Yes! Going into this I was thinking about Sonic specifically, and that was the first picture you used! Sonic Team absolutely understood the power of the idle animation, and I believe that the varied idle animations of Ristar are perhaps the pinnacle of the 16-bit era.
From making snowballs in the winter level to snapping his fingers in the music level, Ristar has so much personality for a character that doesn't speak!!
Well done!
Donkey Kong 64 had 2 idle animations for each Kong, it's a lot of fun to watch them juggle oranges or having sudden encounters with nature. Hell, even the menu screen and enemies had idle animations, the game was extremely dinamic.
(Looks at own avatar)
Shit.
[Great article, I always loved the 16 bit era's idle animations!]
I think she has an arm stretch, too.
This is definitely a place for extra characterisation that usually doesn't stand out now. Fable II did a nice job with attribute specific character idles. Evil characters have a wild eyed look and nervous twitch! Or maybe the twitch is corruption...
It is very true that a character's idle actions can tell far more story that cut-scenes ever could about a character.
I think that the more memorable idle animations come from the funnier or less serious games and since most games have the muddy serious filter today the best they do is check out their gun... :|
This brought back a bunch of memories, and I too would sit around and just watch Earthworm Jim cycle through his idle animations. The worms from the Worms series are also a fantastic example of idle animation exemplifying character.
Yeah, the animation is the first thing I paid attention to too. Weird.
Especially when I hit a wall and stayed there.
For myself, it may have something to do with the amount of games I play with a first-person viewpoint.
My favorite idle animations were from Toe Jam and Earl. If you left them idle for long enough, they would fall asleep and you'd have to mash buttons in order to wake them up. Sometimes it's the little things that really help bring out the personality the videogame/characters.
Rockstar managed to include realistic idle animations in GTA IV for Niko. Definitely a nice touch.
To be fair, I always liked how if you left Mario asleep for too long, he'd start talking in his sleep about various pastas.
Holy run-on sentence, Batman!
But yeah, Earthworm Jim had great animation. As did Aladdin and Cool Spot, to an extent.
Fantastic read.
Ah, and I love some of the idle animations/chatter in Blazeblue also. Like Nu will start to fiddle with her vitrual interface stuff, or Ragna will comment on how his opponent is starting to bore him.
Oh, and on the subject of Sonic, I love how they actually took it a step further in Sonic CD and actually made him jump off the screen and leave the game in a "Fuck this, I'm gonna go do something better" way if you left the game idle long enough(even if it also resulted in an instant Game Over).
So yeah, summing up my thoughts, I really like your article, but I think the art of the idle animation is far from dead though.
was kinda fun to let the controller go and watch what he did..
Explosion man has another charm. When the characters explodes the animation animation circles to several variants in a way that no two explosions are the same. This is great feat that should be considered by a lot of producers while making a game.

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