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'Splosion Man and the lost art of the idle animation photo

While playing through the XBLA game 'Splosion Man recently, I couldn't help but really fall in love with the fiery fellow I was playing as. Why? It wasn't because he had an epic, heartwarming story behind him, nor was it the things that he did under the influence of my controller input (not to say that I didn't enjoy blowing up scientists and clearing the game's clever puzzles). No, I fell in love with him because of his body language. Specifically, his idle animations.

For those who have not played the game, you are thrown straight into the heart of the game without any backstory whatsoever to explain the subsequent events. At no point during the game is there any light shed on who 'Splosion Man is or what he is like through the favored method of modern game storytelling, the cut scene. Instead, Twisted Pixel decided to let their character's actions do the talking.

The art of the idle animation is more or less a lost one these days, forgotten about in the mass effort to bring complete realism to videogames. I almost forgot about it too, until 'Splosion Man himself reminded me of something that I have long missed in the characters that I have the privilege to play as.

Simple idle animations have been around since the days of the first gaming computers. Maziacs, a game made in 1983, is reportedly the earliest example, but it is the 16-bit era that is often considered the height of the trend. During this time period, idle animations were very widely used, and most of them were extremely imaginative to boot. In fact, some of the most famous characters to come out of this specific era are more well known for the things they do of their own volition rather than the things they do while under the influence of the player's button presses.

Take, for instance, the character Sonic the Hedgehog. We all know now that he has an insatiable thirst for speed, but back in 1991, he was just a weird-looking mammal wearing shoes. Like most other games at the time, there was a very basic story told through both the manual and the game itself. The latter didn't give many details on who Sonic was, and all the former had to say was that he was a "real cool hedgehog with [a] spiked haircut and power sneakers that give him super speed."

I will always remember the moment that I first let go of the controller long enough to see Sonic go idle. The manual had said that he was cool and speedy, and the gameplay backed these claims (or, the latter claim, anyhow), but it wasn't until I saw his toe tapping that I realized the full depth of his character; he wasn't just fast, but he craved the top speeds he was capable of reaching, so much that he became impatient when the player chose to deny him them.

Then there's Earthworm Jim, who is still one of the poster boys for idle animations today. In both EWJ 1 and 2, he has several different actions that he cycles through when left alone, each one a display of his quirks that could not be found anywhere else. He is a capable enough hero, which he shows by flexing his muscles, but he is also a little clumsy (twirling his gun and shooting it after accidentally turning it the wrong way, blasting himself in the face) and eccentric (pulling his body out of the super suit and jumping rope with it).

As graphics have evolved and realism has taken the front seat, the lifeline of the idle animation has sadly waned. You would think that new and exciting ways to show that a character has a life of its own would have come along with visual improvements, but unfortunately, most that were created after the advent of 3D gaming followed the Mario 64 model of falling asleep. The sleeping animation is a cute way to tell the player that the character depends on their input, but it does very little else when compared to the idle animations from the previous console generation. And then there are all those who are content to give their game's characters nothing but a heavy breathing animation instead of something more interesting. Sometimes, it seems like the great idle animations of yesterday have been almost completely phased out in favor of other narrative methods.

Fortunately, some characters in 3D games have broken the mold. A great example can be found in another game that I recently played through, Mystical Ninja 64. The dialogue between the characters is enough to make it hilarious and personality-driven all on its own, but the developers added the extra cherry on top with a different idle animation for the four that are playable, each one reflecting their personal style. The no-nonsense robot ninja Sasuke sits and calmly sips a cup of tea, while the lazy Ebisumaru lies down for a nap. These actions may not be as weird or wacky as the other examples I have listed, not to mention that one is very similar to the uninspired Mario 64 sleep animation that I mentioned earlier, but they are still indicative of who they belong to, which is the important thing.

However good an example it may be, it's been a long time since Mystical Ninja 64 was released. After going so long without seeing a truly captivating idle animation, I was pleasantly surprised to see what 'Splosion Man does on his own after the controller is put down. What does it all say about him? Basically, they tell the player that he is completely batty from whatever those scientists did to him. And yet, he is not ashamed of what he is, either because of the power he now has or because he is just too crazy to feel shame. He is playful, zany, and, again, completely off his rocker. He is so full of energy that not even taking one's hands off of the controller can stop him.

Twisted Pixel did not just make a funny-looking 3D model and carelessly throw it into their game. They took the time to make him feel alive, not through cut scenes or even a short story blurb before the game, but by allowing him to show us who he is. Something so small as an idle animation may seem insignificant in the grand scheme of things, but they often have a lot to do with how attached players become to the characters themselves. Years from now, people will still remember the things a character they once played did when idle. Personally, these are often the things I remember most about the stars of the games that I've played. Spot of Cool Spot? He did a little dance, snapped his fingers, and shined his sunglasses like the cool guy he was. Simba from The Lion King? He curiously watched a butterfly float by, and then pounced on it. Conker? He killed the time by playing Killer Instinct on a Game Boy.

