Are speed runs still cool or are people, like, so not impressed with that stuff anymore? I still think anyone that can pull off a feat like beating a game in some sort of super speed is pretty impressive, but I suppose with computers and technologies anything can be faked these days. Well, I choose to believe, damn it! I have to believe -- it's all I have.
Thus I choose to believe that some crazy guy beat Super Mario Bros.: The Lost Levels in just eight minutes and 35 seconds. If you haven't played The Lost Levels they are basically the Japanese Super Mario Bros. 2 and were never released until the SNES revamp in the U.S. because they were thought to be far too difficult. So that makes beating them really quickly highly impressive. Even more impressive is the fact that they did it with Luigi. Think how much faster they would have gone if the older, better brother had been involved.I suppose Mario would not have been able to make a lot of those jumps though since they played differently in The Lost Levels. Documentary footage of the events is below.
Matthew Razak is Destructoid's Associate editor and co-founder of film site Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife.
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I donwloaded this from the Virtual Console, so I played the original version and not the pussy version in Allstars where you can just retry at the beginning of the level instead of at the beginning of the world. So anyway I got to level 6 or 7 and instead of quitting to the wii menu I just turned off my wii. Imagine my surprise the next time I turned that game on and saw the title screen. FUCK says I. And to this day I haven't turned it on, I must say that game is a bitch.
Speed runs are still cool. But new games don't do anything like warp zones or have any secrets. There are easter eggs and such, but I like when games let you go outside the main path of a game. Or when it has glitches and such that just add a bit of fuck around fun to it.
"Think how much faster they would have gone if the older, better brother had been involved"
I don't approve on how you put down Luigi like that. :(
Anyway, the game never really started screwing with you until it put in those wind parts. And the hidden blocks that you had to find in order to scale up an impossibly high wall. Also, water area in Bowser's castle? lolwat. But I still managed to be impressed.
I like watching TASes because they show a game at its absolute limit. I still get jaw-drop moments when I watch SM64 beaten in about ten minutes with zero stars too. XD
Mario can be a fucking ninja if he wanted, despite his body size...
i don't think i'll ever get tired of seeing super metroid speed runs. some of the techniques and sequence breaks are amazing, and even more so considering that they are still being discovered now.
Regular speedrun.
No damage speedrun.
100% speedrun.
Tool Assisted speedrun.
But the best speedrun is the ones doing some incredibly weird shit while beating the game. Like beating the entire game while lvl 1 or beating the entire game using nothing but your beginning gun.
Speed runs scare me...
Man, I love this game!
I remember how excited I was to play it! Finally the true sequel to Super Mario Bros. came to the States! And the graphics blew me away! Yeeeaaa!
I was thinking through this "no way, gotta be a TAS," until that little nudge toward the Piranha PLant after the water section ('bout started typing "segment"). That little bit gave credence toward an actual, living person doing this, as there's no entertainment value in that for a TAS.
"Regular speedrun.
"No damage speedrun.
"100% speedrun.
"Tool Assisted speedrun."
^
What you describe after this I know as "low-%", mostly since I became truly familiar with SpeedDemosArchive through Metroid [series] runs. Ah, but with TASes, this Symphony of the Night one where, to pass the time, Alucard mimicked a Fleaman before killing it and moving on. Little silliness(es) like that.
I was thinking through this "no way, gotta be a TAS," until that little nudge toward the Piranha PLant after the water section ('bout started typing "segment"). That little bit gave credence toward an actual, living person doing this, as there's no entertainment value in that for a TAS.
"Regular speedrun.
"No damage speedrun.
"100% speedrun.
"Tool Assisted speedrun."
^
What you describe after this I know as "low-%", mostly since I became truly familiar with SpeedDemosArchive through Metroid [series] runs. Ah, but with TASes, this Symphony of the Night one where, to pass the time, Alucard mimicked a Fleaman before killing it and moving on. Little silliness(es) like that.
If that's not tool-assisted, I'll eat my hat. And I love my hat.
As for that nudge, I didn't look at it as "entertainment value" so much as getting as close as possible to the piranha before it went down, so he had less distance to travel to enter the pipe.
My main problem with tool assisted speed runs is that they require no skill. Anyone with enough time could reproduce the above speed run.
