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10 tips and tricks for 3rd parties working on Wii games photo

By December 8, 2006, Nintendo had launched the Wii in the United States, Japan, and Europe. The console effectively ignored or destroyed every notion of what a new videogame console should be. "Progress" in the videogame world has long been about more horsepower, a controller with more buttons, and games with a more cinematic presentation. With its runaway commercial success, the Wii detonated all that, and the industry as a whole is still figuring out what to do about it.

Some take the sour grapes route, with sweeping generalizations like "M-rated games don't sell on the Wii" or "only Nintendo makes money on the console." If those statements were true, why would Excitebots -- a Nintendo-published, E-rated, "wacky" racing game -- have sold a mere 110,000 since launch in early 2009? That's one-fifth of what Call of Duty: Modern Warfare Reflex, the M-rated port of a two-year-old PS3/360/PC game, made in less than two months. In fact, all of the other Call of Duty games released on the Wii thus far have gone on to sell more than a million copies each. That's better than Punch-Out!!, Wario Land: Shake It!, and Endless Ocean, three Nintendo-published games that weren't hampered by an 'M' rating.

But I'm getting ahead of myself. Hit the jump for more ranting on the topic of Wii games, their sales, and how to release one that makes money.

1) Make motion control minimal/optional

When people hear “Wii,” they immediately think “motion control.” That’s a wrong line of thinking. Super Smash Bros. Brawl, one of the console’s highest selling games, involves no motion controls. Even better are and games that allow for motion controls, but only if you want them. Mario Kart Wii, Punch-Out!!, and LEGO Star Wars are three Wii games that have sold bucket-loads of copies, and none of them force motion control on you.

The Wii is all about trying to make games for everyone, and not everyone likes motion controls. Forcing something like motion controls on gamers will only make them less interested in your game, which brings me to my next point.

2) Don’t chase two opposing demographics at once

This is a big one. Developers who see the Wii as a potential gold mine where they can sell their games to gamers and non-gamers alike are almost always mistaken. Their games usually end up being jacks-of-all-trades and masters of none at best. At worst, they’re uninspired, shallow, derivative crap. If you throw a bunch of mini-games in the middle of a traditional action adventure game, it isn’t going to make grandma and her 17-year-old grandson buy the game. Instead, she’ll buy Cold Stone Creamery, and he’ll buy No More Heroes 2. Neither will buy your game.

An overabundance of mini-games isn’t the only way that developers are making their Wii games non-gamer–friendly. Speaking of which...

3) Don’t forget to add some action

A lot of developers seem to think that if they leave action out of their Wii games, no one will mind. They have been proven to be wrong. Zack and Wiki, Silent Hill: Shattered Memories, Final Fantasy Crystal Chronicles: The Crystal Bearers, and Ju-On: The Grudge are just a few examples of Wii games that suffered from non-traditional combat systems that de-emphasize action.

When reading about a game for the first time, there are a lot of things that gamers intrinsically look for. How the game plays, what the combat is like, and how much action the game has are all extremely important. When I first heard about Silent Hill: Shattered Memories, I was really excited. It seemed like common sense to apply Resident Evil 4: Wii Edition’s awesome combat system to the game. Then I found out the game would have no combat at all.

Then I canceled my pre-order. The game had gone from being something I knew I'd love to something I might like, and for a videogame, that's the kiss of death.

Everybody wants action in their games. There has never been a popular home console videogame that has no action. Ever. The first thing you do in Super Mario Bros. is stomp a waddling mushroom man to death. Pac-Man may be about eating pellets, but everyone prefers eating the ghosts. Action sells videogames, and it always has. Just because the Wii appeals to non-gamers doesn’t change that.

Gamers and non-gamers, male and female, young and old -- no one wants a videogame with no action. Only a few series, like Myst and Ace Attorney, have been able to get a way with it, and they weren't on home consoles. Leaving it out of your game can only work to alienate millions of potential consumers.

3) On-rails shooters bad, first-person shooters good

Another thing gamers think a lot about is genre, and on-rails shooters are a genre that gamers avoid. Gamers like games that give them as much control as possible, and give them as much game for their dollar as they can get. As a rule, on-rails shooters provide neither of those things. They are short games that provide the player with very little control.

