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The best downloadable content, in my experience, serves as a low-risk workshop to spitball and prototype new ideas. Sometimes those ideas pop up later in, say, sequels: it’s impossible to get from Dragon Age: Origins to...
All mystery stories necessarily deal in misinformation, and Pid, the new puzzle-platformer from Swedish firm Might & Delight, is no different. It keeps its secrets well-hidden. There’s the climactic plot twist that ...
Borderlands has often been described, perhaps not unfairly, as "work." In the sense that it can be repetitive and monotonous, yes, but also in that it's largely driven by a kind of materialistic consumerism. There's not ...
With support from our partner, Intel, we're exploring how technology is evolving and improving the gaming experience. The company's goal is to develop tools that, in the right hands, allow us to play new and exciting games. A...
The somewhat mythologized sub-genre called street soccer -- as presented by FIFA Street -- is hedonistic and excessive, with a strong tilt toward showboating and theatrics. It’s puzzling, then, that EA Sports decided to...
"RAAM's Shadow"'s greatest strength is its premise. A prequel set in the hours following Emergence Day, the first piece of campaign DLC for Gears of War 3 hints at what Ilima City looked like before it was destroyed, both by ...
There’s a scene in the second chapter of Gears of War 3 in which Cole Train has a flashback to his time as a professional thrashball player before becoming a COG soldier. When I saw it the first time, I noticed that it ...
Another day, another game outed by the ESRB and later confirmed by publishers. This time, it's Capcom community manager Brett Elston confirming that Darkstalkers: The Night Warriors is headed to the PlayStation Network, with ...
Over two years since it was announced -- and several months since it became available on Steam -- Alientrap's 2D shooter Capsized is coming soon to the AppStore, PlayStation Network, and Xbox Live Arcade. First things fi...
My first impression of FIFA 12 was not good.Players moved like they were covered in molasses, my passes were inaccurate and under-hit, and apoplectic flailing had seemingly replaced tackling in my center-backs’ collecti...
To play the first, oh, ten minutes of Dragon Age II: Mark of the Assassin is to gaze into the abyss, to confront everything weird about videogames and the culture that surrounds them. The scene: protagonist Hawke is enlisted ...
In a recent interview with Edge, Playdead game director Arnt Jensen explained that the Danish dev's next game will take three-and-a-half years to make. "A good game takes time," says Playdead CEO Dino Patti. Game director Arn...
A few days ago, Strange Loop Games cut a sharp new trailer for their recently-announced puzzle-platformer, Vessel.  A few notes on the visuals: I love the lighting, the water effects, and the zoomed-out perspective, esp...
A few years ago, one of my best friends bought Baroque, an Atlus-published roguelike, after I turned him onto Persona 3. It didn't go well: lured by the Atlus name and the misconception that Baroque was another RPG, he w...
The Owlboy demo makes a good first impression -- after D-Pad Studio's logo flashes, players are treated to a sweeping, pixelated vista as Otus looks on. Pastoral music plays and, though the demo begins in medias res, the menu...
A demo for Owlboy, the much talked-about 2D platformer from Norwegian indies D-Pad Studio, is now available for PC -- a good sign for a game beset my development trouble, despite winning a visual design award at the 2010...
What you're looking at, right there above this text, is a 620px-wide swath of Wonderputt, the best 15-minute putt-putt game I've ever played. Granted, I'm not exactly a golf aficionado, but Wonderputt -- designed by Damp...
To the Moon, an indie adventure game developed by Freebird Games, is slowly but surely gaining traction around les salons of the games press circuit. And why not? It's heartbreaking premise and genre-swapping aesthetic ...
"PIXELGALAXY is a book all about the Nintendo Game Boy and the pixel graphics. It includes its secret of success, an overview of the top games and takes a closer look at the graphics," writes Sergio Ingravalle, the book'...
No one, I reckon, really wants to talk about David Johnston, the one-man dev team behind Smudged Cat Games' The Adventures of Shuggy. That's because his four years of development hell illustrate most of the systemic shor...
