Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


140  



'Rhythmic awareness' required for platformer 140


8:00 AM on 02.16.2013



At first glance, I was ready to write off 140 for its unabashedly simple art style. Silly me. I should know better than to do something like that by now. Nominated for Excellence in Audio at the 2013 Independent Games Festival, 140 is the work of Jeppe Carlsen and Jakob Schmid of Playdead.

While I didn't recognize his name and you likely won't either (yet!), Carlsen was the lead gameplay designer on Limbo, one of the more interesting platformers to go mainstream in the past few years. He did the puzzles for the acclaimed game and 140 is a personal project of his that's been in the works for over two years now.

With this trailer, they've got my attention. Was that a "boss fight" near the end? I'd like to see more where that came from.

'Rhythmic awareness' required for platformer 140 photo
'Rhythmic awareness' required for platformer 140 photo
'Rhythmic awareness' required for platformer 140 photo
'Rhythmic awareness' required for platformer 140 photo
'Rhythmic awareness' required for platformer 140 photo
'Rhythmic awareness' required for platformer 140 photo





Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
140



More 140 News

Indie

6:00 AM on 03.06.2015
Laura's Gaming Butts: Thom-Ass Was Alone

Hello all and welcome to Laura's Gaming Butts, Destructoid's new weekly YouTube show about butts in videogames. Yep, it's a video podcast where I get guests in to talk about butts. Professional journalism at its finest. This...more



6:00 PM on 03.05.2015
Dyscourse is a survival game that's light on survival

Owchemy Labs’ Alex Schwartz is one of the bravest men I know. In the midst of GDC, perhaps the most inside baseball-heavy of all conventions, he told a member of the press that Dyscourse was a "survival game." Of c...more



5:30 PM on 03.05.2015
Volume is a more thoughtful approach to Metal Gear Solid VR Mission-like stealth

Volume is a fitting name for a polygonal, Metal Gear Solid VR Missions-looking stealth game with enough rectangles to feed a geometry class for the entire year. In the case of Mike Bithell's Thomas Was Alone follow-up, howeve...more



View all Indie






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more