2009, like every year in this beloved industry of ours, has been full of senseless and inane controversy. From questionable review scores to boycotts and surprise announcements, it's been another year of outrage, flamebait and plenty of good ol' fashioned BIAS!
As this year draws to a close and we look forward to another twelve months of rage and fanboyism, it's time to look back on the days gone by and reflect upon the many controversies that marked 2009. Whether you were personally angered by them or not, they certainly helped keep the year interesting.
Join me as I take a nostalgic look back on 2009's most outrageous moments. This is 2009, the year in videogame controversy.
The Left 4 Dead 2 boycott (June):

The Left 4 Dead 2 announcement and resulting boycott was definitely one of the biggest and most outrageous stories of the year back in June. When Valve revealed the game at Microsoft's press conference, there was a lot of excitement, not to mention surprise, but as with everything, there were entitled, spoiled, angry little kids who weren't too happy about it.
Claiming that the game was rushed and not worthy of "sequel" status before they'd even played it, a group of so-called Valve fans initiated the legendary Left 4 Dead 2 boycott, claiming they would not buy the game because Valve broke some sort of promise that the original Left 4 Dead would be supported with DLC until the end of time. Even when that DLC came for Left 4 Dead 1, the kids were unsatisfied and the boycott continued.
Eventually, Valve initiated a "divide and conquer" plan, inviting two boycott leaders to Seattle to play the game themselves. After a lavish weekend at Valve's expense, the leaders unsurprisingly changed their minds about the entire thing, claiming the game was brilliant. The boycotters then started to argue amongst themselves and the movement was officially declared dead, with a few staunch protestors clinging on.
As you may have guessed, most of the boycotters ended up buying and playing the game anyway, because most boycotters are weak-willed and lacking in principles. Especially videogame ones.
The Killzone 2 review frenzy (February):

I once argued that of all fanboys, PS3 fanboys were by far the worst, and Killzone 2 helped to demonstrate that perfectly. It seems that whenever a PS3 exclusive game is released, the Sony Defense Force instantly gets up in arms, ready to pounce on any videogame reviewer that doesn't please them like rabid and pre-pubescent wolves. Killzone 2 was easily the worst demonstration of pathetic fanboy temper tantrums I'd ever seen, as even positive game reviews were attacked and complained about.
Over at Total Videogames, Killzone 2 received an 8/10 and the crowd was soon screaming for the poor reviewer's head on a stick. All because he didn't say the game was absolutely perfect. The abuse and shrill declarations of BIAS from the Sony obsessives got so bad that Adam Sessler dedicated an entire Soapbox to it, reading out some of the ludicrous correspondence he received after X-Play's 5/5 review. Yes, they managed to complain about a perfect score.
The amusing epilogue is that most of the whining bitches aren't even playing Killzone 2 anymore, and these days you can say the game sucks without anybody batting an eyelid. In fact, quite a few people have been dumping on the game lately and getting away scot-free, because the fanboys just don't care anymore. Yes, they're that insecure that they'll defend something they don't even like all that much, if it's the only thing they've got at the time.
Truly pathetic, and easily 2009's most flagrant display of fanboyism. PS3 fanboys are definitely the worst.
Dante's Inferno and the marketing of doom (All year):

Controversy sells, and that's something Visceral Games and Electronic Arts have definitely learned this year. The marketing campaign for Visceral's already controversial game Dante's Inferno has been ... unique to say the least. From orchestrating its own fake Christian protest group at E3 to sending game reviewers 200 dollar checks, EA has pushed the envelope with Inferno's marketing.
Some have thought the marketing stunts brilliant, while others felt that giving reviewers big fat checks in the name of promotion crossed the line into tastelessness. Whichever way you look at it, one thing cannot be denied -- the marketing has worked. We all know about Dante's Inferno now, and there are bound to be many who buy it out of sheer curiosity.
Even the game's tagline, "Go to Hell," generated discussion among those who loved it, and those who felt it was offensive. The whole thing's been a cleverly orchestrated and professionally bottled controversy, and I have to give huge respect to Visceral for that. Well done.
Six Days in Fallujah (April):

