The Pixar example is spot-on, though it was Brave that gave me the sniffles.
Metal Gear Solid, for all it's realistic graphics, has some of the most crazy, stupid, ridiculous and convoluted characters and plot, breaks the fourth wall numerous times, and it STILL manages to evoke emotion from people.
But seriously, these guys really do think that better graphics and such is innovation. They've rocked that PR gobbledygook for so long that they've started to believe it themselves.
Yeah, I have to agree that it's good writing that evokes emotion, and not photorealistic graphics. This is one of the reasonss for Pixar's success!
"Real" looking=Better.
Because fighters like Way Of The Warrior are aces.
I'm sure the gaming world has the talent to be able to pull this off, i just don't think the cost of execution is worth it to those with a vice grip on the money.
Brokeback Mountain: The Game coming 2014
It seems to permeate across the industry, this idea that tech isn't good enough so we don't have to try. Meanwhile, we have hard working indie talent that IS trying, with far less resources, and showing that this attitude is total bunkem.
For exemple, Metroid: Other M has some of the best graphics on the wii, but its character, ennemy, and environment design is atreocious.
To the Moon, Gemini Rue, Resonance, Lone Survivor and many other brilliant indies easily prove how terribly horribly wrong that argument is.
Actually, how many "realistic" looking games this gen even implement reality? Regenerating health after bullet wounds is even less realistic than older, less realistic-looking shooters where you picked up med kits. I'd say that games with permadeath like The Binding of Isaac and Dungeons of Dredmor have been more realistic than CoD or Gears. And yes, I get that not every game should have that feature, but it seems disingenuous to talk about how "real" games need to look when the highest grossing games are about blasting alien or terrorist hordes with a bullet-soaking death machine.
On the flipside, this is excellent reasoning for why 99% of CGI characters inserted into live-action films fall flat.
Marry me?
...... but the whole take that "photo realism is something that is required for innovation" ..... I am honestly disappointed...
false. cf. Final Fantasy VI-IX, Mother 3, Lone Survivor, et al.
Also we don't NEED games to do what movies already do. We need them to do different, new stuff.
Crysis was innovative with its nanosuit and physics based gameplay. (Shoot tree to drop it on enemies, punch down building to do the same)
But then that's the only one I can think of and it could have done it without realistic visuals.
Unfortunately, in his silly roundabout way and a bid for column pages, he's come across as a right numpty. Nothing wrong with asking what you want upfront, but there you go.
Luckily, their most anticipated upcoming titles fill that criteria.
Seriously though, making games look "better" (read: photoreal isn't necessarily better) does not equate to innovation. Let's go over some real world analogies to highlight how silly this statement is.
Oh man, did you see how much hotter Ruby is with makeup on? INNOVATION!
I just painted my car dark red, it looks much nicer now... INNOVATION!
When I clean my mirror, my reflection is so much clearer! INNOVATION!
but im still waiting for The Last Guardian. maybe that will light a fire in this black hole of a heart.

surf dtoid with 

Rising (10+)
People you follow

















follow