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2010 Sucked: Fable III Exemplifies the Year in Disappointment photo
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[For his musing, Tubatic discusses the multiple issues he had with Fable III, and how they represented the problems he saw in the gaming industry as a whole. If you want to write a musing on this month's topic too, you're running out of time! All of you who've been putting it off need to get on it now -- get over to the community blogs and share your thoughts. -- JRo]

If there was a thing that stood out in 2010 for me, it was the proliferation of busted games at varying degrees of soulcrushing disappointment. Where 2009 had me positively losing my gourd over Way of the Samurai 3, a game that over came a mountain of jank to be one of my favorite games of that year, 2010 was dotted with experiences that should and could have similarly thrilled me. Unfortunately, so many games left me wishing that they could take it all back and give it another try in 2011.

But the biggest concentration of broken disappointment for me had to be Fable III. As a huge fan of the second game, I had unquestionable confidence that the third was going to deliver and stand out as an indulgence in quality gamecraft for the end of the year. What I actually got was a mixtape of all the bad things from this year in gaming. Looking back, even though there was a good amount of stuff to enjoy, there's plenty of room to criticize Fable III and the industry for some awful moments and trends.

Broken Concept - "How is this not awesome?"

Long time detractors of Peter Molyneux are reportedly very familiar with this one. Take a concept as righteous and exciting as switching gears from adventuring to ruling a kingdom part way through your game, and most gamers will manufacture a great ideal in their head. And considering the pedigree of developer, the ceiling flies right off of what a game like this could be. Even as a fan, I don’t think its unreasonable to expect general excellence from the studio run by the guy that brought about Populous, Black and White, and Dungeon Keeper. Surely, we’re in for the best land-ruling gameplay the industry can muster, right?



Unfortunately, that gameplay change amounted to a shift in game pace and a somewhat deceptive emphasis on the passage of time. As the ruler of Albion, the moral choices come to you, as opposed to you seeking them out. You are also given a ticking clock which, if you take just a moment, to analyze the way it works, it’s an embarrassingly false construct. Your progress hinges on deciding to proceed to the next day. So who’s to stop you if you don’t? No one. Because you have complete control over the passage of time, the mechanic at work is effectively useless. What are we even doing here?! Where are my tax menus? Where are my city ordinances? Where do I tell the hill people to go forth and smash the forces of evil? Can a brother get a city building mechanic up in here?

The fairness of that criticism is certainly debatable, but its hard to deny that the concept begs to be done in the best way that it can from a gameplay point of view. Look at Dark Void which, on paper and in previews, looked like it should be outstanding. Give a man a jetpack with guns and let him run wild. That game similarly sounds great, but the execution of the concept was nothing like the best conceived games of that ilk that I had played. Tell me I’m going to fly and hover in 3D space, and I’m going to expect you to match or exceed the gamecraft found in Zone of the Enders 2. Sorry. It’s the best game that I know can be made with the concept given. Its going to be what I expect, and I’m just going to have a hard time understanding why you can’t make it work.

Broken Feature - "This wasn't broken before..."

Sometimes, developers get a feature so right that its easy to assign brilliance to the serendipity of creative luck. Similarly, some aspects of the gameplay that can’t be fine tuned simply become features. The hard reality of software development is that deadlines must be hit and work cannot continue infinitely on making the best of a feature. In that case, you ship with what you have and hope that no one takes umbrage with the existing, deadline acceptable result.



Doubly unfortunate in 2010, as patch culture has really hit its stride, the ability to take a “do over” on a feature has allowed developers to go back and “fix” features that they deemed not quite right or good enough for the last gold master sprint in the dev cycle. Very quietly and without player uproar, Canabalt for iPhone had its jump mechanic changed from a more analog jumping height to a determination of just two or three jump heights. While I eventually got used to it, the change felt unnecessary and limiting. Fable III, however, displayed the this feature fix disappointment on a grand scale.

Fable II allowed your hero to emote in the general direction of an NPC, displaying that emote to every other NPC in the surrounding area. Effectively, what you did in public, created a public opinion of you. The end result for likeable characters was a trail of fans and stalkers, but it worked because hey - you’re a Hero. They tend to be quite popular. Turn then to Fable III, and all interaction is drawn very close in. You have to “work” for each acquaintance, let alone friends and lovers, with very straightforward, time-consuming errand quests. It’s not enough to merely have a persona. You need to campaign for your reputation on an individual level. And further, functionally, this creates an instance of every interaction. The screen fades to black to and from each emote you select. And, most baffling of all, emotes have been distilled to “Good”, “Vulgar”, “Evil”, etc. Gone are a couple dozen different and specific actions you can choose and in their place, a system where an arbitrary act is thrown out at the game’s discretion.

