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5 tips for enjoying Silent Hill: Shattered Memories photo

I played it, reviewed it, loved it. Silent Hill: Shattered Memories is easily the best experience I've had on the Wii, and one of the better ones in the Silent Hill world. And speaking of worlds, I was in my own little one until I began reading the comments on the review. It was then that I found out that some were having difficulty with the title. Later, I read many other reviews and found that while some shared the same enthusiasm, others seemed to have had some issues with the game. Why the disconnect? What were they missing that I saw?

For some reason, I feel passionate enough about this game that I find myself wanting everyone to enjoy it. There's an excellent game here, and I hate to see some misunderstandings or control hang-ups getting in the way of everyone having the great experience I had.

In an attempt to remedy this, I've put together five spoiler-free tips that I feel are key to enjoying Silent Hill: Shattered Memories on the Wii. Hopefully this will benefit both those that have played the game and those that are still considering playing it.

Take your time

It's so short, they say. And at eight hours, tops, it isn't the longest game, though that's actually on par with the other series games. They've always been pretty good at spending enough time to tell a story, but not adding any extra fluff. Much like most of the other Silent Hill games, you'll get the most mileage and enjoyment out of Shattered Memories by taking your time. As a story-based exploration game, if you're running past elements that further develop the story, you're only cheating yourself. So walk, look around, read thing and think about things.

One of the most interesting story devices in Shattered Memories is Harry's mobile phone. While there's a few mandatory story elements that come through it, there are many more that are optional. Seek them out. There's phone numbers on posters and signs everywhere. Call them, listen,  and bring yourself deeper into the game's world.

Also, don't be afraid to poke around. The first-person zoom mode uncovers lots of interesting things, and Harry's commentary on these items is always fun. You'll also come across hidden mementos, many of which have some pretty deep symbolism. Don't just collect them, look at them. The developers put a lot of work into the story, but it's up to you to take your time and enjoy it. 

Mind your controls

I'll be honest: My first session of Shattered Memories didn't go so well. I loved the exploration side of the game right away, but when it came to the frantic chase scenes I was having some trouble with the Wii controls. You see, in this game, there's no combat. Instead, you're using your Wii Remote and Nunchuck as hands, using them to push off monsters as they tackle and attach to you, trying to bring you down.

The key here is to not use the grand, forceful movements you'd normally use if this situation were real. What happens when you go nuts with the controllers is that the sensors don't respond as well, and your arm flailings do little more than have the controller cord slapping you in the face. I found what works best is smaller, more firm movements.

If an attacker comes at you from the front, push the controllers forward in a solid but controlled gesture, and you'll find that the game responds nicely, and the monster will fall back on his ass. If one comes from the side, give a quick but firm flick in the direction they've come from, and you'll shake them off easily. There's a small learning curve, but once you've got it, you'll find that it's quite reliable.

Making sure that you've positioned yourself so that you can move freely also helps. You'll want a clear, working view of the sensor bar, as you'll need to be able to reliably transmit controls in those crazy chase scenes. Limiting your moving room is like limiting your enjoyment of the game. Keep your cursor within the confines of the imaginary zone your television sets. Going beyond that is going to leave you stuck, and that usually happens at the worst time.

Don't get discouraged

Run. Run your ass off. That's my best advice in the nightmare sequences, where Silent Hill becomes a frozen, convoluted hell version of itself. One of the main complaints I've seen is that players become discouraged when they get lost in the nightmare world. What they're not realizing is that was the intended effect. You're supposed to feel lost and helpless, which is supposed to convey the feelings that the game's story is trying to tell.

Instead of being discouraged with being lost and not being able to attack, go in prepared, knowing what you need to do to survive. Here's a few points that kept me from getting discouraged in the nightmares:

  • Screw the maps - you'll never make sense of them anyway
  • Run, but don't run in circles
  • Shut off your flashlight - less monsters will chase you
  • Trial and error works best - looking for the nearest exit is better than dying
  • Turn the sound down - that screaming is only stressing you out

Have an open mind

Many of the issues some had with the game tell me that the bigger picture is being missed. And while I can't divulge many of the story details without spoiling the story, I can say that there's a reason for the game play elements/controls in Shattered Memories. Many complain about the lack of weapons and attacking, but there's a very specific (and good) reason for this. The enemies themselves aren't as varied as in other games, and again, there's a good reason for this. Even the way the  story elements unfold has been created with the end result in mind. You'll see what I mean.

Having an open mind should even extend to the fact that this is a re-imagining of the first game's story. Those shooting down story segments for a lack of continuity are missing the point completely. You're best served by not comparing this title with other Silent Hill games. Shattered Memories' story is more about the human mind and less about some fictional history, and when you look at it that way, it's pretty easy to appreciate, and definitely easier to understand.