Watching 'Splosion Man babble to himself and clap his hands like he was really enjoying his alone time took me back to the days where I would just sit and watch Earthworm Jim cycle through his idle animations, and it made me feel all warm and fuzzy. It also made me wonder why moments like these are now so rare. Where are all the personality-packed idle animations today? Is there still room for such things in a time where realistic characters have extensive pasts, presents and futures that are all detailed in cinematics?

I don't know the answer to the first question, but the answer to the second is a resounding "yes," proven by 'Splosion Man himself. Now that I am at the end of my little rant, developers, I beg of you; if you want your character to feel alive and be memorable to the player, give it a few idle animations, and be imaginative about it! It doesn't matter whether your game is 2D or 3D, nor whether said character is a talking dog or a gruff lone agent. Make them do things that really show off what sort of person/animal/thing they are and we will love them. We might even make stronger bonds with them. Creating a believable character is not entirely about making them rigidly realistic and serious. Although I guess it makes sense that boring idle animations belong to boring characters.

 
I rest my case.

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67 comments | showing # 1 to 50

Krow's Avatar - Comment posted on 07/27/2009 15:26
Krow
Don't forget about Link! His idle animations in the Wind Waker in particular stick with me to this day.
Chad Concelmo's Avatar - Comment posted on 07/27/2009 15:26
Chad Concelmo
Great article, Ashley! :)
adultswim810's Avatar - Comment posted on 07/27/2009 15:28
adultswim810
I liked GTA's, where he looked at women passing by
TheBigFeel's Avatar - Comment posted on 07/27/2009 15:28
TheBigFeel
YES! 'Splosion Man's animation is just bursting with style. His gorilla run is classic and I was pleased to see them mix up different animations for the same basic actions
Dimly's Avatar - Comment posted on 07/27/2009 15:29
Dimly
@Ashley

Yes! Going into this I was thinking about Sonic specifically, and that was the first picture you used! Sonic Team absolutely understood the power of the idle animation, and I believe that the varied idle animations of Ristar are perhaps the pinnacle of the 16-bit era.

From making snowballs in the winter level to snapping his fingers in the music level, Ristar has so much personality for a character that doesn't speak!!

Well done!
Solgrim's Avatar - Comment posted on 07/27/2009 15:29
Solgrim
Playing this game felt like I was playing a Genesis or SNES platformer from back in the day. I love it.
Mr Wilson's Avatar - Comment posted on 07/27/2009 15:30
Mr Wilson
Great read. I too used to spend an alarming amount of time watching earthworm Jim jump rope with his body. I also used to like waiting until the giant "move idiot" arrow popped up in the old side scrolling brawlers. Good times
grafkhun's Avatar - Comment posted on 07/27/2009 15:32
grafkhun
Excellent article Ashley, I love Splosion Man for his idle animations, but his running animations are hilarious as well. Also, just want to name another example, the Jak games have always had great idle animations. In Jak 2 Daxter would do his old dance moves from the first game randomly, and it was still awesome.
Monodi's Avatar - Comment posted on 07/27/2009 15:33
Monodi
Ashely I love how you point out overlooked yet important details on a videogame to make it more friendly to the player.

Donkey Kong 64 had 2 idle animations for each Kong, it's a lot of fun to watch them juggle oranges or having sudden encounters with nature. Hell, even the menu screen and enemies had idle animations, the game was extremely dinamic.
Ashley Davis's Avatar - Comment posted on 07/27/2009 15:38
Ashley Davis
@grafkhun: I wanted so bad to gush about his running animations too, but that would have easily pushed the article over 2,000 words, and I wanted to keep things a bit more simple. But I agree, his gorilla-style run never fails to make me laugh out loud.
RiotMonster's Avatar - Comment posted on 07/27/2009 15:40
RiotMonster
MUST. PLAY.

D:
Jim Sterling's Avatar - Comment posted on 07/27/2009 15:44
Jim Sterling
The animation is one of the first things I noticed in 'Splosion man. Great subject matter!
Duster's Avatar - Comment posted on 07/27/2009 15:46
Duster
Mirror's Edge has idle animations (or just one) as well, if you let Faith sit there for a while, she'll see if her fingernails are clean or not!
KIDA26's Avatar - Comment posted on 07/27/2009 15:52
KIDA26
Splosion Man definitely captures the beauty of the idle more than any other game in recent memory. The airplane run cracks me up every time. It's a lot about the audio with Splosion Man too. The noises he makes when he is doing the airplane run and the gorilla run are downright hilarious. Nice article!
ArcticFox's Avatar - Comment posted on 07/27/2009 15:53
ArcticFox
Who the hell pays attention to idle animations?