What is going on here?! Why change this? My only excuse as a person that believes there are reasonable people working at Lionhead is that something about the old method was causing serious damage to the game as a whole. Even then, that’s a monster of a “fix”! Considering how well the previous iteration executed this, its just all the more frustrating as a player.



Broken Code- "This is just busted."

The pinnacle of frustration, however, goes to Fable III for its segments of game that were broken on the most basic level of functionality. Bugs simply exist in any big game, and teams of people work presumably hard to mitigate both the appearance and damage that they cause. But, in 2010, maybe more than any other year in AAA console gaming, nearly every big release shipped with a nasty, potentially gamebreaking bug. From Other M’s save game issues, to Red Dead’s immersion breaking visual glitches, to the rogue’s gallery of issues found in Fallout New Vegas, some of the worst problems imaginable blossomed in otherwise commendable experience. Fable III, however, takes the prize for the last year.

Worst among the many was one bug in particular that made one of the key characters of the game, Jasper (voice by John “Freaking” Cleese), unable to speak any lines of dialogue after a certain point in the game. Up to the point of the bug, Jasper provides commentary on most every event and piece of content in the game. I came to really enjoy the deluge of dry wit and withering snootiness. And then one day, nothin’. Here’s this silent boring butler standing in every room, having nothing good or bad to say about anything I was doing anymore. Lionhead had blown what I can only imagine to be a significant chunk of its voice-acting production budget on a name check and a woefully and notoriously busted feature. The only solace was a pending patch, with no announced ship date. Ugh!

I tried to play through it, but ultimately, I just stopped playing the game hardcore for the month or so it took to get the issue updated. For all the hype and hope I had built up for the game, and all the consumer trust I had built up for Lionhead from the previous games in the series, I couldn’t enjoy this level of broken functionality.

A patch eventually came out to fix the truly broken issues and I was able to complete the game, almost as it was intended. But, by the end of the full experience, I was left with this really flat feeling about the game as a whole. Not good enough to be great, just broken enough to be OK, and a story that maybe deserves its own study in ineffective plot devices and story-gaming mechanics. While by no means the worst game I played this past year (Dark Void, I think you locked that one pretty early), Fable III added up to be a game that thoroughly under-delivered in a year of under-delivery.








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51 comments | showing # 1 to 50
prev next 50 comments

confusionbomb's Avatar - Comment posted on 01/23/2011 11:24
confusionbomb
That's unfortunate. I've been enjoying Fable2 and had hope 3 would fix a few small things, not add more to the pile.
Tubatic's Avatar - Comment posted on 01/23/2011 12:47
Tubatic
@confusionbomb

Combat has some cool changes and the art direction (sound, level design, general look) is in top form. Also, this is as Fable a game you're going to get if you really dig the world of Albion and its humor. But the rest of the package just fails to impress compared to Fable II.
Elsa's Avatar - Comment posted on 01/23/2011 13:06
Elsa
broken games... I felt much the same last year. I passed on Fallout New Vegas when I heard the game was pretty much an expansion pack with many of the same issues the preceding game had. MAG was a horrendously broken game and everytime they fixed something, another thing broke. COD's PS3 online system has many reports of being broken. It's actually hard to think of a game that was released last year that didn't require some form of game-breaking issues (except for maybe Assassin's Creed: Brotherhood... they did seem to do a decent job with it from what I've seen). It's particularly amazing that it was the larger triple A games that exhibited this quality the most. :(

Awesome blog!!
DF's Avatar - Comment posted on 01/23/2011 17:47
DF
It really is a shame I won't be able to play the not-Fable 1 games (no 360/good enough PC/Fable 2 PC lol), as I'd really like to expose myself to the series and weigh in on the complaints. One of my friends is playing through 3 now, having been through the first two, and he's already restarted due to the fact that he got to the King stage and having no funds, didn't want to go down the route of the bastard king. He's almost to that point already, but he has mentioned a few things, such as the golden road quest thingy being broken most of the time.

I read about the whole "illusion of time" thing related to the King stage, and that just smacks of dickery on the devs' part. Sure, it's unrealistic to say "Well, you have like six days before the cataclysm" but even less realistic is to say you have X amount of time when in reality, you have Y time because X is decreased by Z every time you go to the throne room. Sure, you technically have control of this skewed sense of time by not going to the throne room so you can bank some money, but try to think about this.

