@garethxxgod - I've been thinking about the way multiplayer is included in almsot everygame for awhile now. I love MP games and I certainly see why devs want to hook gamers in with them (instant replay value, community building, possibility for DLC packs, ect), but I think there is a limit to how much that will work in the future. Most people pick one or two games to stick with and play so they can stay sharp and have fun with it (rather than losing all the time). This is especially exhasperated with progressive unlock and ranking systems that encourage long-term dedication. Sooner or later there is just no room in a gamers schedule for a new multiplayer game, especially if its just tacked on, lacks depth, or has a small community (see Bioshock 2 and the fun but limited MP in Transformers:WFC). I know myself I like to play TF2, L4D, and a few fighting games (casually). I loved Halo:Reach's MP, but I didn't stick with it because I wanted to keep up with the other games I was already involved with. Gamers want that MP replay value, but eventually you get too much of a good thing. Besides, I think there is still a lot of value to mine in the single player experiance
(whew! That got long winded quick!)
@SuperMonk4Ever - Thanks! I never actually played AitD I was so bummed out from the reviews and feedback it was getting. What a waste of a potentially cool game. I would love to see a season 2 of Alan Wake. Even a few spin off episodes where you play as Thomas Zane or Alice would be awesome. Or the Anderson brothers back in their hey day! How cool would that be?
* Lack of a PC port. I hate PC fanboys but their support was really needed and Remedy had to choose between them or a better exclusive deal by Microsoft.
* Microsoft's last minute decision to cut back on the marketing (remember their "promote it like a movie" speech at GDC 2009?)
* The scaled back, linear approach that essentially told you it was another survival horror despite the "psychological thriller" tag.
* Remedy believing that they didn't need a demo, when they really did.
* Red Dead obviously. Bad move, but I think everyone involved lost enough money just waiting on Alan Wake to go Gold.
You can say it bombed because it was an artistic game, but the truth is there in the events leading up to the release. Remedy misjudged the current climate and I do believe Microsoft didn't have much faith in what was originally a grandiose thriller.
Still, even if it wasn't a huge success, at least people like you and I got to appreciate it. Shouldn't matter what others think really (which is why I found Alan Wake's forums to be misguidedly pretentious). That's the most anyone should ever ask for out of a game.
Oh my lord... I never thought of it, but a prequel involving Thomas Zane or the Anderson brothers would be amazing. Oh lord... I think the very idea just made me cream my pants. I have loved Remedy since I played Max Payne and Alan Wake only reassured that they know how to make an immersive game. While I would love to see another Alan Wake, I would still look forward to anything they would announce.
Alan Wake though, with suspense reliant story line that is pretty crucial to your enjoyment of the game, and its combat that is based on the use of light emitting objects followed by what might be loosely termed as "gun play", with a dodge mechanic that doesn't always feel quite right, though, isn't that easy. Try communicating that in a way that is both truthful and appealing, in a 30 second spot.
And as a minor complaint, Alan Wake really needed either less combat, or more variety in terms of the enemies you encountered. I really got tired of fighting the same 2-3 types of dudes over and over again.
I forced a friend of mine, who hadn't touched video-games for years and years [we're talking the PS1 era] to play Alan Wake, and he was compltly enthralled - he thought it was an excellent game, and despite him now giving games like Red Dead and Halo a go Alan Wake is still the game is talks about - there was something about the game, the atmosphere, the gripping story - that made it so immersive.
"Remedy misjudged the current climate"
Remedy don't do anything but make the game - blame the release date, advertising, target audience and anything else on Microsoft games studios. If it's not an issue with the gameplay or story it's not Remedy's fault.
The coffee thermoses are also a reference to "awake" btw, which I stupidly overlooked when I asked one of the Remedy guys what their purpose was. I just saw them as collectibles and nothing more..
@Jonathan Holmes - Yeah, but NMH had a badguy with a cod-mounted laser gun. If that doesn't move titles, what will?
@Occams Electric Toothbrush - The atmosphere was the best part of the game. Combat was fun but did suffer from repetition, a poor dodge mechanic, and uneven difficulty. Maybe they would have done better if they had fewer, but bigger, enemy encounters. Less mooks and more mid-boss level enemies.
@Manasteel88 - Fair enough.
@UltorOscariot - The marketing for the game could have been handled a lot better. That said, I thought the mini-series angle was pretty good, establishing a good creepy narrative to hook people with. Guess it just didn't catch!
@Resonance - Thats awesome! Its always great when you can share something with a friend and they really respond to it. Good stuff!
