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2K's Chris Kline: 'Why BioShock should have failed' photo

BioShock accomplished a lot in the year 2007, garnering praise and high scores from countless print and online sources. So when 2K's Chris Kline mentioned in his GDC session in Paris that the game should have failed, it surely sent a quizzical expression across many faces (as it probably is doing to many of you reading this now). Why should this amazing game have failed?

In Gamasutra's article on the topic, Kline's point is expanded upon as he revisits where the concept for the game started (inspiration from System Shock 2 was major), how the focus on the title evolved from functioning in a fully interacting world to one that engages the player directly, and the concept of selling a "sequel" to an unsuccessful game, which was cleverly addressed:

When they returned to the game, there was some concern about the fact that they were trying to sell to publishers a sequel to an unsuccessful game, so the developers "faked it," said Kline, by giving GameSpot an exclusive on the game alongside a planned System Shock 2 retrospective for its five year anniversary.

There's some fascinating information here, especially for budding developers looking for innovative ways to approach the games they want to create. I personally find it inspiring to think that my favorite game of 2007 was once considered dead before it got out of the gate -- it says a lot about the transformative power of effort.

[Thanks, Joe]








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Colette Bennett is a Destructoid features editor from New Orleans, Louisiana. She is also a founding member of Destructoid's sister sites Tomopop, a toy lover's blog and Japanator, our anime site. Likes Nintendo DS, NES, Silent Hill series, Rhythm games, RPGs Meet the rest of the team



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16 comments | showing # 1 to 16
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PhazonYoshi's Avatar - Comment posted on 06/23/2008 16:18
PhazonYoshi
And thank god it did well, else I might never have found it.

<3 Bioshock. Except for the name, I can't spell the bloody thing.
Brahms's Avatar - Comment posted on 06/23/2008 16:24
Brahms
As Amazing as the game was, I still think it would be a hard pitch to many publishers these days.
pendelton21's Avatar - Comment posted on 06/23/2008 16:28
pendelton21
Simply amazing game; interesting that people thought so little of it. It certainly gives me hope.
eternalplayer2345's Avatar - Comment posted on 06/23/2008 16:34
eternalplayer2345
I wonder how many games didn't get developed because they we're hard to pitch? I'm sure there are some masterpieces that didn't get past the pitch phase due to being to different.
keppj0nes's Avatar - Comment posted on 06/23/2008 17:11
keppj0nes
@eternalplayer2345

Dont you mean the System Shock 3 pitch? When EA treated Ken like it was shit. I always wondered if these guys kept wishing they were making System Shock 3 when they were creating Bioshock
NWKopf's Avatar - Comment posted on 06/23/2008 17:29
NWKopf
@keppj0nes

At this point in time, I don't think it would be the same. System Shock isn't simple enough for a large portion of gamers. I just don't think they'd be able to make a true sequel to System Shock without being forced to dumb it down.
RWarrior1CO's Avatar - Comment posted on 06/23/2008 17:32
RWarrior1CO
Uh, unsuccessful? I thought System Shock 2 did pretty well for itself.
Josh Wanamaker's Avatar - Comment posted on 06/23/2008 17:42
Josh Wanamaker
RWarrior - It didn't. While the game was absolutely fantastic (my personal favorite game of all time), it's sales were absolute shit. In a business sense, the game was a failure. Unfortunately.

BioShock could have been a true successor to the game but unfortunately it was so dumbed down for the console platforms that it lost any chance of being as good as SS2. Too many excellent gameplay mechanics removed, too many bad ideas implemented (don't get me started on the vitachambers), and it was far too easy. Don't get me wrong, this didn't make the game bad. BioShock was brilliant. It just robbed it of any chance of being one of the best games ever made, and it certainly didn't deserve the 9/10 scores it got from just about every publication.
Liz Alexander's Avatar - Comment posted on 06/23/2008 17:46
Liz Alexander
That's what I'm always saying in my work, there's no product that wont sell if it's marketed/sold properly. You just have to find a way to sell it.
The Amazing Shenazin's Avatar - Comment posted on 06/23/2008 18:09
The Amazing Shenazin
is that a big daddy eye I see?
Surf314's Avatar - Comment posted on 06/23/2008 18:43
Surf314
Did you get that line from the graphic from The Weakerthans? Or am I just a music geek?
Jetsetlemming's Avatar - Comment posted on 06/23/2008 19:22
Jetsetlemming
System Shock actually sold pretty well- more than you'd expect ignoring its legacy and looking at it from the standpoint of a niche hardcore sci-fi RPG. The problem is Looking Glass's deal with EA was atrocious, and LG didn't recoup development costs from the game, all thanks to fucking EA. It killed them as a developer- they went for too long with their only profitable title being Flight Unlimited to keep above water.
Irrational themselves just barely scraped by, they didn't see any profits from SS2 either. They had to cancel their next game and the one after that got fucked over by legal wrangling after it was entirely finished and scrapped. If it weren't for Freedom Force Irrational would've died ages ago.
Velt's Avatar - Comment posted on 06/23/2008 20:36
Velt
@Atheist Jew
I agree. Bioshock was dumbed down for consoles.
nintendoll's Avatar - Comment posted on 06/24/2008 02:24
nintendoll
I really saw Bioshock as a reinvention of SS2. Like, it could have happened that way (SS2), but what if it happened this way (Bioshock) instead?
wardrox's Avatar - Comment posted on 06/24/2008 06:14
wardrox
Reading the full Gamasutra article is very interesting. I love the idea of continually doubting yourself, to force you to listen to other people.
Aurvant's Avatar - Comment posted on 06/24/2008 12:51
Aurvant
Arabic spambots? I lowld?
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