You're the King.
Kings do their work from the throne room.
In order to accumulate money (without already preparing a nest egg from the start of the game), you have to stay out of the throne room.
And you're King? D:

My friend mentioned the woes of having to accumulate money, and I mentioned the Guile trick from Fable 1 (raise Guile a bit, buy items in bulk, and resell in bulk for massive profits), and he told me that F3 did away with Strength/Skill/Will. "The only thing is the number on your weapon." What. I was even told that (to him), the first game was the best. I still want to try the other two to see why. :(

I fully agree with you on the patch culture we live in today, too. I don't know why it's such a big thing. Laziness? Corner-cutting? Deadline-making? I've not really been hit by unfinished/bug-ridden games, but some games have so many problems, I can't help but wonder if whatever dev has a QA department at all. The ability to patch games is great for console gamers, since that means an overall better experience is possible, and yet...there's stuff like Blops PS3 which makes me think people are getting lazy and relying on the fact that "we can fix it later" to solve all of these problems. And some don't even bother with that. :|
Tubatic's Avatar - Comment posted on 01/23/2011 18:24
Tubatic
@Elsa

Thanks!

Nintendo 1st party tends to be the exception to the rule.  For as much null attention as they get (don't get?), they're probably still the best game makers in the industry today.   But on the other hand, they' ve never done a game a sprawling as Fallout or network intense as CoD.

@DF

In alot of ways, Fable I has the deepest set of systems without being a bit too simple. The positive wayto say that is that Fable II/III "streamlined" those systems, but in some ways things like gaining will or affecting NPC opinions have become arguably too simple.

I would suggest that your friend invest in shops and idle around for a few hours. Nothing stops you from gaming the system that way, though it's kind of a drag to break the "immersion" that way.

From my personal experience in development, deadlines are a big chunk of the issue. Regardless of your QA tram's skill, if there isn't enough time, you haveto start discussing what bug will be fixed and what you'll just have Ti ship with. No one will really go I to detail about it, i think, but I'm certain that a majority of the bugs people find in these AAA titles are documented at the time of release. Unfortuantely, there was just not enough time to address it. So much work goes into advertising timing and just raw production, that if you can't start making your money back at the best possible time, you're putting studio livelihood at risk. :/

Hard decisions all around. I personally hope the industry is learning from last year and creating better timelines. But when a broken game can sell in the millions of units on hype, pedigree and release timing, what's the incentive to really change?
KingSigy's Avatar - Comment posted on 01/23/2011 18:53
KingSigy
I tended to stay away from a lot of hyped games, but I still found bugs everywhere. Ubisoft has become the most notorious this generation and Brotherhood is not free of bugs. Why, if you save outside of the Animus in Brotherhood, you can't continue the game. What the fuck is that?
Tubatic's Avatar - Comment posted on 01/23/2011 19:13
Tubatic
@KingSigy

Say what!? Ugh that's crazy! Never did that never saw it. WOW!
Chris Carter's Avatar - Comment posted on 01/23/2011 20:51
Chris Carter
Fable III was just bad. IMO the Fable games have gotten progresively worse.

1 was a decent action adventure title that was supposed to be an open world game in a world of non-open world games, and didn't really stray too far from any given pre-established formula - it just had British voices, which was new-y, I guess.

2 was more of the same, but had an awful narrative, and multiple game breaking glitches, then decided to insert it's head in it's ass and provided one of the most pretentious, bad endings to an action game ever. Also, I call the "streamlining" dumbing it down. Fable 1 was already, IMO, pretty dumbed down, but 2 made a lot of choices I just didn't get - and the dog was literally useless - oh, it has a *chance* to maul enemies you knock down, after doing all the legwork - sweet!

3...ugh. It was like, as you said somewhat, they took a syringe, and took everything that made Fable out of Fable. Then they added more glitches, and a pretty bad kingship simulator.

I still play 1 occasionally to this day for 100% completion, but I can't bring myself to ever play 2 or 3 again.

@Elsa
Don't listen to the New Vegas hate. The PC has patches (fan made) to fix EVERYTHING, and it's MUCH more than an expansion pack - that's a pretty ill informed opinion you're getting.

The writing, design, and questlines are much more robust and hard hitting - overall it's leaps and bounds better than Fallout 3 in every way imaginable. Even on 360 I've managed to beat the game 4 times without any game breaking glitches, after a series of contemporary patches. I'd look into it, or rent it.
manasteel88's Avatar - Comment posted on 01/23/2011 21:41
manasteel88
Presses and holds (A) to post
My wife agreed, smiled and even clapped at one point.

Totally agree about the stupid fetch quests for people. I believe I only had 2 friends in the entire game because it was just too cumbersome to envolve myself that richly in each and every persons life. People that get the 20 friends achievement get my respect as that's just too much time to be wasting on such a meaningless part of the game.

also, wasn't there a city building part with the hippie camp? It wasn't fleshed out in the slightest, but you can build up a camp of 6 huts to an island village.