Now, that’s not to say that on-rails shooters are completely unappealing to gamers. The more marketable games in the genre allow for two-player co-op and involve non-stop violence, something that a lot of people love. That said, unless you are one of the few who just love on-rails shooters, you’re going to buy one, maybe two on-rails shooters per console cycle. To most, on-rails shooters are a guilty pleasure -- something gamers know they probably shouldn’t buy for full price -- but if the game looks fun enough, they may give in every year or so. They will not give in three times in the same year.

First-person shooters are the exact opposite. Like on-rails shooters, they take advantage of the Wii’s pointer controls, but without any of the drawbacks. There is a reason that the on-rails genre pretty much died after FPSes came into existence: they do almost everything that on-rails shooters do, but better. The few developers that have been wise enough to put FPSes on the Wii have seen financial success. Even the relatively crappy WiiWare FPS Onslaught managed to make a good amount of money. The exception to that is The Conduit, whose ho-hum sales have been puzzling to some.

They make sense to me, though, which brings me to point #4.

4) Don’t bother trying to create a new IP that’s like “a Hollywood blockbuster”

When I first opened up The Conduit, I started reading the instruction booklet before playing it. It’s an old habit. One of the first things the instructions tell you is that the game tries to replicate the experience of seeing a summer blockbuster movie. It was right then that I knew the game wasn’t going to make a ton of money.

If you like games that emulate special effects-packed action/horror movies, then you own a PS3/360. It’s just that simple. Now, that doesn’t necessarily mean you don’t also own a Wii, but if you’re going to risk your hard-earned money on a game you’ve never played before, and the main selling point of the game is its “special effects,” chances are you’re going to buy a game on your HD console, and not your Wii.

That’s also why...

5) If it’s a PS3/360 port, then you better give it everything you’ve got

Ports of PS3/360 games can sell on the Wii, but it really helps if they are released around the same time as the PS3/360 version, and they aren’t missing any content. Star Wars: The Force Unleashed is a great example. It’s basically the same game as the PS3/360 version, but with occasional motion controls and less detailed graphics, and it’s $10 cheaper than on HD consoles. Because of that, it ended up selling almost 1.5 million copies, just a few thousand copies less than the PS3 version. That’s probably why the game’s sequel is also coming to the Wii.

Though I’m sure a lot of non-Wii owners won’t understand why, a lot of people who own a Wii and a PS3/360 may buy the Wii version of a cross-platform game, especially if it has exclusive features. They’re cheaper, and if you’re trying to convert a new fan to the series, potentially more accessible. It’s a trade-off for shiny HD graphics, but Wii owners -- by nature -- don’t need their games to have top-of-the-line visuals. They do, however, need to feel like the game they are buying was cared about. That’s why the disappearing/reappearing zombies of Dead Rising: Chop Till You Drop were such a deal-breaker for some.

Just because your game is on the Wii doesn’t mean you can cut corners. No one feels good about buying a half-assed product. There are always ways to make your game look good, and just because it’s on the Wii doesn’t give you a free pass in the visuals department.

It might help to remember that...

6) Art direction is your very best friend

On the PS3/360, you don’t always have to think about art direction as much. You can just hire a bunch of artists to try and make the most realistic graphics possible. You’ll probably do better that way. It’s not like that’s an easy feat, but it doesn’t necessarily take a lot of imagination. On the Wii, you don’t have that luxury. You have to make your game look good without using realism. Ubisoft figured that out pretty quickly, which is why the sequel to the profitable-but-critically-panned Red Steel has ditched realism almost entirely.

Cel-shading isn’t only a good idea because the Wii is less powerful than the PS3/360. It’s also a good idea because, as a rule, your target audience -- Nintendo fans -- aren’t slaves to realism. So, while you’re at it...

7) Borrow from Nintendo, but don’t steal from them.

Okami sold better on the Wii than on the PS2. That’s despite the fact that at the time that Okami was released on the console, the PS2 had a larger install base than the Wii, and that by the time the game was released on the Wii, the PS2 version had been available in stores for years at only $20.

Why is this?

Well, it probably has to do with the fact that Okami is a lot like a Zelda game, but at the same time, it doesn’t shamelessly rip off Zelda games, either. In fact, the game probably would have sold a lot better if it ripped off Zelda a little bit more. I love Okami, but I still think that making the game's central character a white dog probably wasn't the best idea.

