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A Link Between Worlds photo
A Link Between Worlds

A Link Between Worlds will allow you to sequence break


You'll be able to rent items before entering dungeons
Oct 01
// Tony Ponce
For the longest time now, the common Zelda formula has been (1) enter dungeon, (2) get item from dungeon, (3) use that item to beat that dungeon, and (4) go to new dungeon and get new item. A Link Between Worlds is going to b...
Ace Attorney 5 photo
Ace Attorney 5

Ace Attorney - Dual Destinies demo on eShop today


I have no objections
Oct 01
// Tony Ponce
Getting ready for Phoenix Wright: Ace Attorney - Dual Destinies on October 24? Pump yourself with a demo on the 3DS eShop today. Get your finger pointing on as soon as you can.
Smash Bros. photo
Smash Bros.

Sonic vs. Mega Man in Smash Bros. 4!!!


MY DREEEEEEAAAAAAM!
Oct 01
// Tony Ponce
IN THIS WOOOOOOOORLD, WHERE LIFE IS STROOOOOOOONG!IN THIS WOOOOOOOORLD, LIFE'S AN OPEN BOOK!IN THIS WOOOOOOOORLD, WHERE COMPROMISE DOES NOT EXIST!IN THIS WORLD OF WORLDS, EVERY STEP MEETS THE REST! Sonic in Smash 4, everyone! My dream of Sonic vs. Mega Man will happen!
Super Mario 3D World photo
Super Mario 3D World

Super Mario 3D World lets you clone yourself


And Bowser has a pimp ride
Oct 01
// Tony Ponce
In this morning's Nintendo Direct, CEO Satoru Iwata revealed a whole bunch of new abilities for Mario and crew in the upcoming Wii U platformer. By picking up a cherry, you can clone your character several times. Kuribo's Sh...
Mighty No. 9 photo
Mighty No. 9

Mighty No. 9 will rock the PS4 and Xbox One


Make it RAIN!
Oct 01
// Tony Ponce
THREE. POINT. THREE. MILLION. DOLLARS. GOD. DAMN. I was honestly worried for a while there, but the PS4 / Xbox One stretch goals were met with just a day left to go! The Unreal Engine-powered Mighty No. 9 is making people hap...

Wii U 4.0.0 update allows Wii Mode off-TV play

Sep 30 // Tony Ponce
Version 4.0.0 U, available via an Internet connection, includes the following improvements: New Features: A feature to output video and sound to the Wii U GamePad when using Wii Mode Users can choose to output to the TV and GamePad, or just the TV A feature to automatically receive recommended software and demo titles from Nintendo using SpotPass Support for USB keyboards An option to disable use of a Nintendo Network ID on non-Nintendo hardware, such as PCs and smartphones Support for Dolby® Pro Logic® II Surround Sound when playing Wii software Changes to Wii U Menu: Added a friend list icon to the Wii U Menu for easier access to the Friend List Changes to System Settings: An option to automatically receive recommended software is now available under "Internet" A setting to select which cable outputs sound is available through "TV" Users can choose to output sound through an HDMI cable, non-HDMI cable, or both cables at the same time. Click here for instructions A setting to adjust the hourly interval in which standby functions are performed is available under "Power Settings" when Standby Functions are enabled Changes to Wii U Chat: Added the option to view a friend's profile on Miiverse when sending or receiving a chat request Users can now chat using a headset connected to the Wii U GamePad Changes to Internet Browser: Pressing the R or L Buttons on the Wii U GamePad will skip video playback forward/back a small amount of time Holding the R Button will speed up video playback Ability to save username and passwords for websites that require login Ability to launch the Internet Browser during gameplay and upload screenshots Added support for viewing PDF files Added features intended for website developers that allow the user to enable developer tools and set user agent Improvements to system stability and usability: Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience
Wii U 4.0.0 photo
But still no unified account system
Alright! The long-awaited summer fall Wii U firmware has arrived! We've been patient, and now we finally have our unified account system! Thank you for answering our cries, Nintendo! ... Wait... where's our unified account sy...

