aug 19
// Tony Ponce
Good news, cheapskates! Atlus is keeping the Nintendo love train going by dropping ten bucks off select 3DS eShop titles until August 31. This is in addition to other deal running through the end of the month, in which you'll...
Mega Meat Man photo
Mega Meat Man

Inside every Mega Man is a Meat Boy


Meat is robot murder
Aug 19
// Tony Ponce
You've crossed the fans for the last time, Capcom! How DARE you infiltrate the Uwajimaya Asian grocery store in Seattle and reshape the deli meats to resemble Mega Man and Cut Man instead of using all of that wasted time to a...

Review: Layton Brothers: Mystery Room

Aug 19 // Tony Ponce
Layton Brothers: Mystery Room (iPad, iPhone [reviewed on an iPhone 4S])Developer: Matrix SoftwarePublisher: Level-5Release: June 27, 2013 (US / EU)MSRP: Free (Case File No. 000-002), $2.99 (No. 003-006), $1.99 (No. 007-009) You won't find Professor Hershel Layton or his young protégé Luke in this new tale, which takes place an indeterminate number of years following the duo's globetrotting adventures. Instead, you assume the role of Lucy Baker, an eager new detective constable working in Scotland Yard under Alfendi Layton, genius son of the ol' professor. Despite the game's title implying otherwise, Alfendi's unnamed brother is curiously absent aside from a brief offhand mention early on. Perhaps Level-5 hopes to investigate that particular mystery in a future sequel, but it's nonetheless an odd naming choice. Anyway, Mystery Room is split into nine separate "Case Files" (plus a prologue chapter to establish the setting). In each, you must use your investigative skills to examine murder sites and determine the culprit from a small list of suspects. Most cases are unrelated to one another, save for the last few which tie directly into the game's overarching narrative. [embed]259887:49975:0[/embed] The meat of the game is the investigation phase, in which you use the touchscreen to navigate the crime scene for evidence. Unlike your typical point-and-click adventure, all objects you can inspect will be pointed out via markers. Though genre-savvy players might believe this makes the game too easy, the upside is that it eliminates both the tedious exercise of pixel hunting as well as any fears that you can't solve a case because of a single missing clue. After making a list of deductions, you invite the alleged culprit into the office for a final round of questioning; here's where Mystery Room gets deliciously anime-tastic. Much like the "cornered" sequences in the Ace Attorney series, the culprit grows more comically frustrated as you present evidence that contradicts his or her statements. Their composure is visually represented by a heart encased in stone, and each of your accusations take on the form of arrows that literally chip away at their defense. While the earlier cases are fairly straightforward, later ones feature last-second twists that may point the blame elsewhere. As tense as the game can become, there's never any danger of failing. Al will gently guide you towards the correct answers early on, but even in the more complex cases, the penalty for presenting incorrect evidence is just to pick again. You'll never have to replay a section just because of your mistakes, which makes it entirely possible to brute force your way through. However, there is a sense of hearty accomplishment in putting forth an honest effort. The story isn't as massive in scope as those of Al's old man, but that shortcoming is balanced out by a well defined cast. Alfendi himself is a mellow fellow who calculates the percent certainty of his suspicions down to the tenths place, but in the heat of interrogation, his demeanor changes to that of a sinister, sharp-tongued wolf. Lucy of course is the bright-eyed sidekick, anxious to prove her worth despite her lack of experience. Then there are the supporting characters and the criminal suspects, each with distinctive mannerisms and speech. The dialog is one of the game's biggest highlights. Mystery Room successfully textualizes a range of regional dialects -- you can almost hear Lucy's thick Cockney accent whenever she speaks. It's such a shame there is no voice acting whatsoever, considering the incredible voice work in the main Layton games. The other highlight is the incredible jazz soundtrack, produced by famed Streets of Rage composer Yuzo Koshiro. There's such energy and intensity there, as if you are playing a classic radio drama. Once you start putting pressure on your suspect, the trumpets flare, the drums go absolutely mental, and the player feels completely in control. You've got the mind of a super sleuth and have the theme song to prove it! Mystery Room is also a highly digestible experience. Each chapter feels like an episode of a TV show -- long enough that you feel adequately invested, yet short enough that you can easily clear a case in a single sitting. Though there are frequent checkpoints for those who absolutely must quit mid-investigation, the fact that you can tackle a chapter in the time it would take to watch CSI makes the game very inviting. Most of all, there's something immensely satisfying about putting on your thinking cap and solving a harrowing murder mystery. Even if there isn't any true risk of failure, the game creates just enough tension that you feel your actions have purpose. Add to that all the window dressing -- the bizarre characters, the over-the-top interrogations, the music -- and you'd have to be pretty jaded not to have a grand time. Layton Brothers: Mystery Room is a fine companion to the main Layton series. Unless you really, really miss those Highlights brain teasers, that is.
Layton Brothers review photo
A gentleman leaves no murder unsolved
Despite my affection towards the Professor Layton series, I felt no compulsion to download Layton Brothers: Mystery Room when it released a couple months back. I'm not against mobile gaming, nor do I believe it's impossible f...

Pikmin 3 photo
Pikmin 3

Pikmin 3 takes place 250 million years in Earth's future


Welcome to the WORLD OF TOMORROW!
Aug 19
// Tony Ponce
Fun trivia for the day! There are plenty of clues in the Pikmin series to suggest that the Pikmin's planet is in fact Earth at a point when humans are no longer around. The most clear-cut evidence to support this theory is du...

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