Play it more than once

If you were to take all of the above into consideration, I think you'd enjoy Shattered Memories. But this is a game that's just begging to be played more than once. Sure, there's multiple endings, but the entire experience can be different depending on how you play the game, and seeing just how much things can change goes a long way toward making the most of this game's story.

Climax has designed the game so you can't see everything the first time through. The trick to accessing everything is through your actions as well as your answers to the psychological profile and tests. Events, locations, and even characters can change greatly depending on your profile. Even what you look at in-game is factored in. My recommendation is to do things exactly opposite of the way you did in your first play through the second time around.

My second time through was packed with plenty of a-ha! moments, but the clarity I gained from knowing where the story ended up the first time is what really made this a spectacular experience. Only then did I recognize the symbolism in everything, and there were several times that I had to pause the game and reflect on what the game was really saying about its characters. And wow, a lot was said here. This game is telling a pretty complex story, and I'm glad I spent the time to go deep enough to really enjoy the tale they've spun. Some of it is pretty damned creepy, so look out for that.

Oh, and there's a dog/UFO ending, just like the other Silent Hill games, so you should really play it a third time.








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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36 comments | showing # 1 to 36
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Krow's Avatar - Comment posted on 12/12/2009 16:05
Krow
Bookmarked for when I get around to picking up a copy of the game. Thanks for the tips, Dale.
Toucan Rider's Avatar - Comment posted on 12/12/2009 16:07
Toucan Rider
I agree, I liked it a lot, and enjoyed it more my second time through.
True Axiom's Avatar - Comment posted on 12/12/2009 16:22
True Axiom
Despite my general dislike of survival horror games (I get shocked easily), this game has so many design choices that look in-line with how games should be made that I feel like I have to play it.
mistic's Avatar - Comment posted on 12/12/2009 16:22
mistic
I feel the same about Obscure 2, it's got wonky controls, but I like the atmosphere in that game so much that I don't mind at all :-)
Shoop's Avatar - Comment posted on 12/12/2009 16:24
Shoop
I <3333 that I can take my time to poke around without getting attacked (outside of the Nightmares obviously).

Also your shrink seems... unbalanced. lol.
iconsam's Avatar - Comment posted on 12/12/2009 16:25
iconsam
I'm looking forward to soaking in this game. But I'll probably play it when the actual weather doesn't reflect the weather in the nightmare sequences.
Onlineatron's Avatar - Comment posted on 12/12/2009 16:38
Onlineatron
This game looks to be the first to do the intensely brilliant world of Silent Hill justice since number 2.
TheDirtyHobo's Avatar - Comment posted on 12/12/2009 16:45
TheDirtyHobo
I always planned on trying out the game, but your glowing review of it bumped it up quite a few spots on my to-get list. Can't wait for it.
Chris Carter's Avatar - Comment posted on 12/12/2009 17:01
Chris Carter
I'm waiting on more counter-counter-arguments against these "it's good" counter-arguments before I get sucked into buying it.
NOVENO's Avatar - Comment posted on 12/12/2009 17:07
NOVENO
Thanks for the tips, I'll keep em in mind when I get this game tonight.
Dr Light ate your Magicite's Avatar - Comment posted on 12/12/2009 17:42
Dr Light ate your Magicite
Great tips. I just finished the third nightmare sequence and I definitely did better once I calmed down on my wiimote motions. During the second sequence I jerked back so hard the cord whipped me in the face. I probably would have laughed at myself more if I wasn't so damn tense.

The only tip I'd add is to resist the urge to look online for help in the puzzles. These are some of the best designed puzzles I've seen in the series and you rob yourself of a great satisfaction if you just look online. My favorite so far was the Art Room.
ender_x's Avatar - Comment posted on 12/12/2009 18:17
ender_x
I'll only get it used ... I don't like game controls that don't take into consideration how the player will play. In a horror environment, if something's on me, I'm not going to be able to give it a small, forceful push.
i'm going to freak the f*ck out.
and I want that to be expressed in the game - it's a horror game. reminds me of womens self defense classes where they teach you how to shout NO really loudly, as if that's going to stop the attack.
TheTruth's Avatar - Comment posted on 12/12/2009 18:20
TheTruth
Wierd thing....Play magazine seem to love all the games they play, yet this one was the rare one they didn't.
Which is saying something when you think of some past scores. Yet there you guys go being different and all, with the highest of praises.
They throw it on 360 or PS3, then I'll play it.
Artemus's Avatar - Comment posted on 12/12/2009 18:20
Artemus
One of the better reviews I've read in a while, Dale. =)
Not so much into the Silent Hill universe, but I think, upon reading your intimate review, I'll defiantly be checking this title out!
You had me at, "Silent Hill: Shattered Memories is easily the best experience I've had on the Wii,..." That's a bold statement, man. We'll see...
bluemeep's Avatar - Comment posted on 12/12/2009 18:42
bluemeep
Sounds about as long as the original was. I've played that in one setting before, I know...
Hiltz's Avatar - Comment posted on 12/12/2009 19:01
Hiltz
Yes, the tip about the controls is true in my experience.