Great post.
Controller vibrates and (A) is released.
DF's Avatar - Comment posted on 01/23/2011 21:53
DF
@Tubatic: I agree about the whole 'then what incentive is there to change all that?' thing you said. From a business standpoint, releasing a game in 'obvious beta' is understandable: The game's out there, there's no set deadline, no pressure to do anything. You've already made money too, so there's not much to ensure you actually work either. Yeah, people may cry foul, but how effective has that ever been? As much as I hate to bring up Blops, it's almost boggling how much is wrong with it, just on one system. Sure, console wars and all, but how long has the game been out? I'm no coder, but given how often it comes up in the news, has Activision done anything at all? Doesn't help that Kotick has talked about dropping PS3 support altogether in the past, as this makes me think of deliberate sabotage. >_>
Caitlin Cooke's Avatar - Comment posted on 01/24/2011 07:51
Caitlin Cooke
I actually kind of wish Jasper was muted in my game. As much as I adore John Cleese, that damn butler got on my nerves with his attempt to sell me shit from the fucking Sanctuary Shop.
Teclo's Avatar - Comment posted on 01/24/2011 18:34
Teclo
Fable's just not a very good series but it seemed good at first because of certain novelties. The novelty wears off with each new iteration, the actual negative changes they make are just the icing on the cake. I think the last actual classic (rather than hugely flawed game with a good premise) that Molyneux made was waaay back when with Dungeon Keeper (he wasn't involved in the sequel) and even that was a lot more flawed than your "average" classic.

He's quite a visionary in some sense but I can't actually imagine him playing and enjoying his own games. I'd actually love to see him, hidden cameras or something, just playing through Fable III or Black and White and see what he makes of them when he's turned the HYPE THE SHIT OUT OF EVERYTHING NEAR TO YOU part of his brain off.
Ffordesoon's Avatar - Comment posted on 01/26/2011 14:49
Ffordesoon
"(except for maybe Assassin's Creed: Brotherhood... they did seem to do a decent job with it from what I've seen)"

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

http://www.youtube.com/watch?v=nIZpkQU4tPA

Taped on MY iPhone, because it happened to ME. Sob.

Basically, if you use a specific node on the fast travel system before you let Machiavelli introduce you to the concept of fast travel, the game gets stuck in an infinite loop where you die as soon as you exit the fast travel thing. Wouldn't be a problem, but it saves every time you fast travel. Before you're done fast traveling. And you have to restart the game.

Ugh.

I heard a patch was coming, but that just completely murdered my interest in the game. I'll get back to it at some point, I'm sure, but I'm still angry at the devs for fucking me like that.
ZombiePlatypus's Avatar - Comment posted on 01/27/2011 19:10
ZombiePlatypus
I'm 100% with you, Tubatic. I loved the original and it's sequel, Molyneux-haters be damned. Then III came along and the magic was completely gone. It's sad that once Fable IV gets announced I'll be right there hoping for and anticipating it to be a great game.

Funny thing about the Jasper glitch is that once it was finally patched well after I'd already beaten the game, I had minutes of random Cleese dialog just spouted out over and over until he had finally caught up with everything he should've said.
Holyetheline's Avatar - Comment posted on 01/27/2011 19:18
Holyetheline
You didn't even mention the terrible multiplayer issues with black ops that plagued everyone after launch. Hell... black ops didn't run right on my PC until their last update on Jan 21st, months later I am finally pwning people online and at this point i don't give a shit. I totally see where you are coming from about Fable 3 although I never actually played it.
Sonnar's Avatar - Comment posted on 01/27/2011 19:24
Sonnar
Not sure why anyone lets themselves have high expectations for this franchise. It started off like this. Peter blabbing about all these amazing things they were going to do with the first game, some of that stuff is still yet to be seen. Granted I have bought and played 1 and 2. However I didn't let any hype overwhelm me knowing the studio and history behind Fable. I did enjoy Fable II but I kept my expectations low.
Flamingboar's Avatar - Comment posted on 01/27/2011 20:23
Flamingboar
Fable 3 felt more like a chore list than a game. Go here kill that go here escort that. I could not finish it.
LoftyTheMetroid's Avatar - Comment posted on 01/27/2011 20:26
LoftyTheMetroid
I just recently played Fable II, and I can quite honestly say it was one of the worst games I played last year. I have no idea why it received such good scores at the time -- must have been the same people that reviewed Oblivion.

Seriously, it had some of the worst combat and design ever. A lot of the game was incredibly linear, to the point where dungeons had an entrance and exit and were connected by a single passage. The enemies were mostly the same, most of the spells were just palette swaps, etc. The only parts that I felt were remotely redeemable were the tournament, spire, and ending sequence.