@Maurice Tan - The collectables in the game were totally out of place. Especially since they already had you running around after manuscript pages. Clearly I love the shit out of AW, but I never bothered to 100% it because all those coffee and clock runs seemed like filler. I just want the meat, hold the coleslaw and bread!
Oh, and great article, I really liked your writing style, it felt lively and it kind of hooked me. I'm afraid I'm sounding creepy though so I'll just end it here.
I never bothered with the themoses too much either. Mostly because even when I had printed out a list of all the collectibles, it was a hard choice to go running around look for all of them with limited ammo on Nightmare mode.
I really hope everyone with the slightest interest in this game will pick it up at some point, and that we'll see a full sequel eventually :)
I dabble in writing here and there... And even I found Alan Wake kind of tedious. While I get that narration is kind of Remedy's "thing", it worked a lot better with Max Payne, where Max's narration helped set the tone of the story. The narration in Max Payne and the sequel dripped with so much film noir you couldn't help but like it, even if it was moderately awful. It was so corny and so serious at the same time that it had some charm.
Alan Wake, on the other hand, built itself up as an atmospheric horror type game. The problem is that every time Alan opens his stupid goddamn mouth to narrate, he destroys the atmosphere of the dark, gloomy forest. However, that's a personal complaint.
I'm glad I bought it, but I can see how this versus Red Dead Redemption would be an easy choice for most people. If I'd only had the budget for one, I know which I'd pick.
A pyschological thriller doesn't need guns. If you took away the atmosphere, which was good then you just had a mediocre 3PS, with 1 gun to weaken and 1 gun to kill
I went in not knowing what to expect and cane out really impressed. Sure there are holes in the story, but for a narrative in a videogame, I thought it rocked.
The atmosphere and lighting effects are some of the best I have ever seen in a game!
Shortly after that, I got a Wii because I was at the breaking point of being let down by my 360. Best video game-related decision I made in 2010.
I have only but heard stories of the days long ago, of when the more intellectual of the video-game geek community ruled the gaming fanbase. Now its become overrun with jock douchebags who only care about the next Madden or Call of Duty games. It really is sad how mainstream video-games have become.
1. Overpromising hype. Every time we saw a little bit more of Alan Wake the project had been cut back more and more. It did not resemble the game that was initially hyped.
2. Developer pissing of it's core fan base several time. Remember when Alan Wake was announced as Vista only on PC? Geez people got pissed. Who the hell wanted to use Vista. Well everyone had pretty much moved to Windows 7 by the time it came out so it no longer mattered but it was cancelled for PC anyway.
3. Advertising was boring. Alan Wake to those not familiar with the project looked like an RE4 rip-off spent entirely in forests at night fighting angry villages. It had no strong unique visual hook presented in its marketing almost exclusively focussing on imagery of light pushing darkness away which is a very common motif.
4. That pathetic cock rock music video.
I have to say, one of the things I think really hurt it is the style of advertising that was used. The game, after playing it on my friend's machine, was clearly developed with XboX users in mind, but it was advertised more like a PS3 game. I think it would have done quite well on the PS3, to be honest, but maybe I'm wrong - we will never know.
The pacing? The way your weapons/ammo reset in every episode was expertly crafted and really added to the tension and gameplay as you went through every episode.
The story? Effing amazing, especially on the 2nd playthrough. The way the pages foreshadowed upcoming events worked in so well, that was really fun picking those up.
The parallels to both Twin Peaks and Deadly Premonition? Delicious. Just the narration, the story, so good.
The characters? God, how good was Barry. Not to mention the prequel episodes were remarkably well done and entertaining.
I actually loathed the first DLC, but enjoyed the second. They need to explore Bright Falls more. I will gobble up anything related to this game universe that ever comes out. One of the most unique game experiences I've had. Not too derivative, and original enough to really stand on its own.
It's less than 20 bones on Amazon. PICK IT UP.
I didn't read through all of the comments to see if someone already pointed this out, but Alan Wake was scheduled to release a month after Red Dead Redemption's April release date but it got delayed a month and was then dropped on the same week as Alan Wake. So release date simultaneity was Rockstar's fault, not Remedy's or Microsoft. And it's more in the vein of survival horror which is already a niche genre. Not to say I'm not with you; I bought the collector's edition, which may be the best CE ever made. It's a damn shame and I hope Remedy can do a sequel. Max Payne 2 is still one of he best games I've ever played, especially in respect to story. I played it through in a single weekend and I'll never forget that and I really hope Remedy continues to make story-focused with solid-mechanics kinds of games. Thanks for the awesome post.
There was also the problem that quite a few people seemed confused as to exactly what kind of game Alan Wake was. Sometimes when you try to paint yourself as different, you risk making people unsure about how much interest your product will hold for them.

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