(Looks at own avatar)

Shit.

[Great article, I always loved the 16 bit era's idle animations!]
Infamy's Avatar - Comment posted on 07/27/2009 15:55
Infamy
Game is fucking amazing.
Klempky's Avatar - Comment posted on 07/27/2009 15:57
Klempky
I was a huge fan of Banjo-Kazooie's idle animations back in the day, and still am. Something about Banjo consummating all his suppressed rage by strangling Kazooie is extremely satisfying.
l0cke's Avatar - Comment posted on 07/27/2009 16:02
l0cke
Half-life has "idle" animations, but Gordon starts checking out his gun about 1 second after you start firing. I always thought that was funny.
Tubatic's Avatar - Comment posted on 07/27/2009 16:06
Tubatic
@Duster

I think she has an arm stretch, too.

This is definitely a place for extra characterisation that usually doesn't stand out now. Fable II did a nice job with attribute specific character idles. Evil characters have a wild eyed look and nervous twitch! Or maybe the twitch is corruption...
Jumbo's Avatar - Comment posted on 07/27/2009 16:26
Jumbo
Sonic tapping his toes at me and breaking the 4th wall was one of the most amazing video-game moments of all time. I remember it distinctly. It was in my buddy Justin's basement. That's what switched me from an NES fanboy to Sega. It was that simple. I stuck with them all the way through the Dreamcast. I skipped the Saturn because I was holding out for dope new SegaCD 32X games that never materialized.
Freefall's Avatar - Comment posted on 07/27/2009 16:28
Freefall
So THATS'S why Splosion man is so cool. I never noticed it before.

It is very true that a character's idle actions can tell far more story that cut-scenes ever could about a character.
Technophile's Avatar - Comment posted on 07/27/2009 16:58
Technophile
Excellent article Ashley.
Laird's Avatar - Comment posted on 07/27/2009 17:01
Laird
Wow, this is something I never thought of, but it's soooo cool. I'm going to see all the idle poses in Super Smash Bros Brawl right now!
Tanukitsune's Avatar - Comment posted on 07/27/2009 17:12
Tanukitsune
My favorite ones are when tap on the screen to call your attention! XD

I think that the more memorable idle animations come from the funnier or less serious games and since most games have the muddy serious filter today the best they do is check out their gun... :|
Dexter345's Avatar - Comment posted on 07/27/2009 17:20
Dexter345
Wow, does that Catwoman video really go on like that for ten minutes?

This brought back a bunch of memories, and I too would sit around and just watch Earthworm Jim cycle through his idle animations. The worms from the Worms series are also a fantastic example of idle animation exemplifying character.
Los255's Avatar - Comment posted on 07/27/2009 17:21
Los255
@Jim

Yeah, the animation is the first thing I paid attention to too. Weird.

Especially when I hit a wall and stayed there.
EternalDeathSlayer's Avatar - Comment posted on 07/27/2009 17:47
EternalDeathSlayer
This was a great article! I agree, we don't see this enough anymore.

For myself, it may have something to do with the amount of games I play with a first-person viewpoint.
Vhaius's Avatar - Comment posted on 07/27/2009 18:17
Vhaius
The animation for the Soldier in Battlefield Heroes, in which he looks down the barrel of his SMG is pretty funny.
X-angwin8r's Avatar - Comment posted on 07/27/2009 18:22
X-angwin8r
For me, the great moment in idle animation came in the form of Crash Bandicoot 3 for the PS1. I would sit there for several minutes just waiting to see him do that dance.
JusticeDude's Avatar - Comment posted on 07/27/2009 18:26
JusticeDude
Every running animation he has cracks me up, but my favorite thing is the way he sometimes shouts "BARK BARK BORK BARK!" as he runs.
Primo's Avatar - Comment posted on 07/27/2009 18:38
Primo
Great article!

My favorite idle animations were from Toe Jam and Earl. If you left them idle for long enough, they would fall asleep and you'd have to mash buttons in order to wake them up. Sometimes it's the little things that really help bring out the personality the videogame/characters.
Sam Spectre's Avatar - Comment posted on 07/27/2009 18:55
Sam Spectre
I liked this.

Rockstar managed to include realistic idle animations in GTA IV for Niko. Definitely a nice touch.
Reveille's Avatar - Comment posted on 07/27/2009 19:11
Reveille
I used to love finding idle animations for game characters when I was kid. It really is one of those characteristics that adds believability to the character. An underused tool for sure.
gatorsax2010's Avatar - Comment posted on 07/27/2009 19:21
gatorsax2010
@Klempky: I agree 100%. I loved how it cycled through Kazooie pecking on his head a couple times before showing Banjo's revenge.

