A new report by Interpret has indicated that, despite having ten million Guitar Hero games released a week, America is yet to get sick of the music game saturation. According to the research, over 25 million Americans played music/singing games during the month of April. They probably all sucked, too.
The report also states that those who were into music games were also "the most engaged consumers of music through a number of different channels," and encourages those within the music industry to think more seriously about showcasing new talent through games like Guitar Hero, Rock Band and SingStar.
The report also claims that music game fans purchase 67% more CDs, and was twice as likely to legally download songs than the average consumer, confirming my theory that most of the people who keep buying Guitar Hero games are idiots.
"The insights found in these studies hold important implications for game developer and publishers, technology companies, and media companies," states Interpret's videogame expert Michael Cai.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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It's kinda different. I'm not buying any music because of it, and it's still a great game.
Where have you been?!
I really don't get the fascination with guitar hero/rock band though. The music is generally generic and poppy, the instruments are dumbed down to a few different combinations, and they cost half of the consoles value. :\
Then again, I play an instrument and many of these people don't. Maybe that's why I don't "get it".
Two words, Jim: Dynasty and warriors.
@that1dude24:
I play multiple instruments, and I still enjoy and "get" Rock Band/Guitar Hero. I think "musicians" tendencies to not "get it" has more to do with hardheadedness than anything else. It's like everyone is threatened by them.
Jim Sterling: Troll-baiting since...um...a while. Or something.
thumbs up for music games
I see your two words and raise you to four:
I don't buy those.
:-)
The inevitable outcome will of course be that, by the time they pull their heads from their collective asses, the music genre fad will be far past its prime.
@ill will: so, strategic depth is what it takes to make a game good? I was under the impression that having fun was all the reason one needed to play a game.
Now i can go back to stealing a Cadilac and running over whores.
YAY for fun!
Skill curves one of the main things that make games rewarding to play for extended periods of time. Memorization games and reaction-time games have very shallow skill curves, and music games are especially bad.
I'm not saying that strategic depth is the ONLY thing that it takes to make a game good, but rather asking how can a game with NO strategic depth still be fun? Once you've played one song on Guitar Hero, you've essentially played the whole game. You hit buttons to a beat. I realize that you can make a gross oversimplification of any game to make it sound dumb, but I don't think I'm doing that. Hitting buttons to match notes set to a beat is literally the entire game.
How are people still entertained by this??
I'm not saying they are on the same level by any means (quench the torches!) but just because something is a video game means that it has to be complex to be enjoyed? I think you are just looking for reasons to criticize something that you don't like.
Music games suck.