The one that was impressive is the Symphony of the Night speedrun. Considering they are utilizing every known exploit in the game, it must have taken months to do.
http://www.youtube.com/watch?v=romsRF6iyWE
Man, I always admire Speed Runs cause of the near perfection that it requires.
This guy had WAYYY too many close calls with the plants, jumps, everything! I can't say I admire Tool Assisted runs cause non-assisted takes dedication and memorization.
Kay, first off, wtf at 1-2. Never knew THAT was there!
Secondly, anyone else notice the disappearance of the hills between 4:20 and 4:40?
And I might've just gotten too used to 8-3 on the VC game, but wasn't there more scenery in 8-3 on the SNES version? The sudden changes in scenery could mean it's a TAS (processing power or some stuff). Still quite fun to watch though.
NihonTiger90: "I duynno, at least one of those jumps looks real sketchy to me in World 8-4..."
If you're talking about the one that looked like he jumped ON the lava, there's a small floating platform that's hard to see because it's orange and he jumps it so fast.
@furyfire
I was referring to the speedup towards the end of the level when he jumped into the flying Koopa Troopa. I watched the NES version of the run on SDA, that person does something similar but without the speedup. Also the platform you're talking about is better pronounced in that version.
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I don't approve on how you put down Luigi like that. :(
Anyway, the game never really started screwing with you until it put in those wind parts. And the hidden blocks that you had to find in order to scale up an impossibly high wall. Also, water area in Bowser's castle? lolwat. But I still managed to be impressed.
Mario can be a fucking ninja if he wanted, despite his body size...
Seconded
No damage speedrun.
100% speedrun.
Tool Assisted speedrun.
But the best speedrun is the ones doing some incredibly weird shit while beating the game. Like beating the entire game while lvl 1 or beating the entire game using nothing but your beginning gun.
Man, I love this game!
I remember how excited I was to play it! Finally the true sequel to Super Mario Bros. came to the States! And the graphics blew me away! Yeeeaaa!
"Regular speedrun.
"No damage speedrun.
"100% speedrun.
"Tool Assisted speedrun."
^
What you describe after this I know as "low-%", mostly since I became truly familiar with SpeedDemosArchive through Metroid [series] runs. Ah, but with TASes, this Symphony of the Night one where, to pass the time, Alucard mimicked a Fleaman before killing it and moving on. Little silliness(es) like that.
"Regular speedrun.
"No damage speedrun.
"100% speedrun.
"Tool Assisted speedrun."
^
What you describe after this I know as "low-%", mostly since I became truly familiar with SpeedDemosArchive through Metroid [series] runs. Ah, but with TASes, this Symphony of the Night one where, to pass the time, Alucard mimicked a Fleaman before killing it and moving on. Little silliness(es) like that.
As for that nudge, I didn't look at it as "entertainment value" so much as getting as close as possible to the piranha before it went down, so he had less distance to travel to enter the pipe.
I went back and looked at that jump as well.. there's a platform JUST above the lava there.
I kid...
Also, I don't know how you can say Luigi is inferior to Mario. I was only able to beat that game back in the day as Luigi.
I'm not so sure I could beat the game now though.
The one that was impressive is the Symphony of the Night speedrun. Considering they are utilizing every known exploit in the game, it must have taken months to do.
http://www.youtube.com/watch?v=romsRF6iyWE
This guy had WAYYY too many close calls with the plants, jumps, everything! I can't say I admire Tool Assisted runs cause non-assisted takes dedication and memorization.
Secondly, anyone else notice the disappearance of the hills between 4:20 and 4:40?
And I might've just gotten too used to 8-3 on the VC game, but wasn't there more scenery in 8-3 on the SNES version? The sudden changes in scenery could mean it's a TAS (processing power or some stuff). Still quite fun to watch though.
If you're talking about the one that looked like he jumped ON the lava, there's a small floating platform that's hard to see because it's orange and he jumps it so fast.
I'm seriously trying that trick with Torizo next time I play.
Gimme the run the kid did in the 6th episode of GameCenter CX where he was 12 freaking years old and beat it on a FAMICOM.
That's some dedication.
I was referring to the speedup towards the end of the level when he jumped into the flying Koopa Troopa. I watched the NES version of the run on SDA, that person does something similar but without the speedup. Also the platform you're talking about is better pronounced in that version.
Also: effing double-posts; any way to get one deletered?