This is one of those games that demonstrated just how quick the mainstream press is when it comes to vilifying videogames and claiming they are the root of all evil. Just days after the Iraq-based game was announced, one media outlet called it the "most tasteless game of the year." After two days, the families of US war dead exercised their apparently God-given right to voice a stupid opinion on anything war-related like they know what they're talking about, condemning the game without ever seeing it.
The reaction from the media was so swift and blunt that publisher Konami got cold feet and the game was dropped by the company after having only been announced a matter of weeks earlier. The developer, Atomic Games, soon fell victim to financial problems and layoffs, and while the developer is still hanging on for dear life, things don't look good. So, we have the mainstream media to thank for the essential death of a studio, just because they took offense to something they'd only vaguely heard about.
I'm actually more mad at Konami than the media, however. If you don't have the balls to weather controversy over an obviously controversial videogame, don't agree to publish it in the first place. It was clear that Six Days in Fallujah was going to cause outrage from somewhere, and for Konami to run crying at the first sign of trouble was utterly shameful, to say the least. Whether or not the game was a good idea, the very fact that someone had the moxie to attempt it was worth respect. Unfortunately, we all got to see the price one pays for trying to be adventurous in the medium of videogames. Is it any surprise that so many studios play it safe with WWII shooters when bullshit like this happens?
Assassin's Creed 2 got a 4.5!? (November):

On one hand, this entry is shameless self-promotion thanks to the fact that it is a Destructoid review. On the other, however, the discussion about the review crept onto a ton of online communities and was even written about on a variety of blogs, turning the whole thing into a story in and of itself. In fact, for quite some time in November, it was the biggest traffic driver on the whole site.
Anyway, Assassin's Creed 2 got a 4.5, a lot of people disliked it, and the whole situation snowballed into the online equivalent of a massive playground fight. Twitter was perhaps the most fun part, with developers from Montreal working at mystery companies saying "Fuck Jim Sterling," which is something they still like to do, and plenty of people Tweeting their sheer disbelief and moral indignation at the idea of someone daring to suggest that they thought the game was sub-standard.
Other blogs analyzed the situation, some claimed they would boycott Destructoid, and all the while Assassin's Creed 2 continued to sell loads of copies and get 10/10 review scores at other outlets, so really, what reason did anybody have to be upset? The game got more perfect reviews than it deserved. Getting upset because one review didn't agree? That's just greedy, guys. Plain greedy.
Grand Theft Penis (February):

It wouldn't be a year in videogames without some controversy from Rockstar, and the Grand Theft Auto developer certainly succeeded with the first downloadable episode for Grand Theft Auto IV, The Lost & Damned. One of the game's cutscenes was remarkable for showing off full-frontal male nudity, and the proud display of wang did not go unnoticed by gamers.
It did what Rockstar set out to do -- generated discussion. So much so that the episode's launch was almost completely upstaged by one little pecker. Regardless of whether or not you love cock in your videogames, it was certainly interesting and, had it not been leaked onto the Internet beforehand, would have been incredibly shocking. You could almost say that the shock value of that scene was given the shaft.
I'm so witty.
Infinity Ward vs. Dedicated Servers (November):

Arguably one of the biggest outrages of the year was Infinity Ward's last-minute announcement that Modern Warfare 2's PC version would lack dedicated servers. Viewed by many PC fans to be a crucial component of online gaming, dedicated servers is something that sets computers apart from consoles, and Infinity Ward's decision to blur the lines was met with anger and disgust from a lot of gamers.
Even worse, InfinityWard.net has proven to be an insufficient replacement for dedicated servers. Bugs and glitches are just as prevalent as they've ever been, while some gamers have had trouble with their ISPs because of the new system. What's more, the game is even rumored to be an effective method of putting trojans onto people's computers.
Unfortunately, PC gamers didn't help the situation by acting like the L4D2 haters and going back on their boycott. Most of the outraged masses who claimed to be shunning MW2 ended up buying it on Steam anyway, putting paid to any form of retribution that Infinity Ward may have suffered for shitting on an entire market.
Now, with id Software also looking at taking away dedicated servers, it seems that the console-ization of PC games has begun. You better get used to it, because there is definite change in the air for computer gaming.
Bayonetta sucks on the PS3 (September):

