In any case, thanks for caring Distructoid. I wish you had a button that allows Facebook commenters like me remove older comments. Those links did not turn out well. We're now sending in postcards to Capcom, so if anybody's interested you can join in too. Only if you want legends 3 though. Not if you don't.
You're wrong. Facebook didn't allow advertising for a long time. When advertising was allowed on the 22, the number was only about 79,000. In 8 months, purely through word of mouth, the movement found nearly 80,000 fans. In *2 DAYS*, it found over 20,000. Advertising mattered. And many of the people in this campaign have already put money into it. A lot of people bought the 3Ds for the Ambassador program so they could get a few free games AND play MML3 when it came out. Then it was canceled.
But I'd love to see anyone else here get over 25,000 likes in 2 days. Or even 80,000 in 8 months.
Funny? More like consistent. I'm sick of gamers treating their favorite game as something more special than the rest and going on and on beating a dead horse after they don't get their way long after the issue should have been put to rest. Entitlement everywhere, whether it's Mass Effect 3's ending or MML's cancellation. It's all stupid.
best thing that could happen to MML would be if Capcom went bankrupt and was forced to sell the IP to some other developer.
::Shrug::
I get free DLC for Mass Effect 3, because people didn't let up.
Frankly, I think it's admirable that people didn't stop discussing the game after the first week. Look at Fez -- 5 years in development, huge first week buzz, and now barely anyone is talking about it -- that's a shame. Plus, if people got sick of the ME3 talk, they could always not click on the articles for it. I'm glad that for once, a game lived past the first week of release in the hearts and minds of people everywhere -- this industry has become such a fleeting enterprise sometimes with over five platforms and five to ten games releasing every single week. I call it "passion".
When you start thinking that simply asking companies for the truth, or not to lie depending on how you would want to word it, is "entitled" you have something wrong with your perspective on businesses, the industry, and pretty much in general I would say.
well you cant really expect the fanbase to do the advertising for them. I mean what else can you do but play it and say "yeah, that was fun"?
I admire the 100,000 Strong's intentions, but 100,000 Likes doesnt translate into 100,000 sales and that's most likely how Capcom will view this. Also keep in mind, no one here has actually played MML3...it could be really crappy. There has to be some sort of loss for Capcom if they release the tech-demo...a company cant just upload something onto the eShop willy-nilly without some sort of expense...right?
Yeah, they should have just released that prototype demo regardless of how "good" they thought it was. I mean they released Street Fighter x Tekken and don't seem very embarrassed about IT.
@KingSigy
Fair enough, at least you have realistic expectaions!
Really Keiji Inafune should just do what Alan Moore did when he couldn't use characters like Blue Beetle and The Question in Watchmen: use brand-new characters inspired by the originals and hire the MML3 team to make a stand-alone game. That could tie up the loose ends left in the previous franchise in a way, as well as give a fresh start to a new game that doesn't have to worry about if it's a Mega Man game or not. A spiritual Successor if you will.The real fans would appreciate it, and screw the ones that don't like it! Now kickstart the damn thing! I know I would glady pay to get it made, and pay again to play it!

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