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Final Fantasy Type-0 HD photo
Final Fantasy Type-0 HD

Final Fantasy Type-0 HD hits PC with extra HD, system requirements


Scalable motion blur?!?
Aug 18
// Steven Hansen
Final Fantasy Typo [Not a Type-0 -Ed.] has come to Steam and it's even more HD than when it released on Xbox One and PlayStation 4, and certainly more HD still than when it released on PSP. It's $30 and features: Upgraded gr...
Two month delay photo
Two month delay

Ubisoft delays Rainbow Six: Siege into December


Two months
Aug 18
// Steven Hansen
Ubisoft's upcoming improbable trailer dialogue game Tom Clancy Presents (RIP) Rainbow Six: Siege will miss its October 13 release date, the company announced. The closed beta will still start September 24, but the pushed back...
I choose Metal Gear photo
I choose Metal Gear

Mad Max gets a choose-your-own-trailer


I choose Metal Gear
Aug 17
// Steven Hansen
"See that mountain? You can walk to it." The audience, hushed, is stunned. The presentation script writer leans back, whiskey in hand and a hunk draped around her like a fur. The audience, catching up to the transcendent rea...
Dishonored 2 photo
Dishonored 2

Arkane talks furthering Emily's story in Dishonored 2


Want
Aug 17
// Steven Hansen
Bethesda has just released this stage discussion from its special E3 presentation and in it Arkane head Harvey Smith explains why Emily was such a big deal in the original Dishonored, and why the team wanted her center stage...
Free Persona DLC photo
Free Persona DLC

Persona 4: Dancing All Night swimsuit set free the first week


No Kanji swimsuit though
Aug 14
// Steven Hansen
Persona 4: Dancing All Night's ladies swimsuit DLC will be free during the rhythm game's first week of release (it comes out September 29). After October 5, the costume pack will cost money. Unfortunately, this free DLC does...

Destructoid's eight great games from gamescom 2015

Aug 14 // Steven Hansen
Metal Gear Solid V: The Phantom Pain I didn't see shit with respect to The Phantom Pain at gamescom because I already played the damn thing for 14 hours months ago and there wasn't going to be anything too new compared to E3. Just more cut trailers and word that you can Looney Tunes-style kidnap soldiers from other players' bases. Bless this game. Roughly two more weeks.  (-Steven) Rise of the Tomb Raider Lara Croft's up to her usual shenanigans in Rise of the Tomb Raider. You know the drill by now: traverse dangerous terrain, avoid deadly traps, brutally murder everyone she encounters. Somehow, it doesn't feel old yet. Actually, it's still pretty damn fantastic.  Rise of the Tomb Raider steadily throws challenge after challenge at the player, usually with impeccable style. It's the slow-motion "act quick or Lara's definitely dead" moments that stick with you, but don't underestimate the times when you stand still for a minute and try to pick apart the next puzzle. This game leans heavily on the framework established in 2013's Tomb Raider, but don't let that fool you into thinking it's a bad thing. More of that is perfectly welcome. In our gamescom showing, Lara traded her flairs for glowsticks but the rest of the flashy demo proved that this girl definitely still has flair. (-Brett) Dark Souls 3 There is fear of Souls fatigue and completely sane fear this Dark Souls 3 is easy garbage for casuals, but From Software's tough-but-fair macabre fantasy world remains alluring all the same. I have high hopes for new settings and genres, but once more into a bonfire and flask-filled world of nightmare creatures isn't a bad way to spend some time. (-Steven) Scalebound While Scalebound looks like Platinum's most mainstream-appealing game yet, what with it being an open-world RPG with a vaguely fantasy setting, I'm confident in Hideki Kamiya's ability to bring the weird and inject some life into this Dragonheart successor. Even if it doesn't get too off the rails, it is a completely gorgeous game, with action principles that extend beyond Platinum's typical style (though terms like "open world" and "weapon degradation" do spook the "I like shorter games" side of me). But I'm still pretty sure at some point we're going to be riding that dragon real-time through the completely modern city streets of Drew's world. (-Steven) Hellblade As early a showing as it was, Hellblade has all the right ideas. It's all going to come down to execution. Taking the parlor trick that is hallucination sequences in games and making them "real," because the game takes place in Senua's point of view and her vivid visions are her reality, is a great way of blending theme and form. It gives you a good excuse for a moody third-person action game, too. If Ninja Theory can continue to do Enslaved and Heavenly Sword style stuff on a smaller scale, that will be a win against the homogenization of the industry. (-Steven) We Happy Few First comes credit for cutting this brilliant, unsettling trailer. Then comes credit to me for finally figuring out what the hell this game is. Basically it is an open-world survival sim not unlike Sir, You Are Being Hunted. Everyone is on their happy pills, keeping them in line; you are not on your happy pills and want to make your way off crazy person island. The world is randomly generated each time, but there are five distinct areas to get through, story characters to encounter en route to freedom, and so on. And those faces are still intimidating. (-Steven) Mirror's Edge Catalyst I generally wouldn't feel comfortable making this sort of bold statement after seeing a game in preview form, but here goes: No one who loved Mirror's Edge will be disappointed by the gameplay in Mirror's Edge Catalyst. With some hands-off and hands-on time under my belt, at least that much seems very obvious. The reason is that Catalyst's open-world free-running feels absolutely fantastic. An EA DICE representative gave a tightly-rehearsed presentation and said the word "fluid" about fifty times, and with good reason too. The developer put seamless movement at the forefront when creating this game, and it shows. Everything is fluid. Running across the City of Glass is a treat, not a chore -- that's exactly how Mirror's Edge should be. (-Brett) Kingdom This way my surprise game out of gamescom and I am in love. It takes the complexity of sprawling empire-building games like Civilization and distills them down to one button press. As King or Queen on your high horse, you gallop left or right to expand your kingdom. You do this by dropping coins from your purse. Drop a coin in front of a wandering vagrant and they become a loyal subject. Drop two coins in front of the arrow shop and it will produce a bow that an unemployed subject can pick up to become an archer, who then hunts to add funds back to the national treasury and defends the kingdom during the night cycle as horrible monsters attack. Resource management, strategy, expansion all simplified, easily readable, and supported by a lovely art style and fanastic music. Can't wait to play it again. (-Steven)
Best games of gamescom photo
All the winners, in no particular order
Another year, another gamescom. The show wrapped up last weekend and both Brett and I are safely home in the United States of America, clutching out guns and dystopian healthcare, but we've loosed out iron grip just long enou...