It all started with an ill-fated showing of Bayonetta in Tokyo. Up until that moment, we'd only ever seen the Xbox 360 version of the game in action, and when Sega trotted out the PS3 version, we soon found out why. Early reports claimed that the game suffered from framerate problems and all manner of graphical issues when committed to Blu-ray, and people demanded to know more.
The more we found out, however, the worse it got. As it turns out, Bayonetta was developed by Platinum Games for the Xbox 360, and only the Xbox 360. Sega wanted a PS3 version, so decided to port the game itself. Unfortunately, the porting process didn't go swimmingly, to the point where a comparison between the two games reveals a clearly inferior version of the game on Sony's box o' Blu-ray.
Platinum Games is so aware of the inferiority that it has steadily distanced itself from the PS3 iteration of the game. Bayonetta on PS3 starts with a disclaimer at the beginning, making it very clear that it was ported by Sega. PS3 fans are angry about the shoddy treatment, and in this case, it's somewhat understandable.
The good news is that Sony itself is said to be working on the PS3 version prior to its North American release, where the framerate and ludicrously excessive loading times will hopefully be fixed. Nevertheless, this was still pretty big news in 2009, and something that will definitely overshadow the North American PS3 launch.
No Russian (November):

What list of 2009 videogame controversies would be complete with "No Russian," the infamous "airport scene" from Call of Duty: Modern Warfare 2? When we first caught a glimpse of No Russian, we saw what looked like an interactive terrorist attack, with the player given the task of mowing down hundreds of innocent civilians in an airport. With America sensitive to all things terrorist-related, this naturally struck a nerve, and the level had gone on to become one of the biggest shitstorms in videogame history.
The premise of the scene is that players are an undercover agent who needs to get close to a terrorist leader for reasons not explained. In doing so, the player has to take part in a massacre, witnessing and potentially joining in with a brutal and shocking slaughter of men and women. What Infinity Ward did will definitely be analyzed and discussed for years, and we'll never agree as to whether or not the level should have happened.
Nevertheless, it has been an important landmark in videogames, Whether you agree with it or not, it took a bold step forward that other games have been afraid to take. It weathered the predictable mainstream media controversy remarkably well and potentially opened the door for new and shocking methods of storytelling in game. Infinity Ward may not have done an excellent job with justifying No Russian or using it to drive forth an interesting exposition, but it's made it possible for other, more narratively minded developers, to do something similar and possibly better.
Ultimately, No Russian was a force for good in gaming, and even if it wasn't, it certainly hasn't hurt anything. One of the most controversial moments in all of videogames, and a 2009 landmark, No Russian was important, even if you don't think it was very good.
Also, I'm pretty sure X-Play gave Killzone 2 a perfect rating of 5/5. Viewers complained about how they could sense some regret into giving it the score it got from Adam and Morgan's voice or something.
Crazy Shit meng. Been a crazy year.
You're right. It was over the tone of Sesslers voice which I gotta say Jim I disappointed you didn't mention that.
This year was a grand year to get back into the gaming scene as yours truly did. Shit was fucking crazy. I got a nice taste of all that crazy shit I didn't get when I was away. Angry consumers, angry politicians, angry fanboys, angry retailers (PSPgo?), angry editors, it was declicious!
Oh vidjagames. I missed you.
Their voices in anything they review these days is like that. Very unenthusiastic. It's kind of sad.
Also, Killzone 2 was pretty bad, just saying.
Oh yeah didn't you notice? No? That's how successful it was.
Jim i dont know if u got the message to another post u made but i am sorry for all the hate!
Maybe their workload is catching up with them.
Or maybe they have lost all faith in the internet...
If I were them I'd just be bored. I mean Sessler has been there since TechTV, he's seen the best and worst of the station over all these years, he probably just wants to pack his shit and move on. Unfortunately I think his soul is owned by the G4 machine.
And then there's Morgan who was just damned from the get go.
So, by comparison, Jim's overwhelming bias isn't as bad.
haha good point. gosh I lurve this community :D
1) Think it sucks, and give it an appropriately low score. Even though they will be accused of being "unprofessional" and "doing it for the hits."