Pokemon photo
Pokemon

Pokemon grave stone fills me with all the feels


Catching shinies in the afterlife
Sep 30
// Tony Ponce
Among the readers here, I'm sure there are a few who are so engaged in videogames that they've effectively become your identity. Will your game-playing habits be what you are remembered for long after you've passed on? A man ...
Mighty No. 9 photo
Mighty No. 9

Here's a test video of Mighty No. 9 on Unreal Engine


Inafune's latest is getting the Guilty Gear Xrd treatment
Sep 30
// Tony Ponce
No time to rest! The Mighty No. 9 train keeps right on rolling through the final day! Choo choo! The Monday update brings word that Mighty will take a page out of the Guilty Gear Xrd playbook and run on the Unreal Engine. A ...
Shantae: Half-Genie Hero photo
Shantae: Half-Genie Hero

Playable Risky Boots is a go for Shantae: Half-Genie Hero


And $1.3 million for animated cutscenes!? Not gonna happen...
Sep 30
// Tony Ponce
It's been slow goings ever since the Shantae: Half-Genie Hero Kickstarter met its base goal last week, but no need to lose hope just yet! The $500K Risky Mode has been funded! As the sexy pirate villainess Risky Boots, you'll...
The Adventures of DnB photo
The Adventures of DnB

Duane & BrandO's remastered LP is ready for yo' bawls


NES all up in this beast with LP of Devastation [Remastered]
Sep 30
// Tony Ponce
It's been almost a year since the comedy rock-rap duo of "8-Bit Duane " Zuwala and "The Amazing BrandO" Lackey made peace with each other following a very intense falling out. Back in the studio as The Adventures of Duane &a...
The Weekend Hotness photo
The Weekend Hotness

The Weekend Hotness: I'm reading the sh*t outta One Piece


Check out everything Destructoid did today
Sep 29
// Tony Ponce
Despite its being the best-selling manga in Japan, I never jumped aboard One Piece. The weird, noodly art style had always turned me off, so I never bothered giving it a chance. Then one day I said to myself, "Stop being a li...
Mighty No. 9 photo
Mighty No. 9

Mega Man 2 composer joins the Mighty No. 9 team


Manami Matsumae and Takashi Tateishi unite!
Sep 29
// Tony Ponce
With just two days left before donations close, the Mighty No. 9 Kickstarter is exploding with all kinds of tasty treats. I hope you remembered to vote on your favorite Call design! Here's another bit of wonderful news: We we...
Mighty No. 9 photo
Mighty No. 9

Vote on Mighty No. 9 support character Call's design


What do you want Beck's online co-op partner to look like?
Sep 28
// Tony Ponce
Good news, everyone! The Mighty No. 9 Kickstarter received a sudden boost in its donation rate. We've cleared $2.75 million, which means we are getting online co-op! Yay! Now that we'll be able to play as Beck's partner Call,...
Mega Man X photo
Mega Man X

Mega Man X series to get a 12-disc music collection


It's like we're paying for life support coverage
Sep 28
// Tony Ponce
*sigh* Let's skip the piss party this time and jump right to the nitty gritty. A listing on Japanese online shop Rakuten has appeared for Rockman X Sound Box, set to arrive on December 18, 2013. The 12-disc set is likely a so...
The Daily Hotness photo
The Daily Hotness

The Daily Hotness: Steam Controller 5 is alive!


Check out everything Destructoid did today
Sep 27
// Tony Ponce
How about that new Steam controller, eh? Boy, it sure is something! Can you play Volgarr properly with it? If not, it can f*ck off. Today, Conrad and Jordan become mighty viking deities, Joshua Derocher gets wet thinking abou...