Dive In, dead photo
Dive In, dead

Square shuts down streaming service less than a year after launch


Dive In no more
Aug 14
// Steven Hansen
Dive In, dead? Dive In is dead. Late last year Square Enix launched Dive In in Japan, a service that streams games (like Final Fantasy XIII's 1-3, Murdered: Soul Suspect) to Android and Apple mobile devices. There were all so...
FFVII fan game photo
FFVII fan game

Final Fantasy VII reimagined as an action side-scroller


Fan game
Aug 14
// Steven Hansen
From LittleBigPlanet levels to Square Enix's actual remake, people love recreating Square's seminal RPG Final Fantasy VII. Here, a group of fans are working to turn the game into a Streets of Rage-inspired beat 'em up. There's even a playable prototype on the website, and the non-profit project will be released for free when finished.
Infinite nest photo
Infinite nest

Trippy widening gyre Circa Infinity dated for September 9


Woah
Aug 14
// Steven Hansen
I know what you're thinking: Circa Infinity is coming out September 9? Competing with Metal Gear Solid V, but coming up a week late? Seems like a tragic misstep. But perhaps not. Maybe a light, digestible game such as this is just what people need to cleanse their palates of The Phantom Pain's inscrutable weirdness.
Breath of Fire 6 photo
Breath of Fire 6

Breath of Fire 6's Ryu is the protagonist's older brother


Series portal site, webcomic up
Aug 14
// Steven Hansen
Has it really been two years since Capcom took the wind out fans' sails with Breath of Fire 6, the mobile game? Time flies. Capcom has put up a nice Breath of Fire series site filthy with bios, pictures, videos from all game...
I'M THE GREATEST photo
I'M THE GREATEST

Fallout Shelter Android leaderboards already hacked into oblivion


1,000,000,000,000,000 points
Aug 14
// Steven Hansen
Ah, Fallout Shelter has finally come to Android devices. Let's just see who has been excelling at the....oh. Forget it, Jake, it's the easily hacked Android leaderboards. via [Reddit]
Batman DLC photo
Batman DLC

1989 Batmobile coming to Arkham Knight next week


Nice new race course, too
Aug 14
// Steven Hansen
Oh man, it's got the ducks! Pretty good nostalgia hits on the course that comes with the Batman (1989) DLC pack and car. And we're removed enough that people might be forgetting how bad Arkham Knight's Batmobile segments wer...
Twitch Plays Dark Souls photo
Twitch Plays Dark Souls

