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16-bit era homage best part of Bionic Commando demo photo

Capcom dropped its multiplayer demo for Bionic Commando today, exclusively on Xbox LIVE Marketplace. I have to admit, I couldn't spend more than 10 minutes with the thing.

That mostly had to do with the fact that the game simply doesn't allow you to create a private room, join a friend, or invite one to an existing game. Considering demos are meant to sell an experience (i.e. "Here's a taste. You like it. Buy our full product!), this is a complete failure on Capcom's part. Multiplayer games are best when enjoyed with friends or acquaintances, period.

For many people (myself included), trading blows with faceless opponents or foul-mouthed children is not on the daily to-do list. While the final game most certainly will include the ability to join friend's games or create private sessions, leaving it out of a demo seems like a bad move. 

A good move: the game's intro, which includes a Capcom logo and sound effect that will immediately be recognizable to anyone who was playing Capcom's games during the 16-bit era. It's an awesome nod to Capcom's past -- maybe some of its best days -- indicative of the publisher's current dedication to making new and cool products that connect with long-time fans. 

Also neat is Bionic Commando's menu, which seems to be inspired by thatgamecompany's flOw. Set to a classical piano remix of a retro Bionic Commando theme, the music gets muffled and drowned out as you go deeper into the game's menus. Very cool. And no, I'm not sure what that odd mechanical-snake-penis thing is. I suppose we'll get more answers when the game ships in late May. 

Check out the video of the intro and the menu after the jump.








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35 comments | showing # 1 to 35
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Niero's Avatar - Comment posted on 04/29/2009 14:42
Niero
Elegant.
stevephoenix's Avatar - Comment posted on 04/29/2009 14:49
stevephoenix
3rd person Red Faction 2 plus spiderman the movie the video game = Bionic Commando demo.

I thought i'd like it more.
i hope the single player campaign is far better
Bulkmailer's Avatar - Comment posted on 04/29/2009 14:50
Bulkmailer
That menu is spooky, it's like that arm thing is going come out at you. Great music though.
ChronosWing's Avatar - Comment posted on 04/29/2009 14:51
ChronosWing
Holy shit does that bring back memories... I think Capcom should never stop using that logo and sound byte.
squad's Avatar - Comment posted on 04/29/2009 14:54
squad
Does look pretty awesome the menu and yeah the I like the old school capcom logo sound nice ^^
Unicorn's Avatar - Comment posted on 04/29/2009 14:54
Unicorn
when i started up i was just like "FUCK IS THIS STREET FIGHTER 2 ARCADE?!!?!?" then CAPCOM went all 3D and i was like, "i love you Capcom. thank you for making me remember the good times."

it's odd because the other day i was thinking about that chime before Street Fighter 2 and how that'd be so awesome if it was the sound my phone made when i had a new text message.
Unicorn's Avatar - Comment posted on 04/29/2009 14:58
Unicorn
also the snake penis is supposedly how your arm connects to your cerebral cortex or w/e so you can control it.

at least, that's what the gameplay walkthrough video guy said.
PappaDukes's Avatar - Comment posted on 04/29/2009 15:02
PappaDukes
That's classy as fuck
sickNasty's Avatar - Comment posted on 04/29/2009 15:11
sickNasty
It's classy, but it doesn't really seem to fit the game. I mean a dude with dreadlocks shooting people in the head while swinging around with a robot arm.

This game ain't exactly Braid.
xBBx's Avatar - Comment posted on 04/29/2009 15:12
xBBx
I didn't catch the muffled music as you progress through the game's menus, but I did squeal a bit when I heard the old Capcom intro. I've heard that little chime so many times in the SNES days and it's something I'll never forget!
EternalDeathSlayer's Avatar - Comment posted on 04/29/2009 15:15
EternalDeathSlayer
The level they chose is dark as fuck. This was also a shitty idea, I think. It looks so bland.

As for the gameplay, it was OK. Based off of this demo alone, I could imagine the single player game being lots of fun if the developers did things right.

With the right level design, the bionic arm could be fucking sweet to use.
Justice's Avatar - Comment posted on 04/29/2009 15:30
Justice
Oh man, I need that updated Capcom jingle for my ringtone NOW!
Zen Albatross's Avatar - Comment posted on 04/29/2009 15:35
Zen Albatross
The intro + menu screen is fantastic, but I still have yet to connect to a goddamn game. As soon as a match starts I get booted every time.
Trevkor's Avatar - Comment posted on 04/29/2009 15:35
Trevkor
I haven't heard that beautiful noise in so long. That was my childhood, in a 5 second sound byte.