Review: Angry Video Game Nerd Adventures

Sep 26 // Tony Ponce
Angry Video Game Nerd Adventures (3DS, PC [reviewed], Wii U)Developer: FreakZone GamesPublisher: ScrewAttack GamesReleased: September 20, 2013 (PC) / 2014 (3DS, Wii U)MSRP: $14.99Rig: Intel Core i3-380M, 6GB of RAM, GeForce GT 425M, Windows 7 64-bit The games that the Nerd typically plays fall under one of three categories: otherwise decent games that feature relentless difficulty, average games with a number of very curious or backwards design choices, and outright festering ass. The last group is his main claim to fame, but for an official Nerd game to work, it would have to draw inspiration from all three categories while at the same time being enjoyable enough to play over prolonged periods. In other words, FreakZone had to take shit and simultaneously make it not shit. Quite the paradox, but one that FreakZone achieved quite handily. On the surface, Adventures is both an homage to and parody of the AVGN web series. The Nerd and his friends are sucked into the television and transported to Game Land, divided into eight levels inspired by the show's many themes. There is "Assholevania," a send-up of James Rolfe's own love for the Castlevania franchsie; "Beat It & Eat It," a puerile domain filled with the sights and sounds of Atari porn software like Custer's Revenge; "Blizzard of Balls," a wintry hell born out of the AVGN Christmas specials; and others. [embed]262392:50644:0[/embed] Long-time Nerd fans will note many nods and Easter eggs to the show's history in everything from the enemies and items to the obstacles and backgrounds. You consume Rolling Rock to refill health and acquire tokens to summon the Glitch Gremlin or Super Mecha Death Christ. You fly atop the board from Silver Surfer, go toe-to-toe with Dr. Jekyll and Mr. Hyde, and find Shit Pickle hiding in various locations. Then there's the final stage, a foul monument to one of the Nerd's most despised game companies. Several classic Nintendo games are also paid tribute. In the introductory level, you get instructed by Naggi, the green-hued cousin of Ocarina of Time's Navi, much to the Nerd's displeasure. The disappearing blocks from Mega Man and the giant goblin heads from Air Man's stage in Mega Man 2 feature prominently, as does Doom's Cacodemon, remade out of feces and appropriately dubbed "Cacademon." Even FreakZone's own MANOS is acknowledged with a boss battle pulled straight from that title. But what really gives Adventures the AVGN touch is the running commentary. Every so often, the Nerd will make some kind of rant or observation, although the fact that it's text-based makes it difficult to read during particularly harrowing platforming segments. Whenever you die, the Nerd will spout one of his famous curse-laden analogies (e.g. "This game is rotten fungus coming out of a badger's sphincter!") with keywords randomly generated from a pool of submissions from the game's Facebook page. The current pool isn't all that big, thus many phrases are repeated; perhaps ScrewAttack will continue to update the game with expanded word banks. All the references and potty humor in the world wouldn't be enough if the core game wasn't compelling. Thankfully, there is a solid quest beneath the surface dressing that even those completely unfamiliar with the Nerd's exploits would be able to enjoy. If you happened to have played MANOS, you'll notice that Adventures feels like an extension of that, with many shared elements and environmental hazards -- I wouldn't consider that a knock against this game, though. There's a classic "Nintendo hard" degree of challenge, but it's tempered by very solid controls and enough checkpoints and beer bottles to carry you towards the boss. Oh, and it's got a pretty bangin' soundtrack to keep your fighting spirit high! You begin the game as the Nerd with a multi-directional NES Zapper for a weapon, and careful searching will lead you to three additional party members -- Guitar Guy, who can run fast and shoot wave beams through walls; Mike, with a super high jump and the ability to spot destructible walls and invisible platforms; and Bullshit Man, who can double jump and lob extra powerful lumps of poo. Only by swapping characters on the fly and using their abilities can you reach formerly inaccessible areas filled with 1-ups, health, and weapon upgrades. You may even spot a few NPC cameos, like brentalfloss, Egoraptor, and our very own Jim Sterling and Mr. Destructoid! Every obstacle in the game operates on very simple patterns that can be observed from a distance before being approached. Spikes that emerge from the floor? Fire pillars or laser turrets that trigger at regular intervals? Maces that circle the bricks they are chained to? Just count the seconds and time your progress. Your mistakes are entirely your own. Naturally, the last level throws everything plus the kitchen sink at you at once, but that's what last levels are supposed to do. However, there is one persistent obstacle -- a skull-faced block that causes instant death upon touching -- that caused me great grief. Such blocks appear in clusters and typically blink in and out with the same rhythm as the disappearing blocks. They are everywhere, in every single level without fail, yet they always feel completely out of place. I mean, death blocks that kill you with a mere graze? What's up with that? In a way, death blocks are a quick and easy way to bump up a stage's difficulty without the need to create unique environmental hazards. Sounds rather creatively bereft, no? But if you were the Nerd, wouldn't such an obstacle become the focus of your rage and frustration, the breaking point after which righteous obscenities start flowing like wine? If the designers' goal was to put you in the Nerd's shoes, such an evil element would be necessary to trigger that transformation. Adventures is no insurmountable wall, but neither is it a welcome wagon. On Normal mode, you are given 30 lives and unlimited continues, which should allow anyone with enough drive to at least make it to the final boss within a couple of hours -- whether you can actually beat the final boss is another matter, the god-modding bastard. Beyond that are even tougher difficulty modes that prevent saving between levels and reduce your amount or health and retries. As a pseudo NES-era throwback, it nails the careful balance between cruel and inviting. As a tribute to the Nerd, it does a decent job covering his entire career, although repetitive dialog lessens the humorous impact on repeated playthroughs. As an authentic Nerd "experience"... well... your mileage may vary, but I'd like to think it is. Angry Video Game Nerd Adventures is not a cowa-fucking-piece-of-dog-shit, that's for certain!
AVGN Adventures review photo
He's gonna take you back to the past...
For years, James "Angry Video Game Nerd" Rolfe has suffered the worst that retro gaming could toss at him for the sake of your amusement. Why does he do it? Is he a masochist? Does the rage that burns inside with every sudden...