To be fair, I always liked how if you left Mario asleep for too long, he'd start talking in his sleep about various pastas.
TJF588's Avatar - Comment posted on 07/27/2009 19:24
TJF588
Ones I'm familiar with are Chrono Trigger's world-mappers (such that one of the devs boasts about them) and Persona 3 [FES]'s character. I may've run into others (did PKMN Yellow's Pikachu do much other than look around (if that?)), but these are 'fresh' in my mind.
Super Mega Hyper's Avatar - Comment posted on 07/27/2009 19:35
Super Mega Hyper
I've always had a soft spot for this game called Bonanza Bros, it's not especially challenging and the gameplay isn't that varied, but the game has always had a certain charm about it and I think the animations play a big part in this.
AfroWalrus's Avatar - Comment posted on 07/27/2009 19:49
AfroWalrus
My favorite idle animation was from The Neverhood: Klaymen would pull his head off with his right hand and have a babbling conversation with his left.
Puppy Licks's Avatar - Comment posted on 07/27/2009 20:24
Puppy Licks
*Cracks Knuckles*

What're you waiting for? Christmas?

:)
liam12360's Avatar - Comment posted on 07/27/2009 20:49
liam12360
I would like to see more idle animations for RPG games like Mass Effect. As for the FPS side of me, not much can be done really. It would be cool, say, if in Left 4 Dead your player could talk if the whole group hasn't left the same room in like a minute. Zoey: "Uhh, guys?... Guys?.... Hello?"
ErigBurger's Avatar - Comment posted on 07/27/2009 21:01
ErigBurger
"The manual had said that he was cool and speedy, and the gameplay backed these claims (or, the latter claim, anyhow), but it wasn't until I saw his toe tapping that I realized the full depth of his character; he wasn't just fast, but he craved the top speeds he was capable of reaching, so much that he became impatient when the player chose to deny him them."

Holy run-on sentence, Batman!

But yeah, Earthworm Jim had great animation. As did Aladdin and Cool Spot, to an extent.
Chronic Logic's Avatar - Comment posted on 07/27/2009 21:05
Chronic Logic
I think King of Fighters has some nice idle animation.
Fronz's Avatar - Comment posted on 07/27/2009 21:27
Fronz
fuck yes
Jack Maverick's Avatar - Comment posted on 07/27/2009 22:38
Jack Maverick
This is one thing that I enjoyed about WarioLand: Shake It!. Leaving Wario alone long enough either makes him make raunchy sound effects or he grumbles to himself about the environment he's currently in. The one that made the game for me was when he started getting antsy and grumbled "Come on, come on, pick it up and play." It was a good game, but those idle animations made it much more enjoyable.

Fantastic read.
CrocBox's Avatar - Comment posted on 07/27/2009 22:52
CrocBox
I hadn't thought of that until now, thanks Ash! 'Splosion Man is probably a character that will stick in my mind because even when player controlled he is hysterically laughing and waving his arms in the air. He's a total nut case.
Palidi's Avatar - Comment posted on 07/27/2009 23:03
Palidi
It's funny, I was thinking about this a while back when I first learned that my MGO characters would do things like hide in a box or lay down to read a playboy when leaving the game idle at the character selection screen. I also found it funny that if you rotated them while they were in a box or barrel they would do the animation as if someone ran into their box to get back up.

Ah, and I love some of the idle animations/chatter in Blazeblue also. Like Nu will start to fiddle with her vitrual interface stuff, or Ragna will comment on how his opponent is starting to bore him.

Oh, and on the subject of Sonic, I love how they actually took it a step further in Sonic CD and actually made him jump off the screen and leave the game in a "Fuck this, I'm gonna go do something better" way if you left the game idle long enough(even if it also resulted in an instant Game Over).

So yeah, summing up my thoughts, I really like your article, but I think the art of the idle animation is far from dead though.
Caster Tr0y 357's Avatar - Comment posted on 07/28/2009 00:41
Caster Tr0y 357
i dunno if anyone else remembers Conker's Bad Fur Day for the N64, but that had some outrageous idle animation.. he would juggle, do a paddle ball, do a little dance, even tap the screen and ask if anyone was playing..

was kinda fun to let the controller go and watch what he did..
peachboy's Avatar - Comment posted on 07/28/2009 01:30
peachboy
hearts for ashley. my favourite is when he sticks out his arms like a plane during running. wonderful article.
Samit Sarkar's Avatar - Comment posted on 07/28/2009 01:37
Samit Sarkar
Great article! Cole McGrath in inFamous has an idle animation -- he channels electricity between his hands -- but other than that, I can't think of any recent games with them.
goodgamer77's Avatar - Comment posted on 07/28/2009 02:14
goodgamer77
Mystical Ninja! I miss that game so much!
Major Mustard's Avatar - Comment posted on 07/28/2009 03:10
Major Mustard
Great article. Anybody remember Vectorman?
When he would start juggling using parts of his own arm?
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