Tangents aside, copying Nintendo is obviously a fine line. Give Nintendo fans a lesser version of something they already have (I’m looking at you, Teenage Mutant Ninja Turtles: Smash Up!), and they won’t buy it. Give them something that’s nothing like a Nintendo game, and they won’t buy it. Sonic Unleashed, for all its faults, seems to have pulled this off fairly well. It sold nearly three times better on the Wii than it did on the 360 or PS3. Then again, Sonic is a hugely recognizable mascot, which brings me to my next point.

8) Don’t expect your niche game to make a lot of money

I loved MadWorld. I also liked The Spirit, and my favorite show on television is Tim and Eric Awesome Show, Great Job!. I am not indicative of your average consumer. Most of my friends that actually share my tastes are unemployed and/or mentally ill. There’s nothing wrong with either of those things. It's just that if you’ve got a bad mental illness and no money, videogames are probably pretty far down on your list of priorities.

Broad generalizations about the mentally ill and unemployed aside, it’s common sense that if you make something that’s the videogame equivalent of a cult movie like Grindhouse or The Spirit, it’s going to end up being a cult game like God Hand or Psychonauts, and with a small audience to match. Making your game on the Wii isn’t going to change that. If an animated adaptation of your game would fit in with the Adult Swim lineup, then it’s not going to sell more than half a million copies, no matter what console it’s on. Some developers, like Suda51, are totally happy with a half a million in sales for games like his surrealistic, ultra-violent action comedies. Why Sega doesn’t share that sentiment with MadWorld, which sold better than similar games by the same studio released on the PS2, is sort of puzzling.

Even more puzzling is that EA and Capcom thought their on-rails spin-offs would make a lot of money. If there is one thing that Final Fantasy Mystic Quest and Mario is Missing have taught me, it’s that...

9) Nobody cares about spin-offs. Nobody

This is the main reason why I’m always so puzzled when people are so sure that there is “no market for M-rated games on the Wii.” Sure, they could be right, but this theory has never really been tested. You can’t compare the sales of Resident Evil 5 with those of Resident Evil: The Darkside Chronicles. One plays like a "real" Resident Evil game, the other doesn't. Gamers -- even Wii gamers -- can tell the difference. They could tell the difference with Resident Evil: Survivor on the PS1, and Resident Evil: Dead Aim on the PS2 (which both sold less than half a million copies) and they can tell now.

There was a time when Wii owners might have been desperate enough to buy your spin-offs, but that time is over. So why not put your AAA stuff on the Wii, stuff like Resident Evil 5, GTA IV, and Final Fantasy XIII on the Wii, and just see how they sell? If the sales of Resident Evil 4: Wii Edition and Monster Hunter 3 (in Japan) are any indication, then they'll do pretty good. Only then will we see if AAA, "hardcore" videogames really do need top-of-the-line graphics to appeal to consumers.

If they don't sell, then it will be fair to say...

10) Aw, hell, maybe you should just wait until the Wii HD comes out

It’s been rumored for a while, and Reggie’s already said it’s not happening (which means it probably is). Those are just a couple of reasons why I think the Wii HD (or the Zii, or whatever the hell it’s going to be called) will be out within 18 months.

This isn’t the ’90s anymore; console developers don’t need to wait five years between new hardware releases. Microsoft and Sony have had great success with multiple home console SKUs, and Nintendo has had even more success with multiple SKUs of the DS. Since Nintendo makes a profit on every Wii they sell, it might be possible for Nintendo to put out an HD Wii at the magic selling price of $250.

Nintendo needs to compete with Microsoft’s and Sony’s motion controllers head-on, and what better way to do that than with a fully backward-compatible console that’s almost as powerful as the PS3? Nintendo has recently gained a reputation for not caring about how powerful their hardware is, but that’s not historically the case. The NES, the SNES, the N64, and the GameCube were all as powerful as their competition, if not more so. The Wii is the only exception. Nintendo couldn’t take the initial risk of making the system more powerful (and expensive) than the competition. When introducing something as risky as motion control, you have to play it safe. Now that the Wii is a firmly established success, Nintendo can roll out a more powerful version of the console whenever it wants.

Remember, we haven’t seen anything about Sakurai’s secret project since it was announced in 2008, or Pikmin 3 (which Miyamoto himself has said would benefit from being in HD), or Zelda Wii, which is apparently coming out this year. Wouldn’t they all make great Wii HD launch games? Wouldn’t RE5: Wii HD Edition, GTA IV: Complete, Modern Warfare 3, and Final Fantasy XIII: The Biggest Swindle in History Edition make even better launch games?