JonTron photo
JonTron

JonTron died and on the third day rose again


He also plays some Hercules games
Sep 25
// Tony Ponce
In the climactic war between Grump and Not So Grump, the mighty Jafari fell to the cunning Raptor. Tears were shed for the fallen, seemingly lost to the ether for eternity. Lo, Jafari was merely bidding his time, that he may...
Chrono Trigger Symphony photo
Chrono Trigger Symphony

Chrono Trigger Symphony Vol. 2 is hot and ready


Blake Robinson's second Chrono album takes the fight to Magus
Sep 24
// Tony Ponce
Blake Robinson is in the process of reproducing the entire Chrono Trigger soundtrack into synthesized orchestral form, and the project started bearing fruit last month. For such a massive game with an equally massive score, ...

Review: Volgarr the Viking

Sep 23 // Tony Ponce
Volgarr the Viking (PC)Developer: Crazy Viking StudiosPublisher: Adult Swim GamesReleased: September 13, 2013MSRP: $11.99Rig: Intel Core i3-380M, 6GB of RAM, GeForce GT 425M, Windows 7 64-bit You've played Volgarr the Viking before. It is Contra. It is Battletoads. It is Ghosts 'n Goblins. Most appropriately, it is Rastan, a 1987 Taito arcade game infamous for its unrelenting nature. From the types of hazards and enemies to the general play style and progression, the parallels are so numerous that it wouldn't be wrong to call Volgarr a spiritual sequel with a Nordic flavor. Even the stage layout on the first few screens of the first level mirrors that of Rastan's opening moments. Like its forebears, the greatest achievement in Volgarr is survival. Even if you never come close to completion, being able to squeeze out a few extra seconds of life is its own reward. Volgarr was designed with the mind that just because a game isn't immediately accessible to all players doesn't mean that it can't be enjoyable. The trick is to balance the sheer brutality with a simple control scheme and obstacles that can be overcome with enough patient observation. Knowing what needs to be done doesn't guarantee victory, but it goes a long way towards keeping hope alive, even if barely. [embed]262298:50578:0[/embed] This is why I hate it when people call a difficult game "cheap" or "unfair" when such terms aren't warranted. They imply that the developers didn't know what they were doing, leading to a haphazard assembly that misleads the player into unavoidable situations. Crazy Viking Studios knew exactly what it was doing -- Volgarr is constructed in such a way that the greatest obstruction to victory is your own mediocre skills. What's refreshing is how Crazy Viking Studios did away with seemingly all modern game trappings for a true old-school experience. There are no cutscenes, no dialog, no save files (more on that later), and no hint bubbles. Hell, there isn't even a proper main menu -- after the game loads, the title flashes for a brief moment, Odin commands you to rise from the dead, and you immediately start marching. The lone allowance is a series of brief text prompts in the first few seconds that tell you how to perform the basic moves. You begin with a weak wooden shield that only absorbs two projectile impacts before breaking. You can upgrade your gear by opening treasure chests -- first you'll acquire an indestructible shield that also allows you to throw charged spears, then a helmet that grants an extra hit point, and finally a flame sword with double strength. As you receive damage, you'll lose your equipment piece by piece until you're reduced to an explosion of bloody bones. There is no progress without risk; you'll often find yourself in situations that demand more unconventional strategies. For instance, Volgarr's jump trajectory is locked once he leaves the ground, not unlike in Castlevania, but you can change your trajectory in midair by performing a double jump. This technique comes in handy later, such as when jumping to an adjacent platform means overshooting the ground then doubling back. Perhaps you'll be climbing a rope and can't reach a platform overhead. You can leap away from the rope, toss a spear at the nearby wall to create a makeshift platform, then quickly double jump back onto the rope lest you fall to your death. Now you'll be able to jump onto the spear then hop up from there to the target platform. Your only hope for success is to discover such advanced techniques on your own and master them in controlled environments so that they can effectively be