To hear that Fable III is worse truly astounds me.
Dreamscape's Avatar - Comment posted on 01/27/2011 20:28
Dreamscape
"Fable 3 is awesome. You just have issues in life, so you take it out on perfectly playable and enjoyable games. Learn to be content. You might enjoy life more."

right, because the Fable series, notorious for its issues and broken promises isn't enjoyable by the writer of this blog because he has "personal issues in life that he takes out on videogames"

riiiiiiight.
j5k44t6's Avatar - Comment posted on 01/27/2011 20:29
j5k44t6
hated fable 3 it ruined one my favorite franchises i wont be back for 4
BIMPtacular's Avatar - Comment posted on 01/27/2011 20:44
BIMPtacular
I lose more faith in the opinions of the people who write "reviews" on this site each time I see trash like this. Are you here to review games and and deliver gaming news, or rant about how much you hate games? I completely agree in discussing the shortcomings of games and areas that could be improved, but come on, it can be constructive in nature. I'm just saying that trashing the industry is not going to strengthen it. I had no idea that fishing for controversy was the only way to "connect" with your readers.
Tubatic's Avatar - Comment posted on 01/27/2011 20:46
Tubatic
@ZombiePlatypus

That was kind of great. Just minutes of John Cleese catching up on past events.

@mattrodroid

You know, there's a bunch still to enjoy about Fable III, so barring the grievances, I can almost agree with you! The music is gorgeous. Rounding the corner into Bowerstone Industrial for the first time was an awesome moment. Catching up on the lore between the last game and this one was a really great part of the time I was able to enjoy. Spot on Voice Acting with what they had to work with and some of the "evil" end effects of the endgame were stunning to experience. And spellweaving? Really enjoyed the updated magic system!

But, even with all this cool stuff, Fable III was an overall busted experience, for me at least.
ZombiePlatypus's Avatar - Comment posted on 01/27/2011 21:47
ZombiePlatypus
BIMPtacular has no idea what's going on.
DAVYDOCK's Avatar - Comment posted on 01/27/2011 21:49
DAVYDOCK
@magnolon

IMO, IMO, IMO

I wipe my arse with you and every other grumpy bastards fucking god damn opinions. Where are all the real gamers nowadays?

Todays gamers all live in a world where they all think they're the next Roger ebert. Fanboy, imo, imo pissing imo. Im just sick of it.
hquarterz's Avatar - Comment posted on 01/27/2011 22:47
hquarterz
idk, i liked fable 3 and i hated fable 2. only thing i hated was the way the days skipped by.
Chris Carter's Avatar - Comment posted on 01/27/2011 23:16
Chris Carter
Of course. People should be seen and not heard unless their opinion is 100% supportive and positive.

Give me a break.
Swishiee's Avatar - Comment posted on 01/27/2011 23:33
Swishiee
Fable II was the first Fable I played, and I freaking loved it. I played the crap out of that game. Plus it's one of the few games I actually bought all the DLC for. So, needless to say, I was pretty excited at what Fable III had in store for me. But before I played it, I saw a lot of negative feedback on it. Nothing incredibly bad, but more that the game just felt flat in the long run. So I didn't rush out to get it or anything.

I finally got around to playing it a few weeks ago. Holy shit I freaking loved the game. At first I wasn't quite sure. But eventually I got into it and found it incredibly fun, and didn't want to put it down. But one of my major complaints with the game is one that was stated in here. The freaking emote system. In Fable II it was easy to please multiple people. But with Fable III you had to do emotes to EACH INDIVIDUAL PERSON. Get their "like" meter up far enough and you'll be sent on a stupid fetch quest in the next zone over or so. It's dumb, annoying, and the quests just seem stupid. Plus the whole Good/Evil emote system was stupid. Why do I learn new ones if I can't even really select them? Now interacting with people isn't incredibly important in the long run (unless you're going for a cheevo or guild seals), it's still part of the game. They should have just left the Fable II system in tact, and then has the people who liked you enough send you on the quests if you wanted to do them at that time.

There were a few other minor things, but that was my biggest complaint with Fable III. Overall I loved it. Now I just need to play the first Fable one of these days.
PhilK3nS3bb3n's Avatar - Comment posted on 01/27/2011 23:33
PhilK3nS3bb3n
I felt it was constructive, positive criticism. WTF guys? Attacking someone for having an opinion and expressing it like an articulate grownup? Oh yeah this is teh interwebs.
Tendonin's Avatar - Comment posted on 01/27/2011 23:56
Tendonin
Fable 3 was awesome what are you smoking?
Dr Goatmilk's Avatar - Comment posted on 01/28/2011 05:10
Dr Goatmilk
I tried to play through the main story in TES 4: oblivion several times, but each time I encountered a different game breaking bug that stopped me from progressing.