I really want to play the demo, but fuck, Microsoft loves making people pay for XBL Gold accounts, so I can't.
Zen Albatross's Avatar - Comment posted on 04/29/2009 15:38
Zen Albatross
Also, what's the deal with this 'JUMPING' bullshit? The whole point of the bionic arm was to change up the typical platformer formula.
Analitic's Avatar - Comment posted on 04/29/2009 15:45
Analitic
urotosukidoji... i know it disconcerting.
Scroll's Avatar - Comment posted on 04/29/2009 15:47
Scroll
It was quite fun I thought, for a multiplayer experience it was quite muted. They really should let you choose some things but it gave me a taste of the game and the swinging mechanic is nice.
Cynical Gamer's Avatar - Comment posted on 04/29/2009 15:50
Cynical Gamer
Screw the multiplayer. I want an awesome single player demo now. Why does every game come out need multiplayer?
TriggerRedd's Avatar - Comment posted on 04/29/2009 15:54
TriggerRedd
That sound instantly made me want to input down R up L Y B on the nearest controller I could find.
Paroxysm's Avatar - Comment posted on 04/29/2009 15:55
Paroxysm
I thought it was amusing when I loaded it up yesterday. At the start of the level everyone was obviously trying to work out the controls and just ran around shooting each other then as people worked out the arm things spread out and got a lot wilder. Finding a match took me forever though. I'm not really interested in multiplayer but the game controlled much better than I was expecting (especially after all the talk about swinging having a steep learning curve) and that's all I really wanted to know.

Two things I thought sucked: Choice of level for the demo. It was dark as fuck. Not a good level to learn on. Also the sound just seems really weak especially in regards to the bionic arm which with some chunkier sound work could really help with the rhythm of swinging.
Darren Nakamura's Avatar - Comment posted on 04/29/2009 15:57
Darren Nakamura
Argh! I forgot this came out today. Stupid having to come into work early...
Tarvu's Avatar - Comment posted on 04/29/2009 16:03
Tarvu
The game tells you the controls on the loading screen... which really wasn't enough time. I had a fun game, then the connections to other players kept failing and when I finally got back in, the game was horribly laggy.

And it made me miss Spiderman 2.
CRAZYAPE69's Avatar - Comment posted on 04/29/2009 16:12
CRAZYAPE69
It was alright, just a generic slapped on online mode, kind of reminded me of lost planet but with shit graphics. I just hope that in the single player you can't jump.
Paroxysm's Avatar - Comment posted on 04/29/2009 16:36
Paroxysm
Geez don't push the jump button if it offends you.
Justice's Avatar - Comment posted on 04/29/2009 16:37
Justice
Yay, I just got the theme as my ringtone. You've made me a happy man, Destructoid!
Mecha Jesus's Avatar - Comment posted on 04/29/2009 16:38
Mecha Jesus
Can't play the damn thing because there's never anyone in the lobby. Kind of a buzzkill.
ThrashingLimbsEd's Avatar - Comment posted on 04/29/2009 16:50
ThrashingLimbsEd
the penis film thing was fucking hilarious!
Forest Green Lantern's Avatar - Comment posted on 04/29/2009 17:30
Forest Green Lantern
this is the first time ever i wished i had a 360. :( been looking forward to this since before rearmed.
Chronic Logic's Avatar - Comment posted on 04/29/2009 18:15
Chronic Logic
I like the missile thingy during the start menu. And the 16 bit Capcom music was a nice touch.
Dyna Geek's Avatar - Comment posted on 04/29/2009 19:25
Dyna Geek
I played the demo, it wasnt half bad. Private games or no private games, I liked the acrobatic combat, besides some serious bugs with punching(I got smacked to death from a mile away)and iffy controls and aiming.

Also,
PENIIIIIIIIIIIIIIIIIIIIIIIIIISSSSSSSSSSSSSSSSSSSSSSS
SullyZero's Avatar - Comment posted on 04/29/2009 19:46
SullyZero
I really liked the demo. The swinging was a lot of fun and it's really satisfying to kick someone off of a building. That being said, out of 15 or so tries it only found me a game about 4. Sort of a bummer.
Dyna Geek's Avatar - Comment posted on 04/29/2009 22:35
Dyna Geek
@Sully
Yeah, I got pretty terrible connection on it too. :/
koose's Avatar - Comment posted on 04/30/2009 04:19
koose
that menu rocks. beautiful but not because of phallic shape...
rpbowlinggod's Avatar - Comment posted on 04/30/2009 10:54
rpbowlinggod
Wow...main menu tentacle rape....I'm in!!
A Steamy Pickle's Avatar - Comment posted on 05/01/2009 01:53
A Steamy Pickle
It was a blast to play I just worry about it getting reperative :s LOL I just hope the arm is just a test to get the grapple rite in lost planet :p
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