employed in more dangerous territory. As tough as your enemies may be, foolish platforming mishaps will be your greatest adversary. There's nothing to do but try again until your talents are honed to a brilliant sheen. The secret weapon in your arsenal is the zoom function, performed by tapping L on your controller or the space bar on the keyboard, which pulls the camera back and gives you a greater view of the terrain and enemy placement. What makes this so invaluable is that enemies remain motionless while off-screen in the normal camera view. That means you'll almost always have the first-strike advantage if you can hit them with your spear before they have a chance to react. Even with the zoom, Volgarr is a frustrating experience that taxes your spirit like few others. In particular, there is only a single checkpoint in the middle of each level. Even if you fall to the boss, you'll be tossed way back to that checkpoint instead of outside the boss chamber. This setup infuriated me at first, but I later realized that by making you replay half the stage, you have the opportunity to max out your equipment and greet the boss at full strength. In its own way, the game is offering the smallest of mercies. The exception to this is the final stage, which is divided into multiple rooms each with checkpoints at the entrance, including one just before the boss. It's ironic that after enduring five stages of cutthroat brutality, the last stage would be the most forgiving of all. It almost seems like a letdown... until you realize that the game is only half complete. There may not be any save files, but it is possible to skip levels that you've already completed. However, doing so will prevent you from getting the game's best ending. If you manage not to lose your equipment in a level and continue to open treasure chests, you'll eventually start collecting life orbs. Upon beating the boss, you'll unlock the Path of the Valkyrie, an alternate and more challenging route through the following stage. And only by clearing all the alternate routes will you be able to enter the true final stage. The Path of the Valkyrie plays by a different set of rules compared to the main game. Those life orbs you collect indicate how many times you'll be allowed to respawn. Exhaust all your lives and you will be shunted back onto the main path, unable to reenter that level's alternate route without replaying the previous level again. In other words, there isn't much room for practice and experimentation on the Path of Valkyrie -- you are expected to be a master already. I don't mind hardcore difficulty, but the requirements to reach Volgarr's finale strike me as just a tad too restrictive. Essentially, you're being asked to 1CC (one credit clear) the game, or close enough to it, all without ever getting touched once. I've never been one to attempt "perfectionist" runs in anything, which require a level of patience and perseverance far beyond that required to enjoy the base game. If I had to draw the line dividing what I'm willing to endure for the sake of enjoyment, that would be it. That aside, the rest of Volgarr exemplifies the type of experience few games dare to attempt these days. It will humble you, make you feel weak and inadequate. I started playing with great confidence, and within minutes I was reduced to a whimpering mess. I even considered giving up a couple of times, resigning myself to writing a scoreless review. But somehow, in some way, I mustered enough energy to go on. My journey may technically have only just begun, but seeing even a single ending has given me a deep sense of accomplishment. I understand that not everyone is looking to put their pride on the line with every game they play, but sometimes we need a reminder that games can be a test of skill. What kind of test would it be if the average person could coast along merely by doing the extra credit? By guessing the multiple choice? What kind of hollow victory is that? Like a drill sergeant, Volgarr the Viking is here to yank us out of our comfort zone and put us through hell unending. If you survive, you'll feel like the biggest badass of all time.
Volgarr the Viking review photo
RISE FROM YOUR GRAVE!
Can I talk about DuckTales Remastered for a minute? I'm not going to cite any specific examples, but I've read more than a handful of reviews that knocked Remastered down for being a bit too "classic" in the difficulty depart...