I'm not touching another Bethesda game on a console, especially New Vegas.

Oh, and super mario galaxy saved 2010 from disappointment IMO
jebussaves88's Avatar - Comment posted on 01/28/2011 05:52
jebussaves88
The Year of Disappointment? For fuck sake people! Cheer up! If the worst you have to complain about is Fable III and FF XIII, then it was a very good year.
Epic-Kx's Avatar - Comment posted on 01/28/2011 06:27
Epic-Kx
Haven't played Fable 3. Yet because, for me at least, I get a lot more replay value from Fable II.

Still, I might cop that shit.
Tubatic's Avatar - Comment posted on 01/28/2011 07:01
Tubatic
If I bought a sweet Audi TT roadster, I would have high expectations, which may be partially met.
But if that sweet Audi is broken as a car on a fundamental "cars work like this" level, shouldn't I, at the very least, be disappointed?

Let alone wanting my money back or a tradein for a car that works...

We accept alot as gamers so far as busted things go. Shouldn't we at least be voicing our concerns as consumers? Some of you are suggesting that we should just be content with broken product. Someone, please, explain why we shouldn't expect better, when a choice few developers are able to present games that are detrimentally broken?
Tubatic's Avatar - Comment posted on 01/28/2011 07:05
Tubatic
*not detrimentally broken.
BIMPtacular's Avatar - Comment posted on 01/28/2011 07:16
BIMPtacular
I'm not ignorant enough to think that all feedback will be positive, but how about SOME positive feedback. I don't get the current obsession with being so negative about everything; like it's cool to just trash people's hard work because you don't understand the work that goes into making a game. I'm pretty sure when Lionhead made Fable 3 they weren't striving for a game that pre-teens would blast on the internet. I played it twice and thought it was pretty fun, even though there were areas that could be improved, as with ANY game. I think it is a step in the right direction for studios to try new things and find new fun.
Maybe instead of blatant ranting you could actually break down the systems that don't function the way you would like and tell how they could be improved. That's what I mean by constructive feedback.

@Magnalon && ZombiePlatypus - lol @ a couple fire starters..... nice try
GooN's Avatar - Comment posted on 01/28/2011 07:56
GooN
Basically youre a douche. Fable may have sucked a bit, but trying to recreate the article Xzyliac made and pop in Fable 3. Get a life queer... but then again you are a zero if that is why you picked it as an avatard!
GooN's Avatar - Comment posted on 01/28/2011 07:57
GooN
Also - further exemplified by the fact you rant throughout the posts below... douche! go be somebody!
jawshoeuh's Avatar - Comment posted on 01/28/2011 08:33
jawshoeuh
@GooN is a fucking fuck, confirmed.
Tubatic's Avatar - Comment posted on 01/28/2011 09:16
Tubatic
@BIMP

If Lionhead is interested, I would be happy to exhaustively study and critique their work, as a member of their staff. Very happy!

@"why so negative" crowd

I'm usually the last guy to have something negative to say about games And franchises I enjoy. But, I also love talking and writing about games in general.

In case you hadn't noticed "2010 sucked" is this month's Monthly Musing topic. "Go Negative" basically. If you're interested in positivity on Dtoid, I'd suggest sticking around and reading the C-Blogs. (on the right if te main page there). People love things, and sometimes write about them, myself included! Or, you can write something sufficiently interesting, positive and topical for yourself. I would love to hear what you guys think is so great about Fable III as to warrant giving Lionhead a pandering pat on the head for breaking their game.

Sincerely.
BIMPtacular's Avatar - Comment posted on 01/28/2011 09:28
BIMPtacular
I'm not talking about Fable 3 in particular, more the general attitude or writers on this site as a whole. It seems to me that there is enough "external" negativity towards video games that we don't need any needless "internal" negativity; I assume that you consider yourself a part of the industry. I understand you can't enjoy every game, but at the same time give more objective examples along with your subjectivity. I know that opinions are needed and wanted by readers. Just a suggestion, but I know that some of the older community members remember a time when the reviewers of Destructiod were a little more humble in their opinions.
Tubatic's Avatar - Comment posted on 01/28/2011 09:49
Tubatic
@BIMP

I'm wonder what else you'd have me say.

The kingly section is thin. I say spend more time on it and flesh it out with parts of old games that they did and didn't make.

The emotes don't work like they did in Fable II. Do that. :)

Jasper became completely broken. ??? What would you have me tell a professional group of people with more experience than I am old regarding how to fix this that they don't already know?