Dale, you forgot one other tip: Play with the lights on in your room. :)
laika one's Avatar - Comment posted on 12/12/2009 20:49
laika one
do you think the ps2 version is worth it if you don't have a wii?
Aziel13's Avatar - Comment posted on 12/13/2009 00:16
Aziel13
will do and Ill ad those to my gaming bible
ParticleSt0rm's Avatar - Comment posted on 12/13/2009 00:19
ParticleSt0rm
This game seems awesome to me and a step in the right direction for deep involving storytelling. I'll have to hope a friend gets it as I'm too much of a wimp to play it alone :S
Killrig's Avatar - Comment posted on 12/13/2009 00:25
Killrig
Nice write up. I'll be playing this over my winter break after midnight. That should kill any chance of me getting sleep.
protomark's Avatar - Comment posted on 12/13/2009 00:38
protomark
Dear Dale North:

Stop it. My frothing for this game continues to interrupt my breathing thanks to you. Please, for the love of all that is holy, stop it.

Please tell me the PS2 version is as good. please.
manasteel88's Avatar - Comment posted on 12/13/2009 00:47
manasteel88
I actually just ran across G4's 2 out of 5 and your tips make their review seem short sighted.

I'm not a survival horror kind of guy so I won't wax poetics about wanting to try this, but it is interesting to see how you took the time to make the game work where they didn't.
greks224's Avatar - Comment posted on 12/13/2009 01:16
greks224
I'll make sure to keep these in mind once I eventually pick it up. Thanks, Dale!
Also, where is the tip to hold the Wiimote to your face?
Jacob Payne's Avatar - Comment posted on 12/13/2009 01:18
Jacob Payne
First Silent Hill game I bought, I'll keep these tips in mind as I start to play it.
GKANG's Avatar - Comment posted on 12/13/2009 02:46
GKANG
I thought this game looked excellent anyway (still can't believe it looks this good on Wii, wow), but I'm certainly going to pick this up. I played Homecoming and I'm pretty hopeless at it (keep getting myself in game ending situations, no health drinks with tons of enemies), but this doesn't seem to have any of those problems. Besides that, I can really see myself loving the exploration with the flashlight, and your control help is easy to understand and will surely help a lot.

Thanks for the article, 5/5.
Squidoris's Avatar - Comment posted on 12/14/2009 13:02
Squidoris
I played through it twice, and was disappointed. I made it a point to call all the phone numbers and explore for the mementos, but the game was still too short. The two endings I got hardly varied at all. Oh well.
Mark Phoenix's Avatar - Comment posted on 12/16/2009 21:26
Mark Phoenix
hmm rather then most people who just read reviews In order to make sure I would want this I watched one whole playthrough in youtube I have to admit it was entertaining however, when it was over I felt like there was no longer any point in even considering it. from what I hear most of the endings are simuilar and none are truly good the one I saw was just the least screwed up. lol if your looking for good or even disturbing endings you'll be disappointed it might be worth a rent not a purchase. the music cd is probably a better purchase item then the game lol
Holyetheline's Avatar - Comment posted on 12/18/2009 11:47
Holyetheline
I started this game last night. Not really getting into it too much. Made it to the part where I get out of the police car... I need to spend more time with the game.
Drowkin's Avatar - Comment posted on 01/03/2010 06:26
Drowkin
WARNING : VIDJAGAME/FILM COMPARISON !

Silent Hill : Shattered Memories is the Mulholland Drive of video games.
Greylocke's Avatar - Comment posted on 01/05/2010 11:11
Greylocke
I just beat it last night. The ending I got was depressing, as I guess it should be. I was satisifed for the most part with the game. Silent Hill games are short anyway. I had a few complaints with the motion controls, as in not finding my pointer after pusing a monster, getting smacked in the face with the cable, or the odd uncomfortable feeling of looking dopey while rolling a wheelchair. I guess the major complaint I had was the transition in the build up from going into the nightmare sequences. I was expect everything to freeze as it does, but then I cautiously sneak through hoping not to see anything pop out at me, slowly building tension, and when it does, run like heck. Instead I get thrown into a nightmare where monsters are there from the start, everywhere, and see me from the get go, so I didn't feel the effective build up of tension that I was expecting. Not that I didn't like the nightmares, it just was a bit different from what I was thinking I was getting.
indhai's Avatar - Comment posted on 03/25/2010 03:14
indhai
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