Conclusion

I don’t blame developers for being confused about how to develop for the Wii. The game industry has been focused on visuals pretty much since its inception, and to take that away from developers has been totally disruptive. I do blame them for expecting Wii gamers to eat up their niche titles, new IPs, and spin-offs. The Wii’s library is not so barren that gamers will just buy any game that looks halfway decent. If you make your game right, it will sell more than a million copies on the Wii. The console is really not all that different from the PS3/360, and the differences that are there are getting smaller all the time.

The 360 and the PS3 are already a lot more like the Wii than they were when they launched. Learning how to make your game sell on the Wii could only help to you to make games that will profit on the future motion-controlled consoles from other hardware developers as well.

Good luck, game developers! No matter what you do next on the Wii, I’ll be watching (and waiting to tell you what you're doing wrong).








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Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer. Likes Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3 Meet the rest of the team



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118 comments | showing # 1 to 50
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AudioTerror's Avatar - Comment posted on 01/11/2010 16:07
AudioTerror
Hey now, I literally JUST bought a brand new copy of Harvey Birdman: Attorney at Law last week!


(to be fair and honest though, 90% of the reason why I bought it is because Phoenix Wright WiiWare came out today and we're less then a month away from Miles Edgeworth. I gotta get my courtroom drama fix somehow. . . . .)
CJDeathBlade's Avatar - Comment posted on 01/11/2010 16:10
CJDeathBlade
Anyone else notice there are 11 tips up there?
sheppy's Avatar - Comment posted on 01/11/2010 16:11
sheppy
*sigh* this... again? Jesus it's going to be bad in these comments.
Holyetheline's Avatar - Comment posted on 01/11/2010 16:12
Holyetheline
I'm pretty sure the Wii was released on November 19th, 2006.... in the United States. 2 days after the PS3's 11-17-06 launch window... so yeah.
Face's Avatar - Comment posted on 01/11/2010 16:14
Face
The new Silent Hill is one of the better games in the series. I don't think it sufferers from a non traditional combat system, and I don't think that decision was made just because it was on the Wii. I think it would have been like that if it were released on any platform. If you were looking for RE4 and after style action, you didn't really pick a good series to begin with. Otherwise I mostly agree.
Xzyliac's Avatar - Comment posted on 01/11/2010 16:18
Xzyliac
*claps*

Brilliant Holmes. Brilliant. You brought up points I've never even heard before (the de-emphasizing of action was particularly insightful).

My only issue, and call me a hater, but I feel like this is about 2 years too late. I mean I feel like so many non-Wii gamers are so turned off and so many devs/pubs are invested in these mistakes, I dunno if the Wii can make a turn around for better software quality.

I think your #10 is probably one of the best. I think if they put out a new Wii in about 2 years, regardless of what Sony and MS are doing, it'll sell. I think it's just that "Wii" name.

And 2 years from now the tech behind the 360 and PS3 will be pretty damn cheap I'd reckon.
Sotanaht's Avatar - Comment posted on 01/11/2010 16:19
Sotanaht
I own a whopping five games on the Wii. Its depressingly difficult to find good ones.
AllHailShake's Avatar - Comment posted on 01/11/2010 16:20
AllHailShake
Johnathon Holmes fails at counting confirmed.

Otherwise, a great article. Your argument for Wii lacking HD this generation is one I've never even considered.
Deepkicker's Avatar - Comment posted on 01/11/2010 16:22
Deepkicker
All I can say is that point No. 3 (the first one) is wrong. So very goddamn wrong.
Syn's Avatar - Comment posted on 01/11/2010 16:24
Syn
Damn man...you sounded all good and I liked it...and then you just went and shot your credibility to hell by saying you like Tim and Eric Awesome Show Great Job! I hate that stupid fuckin' show.
Joseph Leray's Avatar - Comment posted on 01/11/2010 16:25
Joseph Leray
Well, Tron, to be fair, Final Fantasy Tactics has been hugely successful, and it's a spin-off.
akinney77's Avatar - Comment posted on 01/11/2010 16:26
akinney77
it depresses me as a gamer and nintendo fan to say this, but just jump ship if you have bought a wii and avoid it at all costs if you haven't. i dont think there is much that can save it at this point. The games that it has that are good are enough to make the system worth a used price point but expecting to get a lot of conventional use out of the system is expecting to much at this point. I do agree with all 11 of your points though.
Toadofsky's Avatar - Comment posted on 01/11/2010 16:26
Toadofsky
Great article. If only lazy developers would actually read it.
GuitarAtomik's Avatar - Comment posted on 01/11/2010 16:29
GuitarAtomik
Does Nintendo really need to compete with Sony and Microsoft's motion controllers at all? I doubt either of those are going to really take off to a level that Nintendo would consider threatening. I doubt the Wii needs to go HD for another 2 years or so and that will be more of a graphics thing than motion thing.
Operative20's Avatar - Comment posted on 01/11/2010 16:31
Operative20
Cooooooooooool list. I loved reading it. But honestly... the one thing I find odd is how sure everyone is about the existence of the Wii HD. I mean, yeah it'd be cool, but with Nintendo selling shitloads of their stuff all over, then why would they see the need to go HD? And maybe when Reggie said there was no wii HD, he was actually telling the truth... I mean, I for one hope it's true 100%, but I don't think it'll exist anytime soon. Maybe in 5-7 years, when the console cycle ends.

