Etrian Odyssey FTW.
Also, fapped for inclusion of Phantasy Star Portable 2. That is an underappreciated gem if I ever saw it.
You more or less had all zones from each PSU and the two expansions and then some. There's tons of missions and your character was every bit as customizable in appearance as the DQIX characters were. I have yet to meet anyone online that resembles my characters.
Free online sealed the deal, too. For me, its inclusion was make-or-break.
Its a shame about Lord of Arcana, though, I had a great deal of fun with the demo. But there's no Infrastructure, I won't buy it. I will stomach AHP for Dissida online sessions, but that's all.
Not to mention the fact that the loot collection was still as addicting as ever, there is a shitton of replayability, the art style was gorgeous, and it had a decent musical score as well. It's a crying shame that a lot of people never played it.
Basically more of the same GOW, as Chains of Olympus...a few new moves and weapons, but even after sampling and playing most of the games on your above list...the only game that comes close in my opinion is Birth By Sleep......Metal Gear: peace walker was ok, but the "FEEL" of a game like Metal Gear just does not feel right on PSP (the controls really blew..like the first metal gear game on PSP)....whereas Ready at dawn has done something Kojima and co. couldnt, they put God of war on PSP and made it feel like it was made for the PSP.......TWICE!!
Ready at Dawn just does not fuck around when it comes to putting an IP on the PSP......they showed that they could even make a mascot sidekick game (Daxter) better than 99% of the games out there.....
I gotta go with a tie between BBS and GOS
maybe not game of the year: portable, but definitlely GOTY for Portable Downloadable game.....(between DS and PSP.....no ios here)
I saw the title and instantly agreed... it seems like the 2nd GOW handheld game is just the same as the other four, and nothing too special, whereas there were so many great inventive games for handhelds this year that seemed totally overlooked. I was going to mention titles like 999, Infinite Space, Strange Journey, EO 3, Rune Factory 3, Valkyria Chronicles 2, DQ IX, ZHP, BBS, and so on... but you covered a lot of the bases there for me, very nice! It does just seem like people only gravitate toward those portable games that are most like console experinces-- like, GOW is "close enough" to its console-equivalent to be the best portable game out there, or MGS is "close enough" to the main series (although I felt that one did a lot more original stuff with the format), and that's just a terrible way to look at it. I think another issue is that there just aren't that many Western-style games on portables that appeal to mainstream gamers around here anymore, so many of the games that are not "close enough" but actually complete experiences in their own right get overlooked.
The only thing here I would kind of disagree with is that handheld games should tend toward only a certain type of gameplay... I haven't ever really felt as if they need to be broken down into smaller chunks, at least, because I don't rely on them for the short-burst, public transportation type of play that many people seem to, I'm perfectly comfortable sitting around the house for a couple hours playing a PSP game even with an "actual" console and PC nearby, simply because I like the creative nature of so many of the games which you can't get elsewhere.
And you completely obliterate your credibility by bringing up Pokemon and Dragon Quest which are either remakes of a previously made game or a retread.
Metal Gear Solid: Peace Walker, Kingdom Hearts Birth by Sleep, and Persona 3 Portable are only three out of five of the PSP games that I have played since I bought a PSP mid-2010, but I must say they were among the best games I played during 2010.
I intend to play Dragon Quest IX eventually, though I really wish it was just a spin-off. I'm probably in no position to say this, but the game just seems so much worse than it's predecessor, Dragon Quest VIII. And yes that's partially because it's a handheld game. At least Dragon Quest X will be on the Wii.
Oh, and my handheld game of the year was DQIX. Because of the one thing about it that reminded me most of what I usually associate with console gaming: long multiplayer sessions. Me, my gf, and a friend of ours would spend hours plopped on the couch together playing, in a way that usually we only do for consoles.
So yeah, I think there can be more dimensions to the handheld experience, and to the games :-)
And you obliterated your credibility completely by calling DQ IX and Pokemon "retreads" while praising God of War (see how that works?).
In 2010, I picked up a decent amount of handheld games. I got a copy of Pokemon Soulsilver, Dragon Quest IX, and Metal Gear Solid: Peace Walker, and Kingdom Hearts: Birth by Sleep just to name a few. Back in 2008, I felt that The World Ends With You on DS was one of the freshest, most unique, and most valuable/cherished games I played... And I didn't beat it. I didn't beat any of those 2010 games, either. I don't get attached to portables very well, for several recognizable reasons and then some I haven't quite pinned yet. I don't think it's bad or that it should be eliminated -- I like my PSP and DS. But they don't offer me the same level of experience I feel from consoles and PC games.
Soulsilver was the first Pokemon game I personally got since Yellow, in hopes that it would rekindle my love for the franchise. It was a good game, for all the 8 hours I played it, but it didn't re-evoke that feeling I was longing for. MGS, Dragon Quest, Kingdom Hearts because I am a fan of those series on the console. Both great, but didn't see them through to the end. By the time Ghost of Sparta came out, I felt like I had wasted too much money on my portables to even bother. Same with Valkyria Chronicles II (though I was very close to buying it on several occasions).
I'm not dissing portable gaming, but it just doesn't do it for me for whatever reason. I love the story presented in the unfinished time I had with MGS and KH. I love the prospect of taking these games with me anywhere. I don't feel like the stories or graphics or anything about the production of handheld games is wasted effort. I simply fail to find myself strongly engaged in anything portable.
Seriously it really sucks how the things are turning for the handheld games on the big gaming media. Most of the time it appears that the person in charge of the review only did it because there was no one else avaliable for make the job and that he/she only played it for 1-2 hours, also I still remember when the reviews of the handheld titles where as large as the console titles, but now they are incredible short and which is worse, many of the times the reviewer compares it with console titles for point the "negative" points.