I'm very pro developer, and I know they sometimes have to make tough decisions. For my part as a consumer, I can tell them how those decisions affected my experience with their product, which I did, yeah?
Xzyliac's Avatar - Comment posted on 01/28/2011 10:28
Xzyliac
Wow. People are severely missing the point here.

@BIMPtacular and the other "Why so negative?" posts

The Monthly Musing theme is inherently negative in nature. We had a month of what made 2010 awesome and now we're having a month of what brought it down. It's not to say that literally everything sucked or to be negative with the intent of being negative. The entire point is to air grievances per se. The Dtoid editors assigned the community to write on the theme "2010 Sucked" and I'm sorry if you don't like the theme but I think it is extremely unfair to go and call us out, the guys who are writing on that theme, for being overly negative when we're only magnifying an extremely small grievance NOT with the intent of making it seem larger than it really is but rather to focus in on it and isolate and dissect it.

And at the same time it isn't right to go and criticize the editors who assigned this theme because it is one out of tons of Monthly Musing themes and rarely are they as negative as this one. But because we did have a month of the good it seemed both interesting and productive to take a look at the bad as well.

It just boggles and bothers me that this whole month people are getting shot down and called names for being negative as if that's all we do. We point out one game or one moment that we the writers felt was a stain on the year and suddenly we're self-glorified assholes trying to tell people how to have fun. By that logic reviews, previews, and opinion pieces like the ones that have been featured this month shouldn't even exist.

And it's only been on the frontpage, where people apparently just seem to have missed the memo that said this is just a one month theme for the community to write in on. I don't see this post against Super Mario Galaxy 2, this awful post ragging on 2011 which has barely begun, or this post discussing the downside of retro gaming in 2010 being met with nearly the same types of criticism because it's pretty understood back in the blogs where these posts are being writter that none of us are taking these minute complaints to heart and proclaiming them to be the sole thing wrong with the industry.

I thought Red Dead Redemption was a terribly mediocre game, but I thought 2010 was fucking fantastic and I think the industry as a whole has peaked immensely. With the wide ranges of games for such a grand audience, the quality these ALL games are getting right from the indie titles and up, and the exposure from Eastern games, to big budget AAA titles, to indie games, I personally truly and honestly believe we are living in what we'll look back in 10 years and consider to be a golden era. Just because I write a blog saying I think that RDR getting so many GOTY awards is bullshit doesn't dispute the fact that I found more games I wanted play in 2010 than I ever have in this entire generation AND I enjoyed most of them, and the ones I didn't enjoy weren't even bad. Just not great.

And more or less, I know all of the members who have been featured on the frontpage this month and they are all by far some of the most fun and most intelligent people on this site. They are not overly negative, they do no sit around n a circle and find shit to complain about, if nothing else they know how to turn a bad situation or event and make something entertaining out of it. Just because the industry has issues, doesn't mean the industry is an issue. We are all here with the intent of kicking the ball around and having fun. I can assure you if you're looking for some kind of "needless 'internal' negativity," you can find far larger and more potent sources than the community blogs. Go spend a few minutes on Kotaku where they're trying to argue that videogame composers are useless or on IGN where they put indie games for not having big budgets. Dtoid is no bastion of great perfection, I'll be the first to admit I roll my eyes daily at this site and I'm an active member and mod, but even still these are not the posts you see all the time. It's just a theme.

The theme of the month is what sucked in 2010. I don't mean to be a prick but I really can not fathom why this theme has been met over the last few weeks (since Ross and the gang started promoting posts basically) why this theme has put so many off. I don't know if it's the games that disappointed us, the negativity, or what but I do kind of wish people wouldn't take it so close to heart. It's the theme, it's the last week of the theme, and frankly I've been enjoying it. I can go anywhere to hear the same bullet points about what made 2010 awesome, and frankly the majority of us had a really hard time trying to find something we didn't like about 2010 (notice how most post begin with something like "Well I really liked 2010 but this one thing...."), but we all found something and we shared it. Geez.
BIMPtacular's Avatar - Comment posted on 01/28/2011 12:07
BIMPtacular
For people who pride themselves on dealing out criticism you sure don't take it very well. It is very adult of you to take my logic and twist it like you're manipulating a small child. I never called anyone ignorant or inferred it about other members, I was just giving my opinion about the recent posts I have seen not only this month but within the last few months. This is my humble opinion and nothing more, and it's not meant to be a personal attack on anyones character.

Using Kotaku as a scapegoat is not the best of ideas, as I don't get any news or reviews from there.
ZombiePlatypus's Avatar - Comment posted on 01/28/2011 13:23
ZombiePlatypus
THANK YOU, XZYLIAC!