Also, that wii HD crysis box makes me hopeful for the future.
Rosseh's Avatar - Comment posted on 01/11/2010 16:32
Rosseh
They better not release a Wii HD in 18 months because I'm about to buy a regular one for Monster Hunter.
podebeijaranoiva's Avatar - Comment posted on 01/11/2010 16:33
podebeijaranoiva
I like motion controls!

Me and at least 10mil people who bought Wii Sports Resort.

Wii games need motion controls to sell. But MOTION PLUS motion controls. Not waggle.

That´s why Zelda Wii has mandatory motion plus, capisce?
GoldenGamerXero's Avatar - Comment posted on 01/11/2010 16:34
GoldenGamerXero
Holmes I gotta ask? Why do you keep doing this to yourself?

Not that I'm complaining as I love your articles but you know that whenever you write anything pro-wii people will find a way to ruin your carelessly optimistic blogs by calling you a fanboy or a Nintendo apologist. You keep on doing whatever you do up there in cloud cuckoo land!

Fight the power Holmes! Enter the garden of madness! (speaking of that are you doing the review of No More Heroes 2? I want to hear what you think about it eventually!)
Grimspoon's Avatar - Comment posted on 01/11/2010 16:36
Grimspoon
I think this is a pretty fair writeup. I feel like if developers were to start doing things the Holmes way, I might actually feel compelled to buy a Wii.
TheDRMaster's Avatar - Comment posted on 01/11/2010 16:37
TheDRMaster
I like rail shooters...
LK4O4's Avatar - Comment posted on 01/11/2010 16:37
LK4O4
Beautiful article Holmes. I usually peg you for being a little too much of a Wii fanboy, but I'll be damned if these all aren't some good points.

@Xzyliac
...and yeah, I think the article is a bit late as well, but it feels like more of a response to the recent Wii article on Gamasutra (http://www.gamasutra.com/view/feature/4237/thirdparty_publishers_react_to_.php), so I'm assuming that's why it he wrote it now.
Gen Eric Gui's Avatar - Comment posted on 01/11/2010 16:38
Gen Eric Gui
Shame on you for cancelling your Silent Hill pre-order for something as silly as "no combat". Shattered Memories is the single best game in the series since the original game, and that means a lot coming from me.

And I can't be the only person who likes rail shooters much, much more than FPS games. I get lost constantly in FPS-styled games, and my brain just can't function in that viewpoint. When I'm on rails, I just have to focus on shooting stuff, and that's fine and dandy. Of course, I also absolutely detest open-world WRPG's and desperately love some of the most linear JRPG's on the planet, so maybe I'm a weirdo.

Also, I totally bought Harvey Birdman day one. I also dig Umbrella Chronicles and am currently digging Dead Space: Extraction. It's not true that nobody wants spin-offs, the real point to make is that you just simply shouldn't expect spin-offs to sell as much as a main series entry. That's the real problem.

For the most part, though, I agree with the article. The attitudes of gamers makes things hard on the developers for the Wii already, we don't need devlopers themselves doing/saying stupid crap like they've been to make it even harder.
Excel-2011's Avatar - Comment posted on 01/11/2010 16:39
Excel-2011
"Super Smash Bros. Brawl, one of the console’s highest selling games, involves no motion controls."
This is the first time I've heard anyone echo this sentiment. How has no one noticed this?
Raggy Mop's Avatar - Comment posted on 01/11/2010 16:39
Raggy Mop
Good show! The whole success of the Wii is slightly hard to understand. It's a darn sight harder to understand how few people even try to understand it. Understand.