Hip Tanaka photo
Hip Tanaka

Composer Hip Tanaka honors Yamauchi with Nintendo remixes


Famed Nintendo musician pays respect to his old boss
Sep 23
// Tony Ponce
Hiroshi Yamauchi, the man who made Nintendo a gaming empire, passed away last week. Though he may have been a cutthroat codger while at the company's helm, his influence cannot be denied. His former employees have no doubt fo...
The Weekend Hotness photo
The Weekend Hotness

The Weekend Hotness: Eating with Dale around the world


Check out everything Destructoid did today
Sep 22
// Tony Ponce
Games at TGS? I don't give a toss. Dale, please post more photos of the wonderful food you've been enjoying. Do an entire post just on that. My inner foodie hungers. Elsewhere this weekend, Jim Sterling starts Doorways on Now...
The Daily Hotness photo
The Daily Hotness

The Daily Hotness: Bohemian Gravity


Check out everything Destructoid did today
Sep 20
// Tony Ponce
You could spend many years in grad school accruing massive amounts of debt to earn a master's degree in quantum physics. Or you could watch an a cappella parody of "Bohemian Rhapsody" that condenses all the material in six m...
Uh-oh, SpaghettiOs photo
Uh-oh, SpaghettiOs

Mario SpaghettiOs!? Are we back in the 80s!?


Wash it down with some Hi-C Ecto Cooler
Sep 18
// Tony Ponce
I thought this was a joke. It's not a joke. Campbell's has partnered with Nintendo to release Mario-branded SpaghettiOs. Why, yes, it is the year 2013. Back in the late 80s and early 90s, you couldn't toss a penny down a supe...
Videri String Quartet photo
Videri String Quartet

Videri String Quartet plays game music with class


Debut album Portals covers Journey, Skyward Sword, Kingdom Hearts II, and more
Sep 18
// Tony Ponce
Do you like you game arrangements to have a flair for the classical? Then check out Videri String Quartet, a four-piece string cover band ready to dazzle you with their sensible covers of classic game tunes. After receiving ...
Shantae photo
Shantae

Inti Creates contributing art to both new Shantae games


Pirate's Curse and Half-Genie Hero receive a 'mighty' touch
Sep 17
// Tony Ponce
We all owe WayForward an apology. We haven't been paying the Kickstarter for Shantae: Half-Genie Hero much attention because Mighty No. 9 gobbled up everyone's focus. I knew weeks in advance that WayForward was planning to la...
Mega Man music photo
Mega Man music

Mega Man is getting two more anniversary albums


Capcom-sponsored albums by OverClocked ReMix and Sumthing Else Music Works
Sep 17
// Tony Ponce
As excited as everyone is to watch the Mighty No. 9 train roll on through, there are still some admittedly cool -- and admittedly non-game -- things coming down the Mega Man pipeline. Capcom has commissioned another pair of 2...
Mighty No. 9 photo
$2,200,000 in the bank, son!
You better believe I've had my eyeballs on the Mighty No. 9 Kickstarter like a vulture. I wanted to spread the news as soon as the console port goal was finally cleared. That's right! Mere minutes ago, the donation amount cro...

Gotta Catch 'Em All photo
Gotta Catch 'Em All

Start hunting! Pokemon's 'Gotta Catch 'Em All' event


Big Poke Balls! Big prizes! I love it!
Sep 16
// Tony Ponce
Pokémon X / Y launches on October 12, so to psych players up, The Pokémon Company is running a fun little event from now until the launch date. On Destructoid and several other sites across the net, you'll find...
AVGN Adventures photo
AVGN Adventures

AVGN Adventures diarrhea dumps on Steam on September 23


Console versions will have to wait until next year
Sep 16
// Tony Ponce
I got to play an improved build of Angry Video Game Nerd Adventures at PAX this year, and I can reaffirm that it's going to be one hell of a challenge for those in dire need of classic "Nintendo hard" platforming. It's pure e...
Archie Mega Man photo
Archie Mega Man

Archie Mega Man vs. Bad Box Art Mega Man


Mega Man #33 variant cover is the dream fight
Sep 16
// Tony Ponce
Archie has released the cover art for Mega Man #33, which immediately follows the "Blackout: The Curse of Ra Moon" arc currently running. What's amazing is not the regular newsstand cover but the variant, featuring the infamo...

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