Many great hanheld titles in the 2010 didn't get reviewed until much later and other even didn't receive a review for the big media.
All the nominations for the handheld categories were a real joke this year and it appears that many sites even didn't taked seriously those ones.
Again nice entry I really liked.
I loved it and it's definitely the best looking and one of the most fluid playing handheld games ever, but it falls short when compared to sheer massive in length and replayability games that make use of the fact that they're on a handheld, instead of making you feel like you're playing a pocket-sized console game.
And Jessicarabbidszs, I don't believe mentioning an impressive overhaul of an already impressive game and a brilliant refreshment and amazingly concomitant return to roots of a series does anything but reinforce the writer's credibility.
Ready at Dawn are tremendous developers that I believe should be allowed room to experiment with their own franchises. However, their quality should not be a determining factor when determining a GOTY award when it's paired up against so many developer giants that have proved their worth countless times.
I remember IGN reviewing Persona PSP last year like three months after it had been out. I know time is required to get a game completed, but still, shouldn't take that long. I also remember Super Robot Taisen OG Saga Endless Frontier getting reviewed like five or six months after release.
That's just... UGH. Why even bother at that point? Slow news day much?
A handheld sold a million copies? Only in japan.
Though I agree with GoW:GoS having a better story, it was nowhere near as good as SMT:strange journey, P3P, KH:BBS, DQ9, Pokemon:HG/SS.
And DQ9? A RETREAD? STFU.
That's the same reason I came to Destructoid I use to use Gamespot and IGN, but I got pissed off at them for neglecting to review upcoming DS & PSP games they never reviewed Knights in the Nightmare PSP or abunch of other great games. The DS & PSP sections lack news and they mainly echo sale figures or it's one of their shitty editorials about what the PSP or DS need to do to "survive" where the bash they PSP and talk about how the DS is inferior to the iPhone
I personally love handheld gaming and although I love console gaming aswell I enjoy Portables more because I can play as much or as little as a want and feel instant gratification and the games tend to be more experimental and creative for PSP or DS, plus it's very cheap to build up your gaming library. Portable gaming is amazing and I'm happy D-toid gives it proper respect instead of trying to shoehorn it in as a watered-down gaming experience like most of the gaming media
Still, I did manage to play through Peace Walker last year and it was fantastic. Aside from control quirks, it was easily the largest and most thought out Metal Gear game in the series. Sure some of it's missions were repetitive, but it was a solid experience.
I've never understood why handheld gaming doesn't get the respect it deserves, but I've also grown a bit tired of it. Maybe that's just the reason why publications look down on it.
"Kratos I hate you, BAM I hit you. Kratos I love you, let's kill the final boss"
WTF KIND OF CHANGE OF MOOD WAS THAT, REALLY!?
I give Ghost of Sparta a 3 out of 10, while Chains of Olympus gets a well deserved 9!
It was a great year for portable gaming, but I don't think that saying if you preferred Ghost of Sparta means that your year sucked. It was a great game, as are the others you listed. (although P3P is kinda slow...)
And yeah, I love portable gaming so I was happy to see this article... there's a lot of great post-2010 stuff on the way or out already too like Ghost trick, Radiant Historia, Pokemon B&W, paper Mario 3DS, The Time Travellers, and Mega Man Legends 3(!!!) for DS and 3DS, or The Third Birthday, Tactics Ogre, God Eater Burst, Lord of Arcana, Monster Hunder P 3rd, Legend of Heroes: Trails in the Sky, Ys 1&2 Chronicles, Yakuza PSP, FF Type 0, the Imageepoch games, and Valkyria Chronicles 3 for PSP, just to give a very small sampling. One of the big reasons I like portable games now is because that's just where the focus of Japanese development is now, and I admit I tend to favor Japanese games, though not exclusively at all... when people talk about the Jp industry declining, often it seems what they really mean is that the industry has changed and they simply don't want to change with it, and that's fine but people should really do more research before mouthing off.
Why? It completely re-defined what I thought handheld games were. It literally smashed my worldview on handheld games into a billion tiny pieces. It wasn't a joke, it wasn't a cash-in, it wasn't a sloppy port, or even a good port. It was just a brilliantly put together, satisfying game in its own right. I bought it because of the franchise, but I fell in love with it entirely on its own merits.
And while there were not any codecs, the tape recordings gave you the same spread of trivia, history and pop culture references you'd expect from a Kojima production. It was just classy from start to finish.
I never had an issue with the controls, but then, I'm someone that sneaks around and picks his shots.If you can hang with the Pooyan missions, then you can shoot anything.
What world do you live on? God of War games typically sell 3 million each, and it shows how the PSP's sales declined from "Chains of Olympus," it sold much less. Crap DS games usually sell 2 million, check the sales charts.
I was pointing out his inconsistency when it comes to his argument. I never said Pokemon or Dragon Quest wasn't handheld GOTY material, but he is saying that GoW:GoS isn't by the same merits.
Why do games have to be popular, or "original" in order to be GOTY? "Mass Effect 2" is not original or unique but its still GOTY material. "Ghost of Sparta" had great gameplay. Pokemon and Dragon Quest used the same gameplay from a decade ago and repackaged it, critics even made comments about how dated the gameplay was for both games. Whereas for "God of War: GoS" people praised how it managed to translate a console game to a handheld game
"Ghost of Sparta" went virtually unnoticed in North America, UK, and Japan while Pokemon, Dragon Quest and Metal Gear all had hype surrounding them. No its not because they were better, its because they're more popular, does that make them better? Hell no...idiot

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