Welp, Twitch is playing Dark Souls


One button at a time
Aug 14
// Steven Hansen
Twitch Plays Pokemon happened a year and a half ago. Participants all entered individual button presses willy-nilly to get through the entirety of Pokémon. Monkeys on a typewriter, and all that. Twitch has not been playing Dark Souls for 18 hours. I mean, if one person could beat the entire game with individual voice commands...nah. If it's your sort of thing, enjoy.
Mad Max photo
Mad Max

On the fence with Mad Max? Here's over an hour of gameplay


Imperator? I hardly even know her
Aug 14
// Steven Hansen
As much as I loved the recent Fury Road, I've had a tepid response to Avalanche's (Just Cause 3) Mad Max game, which has looked bland and lacked all the vitality of the film. It's basically looked like the first Borderlands ...
Half-off bread photo
Half-off bread

Team Fortress 2 also Am Bread, too


Free update and half-off sale
Aug 13
// Steven Hansen
By some cruel crust of fate, I still have not played I Am Bread, though all I would like to do is to go to bread. The game's rye sense of humor is on display here with a Team Fortress 2 level developed in conjunction with Valve and offered as a free update on Steam. The game's also half off in celebration ($6.50), if you have the dough.
Steamboy photo
Steamboy

Portable 'Steamboy' Steam machine coming late 2016


$300 pre-sale price
Aug 12
// Steven Hansen
Do you have $300 and less cents? Want to replace that Nvidia Shield that catches fire and is basically a big 'ol Ouya? The first batch of "Steam machines" -- computers with living room form factors meant to rival traditional ...
Ennuigi photo
Ennuigi

Luigi walks, smokes, and ruminates in Ennuigi


Playable browser bummer
Aug 12
// Steven Hansen
This is one of my favorite jokes. I just did this joke about that John Wick VR shooter (Johnnui), though that mostly stemmed from pronouncing John Wick with a bad French accident and just happened to be appropriate. Ennuigi (...
7 minutes Fallout 4 photo
7 minutes Fallout 4

Fallout 4 gameplay leaks via porn site


Not the only thing that's leaking
Aug 12
// Steven Hansen
Fallout 4 was at gamescom 2015 in the form of a closed off theatre demo you could wait in a real long line for. But why wait in a line when you can just watch "Hidden Camera Shows Audience Teased by Big Butt Man in Tights Liv...
gamescom trailer photo
gamescom trailer

Soul Axiom is looking good and weird


Hey Soul Axiom...
Aug 10
// Steven Hansen
While I've known Soul Axiom to be a distinct game, the mix of games with Souls in the name and Axiom Verge this year has muddled my brain up. Soul Axiom is looking like it will muddle my brain up, too, from this surreal trai...
Protect your neck photo
Protect your neck

It only took 112 tries to beat Dark Souls' hardest boss with voice commands


The power of language
Aug 10
// Steven Hansen
Please save your hardest boss arguments for someone else, as Dark Souls isn't even hard anyways, as I have deftly proven a second time. To enough folks, Ornstein and Smough are pegged as toughest. The duo, "was responsible f...
Deal north photo
Deal north

Get an Xbox One and 40-inch TV for $500


Cheap bundle this week
Aug 10
// Steven Hansen
If you need an Xbox One (nope) and a new TV (well...), Best Buy has you covered through August 15. Note, capital BB Best Buy, not Fry's wherein your best buys are always at, guaranteed. You get this specific 40-inch 1080p Sam...
Final Fantasy XV photo
Final Fantasy XV

Final Fantasy XV airships might not make launch, Just Cause 3 dev helping


Aiming for seamless, 'full-scale' ships
Aug 10
// Steven Hansen
At the start of this year, Final Fantasy XV director Hajime Tabata called airships "a huge technical challenge" and "to be determined," but they make sense for the game's big, organically connected world. At gamescom last we...
Johnnui photo
Johnnui

John Wick getting a VR shooter


Published by Payday developer
Aug 10
// Steven Hansen
If you didn't catch last year's John Wick, it's a pretty great flick, and a rare well-choreographed one (as far as American productions go). Its lead character has already crossed over into Starbreeze's Payday 2 (above); the ...
gamescom trailer photo
gamescom trailer

