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Podtoid 145: Adam Dork's Nature Show

We talk about games and stuff in this episode, but the conversation doesn't really pick up until the final ten minutes. After the proper, let's-talk-about-videogames show ends, Adam Dork starts linking us to pictures of crabs and giving his...

 
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Monthly Musing: E for Effort

Every month, the Destructoid Monthly Musing topic gives community members the ability to have their work posted on the Dtoid front page. Our own Josh Tolentino came up with this month's theme. Thank him if you like it, blame it if you don't...

 
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I don't want to even think about the sheer number of hours I've spent playing flash games. Still, at least twenty percent of that time has been spent at Armor Games. From This is the Only Level to Infectonator World Dominator...   read

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Buy the Super Meat Boy Tiger Handheld Game, support irony

Man rants about the App Store, complaining that iPhone versions of games like Street Fighter IV are just soulless brand-whoring like the old Tiger LCD games we played as kids. Company takes offense at Man's rant, removes his ridiculously ex...

 
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Summary time! Jason Rohrer's Sleep is Death is a multiplayer storytelling game. A Controller creates and modifies a world that the Player interacts with. I documented the Player experience in an earlier preview. It was a grea...   read

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Ogmo from 'Jumper' confirmed playable in Super Meat Boy

If you haven't played Jumper by Matt Thorson, I'd highly recommend it -- partially because it'll make you more excited about today's Super Meat Boy news, and partially because it's a spectacularly well-designed platformer. Ogmo, Jumper's pe...

 
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Rev Rant: f*ck your story

Every once in a while, Destructoid features editor Anthony Burch discusses game design and gamer culture in his "Rev Rant" video series. Firstly, this week's rant is about the arrogance of games who think their own linear, often noninterac...

 
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Jason Rohrer and I created a story together. Sleep is Death is a game in certain senses, and a tool in others. One one hand, the act of playing is fraught with suspense and discovery, forcing a level of quick thinking and qui...   read

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Podtoid 144: Lil' Scarface

This is the Scarface video we're talking about: It's pretty awesome. This week, the regular cast minus Brad discussed PAX East, the 3DS, and a bunch of listener questions. Hope you dig it.

 
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Postpartum Impressions: BioShock 2

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole, or how our moms rais...

 
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This dude wants funding for an indie game documentary

Well, not this dude, in the picture. That's Gregory Weir, creator of Babies Dream of Dead Worlds and I Fell In Love With the Majesty of Colors. He'll be in the documentary, as will Amon26 and Auntie Pixelante. Basically: this guy -- spinach...

 
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Podtoid 144 has no method to its madness

Podtoid records tonight, and the PAX East-attending members of the cast (Topher, Samit) will hopefully be joining us. I don't really know what we'll talk about. Maybe Cave Story, and how people who have finished the Hell level are cooler t...

 
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Watch some GDC sessions online, for free

At this year's GDC, I had the opportunity to give a brief talk at the Artgame Sessions, organized by John Sharp and Daniel Benmergui. That session, along with many others, can now be streamed for free at the GDC Vault. I have to admit that ...

 
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Hey Ash, Whatcha Playin: 1 vs 100

This week's Hey Ash Whatcha Playin' is more of a "hmm" episode than a "haha" episode. So long as you go into it knowing that (and also that our Dad isn't in it, because I was afraid of overexposing him) you may enjoy it. Thankfully, there d...

 
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Rev Rant: the freedom to be boring

Every once in a while, Destructoid features editor Anthony Burch discusses game design and gamer culture in his "Rev Rant" video series. Are players inherently boring? I'm really not sure. On the one hand, you've got people who will experi...

 
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Podtoid 143: anal tax bracket

I (Anthony) don't show up until after the break, but I'm pretty sure that this week's episode is primarily about random news nonsense and an extended Games of the Week segment dealing with Metro 2033 and Splinter Cell: Conviction. Linde and...

 
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Podtoid 143 records tonight, likely about God of War III

We're gonna try to talk about God of War III tonight without going heavily into spoiler territory. Shouldn't be hard given the fact that so very little of the game can actually be spoiled, but hey -- if things get rough, we'll do a special ...

 
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I'm not going to review Metro 2033. I haven't made it past the third chapter of the game, and I doubt I'll ever make it any further. It's not that Metro 2033 is irredeemably awful, or anything. It's got some good points, whic...   read

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There has never been a videogame like SpyParty. Most videogames deal in the epic, the explosive, and the impersonal. SpyParty deals in subtlety, misdirection, and observation. Many multiplayer games ask the player to expend t...   read

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Counterpoint: God of War III is too long, boring

Thought our discussion of God of War III ended with our official review? Think again: our "Counterpoint" series allows editors to share drastically different opinions on games we've already reviewed. It's rare that anyone complains about a ...

 
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Demo impressions: Splinter Cell: Conviction

Splinter Cell: Conviction is my most anticipated game of 2010. I've always loved ste alth games in theory, but even the genre's best entries like Metal Gear Solid or Splinter Cell: Chaos Theory fall too heavily on one side of the difficult...

 
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Saira is on sale for $8.99, Metroidvania fans rejoice

If you like Metroidvanias, you'll love Saira. If you hate Metroidvanias, you'll love that Saira doesn't actually feel like a Metroidvania. You'll love Saira if you have a pulse, basically. And $8.99 to spare. And Steam. I briefly lauded Nif...

 
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Hands-on with Silent Skies, by Spyeart

Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games. Michael Todd's Silent Skies is pr...

 
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Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games. Not to be confuse...   read

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GDC 10: 4Fourths, by Mikengreg

Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games. I'm going to try to do a back-of-...

 
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GDC 10: Faraway, by Steph Thirion

Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games. If you own an iPhone and don't ha...

 
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Podtoid 142: 15 Minutes to Midnight

I'd be lying if I said this week's Podtoid wasn't a little on the calm side, but our two loudest cast members are missing, and Leray and I were tired from our respective trips back from GDC. Such is life. Either way, the Podtoid crew discus...

 
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GDC 10: Civilization V's revamped combat hands-off

I'm a big "fan" of the Civilization series. I can't use the word "fan" without massive quotation marks because while I absolutely love playing it and can fall prey to that wonderful "just one more turn" addiction that plagues so many Civ ve...

 
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GDC 10: B.U.T.T.O.N., by Copenhagen Game Collective

Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games. "Think of a color," the game says...

 
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GDC 10: the Holocaust board game

I'd read about Brenda Brathwaite's Train before but, in honesty, I'd never bought any of the hype. A board game about trains with a twist ending that reveals you're actually sending your pieces to Auschwitz? Please. You're telling me that p...

 

About Anthony Burchone of us since 10:09 PM on 10.01.2006

Lead writer of Borderlands 2, curator of http://nowrongwaytoplay.tumblr.com .
 
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