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50 ways to stab your lover: Heavenly Sword control scheme revealed photo

While certainly not news, I thought this would be of interest to those readers who can't wait to get their filthy hands on the Heavenly Sword demo hitting the PlayStation network tomorrow. If anyone thought this game was a simple button masher they've got another thing coming -- the complexity and range of attacks available may be a little intimidating to memorize. Hope you've been playing Brain Age!  

Destructoid has just received a set the world's most blurry photos leaking all of the menus as well as as most of the game's control schematics.  Alternating power and defense stances aside, the most peculiar thing about the button configuration is the ommission of a block button.  There isn't one.  Instead, Ninja Theory was smart enough to make Nariko put up her guard if you're standing still. Can someone send that memo to Kratos?

Other interesting features include physically shaking the Sixaxis controller when performing aerial combos and unlockable power moves called "Superstyles" -- instant death techniques which are rewarded for stylish gameplay (You build up HUD style meter by counterattacking instead of blocking). The naming convention of these attacks is also notable: While I doubt that the Flying Redemption will ever be as catchy as the Shoryuken, I can't wait to unleash some Swirling Cruelty on Andy Serkis.

[Editor's Note: Photo gallery best enjoyed with 3D glasses.]

LAUNCH GALLERY (8 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo









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Yanier "Niero" Gonzalez is Destructoid's founder and guy-in-the-helmet.After 2,000+ stories posted and years of starting trouble on the front page he's now busy behind the scenes building the future of Destructoid. His story is our motto: "Living The Dream".

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24 comments | showing # 1 to 24
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bhive01's Avatar - Comment posted on 07/25/2007 12:28
bhive01
DO WANT!
bruceleethree's Avatar - Comment posted on 07/25/2007 12:29
bruceleethree
Nice god of war reference, but you have failed, oh so you have failed!
Nick Chester's Avatar - Comment posted on 07/25/2007 12:32
Nick Chester
I can't see these photos on my tiny phone! When I played the game, none of the buttons made chickadee jump. Is there or isn't there a jump button?? I must know!
bhive01's Avatar - Comment posted on 07/25/2007 12:34
bhive01
Like Zelda, no jump. Automagic jumping perhaps?
DinnertimeNinja's Avatar - Comment posted on 07/25/2007 13:02
DinnertimeNinja
Wow, no jump OR block button?

That seems pretty rediculous at this day and age. For example, look at the Timesplitters series. Many people swear by it (especially TS2) and tout it as one of the best FPS's ever, but the number one complaint about the game, and the thing I'd say keeps it from being adored by everyone, is the lack of any type of jump button.

Oh, and letting go of a button to block is a horrible idea. Much like holding down "attack" to block in Odin Sphere was a bad idea. Hopefully (like God of War), the game won't be very relient on blocking so that the stupidity of that blocking choice doesn't stand out. Think about it, that means you CAN'T BLOCK AT ALL until all movement or move animation has come to an end.

Completely ignorant as to how a modern game should control.
GuitarAtomik's Avatar - Comment posted on 07/25/2007 13:08
GuitarAtomik
I'm looking forward to the demo but I'm hoping to hell that it's not the E3 arena one. I guess we'll find out tomorrow.
Kryptinite's Avatar - Comment posted on 07/25/2007 13:09
Kryptinite
Jumping is overrated.
GuitarAtomik's Avatar - Comment posted on 07/25/2007 13:10
GuitarAtomik
*Just checked the IGN link and it's going to be the Sony Gamer's Day demo aka the one with the QTE rope scene. Good times.
Kryptinite's Avatar - Comment posted on 07/25/2007 13:11
Kryptinite
PS: Those pictures gave me motion sickness.
SkaGoblin's Avatar - Comment posted on 07/25/2007 13:17
SkaGoblin
Isn't it Andy Serkis?

Secondly, didn't one of the Onimusha's try the "Stand Still To Block" thing? Or maybe some fighting game? Memory is failing me at work.
deiga-the-semivaliant's Avatar - Comment posted on 07/25/2007 13:19
deiga-the-semivaliant
Tekken does the 'stand still to block' thing. It worked out pretty good for them, I think.
Maurice Tan's Avatar - Comment posted on 07/25/2007 13:30
Maurice Tan
Looking at pic 2 and 7: You hold triangle, then shake the controller and then mash some buttons. Looks like holding triangle is like charging up a juggling move?

I sure as hell don't want to hold a button, shake the controller to displace my thumb and then have to use it for more buttonmashing... but who knows. It must work right? Otherwise there would've been reports at all those hands-on sessions?
Niero's Avatar - Comment posted on 07/25/2007 13:31
Niero
My bad, thanks SkaGoblin!

The game discourages blocking though -- much like DMC is built around combos, this game encourages counter attacks. Its pretty fluid. The evade analog stick on the right is a good jump substitute -- pounce back and/or roll away quickly.
Jake Clarke's Avatar - Comment posted on 07/25/2007 13:40
Jake Clarke
Would want if i had a ps3!
LordRegulus's Avatar - Comment posted on 07/25/2007 13:43
LordRegulus
I'm really interested to see how the tilt sensors control the camera. I like the idea of being able to lean the camera out of a tight spot, so I can see what I'm doing without messing with another analog stick while I'm fighting.
Edarios's Avatar - Comment posted on 07/25/2007 14:21
Edarios
wow...i really dont want to re-learn to controls for this type of game. also, @deiga, im pretty sure the back button was what made you block in Tekken.

Anyways, why would anyone be standing still in a middle of 5 guys trying to kill you? Wont executing arials feel somewhat disconected if you're doing some weird combo from the ground?
linuxguy's Avatar - Comment posted on 07/25/2007 14:41
linuxguy
cool cant wait for tomorrow
glad I have a ps triple
deiga-the-semivaliant's Avatar - Comment posted on 07/25/2007 15:10
deiga-the-semivaliant
Edarios, you CAN block by pressing the back button, but standing still and doing nothing is the main way to block. Holding the back to block thing is more a reflex a lot of people do from too much Street Fighter.
rpbowlinggod's Avatar - Comment posted on 07/25/2007 15:59
rpbowlinggod
finally i can play some decent PS3 games and no more using it as a glorified PS2 (sigh of relief)
poonster's Avatar - Comment posted on 07/25/2007 16:22
poonster
"cough" god of war rip-off "cough" but still can't wait to play it
poonster's Avatar - Comment posted on 07/25/2007 16:32
poonster
i don't care about blocking.when i play god of war or other games with a blocking option i never even use it.i'm all about going on the offence,defence is for the weak..
Crunshii's Avatar - Comment posted on 07/25/2007 17:11
Crunshii
when is it coming out for NA??? mañana?
DinnertimeNinja's Avatar - Comment posted on 07/26/2007 13:35
DinnertimeNinja
deiga,

Pressing back is DEFINITELY the "main" way to block in Tekken. What you're refering to is "autoguard," something that's unreliable at best.

Autoguard doesn't initialize until several frames after a simple "back" press would register. Not to mention you can't block low moves by pressing nothing; you have to press d/b.

In conclusion, there has never been a good Tekken player that relied on autoguard. Hell, I don't think I've ever even seen a SINGLE move autoguarded in a tourny.
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