So. Nyan Cat. There is very little left to be said about Nyan Cat, except that it's my profound disappointment to inform you that Konami did not, in fact, release a licensed Nyan game in 1988. Not only would Nyan Cat vs. Tac ...
“Legacy” comes from humble beginnings: Varric, our dwarven narrator, tells Cassandra, a Chantry seeker, that he didn’t tell her about Hawke’s excursion into the Vimmark because he “didn’t t...
Without digging into the semantic details too much, auteur theory -- the idea that a single, charismatic designer can leave his mark on a game -- was a popular talking point a few years ago. While no longer part of the games ...
You remember QWOP, don't you? (Now on iPad!) Of course you do -- it almost spawned a meme, and you can't hear Chariots of Fire without seeing the bruised and broken body of QWOP's nameless protagonist. Today, Bennett Fod...
[Update: Seems we got this one a bit wrong, originally reporting that the game would be an MMORPG. But according to the game's developer, that's not the case. Indie Stone's Chris Simpson explains that Project Zomboid is "pri...
After the release of Machinarium in 2009, Czech developer Amanita Design have been pretty quiet. Sure, they're bringing Machinarium to the PlayStation Network after adding it and Samorost 2 to Wolfire Games' Hu...
I'm calling it here: 2011 is the year of the cephalopod. DePaul University already brought us Octodad ("Loving father. Caring husband. Secret octopus."), and Dakko Dakko's The 2D Adventures of Rotating Octopus Character...
If you still haven't played one of three available versions of Persona 3, you may not see what all the fuss over this Aegis figure is about, but the beauty of a socially maladroit android who shoots bullets out of her fi...
When I interviewed David Gaider for a series of Dragon Age II-related previews, he seemed a charming, soft spoken, and intelligent writer with a passion for role-playing games. Imagine my surprise, then, to see the bespectacl...
Marian Hawke -- refugee of Lothering, Champion of Kirkwall -- is a liar, a thief, and a murderer, a political sellsword for the powerbrokers of the Free Marches. Most Kirkwallers assume she is a lesbian after a brief affair w...
Unlike games like Fable and BioWare's own Mass Effect, Dragon Age: Origins deftly sidestepped framing its character interaction systems as a set of moral binaries. It's a subtle shift: actions aren't judged in absolutes, but ...
Very little of what BioWare has said about the upcoming Dragon Age II gives the impression of forward movement. In a Q&A session at BioWare's Edmonton studios, producer Mark Darrah explained that Dragon Age II isn't "a br...
When I try to get in touch with Jason Cirillo, founder of Robotube Games, he's in line trying to buy a bento box, somewhere in New York City. He's starving and needs to eat, so I try again later. This time, he's stepping onto...
"I've been playing RPGs since ... Ultima 2 territory, way back on my PC," says Mike Laidlaw, lead designer on BioWare's Dragon Age series. "And it's like, I remember, actually Ultima 3 did this: 'Choose your gender: male, fem...
BioWare's made no secret of the fact that they keep a running tab of player metrics, and Dragon Age: Origins was no different. They learned a few neat tidbits -- "more people played warriors than rogues or mages" ex...
The videogames industry has a complex: it relies, perhaps too much, on the concept of genre, but being "generic" is an offense of grave proportions. Being "innovative" is, naturally, antithetical to being generic. According t...
"Oh, look, we've got a 91 Metacritic," begins Dragon Age II lead designer Mike Laidlaw. "But it's not 100, so there's got to be room to improve." Over the life of Dragon Age: Origins, Laidlaw's BioWare Edmonton team...
It's not uncommon for fans of upcoming games to go on media blackouts -- actively avoiding screenshots, trailers, and previews so as not to spoil their initial impressions. So far, that hasn't been difficult with Dragon Age I...
"Dragon Age II is not a brand new game; It's a better, more-refined version of Dragon Age: Origins," explained executive producer Mark Darrah during a recent press event at BioWare's Edmonton studio. Darrah's take on Dra...
BioWare have been keeping details about Dragon Age II close to the chest, sparking the worst kind of tortured speculation seen this side of arsenic-based life-forms: "Dragon Age II is a hack-and-slash" is the new "...