2) Think it sucks but give it a higher score than they believe it deserves to avoiding the bulk of the hate police, though at the cost of their own personal integrity.
3) Love it, and give it an appropriately high score.
There is semingly no way to win, unless you genuinely like the game. Ubisoft has managed to create a stranglehold on reviewers who don't like their games. They'll be sending out hitmen to do their work next.
The only one of these I stick by is the MW2 lack of dedicated servers, and I still stick by not buying it. In fact more people play CoD4 online today than do MW2 on PC. I think that proves a little point. If I can find the link for that, I'll post it.
Great article Jim. I'd imagine a few people are going to come in here and troll "just because you wrote it" though.
Always get a good laugh out of me.
IRONY.
He sounds like L4D2/MW2 boycotters.
It's amazing that X-Play gave the game a perfect score but because it sounded like Sessler didn't want to be giving it a 5/5, X-Play is biased.
I really like Sessler; when he isn't locked into the confines of G4, he's a pretty intelligent guy.
@Phantom Spaceman
Just let it go.
So THAT's why the PS3 demo I just played looked shitty! I kept asking myself "Isn't this supposed to be 1080p Blue-Reyz Graffix?!" It was like playing Heavenly Sword for the first time after getting my Slim "where's the graffix?!". But I digress.
Thanks for reminding me how good a year it was. Without this controversy videogames wouldn't be in the public eye, hence more sales.
Won't be making that mistake again.
anyway, most of the "controversys" is whiny litlle kids that gets upset in the internet.
hey mate, what is your problem? First you hate on Jim like crazy calling him fat, not to be taken serious and whatnot ( some really vile stuff in there ) and now all of a sudden you seem to worship the ground he walks on... ( Can't blame you for that as most of his articles are well written pieces with an exceptionally funny note to it )
@Jon B
there's also more people playing CS 1.6 then CS:Source, Same goes for Quake1 and Quake3 or either of those compared to Quakelive, that's an argument that just doesn't make any sense.
@article
yeah the L4D2 one was a blast :-) I remember somebody posting a screenshot on twitter ( I think it even was Jim ) of what the players of the L4D2-boycott-steam-group were playing: all of them were playing L4D2, that was hilarious...
That claim of racism over all the black people getting killed in RE5 had to be one of the stupidest controversies ever. Let's see, the story is set in a fictional town in Africa so of course there should be tons of non-black zombies walking around right? Just stupid. If anything was racist, it was accusing the developer of making a game just so a couple of white people could go around killing black people. Now that's racist.
I mean I know there are still boycotters out there doing their thing but so many others folded. God dammit even Sexualchocolate bought a copy. C'mon!
The L4D2 boycott was just dumb.
It wasn't. We can stop celebrating it now.
True point, and most of them are for kinda the same reasons. CS:S wasn't "Pro" enough, so people went back to 1.6.
MW2 doesn't allow for people to be "Pro" with mods, so people stick with CoD4. Same difference I guess.
Word.
That said, no mention of the Super Guide before it was revealed what exactly triggered it and all? "Oh no, casual bullshit wah wah" and all. I mean, I saw comments saying "Oh great, now we're going to have games that'll play themselves and people will be able to beat Super McHardgame without any effort cheapening our own accomplishments" for the longest time.
All review verdicts should be *performed* like the reviewer is getting a blowjob! That, or be like a Disney show or like Mario doing jumps, all smiles all the time or on narcotics. That would save morons all over the world a lot of time complaining ... but they will then complain its too fake.
Anyway, I would think that the outrage over Final Fantasy going Multiplat would be on here. All the forums were hectic with 360 fanboys screeching about a game they probably weren't/are not going to buy.
I literally just watched it and I must agree. Almost convinced me to give G4 another shot. Almost.
Well, to be honest, I think that not many people here in the west is expecting too much from FF14. I mean, there will be The Old Republic and thons of other great MMORPG. And there is the almighty World of Warcraft.
And remember: a MMORPG that you play on your ps3. Come on, playing this type of game in a consol is just WRONG.
Andy1990 is really Jim Sterling bashing himself for page views and to get flame wars started.
How else could Jim push his anti-Ubisoft agenda?