Sidenote: I don't have the money right now to buy Wii (or any) games and it makes me feel guilty. Just had to come clean...
KrazyKraut's Avatar - Comment posted on 01/11/2010 16:40
KrazyKraut
great article man.great!
Tony Ponce's Avatar - Comment posted on 01/11/2010 16:40
Tony Ponce
Holmes, as much as you are my boy and all, I'm gonna have to disagree with a good number of things you brought up. I'll probably put it in blog form, though.
podebeijaranoiva's Avatar - Comment posted on 01/11/2010 16:43
podebeijaranoiva
That´s the real question:

Is there a Wii HD on the pipeline?

Or a WII HD ADD-ON?????

Im betting on the Add-on. Nobody throws away an installed base of 60mil overnight.

And dont come with the "Ds hardware revisions" talk. People have different perceptions of value when it comes to consoles vs handhelds. If nintendo releases a Wii HD in the next 18 months they´ll have 60mil angry people to answer to.
Tubatic's Avatar - Comment posted on 01/11/2010 16:43
Tubatic
I like that Holmes is relentlessly pro-wii, because its actually quite anti-core-gamer to be decidedly anti-wii. Sports games and bro-shooters thrive on the graphics arms race. At the risk of sounding Morpheus-crazy, doesn't it make sense to embrace the break from that progression?

Balance in all things.

Namaste.
Syn's Avatar - Comment posted on 01/11/2010 16:44
Syn
@Gen Eric Gui: it's funny you have problems with FPS perspective, because you live in the first person perspective lol
Phoenix Gamma's Avatar - Comment posted on 01/11/2010 16:48
Phoenix Gamma
You cancelled your preorder because Silent Hill won't have any "action"? For shame.
Xzyliac's Avatar - Comment posted on 01/11/2010 16:49
Xzyliac
@podebeijaranoiva
You're not dumping that install base. You're just getting more money from them.

There's the risk but if they keep it under $300 I think people will buy it.
Haxan's Avatar - Comment posted on 01/11/2010 16:49
Haxan
Just thought that I would drop in and say hello. For old time's sake.
Camiwaits's Avatar - Comment posted on 01/11/2010 16:51
Camiwaits
I think number eight is a great tip. Developers should be more realistic when making such oddball (albeit cool) products.

Many of the others i don't agree with ( Wii versions of multiplatforms games, No motion control, no on rail shooters), because i think could lead to games that aren't that good.
MountainGorilla's Avatar - Comment posted on 01/11/2010 16:57
MountainGorilla
This really is a great read, regardless of nitpicking. I was preparing to jump down your throat about games requiring action--but then I remembered that your article is how to make a game that will sell. (With that in mind, though, see: The Sims. I know it's PC apples to console oranges, but it's an interesting anomaly nonetheless.)

Art direction, yes. A thousand times yes.
D Chap's Avatar - Comment posted on 01/11/2010 17:12
D Chap
So you didn't play Silent Hill Shattered Memories because it had no action? Wow, done reading this article. Ever heard of a thing called storytelling? Its sometimes more interesting than blowing up zombie heads for the 8,000th time.
Holyetheline's Avatar - Comment posted on 01/11/2010 17:14
Holyetheline
GOOMBA
panterait's Avatar - Comment posted on 01/11/2010 17:19
panterait
"Wouldn’t RE5: Wii HD Edition, GTA IV: Complete, Modern Warfare 3, and Final Fantasy XIII: The Biggest Swindle in History Edition make even better launch games?"
Well..no! It' ll be so trivial, just like the line up of PS3 or X360.
Who would have expected Wii Sports? Who will remember in 10 years, who will be mentioned in the sit-com? For you it's casual, for me is revolutionary (and funny)..and again with Wii HD? after 3 years and still on top: maybe you need it but not the market, and is the market that decides.
Besides that, for me the rpobelm with 3rd parties it's is that they do not believe it until the end. they have not believed in making a real Dead Space or a real Soul Calibur.
Byez
Cowboy TTop's Avatar - Comment posted on 01/11/2010 17:20
Cowboy TTop
Interesting post. Some points are valid, and others not.

Problem is, its far too late to convince many gamers or devs. On top of that, HD is an option Wii should have had already.