And somehow BIMPtacular still doesn't know what's going on.
Roek's Avatar - Comment posted on 01/28/2011 13:24
Roek
I'll admit that in 2010, Fable III was in fact a disappointing and even sometimes-broken game that, despite how I felt, I couldn't put down. I was obsessed, but then, I admit that I've been obsessed with every Fable game as they've come out, even in spite of any disappointments I might have had (the classic Molyneux failing to deliver on promises). I played nothing else for a week solid. And I beat it from beginning to end, twice.

I can't actually explain why this happened. I spent a good amount of my play experiences complaining to friends about aspects of the game I felt had fallen short, or frustrating little bugs that would sometimes force me to restart my game. Yet, overall, I had a pleasant experience and couldn't get enough of the game for a while. It's strange -- maybe even masochistic. The same happened for me and Gran Turismo 5 in 2010. For a while, I even wanted to like Final Fantasy XIII and XIV, but it took me less than a week each to drop those games all-together and just declare that I did not like them.

I haven't a clue why in 2010 I made such an effort to enjoy several of the year's worst sequels. With Fable III and GT5, I suppose the experience was largely favorable... But I did spend far more time criticizing and complaining than praising.
Xzyliac's Avatar - Comment posted on 01/28/2011 15:01
Xzyliac
@BIMPtacular
Because you're criticizing the wrong people. We are the community. Destructoid the site posted a theme for the month and we, the community, wrote in based on that theme. We, the community, had no hand in choosing that theme nor did we have any hand in choosing what post went to the frontpage or not.

I'm not taking your logic and twisting, what I'm trying to point out it sounds to me like you're criticizing people for being negative when the theme that we're writing on, the theme none of us had any business in choosing, is inherently negative. Pardon me, but I do get a little defensive when I see unfairness and I do think that that's a little unfair.

And just as well as I can take criticism I can challenge it and I don't think your criticism is warranted. If it is aimed at the site and just happens to fall into the post of a mere user just like you and I than I apologize but from what I can tell from reading your post it looks to me like you're criticizing everyone who has had their "negative feedback" on the frontpage. When our "negative feedback" is not wholly original and just there because we felt like bitching. It is the topic of the conversation, one that is not the norm, and one that is totally temporary.

Doesn't that seem just a little unfair? That when we, the community, write in content based on a theme we had no business in choosing that suddenly we become the bad guys?

Again, I respect your opinion in that perhaps you did intend for this criticism to be directed at the site and the people running it but I feel like from reading thread it's ended up hitting innocent users who are doing nothing but trying to participate.

And lastly I do sincerely apologize if I took your logic, argument, or opinion out of context but hopefully you can understand my perspective when I say that none of the authors of the "2010 Sucked" articles actually had any hand in choosing the theme. So from my perspective I see an unfair criticism and, no, I don't take unfair criticism well.
SithZombie's Avatar - Comment posted on 01/28/2011 15:24
SithZombie
Fable 3 is fun. See opinion
BIMPtacular's Avatar - Comment posted on 01/28/2011 15:36
BIMPtacular
@Xzyliac and everyone else

I am not criticizing the people writing these posts, but the people who chose to put them on the front page of Destructoid. This is the reason I said I am not attacking anyone personally. I apologize if my text read that way, to all I may have offended. I'm just trying to find the logic behind such negativity in a "theme of the month". Again, I apologize if my context was unclear in the point I was trying to get across. I liked 2010 and hope that 2011 is half as good, and thought that we got some awesome games!
Madeline Moreira's Avatar - Comment posted on 02/08/2011 23:38
Madeline Moreira
I JUST beat Fable 3 about an hour ago.... I can't say the game was really good or really bad. I would say that some parts were really good, and some parts were really bad.... probably about a 60/40 ratio. The story was much better than Fable 2, and I really liked Jasper and the sanctuary.... I think I liked dyeing my clothes all the time more than anything else, actually :P Overall I enjoyed it, but it was missing that magical medieval quality of Fable 1. I hope they don't go more modern with the next one, which I will still buy...used, of course, but I am a fan of the series in general. I hope they stop forcing me to marry men who are shorter than me, lol.

One more thing: I just finished replaying Final Fantasy 9 LAST SUNDAY after taking about 2 months to beat it. Do the math... I beat Fable 3 in less than a week! And I'm in law school; it's not like I have time to sit around playing all day! I took my time getting the 9 million before being crowned and everything. After enjoying such a rich experience with a nice long Squaresoft classic, Fable 3 was a blur in comparison. A very aesthetically pleasing blur, but a blur nonetheless :/
Shelby Lorence Lluch Wood's Avatar - Comment posted on 02/15/2011 21:36
Shelby Lorence Lluch Wood
new york dress Shouldn't we at least be voicing our concerns as consumers? Some of you are suggesting that we should just be content with broken product.
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