Watch the Rise of the Tomb Raider gamescom demo


Rise from your tomb!
Aug 10
// Steven Hansen
Brett caught up with (and previewed) Rise of the Tomb Raider at gamescom 2015 and what we saw didn't sound all that different from what I saw at E3 2015. Not too surprising this close to launch of a sequel that already has i...
Not surprising photo
Not surprising

Fallout fallout: 'Very long time' until Skyrim sequel


Don't expect Elder Scrolls VI soon
Aug 10
// Steven Hansen
Maybe the wasteland isn't your bag and, really, you just want a Skyrim follow up. Well, you're out of luck and wrong. Bethesda’s VP of Marketing Pete Hines confirmed to Dual Shockers that it would be a "very long time" ...
The Phantom Pain photo
The Phantom Pain

Metal Gear Solid V 1080p PS4, 900p Xbox One and PC system requirements


4K Phantom Pain on PC
Aug 10
// Steven Hansen
Buried in last last week's PS4/PS3/360/One/PC comparison shots of Metal Gear Solid V: The Phantom Pain (they all look great!) are the underlying technical performance of the five versions. The PS3 and 360 versions both run at...
Miyazaki new projects photo
Miyazaki new projects

Dark Souls III 'turning point for the franchise,' new projects planned


Planning 'several new projects'
Aug 10
// Steven Hansen
Dark Souls III is not the last game in the series, but it is a "turning point," the last From Software game which began development before its new president took over in 2014. "Dark Souls is my life's work," From Software pre...
Birkin photo
Birkin

Probably the best Resident Evil cosplay I've seen


Workin' Birkin
Aug 10
// Steven Hansen
How heavy is this? Is it painful? What if your nose itches? What if you have to piss? What if your have to poop? What if you have to piss and poop? This is some high level cosplay and dedication.
Hellblade video photo
Hellblade video

Watch raw Hellblade gameplay while it lasts


gamescom demo uploaded in full
Aug 10
// Steven Hansen
This is basically what I played of Hellblade at gamescom in this excellent preview and interview I posted a couple days ago. This also isn't an official account and this footage is b-roll, typically meant to be edited into v...

First hands-on with Ninja Theory's Hellblade

Aug 08 // Steven Hansen
Hellblade is the story of Senua, a Celtic warrior suffering from mental illness that manifests in her world. Her state of mind affects the world around here. The weather gets gloomy, rainy, sky full of lighting and rolling thunder. Beefy, imposing enemies come menacing in one at a time. Working with mental health experts and sufferers, the team is still learning about the "diversity we can bring in with the psychosis element," "different visualizations" based on "the range of experiences people have." But these are not mere hallucinations or effects, as is common in games as recently as Far Cry and Batman. Ninja Theory is focused on "representing this as the reality, because, to [Senua], this is reality. There's no switch to turn it off and on; everything is real to her." It's an interesting contrast to the frequent stylistic separation between real and unreal. The first Hannibal Lector film, Manhunter, uses excellent visual affects to distinguish how its villain sees the world, versus the objective film reality. The recent TV adaptation does the same with its hero. Here, though, playing as Senua, there is no objective reality to turn to, just hers. Given Ninja Theory's past, this then manifests itself more on the nose as a literal "fight your demons," because it is still a third-person action game (there was a light puzzle in the build I played, too). [embed]297247:59881:0[/embed] I enjoy the focus on one-on-one combat, which restricts the camera and brings it in tighter because you, as the player, don't have to protect ya neck worry about additional enemies coming in from all sides. In combat there is a quick evade, block (and parry), and a few strikes. Combat feels well weighted. A successful block still feels perilous, as it should with  sword just inches away from killing out bangs on your own steel with force.  It does have the draw back of making movement less key, based on the fewer than 10 encounters in this current build. Footwork is important to a fighter, be they using sword or melee, and while most action games don't make movement too important, the ping-pong between combatants give the illusion they do (I'd argue Resident Evil 4 does it better than the typical walk/roll/sprint). Ninja Theory has the right approach with Hellblade. It uses the limited third-person perspective to render Senua's problems physical; and to "tell her story," which happens to be the story of someone with mental illness, and "represent her character in a truthful way" that is unique to her experience. "What we don't want to do is reduce [mental illness] to mechanics," Matthews said, referencing things like Amnesias "Sanity meter." Hopefully Senua's story will be a good one.
gamescom preview photo
Action game for PS4 and PC
Ninja Theory has felt like a mercenary of late. Enslaved didn't sell as well as it should have (neither did Heavenly Sword), and so the last five years has been spent 1) making a mobile game for EA-owned publisher Chillingo, ...


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