The key parts you miss, that get devs juices flowing are superb online content and services, and access to a hard drive, which you've made no mention of at all. These now standarrd parts of a games console, would change the Wii fortunes forever, and would help claw some devs back.

But this is Nintendo we are talking about. They seem to love repeating these mistakes than learning from them.
Tubatic's Avatar - Comment posted on 01/11/2010 17:26
Tubatic
@Cowboy TTop

With respect to Mr. Holmes's ability to speak for himself, it seems like his points focus on what a developer can tangibly do now (save for actually waiting for some theoretical next iteration), instead what can/could/should be changed with the system itself.
Vargas's Avatar - Comment posted on 01/11/2010 17:29
Vargas
Are you serious? You're not gonna play Shattered Memories because it doesn't have combat?
Ugh, you're missing out, in my opinion, the best Wii game of 2009, seriously.
WhiteX's Avatar - Comment posted on 01/11/2010 17:33
WhiteX
Once i hear truth about theWii in Dtoid, way to go!
DeltaBurnt's Avatar - Comment posted on 01/11/2010 17:34
DeltaBurnt
Great article. The only thing I'd have to disagree with is the spinoffs. Final Fantasy Tactics and Crystal Chronicles did great. Plus there's alot of hype for the new Miles Edgeworth game.

Also am I the only person here who has a PS3 and Wii but still has more good very fun lovable games for his Wii? Seriously I could name atleast 15+ worthwhile games for the Wii that are pretty good. I see the Wii like the App Store, there's a shit load of stuff on it, the trick is just shifting through the crap to find the gold.
Lord The Night Knight's Avatar - Comment posted on 01/11/2010 17:41
Lord The Night Knight
Thanks for the link to my article, although I sort of agree with this and sort of not. Waiting for a Wii HD only works if Nintendo can keep the development costs down. Otherwise third parties will lose money on three consoles with their overblown games.
marsbitrona's Avatar - Comment posted on 01/11/2010 17:46
marsbitrona
Not a bad article, but the point about needing action (the first #3) strikes me as just being flat-out wrong. The mentality that all games should be action games is a terribly dated one, and one that ignores huge success stories like The Sims, Animal Crossing, Nintendogs and Guitar Hero. Learning to make games that aren't based around a combat system is something developers on non-Nintendo consoles could really benefit from. There would be less exploding heads, but inevitably more interesting gameplay.
Macarratti's Avatar - Comment posted on 01/11/2010 17:46
Macarratti
Good article JHolmes. I always enjoy your articles as the pro-Wii side to the great Wii conundrum.

I love my Wii, and I love the games I have for it, so I'd love to see more developers follow some of these rules
Paroxysm's Avatar - Comment posted on 01/11/2010 17:49
Paroxysm
You were interested in a Silent Hill game for combat? Opinion fail.

Point 2 sucks. It's actually true if you want to sell (that's why the adventure game genre is so niche now) but it still sucks.
Gen Eric Gui's Avatar - Comment posted on 01/11/2010 17:54
Gen Eric Gui
@syn: I know! But I can never gauge jumps or find my way in FPS games, under any circumstances. It's probably because in real life I look around a lot, I don't just stare straight ahead all the time, and the inability to do that easily in FPS games throws me off completely. There's also the fact that many FPS games are very high-speed affairs, and moving the camera quickly in FPS games tends to make it hard for me to see shit.

3rd person shooters? I'm all aces. 1st person? I die more often than a one-handed Megaman player. It's kind of sad.
SnatchTease's Avatar - Comment posted on 01/11/2010 17:58
SnatchTease
I 'watched' Dead Space Extraction on Youtube, and enjoyed it greatly. It was funny though listening to the aussie/brit/idunno guy mess up on his accent once or twice, doing the exact same voice he did for Liquid Snake in Metal Gear Solid.
Hiltz's Avatar - Comment posted on 01/11/2010 18:07
Hiltz
Great article, Holmes. I think you've pretty much covered everything except for the other issue that some third-parties are having trouble when it comes to to their Wii titles: marketing.

EA released Dead Space: Extraction and it turned out ot be a surprisingly good game. Unfortunately, EA really didn't do much to market the game.

It seems to me that EA didn't care much about promoting that game when they'll clearly promote the hell out of Dead Space 2. Extraction's promotion pretty much felt like it was the developer's responsibility instead of the publisher. Unfortunately, even the developer didn't do as much as they could. I mean, even smaller game companies like High Voltage Software did all they could to promote the game before they even got a publisher on board.
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